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LordFowl

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Everything posted by LordFowl

  1. Baby slimes do not have 200 health. Across all core servers (Aurora, Bay, /tg/), slime health values are consistent - 150 for babies, and 200 for adults. The only difference is in damage. On Bay, water deals 1.25x damage to slime, and fire extinguisher emit far more water (but this change was made for the express purpose of improving fire extinguisher's ability to put out fire, not kill slimes). On /tg/ damages are calculated differently so it is hard for me to equivalate. All that said, Bay's method is as usual gross overkill. Properly done, one can kill a slime with a single blast of a fire extinguisher. Buffing the damage or nerfing the health is completely unnecessary. The gross time to kill a slime with a fire extinguisher is twelve seconds, so one might simply consider buffing the metabolization rate just to make it less of a length process, if anything.
  2. Renaming chemicals is not the point of this thread. In fact, discussion has long gone off-topic. This suggestion proposes changing secret chems to be based off of phoron, legitimized, and become a priority of not the main priority of the toxins researcher. Under these considerations, I am voting for dismissal - secret chems ate not designed to be a primary mechanic, in fact highlighting their importance would somewhat contradict their role, their role being a supplement to an existing mechanic - chemistry. A toxins rework would require a lot more than secret chems. Furthermore, the presence or lack of phoron is not the source nor the solution to this recent controversy. Adding mystical element (phoron) to a non-mystical chemicsl (Azoth) does not really change anything.
  3. If we’re going to go down the “prisoners need something to do!” rabbit-hole, it’s definitely not going to be fucking math equations done in a room that’s far too large crammed into the first place it fit.
  4. Yes. Hence why we made it so the mechanics reflected it. People misunderstanding the lore does mean the lore changes to suit their misinterpretations. Nor does people being ignorant of the lore mean the lore did not previously exist. No lore has changed regarding this.
  5. Furthermore cyborgification canonically has always involved some form of lobotomization. Cyborgs have never recalled their past life - this change is not recent, it is only just recently reflected in game.
  6. The design theory for light-switches is that all offices should have a light-switch, and everything else would work purely off of the APC switch.
  7. Giant spiders are not people. The logic of a Dionaea consuming a human is still questionable. A tree can consume a human, but it will take quite a while. All canon mentions of Dionaea eating people are to my understanding Dionaea of a size much larger than a mere worker gestalt, which is at least moderately sensible.
  8. If Dionaea want to eat people they can do it like everyone else and dismember them first. Even if in lore Dionaea eat people, unless they have giant mouths they don’t do it in 3 minutes. There is a lot of person ina people.
  9. I don't really see what this improves over the previous shuttle we had (before the big one). If room was such a big issue only a slight vertical extension was necessary, not inflating it like a bad titjob. This shuttle seems, strictly speaking, worse.
  10. Voting for dismissal. If you want to ignore people on AOOC then you can just...ignore them? The channel is already well moderated beyond that.
  11. Voting for dismissal for the above reasons.
  12. Voting for dismissal. This suggestion seems to be paperwork for the sake of paperwork. If you are going on break and really need to make it official then informing your relevant supervisor is sufficient.
  13. Voting for dismissal. Shells are not made out of metal, they are made out of synthskin.
  14. This is a bandaid fix for an issue that may not even really exist. Voting for dismissal.
  15. Voting for dismissal for reasons I really hope should be self-evident.
  16. Voting for dismissal for the reasons stated above.
  17. Voting for dismissal. Mimics are not particularly interesting. There are better solutions for mining that do not involve random "haha! mob spawned right in front of you so now die!"
  18. Voting for dismissal. The AI provides a unique and vital service, justifying their existence as a profession. Specific qualms can be dealt with specific solutions.
  19. Voting for dismissal. Interns are a generic role, and no intern should have an alt-title. If a cadet is interested in working under a forensic technician, all he needs to do is ask.
  20. Voting for dismissal. As this suggestion is nearly identical to the one Alberyk previously linked, one could even argue that it should have been closed under the rule against posting previously suggested suggestions.
  21. Voting for dismissal. pAIs have a specific function, and it is not biting mice.
  22. Voting for dismissal. The rat king is memetic enough, we do not need giant rats as anything other than an admin meme.
  23. Voting for dismissal. Borgs as a whole are strong if you do not have their specific weakness, and weak otherwise. Most antags start or have ways to relatively easily acquire these weaknesses.
  24. Voting for dismissal. If the lore-master cannot see NT employees being illiterate, I am inclined to agree.
  25. Voting for dismissal. Either the fuel is a non-mechanic because they have plenty, or it hinders the game-mode because both mercs and raiders rely on hit and run tactics.
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