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Everything posted by NewOriginalSchwann
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Green makes me think "horrific disease-ridden death" more, so I vote for it. Will you also be making a uniform for roboticists?
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Robotics Layout Suggestion + Additional Tool Request
NewOriginalSchwann replied to niennab's topic in Archive
Hello I am also a frequent roboticist player, and I want to say that all these changes are good - particularly the exosuit fabrication lab changes. I truly despise having to help intent shuffle my coworkers whenever I need to pick something up or print something in it. -
The answers provided are good, the item fits the character, and I see no reason to not give it my support. Please give this vagrant some place to actually sleep, +1.
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Re-add Einstein Engines (TM) as a Contractor Faction
NewOriginalSchwann replied to NewOriginalSchwann's topic in Archive
Hi! I originally made this post, so I am contractually obliged to respond to it. When it comes to contractor overlap, I don't see it as a problem. In fact, it's a really good thing - it allows for more player expression and creativity. Honestly, some of the best interactions I've had on Aurora have been between contractors: Necropolis and EPMC officers bantering with one another over who is the better security company, for an example. An Idris quartermaster getting mad at her Hephaestus subordinates due to poor customer service, for another. Or, for a final example, contractors from different corporations debating what is the most important thing to research first in science. It creates interactions that we would be deprived of if it was just "NT and [DEPARTMENT SPECIFIC CONTRACTOR]" in every branch of the Aurora. Adding more corporate contractors, or expanding the ones we have, will create more of these good interactions: imagine, for example, the rivalries that could emerge between Einstein and Hephaestus engineers if Einstein Engines was added as a contractor faction. You mention you want to create intra-departmental rivalries, but these already exist between contractors within departments, as I have detailed above. Hello, I have taken the liberty to write actual contractor blurbs for Einstein Engines since they, it seems, need lore. Einstein Engines Senior Engine Specialist: As an employee of Einstein Engines you represent a tradition stretching back centuries and spanning hundreds of systems. YOU are the elite of megacorporations, and you act like it: you are unfailingly professional, highly dedicated to your job, very well motivated (and paid), and the best at what you do. You can operate any engine, from a generator to a warp drive, and your counterparts really should defer to you. Einstein Engines grows and prospers thanks to people like you, and your counterparts in research. However do keep in mind that, if you manage to get data on the supermatter engine, a bonus is in store for you - and maybe even a promotion! Einstein Engines Telescientist: As a researcher for Einstein Engines you represent, with pride, a tradition stretching back to the interstellar origins of humanity. Your predecessors helped make humanity what it is today: a power on a galactic scale . While the glory days of warp gates may be past, and the corporation has radically restructured itself, you still hold your head high: you are dedicated, unfailingly professional, extremely well motivated (and paid), and the best at what you do. You are the vanguard of Einstein Engines’ experimental telescience division, and a key factor in engine research - your telescience experiments may very well be the key to future warp drive research, and breakthroughs for the corporation. But always remember that NanoTrasen shouldn't get the full extent of your research, lest Einstein become involved in another legal dispute. And if some NT research should manage to find its way through the Odin's security in your bag? Well, such work certainly deserves a bonus - don't you think so? -
Good character, good item, good application. BIG +1 but IRU-Agnes would like to remind YOU that reporting untagged shells is your duty as a citizen of Tau Ceti.
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Byond key: NewOriginalSchwann Discord key: Schwann#4814 Character Name: Likho Item name: Terraneus Diagnostics Labcoat Item function(s): It's a labcoat. It has two pockets, and the same protections of a normal labcoat. Item description: A well-worn labcoat that marks its wearer as an employee of Terraneus Diagnostics, a subsidiary corporation of Einstein Engines. Text on the labcoat's breast pocket marks the employee as a roboticist employed at Factory 09, Hoboken, United Americas. Despite wear and tear, it still manages to protect against minor chemical spills (and grease). Item appearance: It's a labcoat in Terraneus Diagnostics colors. Why is your character bringing this item to work? Likho, as a free shell, is not somebody that owns a lot. Most of her possessions have been used, repaired, reused, and repaired again until they completely fail. This labcoat, originally used by herself when she was a research assistant in Factory 09, has been a reliable friend for upwards of five years. It also holds some sentimental value for Likho, as it is a reminder of how far she has come over the course of half a decade. How did your character obtain this item (1 paragraph or more please): Likho recieved this labcoat upon her creation/employment as a scientific research assistant for Terraneus Diagnostics - the obtainment is as simple as that. It's one of thousands, perhaps hundreds of thousands of similar labcoats in use by Terraneus - the only unique marking on it is the factory is wearer is employed in. Likho PROPERLY recieved it when she was formally decomissioned following the advent of more advanced shells and an industrial accident that left her scarred. A sympathetic floor supervisor opted to "fire" her instead of scrapping her shell and placing her positronic brain into a new body, and threw her out with her clothes on her back: she was left with the labcoat and a Terraneus synthetic uniform, with a shuttle ticket to Mendell City stuffed into one pocket and 500 Credits stuffed into the other. What value does this item have to your character, and what story does it tell? (2 paragraphs here please): Likho views it as the last link to her past she has, aside from a ticket stub for a Solarian shuttle to Mendell City, and keeps it as a reminder of how far she has come - and how close she was to simply being scrapped and recycled. In term of raw value it's a functional labcoat that can resist grease and most minor chemicals despite its age, and she does not have a lot of money. Therefore, she wishes to hang onto it for as long as possible. In terms of a story, it shows the journey Likho has been on: she's gone from a Terraneus prototype shell, to a Terraneus owned shell, to free, to a Tau Ceti Foreign Legion volunteer, to a citizen, and finally to a NanoTrasen employee. The labcoat shows where her story starts, and where it has gone. How will you use this to better interact with crew and/or stimulate RP? It makes for an interesting conversation piece: the labcoat itself looks like nothing else in the research department or on the station and clearly displays Likho's origins with Terraneus Diagnostics. Sprites: Attached below. Additional Comments: In order to replicate a (theoretical) Terraneus uniform, I used the color palette from an Einstein Engines uniform. TDlabcoat.dmi
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Player Complaint - Smoke_th
NewOriginalSchwann replied to Nantei's topic in Complaints Boards Archive
Coming to you live from b2Y-afIm [PREVIOUSLY RECORDED] I can confirm that Fumus came over to fabrication and threw a bunch of stuff for tech levels at us (again), then justified it by saving his buddy Volkov does research (again). Nothing else I want to add has not already been said, so I'll just leave it here. -
The 1st Quest of the Tau Ceti Kataphract (Picnic From Heck)
NewOriginalSchwann commented on an event in Event Calendar
Contractor Ostrom, EPMC. Witness Testimony: "I served as a field medic during the so-called 'Picnic from Hell' due to not being issued any equipment by the head of security. Upon asking for equipment I was informed to "remember Stalingrad - not every soldier gets a rifle." This is not an acceptable response to an employee under any circumstances. The tactics utilized were unimpressive: communication was poor, most of the hunting party seemed to be poorly armed and trained civilians, and medical supplies were limited. It was a complete command and logistics failure on every level, and the head of security did not perform his duty as a commander - instead opting to flee at the first sight of an unknown bioform. Suffice to say, I now have serious doubts about NanoTrasen's hiring process for directors of security aboard the Aurora II. I am also not impressed by the amount of unarmed civilians there were sent to die against the so-called creature. My opinions are my own, and do not reflect the opinions of the Eridani Private Military Contractors. Please contact Director van Vollenhoven for further inquiries, and have a blue sky day." -
Player Complaint - Khaled Al-Bastaki
NewOriginalSchwann replied to VTCobaltblood's topic in Off Topic Discussion
I am always serious. -
Player Complaint - Khaled Al-Bastaki
NewOriginalSchwann replied to VTCobaltblood's topic in Off Topic Discussion
The truth is he's a nasty guy. He was so nice to me - I mean I knew it I was watching and kept saying c'mon Khaled let's go Khaled but he's a nasty guy. Nobody likes him, nobody in the ISD likes him, nobody likes him anywhere once they get to know him. He's a very, uh, he's got an edge that's not good you can't hunt valids with people like that and it's not a good thing it's not a good thing for the ISD. Very nasty guy. -
Re-add Einstein Engines (TM) as a Contractor Faction
NewOriginalSchwann replied to NewOriginalSchwann's topic in Archive
Does this mean you will support re-adding the corporation as a contractor? -
Re-add Einstein Engines (TM) as a Contractor Faction
NewOriginalSchwann replied to NewOriginalSchwann's topic in Archive
Your opinion is valuable, but I think you've missed my point somewhat. Hephaestus Industries is primarily focused on engineering flavor, so I cannot dispute that. The logistics side should also be considered, as it's a key part of the megacorp. Necropolis is focused on science and security, while Hephaestus is focused on engineering and hitting rocks/shoving boxes. Why do they even need scientists? Overlap has not been an issue so far: we have three contractors that do security (N.I., EPMC, Idris), three that do research (Zeng-Hu, N.I., Hephaestus), two that do logistics/cargo (Idris, Hephaestus), and two that do medical (Zeng-Hu, EPMC (although only paramedic, so this is a bit of a stretch). Why is adding in more flavor for engineering a bad thing? The assets are already in, and it will add more diversity to characters as E.E. contractors have a reason to compete with their Hephaestus counterparts. Being sneaky is not a major point, it's a side note: quite literally all of the contractor factions that do research are described as sneaky and willing to steal NT technology to make more money (examples: Hephaestus senior engineer, Hephaestus cargo specialist, Necropolis bio-technician, Zeng-Hu senior medical doctor, and Zeng-Hu geneticist - the only contractors that aren't attempting to actively commit corporate espionage are the EPMCs (who want to arrest more people to get their bonus) and Idris (who want to encourage NT employees to make deals with Idris)). The major distinction for Einstein Engines is that they're highly professional experts in their fields who brag about bringing the best they can. I'm not sure what your final statement is attempting to say, apologies. If you wish for me to address the merge, I can do so upon request. -
Re-add Einstein Engines (TM) as a Contractor Faction
NewOriginalSchwann replied to NewOriginalSchwann's topic in Archive
Good question. Going off of contractor and wiki descriptions I would say that Hephaestus is more focused upon logistics and mass manufacturing, while Einstein Engines is more focused upon research (such as shells) and advanced engineering projects (such as the warp gates), many of which are also theoretical (for example, the experiments of Taipei Engineering Industrial). In terms of gameplay Einstein Engines would be more concentrated in the fields of engineering and science, whereas I mostly see Hephaestus as a mining/engineering contractor. While a H.I. contractor might focus upon getting the best results with what they have, an E.E. contractor might opt to push the envelope (and sneak out of the Aurora with their research documents) to get better results. As such, I believe they would have different occupations than Hephaestus: you wouldn't hire E.E. contractors to break rocks and move boxes like their Hephaestus counterparts, you would hire them due to their ability to perform advanced research and willingness to experiment with new things. Another gameplay distinction is that Einstein has two subsidiary companies, Taipei Engineering Industrial and Terraneus Diagnostics, while Hephaestus simply has divisions. While a Hephaestus contractor is the same regardless of what division they are from, an E.E. contractor from T.E.I. would have an entirely different specialization than one from T.D. For my final gameplay distinction, I would like to state the E.E. contractors would definitely behave differently than H.I. contractors. While H.I. cargo/logistics specialists are described as "[...] your customer service level is subpar to be sure," these contractors represent Einstein Engines. They represent the first of the modern interstellar corporations in Aurora's lore, with a tradition stretching back hundreds of years. They're proud of that, very professional, and always high quality - E.E. contractors should view themselves as a cut above the rest in terms of engineering and AI technology, as they've been doing it longer and (in their minds) better than any other corporation. Don't forget that NanoTrasen has a bit of a rivalry with E.E. - this could be a fantastic chance to show NanoTrasen what Einstein is capable of, and grab a few of their secrets along the way. -
Einstein Engines is an important megacorporation in lore, especially if one consults the timeline. They have had a hand in the creation of faster than light travel (including the warp gate project (Timeline of Humanity, 2355-2390)), modern shells (through their subsidiary Terraneus Diagnostics, also the creators of SUNSHINE - the most advanced AI in the Sol Alliance and a major producer of AI systems used by the Solarian Navy), and are the first trans-stellar corporation (and one of the oldest still in operation). The timeline even uses NT's overcoming of Einstein Engines as a major accomplishment (Timeline of Humanity, 2425). Furthermore, Einstein Engines is one of the "big three" megacorps in the Sol Alliance alongside Zeng-Hu and Hephaestus (Timeline of Humanity, 2400) before its restructuring in the first half of the 26th century. So, why can't we play as them? I've generally heard two reasons: 1). They're a subsidiary of Hephaestus Industries. - Nowhere I looked on the wiki has it stated Einstein Engines is a subsidiary of Hephaestus, though this may be an updating issue. Considering the clout Einstein Engines seems to have in the lore, this is unlikely. If I am wrong, please inform me of how illiterate I am. 2). They don't have enough jobs available to be a real contractor. - This is a more fair criticism, but I can still counter it. Einstein Engines, through its subsidiaries, focuses primarily on engines (shockingly), engineering, and robotics. This means that the contractor branch can include station engineers, scientists, roboticists, and the quartermaster and cargo technicians(since somebody has to manage intake, right?). You could make arguments for more jobs, such as security officers, but it is my belief that security has enough contractors as is. This would make it a smaller contractor faction, but still one that is worth having. "But all that stuff is in the lore and who has time to read that?? How can a company named after a long-dead German be relevant now???" Good question! My primary argument here revolves around the recent activities of the SLF and rogue shells: Terraneus Diagnostics contractors are meant to be experts in robotics and A.I. research, and are part of the greater Einstein Engines megacorp. Despite the bad blood between NT and EE, would it not make sense to bring them aboard due to recent developments? If anybody could detect a rogue shell, certainly it would be a Terraneus researcher that has worked with IPCs and AI technology for decades. The fact that a TD-NT contract stipulates the rest of EE comes along is an unfortunate, but necessary, part of corporate security. Furthermore, Einstein Engines has a very large branch in Mendell City that is described as an "immense skyscraper" by the wiki, and is the largest non-Solarian branch of the corporation, meaning that their employees are already in the system and available for contract work.
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[ACCEPTED]Roostercat's Vaurca Application
NewOriginalSchwann replied to Roostercat's topic in Whitelist Applications Archives
I'm not familiar with the vaurca as a species, aside from the one that goes "HYEH HYEH HEH" and haunts my dreams now, but this absolute maniac plays a forensic technician that doesn't immediately go SSD and actually did his job instead of asking for a gun and going to hunt them valids. I give him a +1 as he is a GOOD COWORKER, though I feel as if I should instead force him to play forensic technician forever instead of supporting this whitelist. However his duffel bag does look horrible. -
Staff Complaint - Drwango
NewOriginalSchwann replied to Brutishcrab51's topic in Staff Complaints Archive
I also played in this round. I was Likho, mechatronic engineer. I was called by Vincent Gallardi, the warden, to the brig several times to discuss the AI issue. Ultimately I could not do anything about the problem for a few reasons: 1). The AI was having the aforementioned synthetic rights party in its core. 2). The partygoers were armed, and had looted the vault and armory. 3). Two of our four security officers were involved in this AI mosh pit. 4). The entire crew seemed to be descending into madness, and I was seriously considering stealing insulated gloves and cutting the AI wire on any doors I could find. Furthermore, the AI had been acting odd all round: it had caused two scientists to duel with extremely lethal weapons (hitting several bystanders), motivated the chief engineer to break into the vault, and had stated that it would stop any attempts to interrupt it or control it. It was disrupting the entire station and, considering the history of rampant AIs in lore, security was within their right to destroy it: this is an entity that is clearly broken and has access to most systems on the station. It would be illogical not to eliminate it. -
Hello, I played Ezelda Coetzee (you were close enough, she just has a weird name) in the aforementioned round. I can confirm Bath Salt Addict's points and label them as valid in my experience. The round was a communication disaster and reminded me of deadpop security in a bad way, as everyone stuck out to do their own thing. Two incidents stick out to me. 1). I arrive on the Aurora as an EPMC security officer about thirty, maybe forty minutes into the round. EPMCs are, to me, pretty professional and expect a lot of of their teams. I didn't expect a personal briefing or anything maybe just a SITREP or something. I got nothing from the head of security even after greeting him in a blandly professional manner. Actually, it seemed nobody had heard from him in a bit and his shaders were down, so I decided to do the reasonable thing and check the camera. He's in there with Miller, again. It's not the first time Armstrong has run off to RP an office relationship, but it came to color the rest of the round for me. 2). About an hour and a half into the round, we get ordered to go to telescience. Another officer and I respond with Armstrong and, after arriving, he says he needs to go get the CE and keeps us on perimeter overwatch. Where we wait. For around a half hour. Without orders. Eventually my fellow officer leaves, comes back after five minutes with updated orders, and we roll out to having no direction outside of maintenance rather than inside. All in all it just felt like a sloppy round and is probably one of the worst security rounds I have played with a head of security active. Armstrong wasn't listening to his team, was fawning over Miller despite a clear and present danger (and reasonable suspicion that she might have done something, as the other suspect was a Dominian that we joked "probably starts screaming and praying when she sees a cyborg"), and wasn't serving as a departmental leader. Honestly? It felt like we were all side characters in some kind of Miller-Armstrong romance drama and didn't actually matter in the grand scheme of things. I don't think a head of security, or any departmental head, should give their department that feeling. Armstrong is, in my experience, typically very, very good at departmental coordination - I would argue that he is playing the implant and his relationship to Miller poorly, and that this has shown through in a very bad way in these two rounds. I wasn't in the hostage situation round, so I'll refrain from commenting on it.
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Qu Ulu’Nunuz once said finna in Gutter making him the realest g in cargo. To be more serious the backstory and character are both interesting and I've always enjoyed committing petty crimes with Qu, and I look forward to seeing what Somethingiguess can pull off with this whitelist. I hope to see robo-Hasselhoff doing aerobics at the pool soon. EASY +1 TREMERE IS A BETTER CLAN THOUGH BAALI SUCKS
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[Accepted] Nantei's IPC Application
NewOriginalSchwann replied to Nantei's topic in Whitelist Applications Archives
*scream Hello! I said something on your command app and now I am back to haunt you even more. Like Borya I have absolute confidence in Nantei to play an IPC well, and their app is well-done (it's better than mine was when I first posted it, to be frank). -1 will inevitably steal my detective slot from me REAL GAMER BIG +1 IT HURTS TO TYPE LIKE THIS -
[Accepted] Mama Farthole's IPC Application
NewOriginalSchwann replied to goolie's topic in Whitelist Applications Archives
The backstory is interesting and well-written (even if we do have a surprising number of IPC bartenders now My robot waifu is dead. Here's your 1,000 Credit bonus.), the answers the answers look good to me. Their characters are also good, with Ada Bishop being one of the only janitors I remember aside from that guy that held the door for me when I was a security officer. I don't remember his name, but he was really polite. Anyways, Bishop is a really unique character, Rosina made me want to rip my hair out when I tried to order a hot dog (in a good way), and Barrett is always interesting to deal with as security. I'm excited to see how they can pull of playing IPC, and definitely support this. Big +1 a real gamer. -
BYOND key: neworiginalschwann Character names: Oh boy, here we go. Linh Truong: Security Officer Thi Mai Linh: Security Officer (Idris) Ezelda Coetzee: Security Officer (EPMC) Elspeth Grant: Detective (MCPD) IRU-Agnes: Detective (Idris) Hypatia: Surgeon Marcelle Vernier: Surgeon, rarely played Likho: Mechatronic Engineer Lesedi Besette: Cargo Tech Edward Bennings: Scientist, overworked/underpaid Leyli Qanbari Falady Tadhhab Bsre: Paramedic, tall Annie Zietsman: Paramedic, ancap/EPMC (don't tread on me) And a few others that are either just blank slates waiting for records or turned out to not be that fun and were placed aside. How long have you been playing on Aurora?: A few months now, I believe. Why do you wish to be on the whitelist?: To assist in driving a round (and its RP) forward and to create an interesting character. I have, additionally, attempted to create a character for the head of personnel position that goes against the stereotype of "motherly woman that gets kidnapped." Being a whitelisted head would also make me able to interact with a larger part of the crew Why did you come to Aurora?: I bounced between servers for a while before eventually settling here due to a nice community and actually well-written lore, and I was sick of Baystation12's THREE AND A HALF HOUR LONG rounds. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yes. Have you received any administrative actions? And how serious were they? I have received no administrative action, but am involved in a presently active player report. I am happy to let this sit and gather feedback until it is resolved, if needed. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Roleplaying, in the context of Space Station 13 (and HRP servers in particular) is, to me, a kind of creative writing exercise. Therefore it is my belief that roleplay is the act of creating a player's own mini-story on the server: one of my favorite things about Space Station 13 is that I can speak to a server with 40 players in it and get 50 stories about how the round went. What do you think the OOC purpose of a Head of Staff is, ingame?: It really depends on the head of staff in question. Some, such as the chief medical officer and research director, are more coordinators while others, primarily the head of security, help serve as a conduit between the crew and the round's antagonists (be they alone or in a group). In this economy of heads of staff the head of personnel fills the role of a... personnel director. Their job is to deal with personnel issues, modify access, ensure every department is functional, and manage cargo/mining. As such, the head of personnel is a role that depends greatly upon how well person can talk (and how they can be analytical about access, but the creepy guy asking for maintenance access for "reasons" can probably be rejected outright or buried in paperwork). As the supervisor of cargo, the head of personnel is also in charge of coordinating with the CMO and QM to source the concrete used to bury SM victims. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Again this depends upon the head of staff in question. Overall, however, I would say that the purpose of the heads of staff are to create a welcoming environment for new players and to create a good community overall. Heads of staff are expected to know the Things that need to be Done in order to have a functional department, and a lot of people look up to them (I know I look to the head of security for orders whenever something awful happens). They serve as a kind of in-character tutor, as their competence is expected due to having to go through a whitelist. Could you give us the gist of what is currently happening in Tau Ceti and how it affected your character and their career? The main ongoing event in Tau Ceti is (shockingly) not MechMania 2461 and is instead the re-emergence of the Synthetic Liberation Front as a non-state actor. Marchand is involved in this in a non-direct manner due to her status as a personnel director: she has a responsibility to ensure the crew manifest is free of any oddities or unknown factors (for example, a rogue shell). To go a bit further into the past the arrival of the Aut'akh unathi "ghost ships" were a major development for the corporation's hiring department, which Marchand was definitely involved in: thousands upon thousands of internships don't appear out of thin air, after all. The Lii'dra are another threat, though one more lurking in the background than present. To move outside of Tau Ceti Marchand is a citizen of the Sol Alliance from Sol itself (Venus, to be exact) and is deeply interested in the new face of ATLAS, the new GAIA, and the formation of the GFL. However she understands that this is Tau Ceti and that it is sometimes best to keep work and politics separated, even if she despises having to give access to party-loving tajara. What roles do you plan on playing after the application is accepted? Head of Personnel SolGov Rep. Characters you intend to use for command or have created for command. Include the job they will be taking.: Elise Marchand, PhD. (Head of Personnel) Doctor Marchand is, like my consular officer, a new character. A woman born in a Venusian habitat to extreme wealth, Marchand was always destined for a career in either politics or the corporate world. She chose the corporate world, perhaps wisely, and has been employed as a bureuacrat by NanoTrasen ever since earning a doctorate in business management (only the best for the wealthy of Venus, after all). Doctor Marchand has worked for the company for nearly a decade now and has achieve a reputation for ruthless efficiency and high productivity margins, along with a higher than average turnover rate among mining and cargo employees. Due to this reputation, or in spite of it, she has recently been transferred to the N.S.S. Aurora II in order to increase productivity margins on phoron within its asteroid. The board of directors can only hope she is able to deliver the results that she seems set to meet. Unlike Oanh, Marchand is focused on results above human resources (to an extent) and still believes she has something to prove. After all - if she proves herself on the Aurora, who knows where she might go next? The Odin? The captain-ship of a brand new station? The sky could be the limit. Doctor Trang Thanh Oanh, PhD. (Sol Alliance consular officer) Born to middle class bureaucrats in Cua Song, New Hai Phong, Doctor Oanh grew up surrounded by corruption, graft, atmospheric issues, and constant storms in the monsoon season. As a result, she developed a sense of companionship with the residents of her habitation block, and spent time talking with those from outside the block as well - eventually becoming known as a person who could coordinate between blocks in Cua Song. This encouraged her to pursue a career in political science, culminating in a position with the Solar Alliance's foreign department after recieving her master's degree at twenty-three. Twenty-eight years later after a history of exceptional service and a doctoral degree, she was picked to be one of the consulate officers in Tau Ceti after the Frost Invasion. Not an easy position, but one she was prepared to handle exceptionally well. Unlike Marchand, Oanh is an empathetic person who wants to do her best and has already proven herself as an official. How would you rate your own roleplaying?: Pretty okay! I'm handing one species well and have branched into playing non-NT contractors as well. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? I do, yes. Have you familiarized yourself with the wiki pages for the command roles? Yes. Extra notes: Removing the head of personnel's cloak was a mistake.
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Hello, I play Thi Mai Linh. I'm going to keep my response here brief and to the point as other persons have raised points I intended to cover. I ICly and OOCly recalled being shoved to the ground during the arrest. I will concede, however, that my memory is by no means perfect and I may have remembered this improperly. I did not, at any point during the interview, directly imply or state that Shm'ta shoved me to the ground. I stated that I recalled having been shoved, but could not remember which party did it. As a character, Linh believes that, if anyone would have shoved her to the ground, it would be the tajara that showed a hatred of her party, department, and homeland. However, professional standards came first. As for coaching: Linh asked for advice before the CCIA interview from Ivanov (since he is, you know, a member of the Sol Alliance consulate and filed the report) and was told to "be honest during the interview," or something along those lines. I find the accusation that we, a contractor nervous about getting fired and a foreign service officer, created some kind of grand ATLAS-voter conspiracy (or metafriends) to fine a tajaran bartender ridiculous in and out of character. As for lying: while I did not do it myself, lying is allowed on CCIA reports. Anything else here would just be restating previous points. The fact that Ivanov said Shm'ta shoved Linh and three other interviewed personnel said "I don't know if he did, but that seems like something he would do," seems like more of a character issue than a player issue. In conclusion I do not support adding magic CCIA cameras as it would ruin part of the organization's purpose of finding out about IC problems using IC means and start us on a slippery slope towards making the CCIA just admins that have to bwoink you via your PDA. Please inform me if you have any questions regarding my involvement in this case.
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EMT jacket big ugly (and also outdated) please replace. Also give us IAC and EPMC jackets.
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Building on what Nantei said: - Please give your designated hostage negotiator body armor of some variant. The cute dress every female head of personnel wears may make you look like a waifu but it won't stop Unga McDungason's 5.56 round that he fired because he was getting bored. A vest will save lives, and doesn't look that threatening to mercenaries in hardsuits. - Every second you keep a solo antagonist talking is one second they aren't using to prepare for a security assault or their next nefarious deed. This helps buy the ISD and any cooperating departments time to counter them. - Every second you keep one or more members of a team antagonist talking is one second they aren't coordinating over the radio or plotting in the back. - If negotiating with a team antagonist, try to keep as many of them visible as possible. - Security: Always be in a position to move in if the situation goes poorly. This means a clear path of entry and firing lines. - Observing Visitor in a Pencil Skirt: Don't stand between security and valids, this is how you get eviscerated. For an idea of how well your cute skirt will hold up against bullets/lasers/shrapnel/a thrown energy sword due to being on the wrong intent please refer to my first point. - If you wish to be an exceptionally robust memester and end up in the hall of fame do a "hostage exchange" with a protohuman made to resemble the captain with hell grenades stuffed into its pockets. This should not be attempted against people with a brain, but we're fortunately dealing with antagonists so it might just work. - The above strategy may also work by using a tracking beacon, an (un)aware hostage, the command teleporter, and several boxes of flashbangs. - I make no promises about not getting bwoinked.
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[Accepted] Nantei Command Whitelist
NewOriginalSchwann replied to Nantei's topic in Whitelist Applications Archives
Okay I should probably comment on this again. Frei can keep a cool head under pressure, and Krastev doesn't go to cryosleep thirty minutes into a round like half the research directors. Also Frei keeps giving me a .45 and even got me a custom .45 earlier so A+ head of security of the month. Here is my green +1 for having Frei give me .45s forever. Remember to change the plus one to green before posting this Schwann!