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Hepatica

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About Hepatica

  • Birthday 13/02/1996

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    hepatica01

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Chief Medical Officer

Chief Medical Officer (24/37)

  1. I really like the idea of Service workers having something that can charge other people's devices, actually. Would give them more to assist with on expeditions/give more of an incentive or reason for them to go in the first place. Anything that can improve the tech support role, similarily, sounds great to me.
  2. I'd be happy to see any positive change to this mechanic regardless, though I do think Fyni brings up a very, very good point. I've personally had that issue where my PDA has died in the brig as traitor and I became unable to access things. If nothing else, a charger in there would be appreciated lol.
  3. I'm of the belief that PDAs having a battery while neat conceptually, is a feature that actively hampers roleplay in every single way relevant to said issue, and adds absolutely nothing in return. All it does is prevent people from messaging one another, and causes people to miss messages, which does not lead to any meaningful roleplay that I have ever seen. If you decide you want to hangout somewhere for a good chunk of the round where there's no charger or APC, or you go on an expedition, then you will simply lose your ability to use the object, either forcing you to move and likely disrupt the roleplay you are having or just accepting you don't get to use your PDA anymore. I personally do not find it to be immersive or enjoyable, instead simply an annoyance that actively impedes roleplay. One could argue realism, but I think the counter to that is that this is a game that is meant to be fun to play and roleplay in, and as a result we shouldn't have features that actively hamper roleplay while, in my opinion, adding nothing in return. Maybe I'm alone on this feeling, maybe others have had plenty of engaging roleplay spring up from not having their PDA charged, but I personally think it would be nothing but an improvement to remove the feature entirely.
  4. Kelnor has been around for quite some time and has always roleplayed very well on their various characters in my opinion. I've never found them to misunderstand or misuse lore on any of their characters, and I think they have a lot to offer to the Tajara playerbase with their potential characters, +1
  5. Easy +1 from me, Snowy has always played interesting characters and shown great roleplay ability through them. Her character, in my opinion, is well written and shows a lot of promise.
  6. From the machinist end, there seems to be quite a few bugs as of right now. 1. Melee armor is unrepairable, I've tried a dozen things to attempt it and none have worked, including suggestions from admins 2. An IPC's positronic completely deletes itself upon attempting to remove it from a total'd chasis. 3. Anything I've tried when it comes to removing the cabel from the IPC it is plugged into hasn't worked, maybe I'm just missing something on this, see 4 as the only solution. 4. When plugging the cable into the IPC, it sticks on the machinist. The only way it retracts from either the IPC or when it is stuck to yourself is by walking all the way out of the surgical bay of the workshop. 5. When an IPC is totalled there is no indicator of this outside of grabbing them and it saying they are SSD, as far as I can tell, and that includes when they are in the chair connected to the cable. 6. I don't know how it works with medical surgery, but whenever you try to repair an IPC with a tool in a spot they don't need repair, you just batter them instead on any intent. This is especially damaging with steel sheets when it isn't entirely clear where said component may be. Maybe I missed if it tells where specific components are (obviously not including ones like Right Arm Servo), but that would be a nice addition, as well as making it so you don't hit and stab IPCs while you try to repair certain parts, adding the "Nothing to repair here" message instead.
  7. I watched Rookie Eyes play their first(?) command round, and was impressed with what I saw. They did an excellent job as far as I'm concerned, and their other characters speak to their roleplay ability on top of that. +1 from me.
  8. I've known Mat since they started playing on the server, helped them get acclimated to the Machinist job. They're a good learner, a good roleplayer, and have plenty to offer the server going forward. I think they'd be a great fit for an IPC whitelist, as I've never seen anything from any of their characters to make me think they wouldn't be able to roleplay an IPC well. They are incredibly diligent in reading the wiki, and will no doubt be able to come up with varied and interesting characters that facilitate the lore. +1 from me.
  9. Anyone who knows Bear knows they will make a great moderator of the server. He has always been fair and willing to hear both sides of an issue, hence his position as head of CCIA. +1
  10. He's a good roleplayer who has been around longer then most people realize. I'm more then confident he would be a good command player, he has plenty of knowledge of the operations department, and there is often times not an operation manager in most rounds I've seen, so having more command players willing to play that role is great. +1 from me
  11. Sue has been in the community long enough that anyone who even kind of knows her would know she'd be a perfect fit for CCIA. Like Garn said, it's a position that fits her to a tee. +1.
  12. I echo others' sentiments in that the removal of sensors from non-uniform outfits is unneccessary. I have no problem with sensors being code based, it has ups and downs to it, but removing sensors from non-uniforms only punishes people for trying to have a unique and creative look. It doesn't really help antags in any way as we already have the code-locked sensors for that. One could argue that the Horizon is a workplace therefore uniforms should be mandatory, but they're not, and it's also a game, there are countless examples of sacrificing in-universe accuracy for gameplay purposes. I don't see any reason why sensors on non-uniforms shouldn't be one of those examples.
  13. No brainer. One of the most consistently good roleplayers on the server, and I think a trial would only prove that to anyone who still has any doubt. +1
  14. BYOND Key: Hepatica01 Total Ban Length: Permanent I think Banning staff member's Key: alberyk Reason of Ban: "Beating yourself with a knife and your hands. Refused to answer adminpms." Reason for Appeal: Back in 2019 I tried to get a friend to play Aurora. He didn't take it seriously and got banned. Years later he gifted me an SSD or harddrive that I started using this year. Played a few rounds a week or so ago, first time since using his stuff, came back to that message. Basically, I wasn't the one who got banned originally, as I've played many many times since 2019.
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