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LanceLynxx

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Everything posted by LanceLynxx

  1. my two cents, Eve is pretty capable of separating shitposting mode vs actual serious stuff mode. I always went along with the pub discord, serial pinging, shitposting, i find the jokes funny, so I may be a bit biased. But in DMs and other "serious" means of comms and subjects, Eve takes a professional stance. Sure she may joke around but that depends on how you have previously interacted (our DMs are full of serious to-the-point discussions, but also full of shitposting in it because we get along well) I'd give my +1. Eve separates things very well and I believe they can take up the responsibility.
  2. A REWORK OF GASES, HEALTH, ATMOS-RELATED THINGS & EVA 1-EVA SUIT PRESSURIZATION Make EVA suits have a suit pressure selection dial. Said internal pressure would come from an attached gas tank. Example: In real life, space stations are set to 101 kPa. EVA suits, are not. They are set to much lower pressures, as to make the pressure difference with space the smallest possible, decreasing the physical stress on the suit and also decreasing possibility of decompression sickness in case of a punctured suit (more on that later). Thus, you would have to pressurize (or depressurize) your suit using your air tank and an airlock, that would cycle slowly to allow for decompression without decompression illness. Also, if you pressure the suit incorrectly (too big a pressure difference from the environment), it would puncture or burst! So weigh the pros and cons: Do you want more safety in case of puncture but have to deal with decompression protocols, or do you want a high pressure suit that can burst due to differential, or something in between? Many options. ACTUALLY LEARN EVA TRAINING, amirite?? FOR MORE INFO ON THIS SECTION: http://www.asc-csa.gc.ca/eng/sciences/osm/decomp.asp 2-GAS TOXICITY Make Oxygen and NItrogen toxic. Air toxicity is due to oxygen. That happens when partial pressure of oxygen in a 21% oxygen mix reaches 1.6 bar / 160 kPa. But that's the pressure of OXYGEN alone. Since 160 kPa would be 21% of the mix, we can make that the Nitrogen, 79% of the mix, would be at 602 kPa. This mean that the ENTIRE air pressure would be around 762 kPa to even BEGIN being a problem. And even then, you have to calculate the exposure time to see what the effect is. This requires some research for data. BUT!!!! Before oxygen becomes an issue, we have Nitrogen Narcosis. This happens when normal air (79% nitrogen) is at around 500kPa. At those pressures, the partial pressure of nitrogen makes you hallucinate, have mental confusion, and become spatially unaware, and passing out. basically turns normal nitrogen into a nervous central system anaesthetic. Which is why it is compared to being drunk! Worth noting, using internals in case of overpressure would not help. You would still be breathing air at the same pressure as the environment (or else you wouldn't be able to inhale at all), just from a tank instead of ambient. Unless that tank contains a special air mix (more on that later) So, implementing toxins damage for Oxygen toxicity Giving the Drunk, Drowzy, Sleepy and Painkiller effects to Nitrogen Narcosis. FOR MORE INFO ON THIS SECTION: https://en.wikipedia.org/wiki/Partial_pressure https://en.wikipedia.org/wiki/Maximum_operating_depth https://en.wikipedia.org/wiki/Oxygen_toxicity https://en.wikipedia.org/wiki/Nitrogen_narcosis 3-NITROGEN, DECOMPRESSION SICKNESS, AND BAROTRAUMA A much bigger and common problem arising from overpressure for extended periods is that nitrogen becomes dissolved in the blood. Under pressure, nitrogen would be absorbed into the bloodstream until the solution became saturated. Depending on the pressure gradient from the high pressure area to the lower pressure area, it could cause the bubbles to suddenly precipitate in the blood, due to supersaturation of gas in a liquid, creating quite literally an embolism that can cause cardiac arrest and also a stroke in the brain. Ever shaken a can of soda and opened it? That's what happens if you go from high pressure to low pressure with dissolved nitrogen in the blood. Pop. Furthermore, if the change in pressure is made too fast, lungs might burst and collapse due to air not escaping fast enough before expanding, causing barotrauma, quite literally bursting your lungs and capillaries and drowning you in your own body fluids. Both these problems are part of Decompression Sickness. And it hurts like a motherfucker (or so I've been told in class) So right off the bat we would have both brute and oxy damage for lungs in case of barotrauma Brute damage to heart in case of embolism / stroke Brain damage in case of embolism / cardiac arrest and as a bonus, since these nitrogen bubbles cause intense pain, you could have some paincriting involved. Worth noting that HOW this happens depending on two factors: 1) Pressure 1)How long you stay in a high pressure environment. The more time you spend at higher pressure, the more nitrogen your tissues absorb, up until tissue saturation level at that specific pressure. (This is called Saturation Diving) 3)Minimum pressure for nitrogen to begin being a problem is around 150 kPa air pressure. This is what we call a Safety Stop in diving. 3 minutes at 5 meters (under "no decompression" rules) Furthermore, effects of nitrogen bubbles are not immediate. So you could feel fine and go about your shift thinking you are fine, when you start going ill out of a sudden. Which is interesting, in my opinion. Barotrauma is not. Barotrauma is immediate. FOR MORE INFORMATION ON THIS SECTION: https://en.wikipedia.org/wiki/Decompression_illness https://en.wikipedia.org/wiki/Decompression_sickness https://en.wikipedia.org/wiki/Air_embolism https://en.wikipedia.org/wiki/Barotrauma https://en.wikipedia.org/wiki/Saturation_diving https://en.wikipedia.org/wiki/Decompression_(diving)#Safety_stop 4-MEDICAL TREATMENT So now you ask "wow this looks like you'd be making a medical nightmare for the baldies and casuals" Fear not. Treatment for Decompression Sickness can be done in two ways: 1) IMMEDIATE administration of 100% oxygen at 101 kPa. This will stop intake of nitrogen from the air, although may cause oxygen-toxicity related issues. This does not eliminate nitrogen though. If the person has a Decompression Sickness stage one, which is mostly pain and light damage, that is enough to cope with the natural release of nitrogen, otherwise you need to quickly move the patient to... 2) THE HYPERBARIC CHAMBER! Basically, a high pressure room (ideally the same pressure as where the patient was), that will have it's pressure reduced over time until it becomes 101 kPa. The important thing is the pressure lowering not being too fast, giving enough time for the nitrogen bubbles to be eliminated without making huge bubbles in the arteries. 3) the IDEAL choice is complex: A hyperbaric chamber, with an air mix called Heliox, which basically substitutes nitrogen for helium, negating the effects of bends, while maintaining oxygen at a safe level even under pressure. The ratio depends on how much pressure is in the chamber. The higher the pressure, the lower the oxygen % in the Heliox mix (because, as explained before, if oxygen partial pressure becomes 160 kPa, you're gonna begin having oxygen toxicity) Other mixes exist, such as Nitrox (more oxygen and less nitrogen, so you can stay at medium-high pressures for more time but also not worrying about oxygen toxicity), Trimix (Helium Nitrogen and Oxygen), Hydrox (Hydrogen and oxygen), and many others. FOR MORE INFORMATION ON THIS SECTION: https://en.wikipedia.org/wiki/Hyperbaric_medicine https://en.wikipedia.org/wiki/Hyperbaric_treatment_schedules https://en.wikipedia.org/wiki/Gas_blending_for_scuba_diving https://en.wikipedia.org/wiki/Heliox https://en.wikipedia.org/wiki/Nitrox https://en.wikipedia.org/wiki/Hydrox_(breathing_gas) https://en.wikipedia.org/wiki/Hydreliox CONCLUDING All these things could give Atmos Techs new things to work on, too. Mixing internals tanks; Setting up a hyperbaric chamber with the correct air composition and pressure; Overviewing EVA activities; and so on. Furthermore, you wouldn't be able to just casually breathe 100% pure oxygen internals all the time. You would need the right mix for the right type of job. Being suddenly depressurized could have severe health effects that could go from immediate threat to barely noticeable in the short term. This would give something new to medical too. Bad side is, miners would be even MORE fucked heheh. You would also have to ACTUALLY HAVE TO TRAIN EVA to put on a EVA suit with proper pressuring and timing as to not develop Decompression Sickness or not burst your suit, you would have a variety of gas mixes to think about, pros and cons, the type of operation, so forth. MECHANICALLY ENFORCED EVA TRAINING RP MOTHERFUCKER. Furthermore, you could also make different races have different thresholds for each. But that would not be important before everything else. This is a mighty mighty long shot of a suggestion. But I thought, why not make it? Worst that can happen is a "lmao too complex too realistic it's a game I ded pls restart" am I right? I've just been thinking of this over the days I'm having my Divemaster course. Thoughts?
  3. I have been meaning to make a post about this, check the suggestions for the post. It's regarding atmos as a whole, but takes heavy consideration for high pressures.
  4. I would go as far as making the vision range a bit smaller as well There is no reason to even wear sunglasses 24/7 in an environment which has controlled artificial lighting that is designed for optimal comfort. +1
  5. my 2 cents starting antagbans nilli willy for bad antags will lead to simply a few players being antags, no one else will want to antag if the requirements are absurdly high
  6. THE SUKH loved being part of it! Although i dont really have any SUKH weaponry, just utilities and defense systems
  7. TECHNICALLY IPCs don't even exchange heat with environment in game
  8. I have used ear protection IRL and it makes it harder to understand people speaking, and next to impossible to hear anything other than internal noises of breathing or your own voice in your head cavities when you speak. Sec forces use hearing protection when they are going in loud. As in, explosive breaching. NOT flashbangs. If you need protection from your own flashbangs, you are doing it VERY wrong, IRL and in game. That's why you have to pick the placement, timing, and throw location.
  9. -1 No security force in the world uses any hearing protection because then they cannot hear other colleagues or the ambient. That's why you have to think before you throw. It's a tactical weapon, not a run 'n gun. -1 from me
  10. keep things as they are, just increase the respawn timer to balance it. I think it creates interesting happenings, but the respawn is too short and allows griff, whereas a long timer rewards the crew when they capture the rodent
  11. +1, there isn't even a reason for these icons to exist, since they are pure OOC and meta.
  12. bumperino
  13. h-hewooo?? ( .) W ( .)
  14. I don't think fake walls are common knowledge to anyone but maybe say engineering at most. It's a very specific construction type wall that barely exists anywhere on station. I certainly wouldnt go around checking fake walls if I saw a tampered door, I'd try to untamper and use the same door. If I find a locked door, I dont automatically assume there is another way in, I try to unlock the said door. I think its power-meta-gamey.
  15. LanceLynxx

    Changing Hulk

    Diona hulk when ftfy
  16. Reporting Personnel: Ilya Mikoyan Rank of Reporting Personnel: Shaft Miner Game ID: bRN-anjg Personnel Involved: Ilya Mikoyan, Shaft Miner: Ka'Viax'Zakk Zo'ra ((bygonehero)), Shaft Miner/ Witnesses Arenu Mala'Karan ((DronzTheDronz)) and Erik Draksburg ((don't know)), Isaac Nehling ((don't know)), all part of the cargo/supply/mining crew. Time of Incident: 2459-12-06 , around 06:40 Station time Real time: around 3 am, December 6, 2017 Location of Incident: Mining airlock/mining storage/mining smelter Nature of Incident: [x]Workplace Hazard []Accident/Injury [x]Destruction of Property [x]Neglect of Duty []Harassment []Assault [x]Misconduct []Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: In a nutshell, vaurca miner Zakk was impatient to wait for the airlock to cycle. So he destroyed the airlock's reinforced glass and grille. Not happy with that, he also welded the safety shutters that dropped, after he went through them. Which meant no one else could use the airlock, since he had effectively broken the air insertion process, and neither use the welded shutters of the already damaged windows. This meant that I, Ilya Likoyan, was stuck outside for over 20 minutes with a dwindling air supply with no method for getting in other than breaking the remaining window. This also meant that no other miner could either enter nor exit, making the entire mining department unable to do their job, as well as endangering them due to not being able to get in or out safely. As a cherry on top, Zakk parked his Ripley in front of the mining stacker conveyor belt, thus keeping minerals from being distributed to the station, fucking everyone in the process. He also DNA-locked it, so no one else could move it to a proper location. Not only was his conduct unprofessional, but he did everything ON PURPOSE, disregarding all the safety hazards and productivity of others. This type of "professional" shouldn't even be allowed to work near others. Did you report it to a Head of Department or IAA? If so, who?: Yes; Captain Seth Gramaton and Head of Personnel Amani Al-Kandari ((however she was tator'd that round)) Actions taken: Complaint form made and delivered to Captain. Captain forwarded the complaint to Head of Personnel Amani. No further action seems to have been taken.
  17. +1 PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE It is infuriating to see people taking space and doing jack shit. Or go to dorms intead of cryo. Or SSD sitting in chairs. If you don't wanna play, go cryo!! I'd add something to this, have a timer for TOTAL SSD time in the round. so the person can't just move a bit and then go SSD again with a timer reset
  18. You wouldnt know John Doe had Captains ID for example. You would still get the face name, but not the ID.
  19. What I mean is only for the IDs. no change in visuals, it's literally just putting the paper-reading mechanic on the ID. All ID objects are just named ID until you examine it within 2 tiles >be far >examine person >you can only see that person has ID on them >John Doe is wearing an ID >Be withing 2 tiles of person >examine person > John Doe is wearing an ID (John Doe, Assistant) literally just this
  20. I do RP it myself. but the problem is that obviously not everyone will "pretend" they never saw the name and such. if we can just RP lack of info, give everyone X ray vision too and access to all department channels.... Unfortunately your way of thinking is too utopic. because as it is given information, it can't even be considered powergaming (which I kinda think should tbh)
  21. PDA flavortext still shows the person's info, which shouldn't be possible to be read from afar at all, that's another suggestion.
  22. I like the idea, +1 immersion. Make it have the same sound as the old locker sound
  23. I'm talking about ID. If the person has their face uncovered, You'll see her name still. But you won't see John Doe (as Jane Doe) or see that the person's ID details from afar.
  24. This is a VERY good point that I had forgotten about! Nobody identifies the person by visual (unless its a ninja), yet everyone remembers names.
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