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Hepatica

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About Hepatica

  • Birthday 13/02/1996

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    hepatica01

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Chief Medical Officer

Chief Medical Officer (24/37)

  1. Kelnor has been around for quite some time and has always roleplayed very well on their various characters in my opinion. I've never found them to misunderstand or misuse lore on any of their characters, and I think they have a lot to offer to the Tajara playerbase with their potential characters, +1
  2. Easy +1 from me, Snowy has always played interesting characters and shown great roleplay ability through them. Her character, in my opinion, is well written and shows a lot of promise.
  3. From the machinist end, there seems to be quite a few bugs as of right now. 1. Melee armor is unrepairable, I've tried a dozen things to attempt it and none have worked, including suggestions from admins 2. An IPC's positronic completely deletes itself upon attempting to remove it from a total'd chasis. 3. Anything I've tried when it comes to removing the cabel from the IPC it is plugged into hasn't worked, maybe I'm just missing something on this, see 4 as the only solution. 4. When plugging the cable into the IPC, it sticks on the machinist. The only way it retracts from either the IPC or when it is stuck to yourself is by walking all the way out of the surgical bay of the workshop. 5. When an IPC is totalled there is no indicator of this outside of grabbing them and it saying they are SSD, as far as I can tell, and that includes when they are in the chair connected to the cable. 6. I don't know how it works with medical surgery, but whenever you try to repair an IPC with a tool in a spot they don't need repair, you just batter them instead on any intent. This is especially damaging with steel sheets when it isn't entirely clear where said component may be. Maybe I missed if it tells where specific components are (obviously not including ones like Right Arm Servo), but that would be a nice addition, as well as making it so you don't hit and stab IPCs while you try to repair certain parts, adding the "Nothing to repair here" message instead.
  4. I watched Rookie Eyes play their first(?) command round, and was impressed with what I saw. They did an excellent job as far as I'm concerned, and their other characters speak to their roleplay ability on top of that. +1 from me.
  5. I've known Mat since they started playing on the server, helped them get acclimated to the Machinist job. They're a good learner, a good roleplayer, and have plenty to offer the server going forward. I think they'd be a great fit for an IPC whitelist, as I've never seen anything from any of their characters to make me think they wouldn't be able to roleplay an IPC well. They are incredibly diligent in reading the wiki, and will no doubt be able to come up with varied and interesting characters that facilitate the lore. +1 from me.
  6. Anyone who knows Bear knows they will make a great moderator of the server. He has always been fair and willing to hear both sides of an issue, hence his position as head of CCIA. +1
  7. He's a good roleplayer who has been around longer then most people realize. I'm more then confident he would be a good command player, he has plenty of knowledge of the operations department, and there is often times not an operation manager in most rounds I've seen, so having more command players willing to play that role is great. +1 from me
  8. Sue has been in the community long enough that anyone who even kind of knows her would know she'd be a perfect fit for CCIA. Like Garn said, it's a position that fits her to a tee. +1.
  9. I echo others' sentiments in that the removal of sensors from non-uniform outfits is unneccessary. I have no problem with sensors being code based, it has ups and downs to it, but removing sensors from non-uniforms only punishes people for trying to have a unique and creative look. It doesn't really help antags in any way as we already have the code-locked sensors for that. One could argue that the Horizon is a workplace therefore uniforms should be mandatory, but they're not, and it's also a game, there are countless examples of sacrificing in-universe accuracy for gameplay purposes. I don't see any reason why sensors on non-uniforms shouldn't be one of those examples.
  10. No brainer. One of the most consistently good roleplayers on the server, and I think a trial would only prove that to anyone who still has any doubt. +1
  11. BYOND Key: Hepatica01 Total Ban Length: Permanent I think Banning staff member's Key: alberyk Reason of Ban: "Beating yourself with a knife and your hands. Refused to answer adminpms." Reason for Appeal: Back in 2019 I tried to get a friend to play Aurora. He didn't take it seriously and got banned. Years later he gifted me an SSD or harddrive that I started using this year. Played a few rounds a week or so ago, first time since using his stuff, came back to that message. Basically, I wasn't the one who got banned originally, as I've played many many times since 2019.
  12. Actually, it is exactly as dull as it seems, but that's a complaint for a different thread. As far as this thread goes, it would make absolutely no sense not to allow machinist to install cybernetic limbs, such as legs and arms. Synthetic organs, on the other hand, should be installed by a surgeon, given it requires the removal of said organ in the first place, but maintenance/repair of them should fall to the machinist first and foremost. In the absence of one, sure, get a tube of nanopaste and go wild, but the machinist job is already a role that can do very little without two other roles supporting it, a proper science role and a miner, and that's assuming either does their job properly, and on top of that a good portion of their job is made redundant by a tube of nanopaste. Removing even more from them, IE installation of cybernetic limbs, not that such is done with any regularity anyway, makes no sense.
  13. I seeeee, that's fair, some people would probably just ignore the HoS all together while they gear up anyway, but it being right there as you come down is nice. Hopefully doesn't cause too much clogging on the way down the steps as people try to rush in there.
  14. Absolutely +1, looks great IMO! I really like the idea of the room you spawn in having your basic equipment so you can get geared while you talk/are talked to by the HoS
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