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SleepyWolf

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Everything posted by SleepyWolf

  1. i agree with unrestricting them from all roles. they should be able to be in the role and overcome their physical problems - and with brainmed they are almost stronger in the fact they bleed at 3 times less. their strengths lie in other places than their bones. and the character possibilities are really cool to be an offworlder captain. i think it'd be awesome.
  2. I, the player of this character... ...make sure to respect everyone who I interact with and try and make things INTERESTING to roleplay without being dangerously sexual in any way. i didnt expect to have to ask 'hey, are you ok with me acting this way' to you and your character because literally all my character did was compliment your characters eyes - the only thing he could really pick out to compliment because she wears cheap camo and no jewelry. i don't think that's something worth ahelping myself, someone complimenting someones eyes, so y'know. and if you were talking about the roleplay with the other characters, i made sure as and after it was happening that everyone was comfortable with it OOCly - my character is very poetic and a romantic. "I really do NOT want to be creepy about it, i want him to feel like someone that falls in love with everyone" (note: falling in love, not being a sexual deviant) anyways i just dont want to be put into the realm of 'creepy person' and thats why im commenting here. oocly, i make sure everyone is ok with things, and icly my character is not being sexual or breaking the rules in any way. it sucks that you feel the roleplay might have had to be ahelped.
  3. maybe an easier thing to do would be 'You forget everything that happened in the past hour...' It gives you enough room to maybe remember something at the beginning of the round so your character has a HAZY idea of what to remember.
  4. so much better im livin for it
  5. where would it fit? would we move security or the vault or something? i think putting it in the area where the vault currently is is a good idea, and moving the vault ... maybe a level down, like it was before.
  6. very good! i'm glad you got all the stuff together well enough, these all look great and quality. def 1+
  7. Coalf created some of the coolest parts of Tajaran lore in my opinion, and the Raskarii and Ma'ta'ke religions are some of the most aesthetically and thematically pleasing things in all of lore. As a person, Coalf is also very logical but doesn't overlook emotional things, and from what I've seen does try to look at both sides of an argument to find the response that's best. He has experience and knows a lot of the lore team, and again is a really good writer. yea also blood moon cool ung ung
  8. cool beans me likey
  9. AWWWWWWWW. AWWWWWWWWWWWWWW. AWWWWWWWWWWWWWWWWW. I LITERALLY GOT TEARS IN M EYES kdkjgdskglsd i love this a lot, you've done a great job. currently, Sinta'unathi is not available to diona but this will be a great example of why it should be, i'm totally using your app to persuade the others. it should be available soon-ish if this does the job. you have it down. your tree feels love,,,,, a few questions though: are they pacifist, are they religious (Th'akh, Sk'akh or other?), do they follow all unathi codes of honour and culture and all that? i'm sure you have an answer for all this but just want to make sure
  10. very good, very enjoyable! i love it so much. the news vans are SO CUTE. i know you'll do a good job roleplaying, and my input on this app is +1, you've got it down. i might be biased, you made me blush. i'll wait for yonni to get to this :uwu:
  11. Such a cute story, so interesting too! Did you take inspiration from the Halo franchise? I love it! You don't have to answer anything here it's just a cluster of ideas I'm throwing out for you: Each nymph in the body is an individual, what keeps them all together, do they have differences? The thing keeping them together can be that they're just really great friends or something, or grown from the same singular nymph, but you stated they were all from somewhere else. Maybe what keeps them together is their desire to not be doing nothing, maybe they're happy not to be in the empty vastness of space, bored and alone... OK i'm very tired but I hope you think about a lot of your characters things and emotions, Diona CAN be emotional like humans, and so if you want to use that you can as well. Love, loss, and Halo. Someone will get to reviewing this tomorrow ? I just wanted to write some things, they're not coherent just ideas. +1 waiting for Yonni
  12. agrew with marlon
  13. I don't really feel a difference of opinions is a bad thing, in fact I feel it's a good thing and can encourage a more in-depth discussion on a species (If Done Respectfully). More ideas for all of us to choose from on what we enjoy, or don't enjoy, is really cool and fun, and this goes for both the full lore team and species specific teams. @Yonnimer
  14. i accept your apology, thank you
  15. +1 Jessie totally had a good time with me, roleplayed amazingly. I loved the little concerns, and Jessie was actually debating with one of the other command very nicely in the round, and resolved it easily although with a nice little bit of conflict that makes roleplay cool. YEAH.
  16. I DIDN'T EVEN KNOW THIS WAS A POSSIBILITY BUT IT MAKES TOO MUCH SENSE
  17. Ckey/BYOND Username: Sleepy Wolf Position Being Applied For: Diona Loredev Past Experiences/Knowledge: Unathi Lore Deputy, Dionaea Loredev, Skrell Lore Deputy, Skrell Lore Dev, Vaurca enthusiast, lots of helping with articles, lots of drawing and other fun stuff Examples of Past Work: EghHg see above, stuff like the giant Skrell rework, making articles and helping with plot-points, drawing for articles and sometimes the wiki. I REALLY want to add more flavour to the different clusters of lore. What I want to do is work with different loredevs to see what they'd want from specific clusters. I want to increase the amount of clusters so that any player can create a gestalt of their own, with any personality they want, and have it be okay. Passivity and 'simply observing' is no longer acceptable in my eyes - a lack of action or drive leads to stagnation as we see now. No change will come from dionaea simply being 'observers', no roleplay comes from waiting around. One other thing I also want to add is the ability for people to be Cyclopses as Cluster Consulars and priests, the giant buff Cyclops being just a re-modeled dionaea with the ability to grow floors and walls from itself at a fast rate, as well as with less biomass lost to themselves. Work: https://docs.google.com/document/d/1744r1Tjq2rh95GrXgFhoqIJumNrpNKdUHht7-7dmBuQ/edit?usp=sharing
  18. I really enjoy the Vaurca consulars, the Ta are really awesome. I've made a unique character, Avaricee, who's interacted with a reasonable amount of vaurca and crew. They're trying hard to be seen as normal - it's one of the brood's main things to try and make vaurca seem normal in Tau Ceti, in menial jobs. The debate between 'Should this be normal or not' is what they're there to display. Nanotrasen wants to control them, they want to control Nanotrasen, both think they have the upper hand. But who knows how it will go? There's so much good to be had with them, and I've had loads of amazing interactions with people, talking as a mother to human mothers, caring for my Zo'ra kin like family, having little delegated food times... That sense of authority over the other Vaurca is impressive, and is definitely a way to show the species is unique in its own ways. I feel they're fine as is, and I enjoy them heavily. They deserve to stay. I'm sending this before I see the 2 other replies I literally just saw sent.
  19. One reason I wanted to apply for loredev instead of doing a lore canonization app is that I want to keep the thematic cohesion between every single piece of lore added or modified. I don't want to have the things I add feel like the only things that stick out, like a sheep painted red in a crowd. I want to paint the whole herd red, maybe even just show people they can paint their personal sheep whatever colour they want. yesssss
  20. The reason I'm applying right now is because I'm dissatisfied in current dionaea lore, and I want to throw my ideas into the ring to bring this allowance for creativity for myself and people in the future. Jumping in, throwing fuel on the fire, then jumping out isn't necessarily a bad thing - it sounds bad, but an increase in quality is still an increase in quality. I can't answer if I'll stay in the position or not, I can't say if I'll enjoy my ideas of dionaea for the first two months. But I will stay until I'm satisfied with my work, and satisfied with the places lore will go. This may be selfish, but I want to be able to enjoy dionaea and see others playing with lore in the same ways I do, from the canvas I put the base coat of paint on. I came here completely understanding that everything I bring won't be added. I'm throwing darts at a wall and seeing which ones stick best. I hope to get a few, small things in and maybe even remove a few of them if I'm convinced well enough - but I do want to discuss ideas and find out what would be easily implemented. One good example of this is, I've already thought out one of the mechanics I want added to instead just be made into something simple. A dionaea building a dionaea wall with an ability can be replaced with a more simple thing - use a nymph on a wall to make that a diona wall. This is something that, from what I understand, would be easy to code and hopefully used. this paragraph is a little Strange because i rushed it out but i hope that answers. TL;DR for that one: I'm okay with code being refused, but will debate the argument of bloat until it gets obtrusive to talk about.
  21. I don't plan on doing articles, but I do plan on making them actively seek to do things on station. An example would be - For the Royal Garden of Dominia cluster I want them to actively seek stories and gifts to bring back for Boleslaw and other Dominian royalty, while currently there is no enticement for you to do things as the current clusters.
  22. I'm thinking of rewording the names of the different forms to something more thematic to what I would change the Dionaea to - I'd keep Nymph, change Cyclops to Gestalt, make the Argus named Cyclops since they have one giant eye... I'm debating changing the biology for physique and organs to be dumbed down to something simple, with just a small cluster to explain each organ if it's even required for some of them. On origins, that'll be left a mystery.
  23. My main issue with modern lore is the passivity of them, the way they simply observe and sometimes do their own thing but it's never extremely interesting or actually capable of being used in game. I want to make lore that can be used in game by players, and maybe even played with to make their own unique spins on things.
  24. Another idea I have wanted to do for a long time is add variation to dionaea bodies - this is one, very fun example of one from the Xrim Cluster I want to make. Their giant eyes are used to watch their subjects, their pets, and now with the new citizenship character setup mechanics I believe it can be implemented easily if I just supply the sprites.
  25. Ckey/BYOND Username: Sleepy Wolf Position Being Applied For: Diona Loredev Past Experiences/Knowledge: Unathi Lore Deputy, Dionaea Loredev, Skrell Lore Deputy, Skrell Lore Dev, Vaurca enthusiast, lots of helping with articles, lots of drawing and other fun stuff Examples of Past Work: EghHg see above, stuff like the giant Skrell rework, making articles and helping with plot-points, drawing for articles and sometimes the wiki. I REALLY want to add more flavour to the different clusters of lore. What I want to do is work with different loredevs to see what they'd want from specific clusters. I want to increase the amount of clusters so that any player can create a gestalt of their own, with any personality they want, and have it be okay. Passivity and 'simply observing' is no longer acceptable in my eyes - a lack of action or drive leads to stagnation as we see now. No change will come from dionaea simply being 'observers', no roleplay comes from waiting around. One other thing I also want to add is the ability for people to be Cyclopses as Cluster Consulars and priests, the giant buff Cyclops being just a re-modeled dionaea with the ability to grow floors and walls from itself at a fast rate, as well as with less biomass lost to themselves. Work: https://docs.google.com/document/d/1744r1Tjq2rh95GrXgFhoqIJumNrpNKdUHht7-7dmBuQ/edit?usp=sharing
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