Jump to content

Trazz666

Members
  • Posts

    132
  • Joined

  • Last visited

Everything posted by Trazz666

  1. Yeah, this is going to have to be a -1 from me too.
  2. I want to like this idea, but I have a few reservations. First, what is 'craftmanship' since that dictates a lot of what makes it function? I would also maybe lower it's damage, simply because the professionally made energy pistol only holds 5 shots, and it seems a little silly to me that an improvised pistol thrown together with station supplies can do equal damage and potentially store 3 more shots. And lastly, what are the parts required to make it? Because the parts to make an improvised ballistic gun are annoying enough to get that they don't really show up at all. Will these materials be just as niche?
  3. No. God no. A million times no. The last thing the server needs is mechanical support for those salty/condescending players whose go-to complaint is "Why does a [job title] know how to do [thing they're going to complain about]?".
  4. I honestly believe this thread needs to end. It's becoming dangerously derailed. It's gone from one person's complaint about being killed (which I get it, we've all been there) and asking for stricter OOC handling of similar situations, which have already been addressed, to talks about implementing mechanical restrictions that don't need to be put in place. In roleplaying, we strive for one thing: to emulate a person. A person's life experience can't be boiled down to [untrained-amateur-trained-professional] with any means of uniformity because that's not how people work. Making it so you can't do x action without y experience filled out is limiting, doesn't actually represent personal experience accurately, and makes the game less fun. As for trying to force the limitations of bat/pike blade making to hacked autolathes, that idea just needs to be passed over entirely. For one, that prevents the making of bats/blades from different materials. It also brings up the question: if people can make actual walls with steel and their bare hands, why can't they make a blunt club with it? Which, clearly isn't possible in real life, but sets a dangerous precedent for removing key mechanical functions because of salt/complaints it's not realistic. Yes, irl you can't make a crowbar or screwdriver out of a metal rod with your hands, but it's a vital mechanic in-game.
  5. -1 from me. Lowers the ratio of antags-to-normal character requirement too much, guts a lot of gamemodes from being possible during lowpop hours (and since the summer slump p much just started), it makes many gamemodes a lot more iffy to get started since many people join after roundstart since their job slot was taken or whatever reason, and is generally just bad and not needed. Though I would not mind the higher requirements for heist, but that's pure bias.
  6. Let me preface this by stating that I like the spirit of this suggestion. However, ultimately I feel like I have no choice but to -1 this. Firstly, while I like the idea of a pulled-punch type warning attack, I feel that having it be help-intent activated will lead to more aggravation than what it's worth. Mainly because help-intent is the default of what everyone keeps on (at least it should be, you fucking hall blockers), and if you were to suddenly be attacked you wouldn't be trying to defend yourself with warning shots. I'd simply tie it together with the pull-punches verb already implemented. As for the parrying, I feel it's largely unrealistic. Parrying in melee combat is no easy feat, and in fact wouldn't even be realistically attainable by security personnel. Fencers aren't exactly high up on the corporate priority list when it comes to security crew. The only person reasonably trained enough to parry would be a ninja, and their sword does that for them by default. Besides, how would it be implemented mechanically? A parry is a reactionary movement, and would have to be reliant on keeping the disarm-intent active with no reliable input from the player. I dunno, just seems largely not do-able. I'm actually going to go ahead and skip to the end here and say that all I really feel is salvageable is the 2 hits with the small 1 handed weapons, and that's mainly because it'll mostly be balanced out by the fact that they need to be matching, and even 2 or 3 hits don't really do as much damage as 1 of the big, two-handed weapon strikes. I do have some quick bullet points though. [list=] Mechs don't have arm slots to 'carry' weapons. Mechs only have 1 item active at any time, and in fact can carry more than 2 items at any time. I believe the confusion comes from the mech people are most familiar with is the RIPLEY that's only ever really equipped with a drill and clamp. [list=]If anything were to be done with shields (which I don't believe there should, they're fine as-is), they would have to take the size of the shield into consideration. The most readily accessible shield would probably be the wooden buckler, which covers very little of the actual body and would likely be useless against energy melee or ranged attacks. Not all shields are made equally.
  7. I like this, minus the freeze ray. The freeze ray isn't weaponized because it's meant for xenobiology. Since it's not dangerous, it has the firing pin in and is thankfully actually useable. With the massive xenobiology change, I'd like to at least keep 1 think unbastardized. I would maybe make a second weapon that does the actual damage. Call it the Glacier Gun or something.
  8. Not that community input ever changes these PRs, but this is a -1 from me. I'm just thankful there's lube this time, my jaw is getting sore from having to bite the pillow.
  9. ...how easy it is to pop out of a locker and slash or run up to someone and slash them down in 1 hit... yeah, it's not fair. You're right, that's not fair. That's gank and against the rules. The solution is to ahelp it, not punish antags for actually preparing. The only time it'd be acceptable to do that is if the situation was already escalated and you were an active participant in the fight. At which case it's completely on you for getting within melee range of a guy with a sword, tbh.
  10. -1. It's fine as-is, no need to change it.
  11. I'll be honest, when I read Einstein Engines, cars were the last thing that came to mind. I just assumed they did, like...space ship engines, bluespace drives, things like that. It's weird to think of the concept of 'cars' in such a futuristic setting.
  12. Holy shit that's amazing
  13. Honestly I don't see an issue with any of this, minus removing the explosives from the deadman switch. It takes the fun out of watching all the metagamers scramble whenever a ninja falls down.
  14. Not that Burger cares, nor does my one voice carry enough weight to stop this dumpster fire before it starts, but this is a huge -1 from me. This is worded to suggest this will help 'fix' the security nerf, which largely isn't true because most of these antags are straight up immune to flashes and therefore not effected by the nerf. And the fact is, no matter how vocal certain people get about it, combat isn't the antagonist to 'hrp'. Combat is not bad, or something to be programmed out. Antagonists having the tools to disable, or yes even kill quickly is par for the course. This is largely an unnecessary change. And yet my money is on this being forced through as a PR regardless
  15. Given the current trend of lack of engineering staff, I feel like this could be a welcome change. I feel a large barrier for some people (myself included) avoiding taking engineering jobs is the apparently difficulty and danger of setting up the supermatter. This could also lead to potential events involving nebulous dust clouds blocking out the star, leading to potential power outages. Maybe as a balance, maybe make the solar power 75-90% of the station's full power requirements, requiring power saving practices from other departments to prevent brownouts.
  16. For lack of a better term, this idea is cruel. And not in the acceptable, cruel to the character sort of way. This is cruel to the player. Taking away their player agency by ripping away their memories and forcing them to live as useless husks? Good lord, if this were to be implemented it would have to be grounds to circumvent the no suicide rule. I've been taken out of the game and not killed by minimal antag involvement before, and let me tell you it's agonizing. I know Aurora as a whole has been drifting to the death-is-bad side for awhile, and I know changeling is a mode still rooted in classic ss13 style, but this is *not* the way to go about fixing it.
  17. Preston is the last bastion of cool in a world devoid of hipness. I would die for Preston and his designer jacket and boots.
  18. You just posted this idea to make us look at nice man ass, didn't you? +1 from me
  19. As long as this doesn't take away the sadistic joint dislocate itself, it's a +1 from me too
  20. Please Burger, not this again. I am literally begging you.
  21. Yeah tbh crawling needs a buff. I was recently dropped on the floor from having my foot chopped off and couldn't crawl to the medpack IN THE SAME ROOM to stop myself from bleeding out. It was absolute agony. I feel that even though I was in a lot of pain, I should have been able to crawl over there and pull out a gauze roll. Maybe while you're crawling you can only hold 1 item and limit functionality by making it where you can only activate in hand or use the item on yourself? This would prevent downed people from choosing to shoot the valid more instead of trying to live, which is a major theme on the server.
  22. Personally I feel it's fine as is. Unlike space carp, dwellers appear on more than just the surface and thus can't be stopped by the bubble shield. Paired with the fact that they can potentially cause depressurization if not dealt with, but are mundane enough they can be ignored for a short bit if security is busy makes it more fun. If we make them completely inert, then there's no reason to include them. If we make them actively hostile, any dweller sighting would require immediate response because a breach would be imminent. It's fine as is, you just have to pay attention to windowed areas when the announcement drops.
  23. -1 this suggestion is bad and you should feel bad for suggesting it. Chloral hydrate is a shadow of it's former glory, and doesn't deserve to be gutted more than it already has.
  24. This s a good suggestion. While I personally don't play a buggy boy, I do feel they need a few extra things like this. If I recall right, Vaurca can't wear normal jumpsuits because it hurts. +1 from me
×
×
  • Create New...