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NewOriginalSchwann

Lore Writers
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Everything posted by NewOriginalSchwann

  1. This has approval my application.
  2. Yeah, malf's great! I love gimmicks like stunning people and drag them through the tg-holdover cyborgification machine with no buildup (I've seen it happen to people after waking up from cryo), or using gravity slam on the AI upload chamber every ten seconds (pictured). I also love getting bolted into rooms that mysteriously begin venting, code delta at 1:59:00, and spamming recall on the emergency shuttle. Great fun! I would rather play any mode other than malf. Even worse is that it feels like the one full round I can normally play on weekdays is generally malf, and generally awful malf. It is absolute suffering. I have had one, perhaps two, good malf rounds that stand out of a veritable sea of garbage. I despise malfunction - it's the same awful song-and-dance every time I experience it: why are these doors shocked, please step onto the conveyor belt, robotics the borgs are acting weird, atmospherics disable AI control of the O2 loop, this unit has no laws, etc etc etc. Malf has soured my view of AI so much that, frankly, if a full removal of AI suggestion appeared I would probably support it. Fun Fact: My second round ever on Aurora was a malfunction round, and I was randomly APC gibbed at 1:45:00 while walking through a hallway. I then quit the server and did not return for almost eight months.
  3. I have some questions to see if you will be a good fit for the moderator team. There are no wrong responses here. 1). Did Thatcher have girl power? 2). Sfffjksfslnflsnafasfasf. Your response? 3). See image below
  4. Despite how my soul rebels at your method of formatting a list of responses (where is the PERIOD AND SPACE, BORYA?) these are good responses and I have full confidence in you to be a great developer. This application has my full support, and good luck.
  5. My only criticism of Borya is that he undervalues himself. Without his assistance I would not have gotten half of what I get done finished, and would not even be on the team in the first place. Borya has been a steadfast coworker and somebody that is always willing to listen to my ideas, no matter how outlandish or spur-of-the-moment they may be.. He has been, arguably, serving as the human lore developer for several months now due to the inactivity of the previous holder of the position. In my admittedly biased eyes, he is the perfect fit for the position. He has my respect, and has proven that he can effectively work around my habit of running off in random directions with ideas I find interesting. However, it is my belief that my approval is not just enough. Thus, onto my questions. 1). A major issue with the previous human lore developer was inactivity. In the case that you must become inactive, how do you plan to deal with this? 2). How do you intend to coordinate with other lore developers? 3). If appointed to the position, when do you intend to open deputy applications? 4). If not appointed to the position, will you remain as a deputy? There are no wrong answers, and I look forward to your responses. Best of luck!
  6. I prefer BRAINOS' work and am quite disappointed with the revelations that have resulted from this thread. As such, I support a full revert.
  7. Cybs is somebody I've known for a couple months now, and they've always been good at roleplaying. My rounds with Val as a CE have demonstrated that they understand the mechanical side of engineering, and that they can uphold the standards of a whitelist - I often see them helping new or struggling engineers as the round goes along. This application has my support, and I hope to see more of the doomer banana skrell as a chief engineer.
  8. I absolutely support Nienna's remap, having seen it in action in a few rounds. It's far, far better than what we have presently - people actually use the library as a gathering place under this design, in my experience with it.
  9. These sprites are incredible, and I eagerly await seeing them in-game. I'd especially like to see this style applied to other Dominian coats, but this is way better than anything we have for them right now.
  10. Excellent responses. Your application has my support, and I look forward to working with you on Dominia assuming you are accepted. Best of luck!
  11. As the person currently digging through Dominia's guts and ripping it apart, I am eager to see Shenaanigans' take on the often-maligned Empire. Most of my lore-related questions have been answered, so I just have two for you. 1). Do you intend to do anything with the Grim Compact at all? 2). How do you feel about potentially having to revoke a whitelist, if necessary? I look forward to your responses!
  12. This is, as requested, a feedback thread over changing the sprites for aviators (for everyone) and the HUD sunglasses for security from Wezzy's updated version back to the classic sprites. I have attached a .png file comparing the new sprites by Wezzy (above) and the classic sprites I intend to revert them to when I stop banging my head against a wall in GitKraken and figure out these item conflicts. Originally, I simply intended to revert the aviators, but a discussion over Discord DMs has led me to include the HUDsunglasses in the revert as well. Admittedly, my main reason for this revert is my own aesthetic preferences - I will happily accept the new sprites if the community shows support for them here. The key differences between the revert and Wezzy's sprites are A). the revert restores the semi-transparent nature of the aviators and B). it makes the color pattern slightly different (for example, the security aviators go from green back to their classic blue). As a final note, my revert actually includes some new sprites. Namely, unique off states for the medical and engineering aviators.
  13. I've seen them in-game, and I must admit that they look awful. Why did you make the aviators opaque? They're no different from HUDs now.
  14. I've just started engineering and Rakt is already making me feel at home in it. Great character, good chief engineer. Keep wearing those swim trunks to work, and take my +1.
  15. hello im jackboot an d will be reviewing you rapplication what does he think of battletoads? you have 24 hour sto respond.
  16. TO: Anna Clifford, Head of Personnel, NSS Aurora FROM: CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: The investigation of this incident has concluded, and appropriate action has been taken for affected individuals. This matter will now be considered resolved. -------------------- DTG: 10-11:52-TAU CETI STANDARD-1-2462 SIGN: Chu Minh
  17. I hate the idea of having a brain-eating parasite in my head at round start when I don't have borer even ticked on. It's like getting randomly hit in the head with a sword, then having the sword man tell me I shouldn't live next to a HEMA club if I don't want to randomly get hit in the head with a sword while walking to work. Just make a role for borer host before this gets added to the secret rotation, so we don't have random people start with a slug in their head that don't want a slug in their head. This is the best possible solution, as I can prevent myself from spawning with a slug in my head if I don't want it and can get the creature of my nightmares in my brain at round-start if I so desire to. No other game mode forces you to be an antagonist in the manner of borer/bughunt/whathaveyou. I don't randomly end up as a cultist or changeling at round-start even though I have the option off, so why should this be any different?
  18. Swapping the "medical doctor" title for something along the lines of physician or general practitioner would be a change for the better, in my opinion. As for other specializations, I cannot think of anything at the moment. I'm a social scientist, not a medical professional (it was too expensive).
  19. I can. We had a round where a wizard fireballed one (1) tile, vented the medical lobby, and roughly six people died in the resulting venting/explosion (including the wizard). The ultimate death list was: Petra Volvalaad Head of Security Kylee Steele Chief Engineer Johan Ringer Warden Marianne Stymes Security Officer Veronika Kazlaukes Security Officer Skkukoas Ukazozu Medical Doctor Fatima Tadhhab Roboticist Ka'Akaix'Voa C'thur Scientist Daisy (Wizard) The pressure damage was so extreme that none of us were able to get our internals on or perform any first aid before being stuck in a cycle of faint from pain -> wake up for five seconds -> faint from pain-> wake up for five seconds -> faint from pain until after about six or seven goes of that we were unable to do anything, and all died. Engineering eventually managed to patch the hole, but it was too late for any of us at that point.
  20. Hey, you finally went and did it. Despite the odd ckey, 117 is one of the best roleplayers I knew, overall, on Baystation12. He played an officer role admirably and always worked to get people involved and interested. Furthermore, he is a huge Deus Ex nerd. I, personally, am excited to see what his take on IRUs is like and this application has my fully support. Best of luck!
  21. TO: Anna Clifford, Head of Personnel, NSS Aurora FROM: CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that an investigation has now been opened regarding your incident report, and assigned to Agent Chu Minh (NewOriginalSchwann). You may be contacted by the CCIAA for an interview, or you may contact them directly if you have any questions. -------------------- DTG: 02-12:25-TAU CETI STANDARD-1-2462 SIGN: CCIAAMS
  22. Thanks you beautiful gnome poster. Here’s to a new decade of finding out ICly.
  23. Good items for a good character played by a good roleplayer, despite the constant anime avatars. I have nothing to add other than my +1, really.
  24. I like it a lot more than what we currently have. How long do you think it will take to remove a shielding panel, and how long would it be to install one?
  25. Borya, despite being a communist weeaboo, is a very good player that I am glad to work alongside with as a member of the often-overworked human lore team. He's dedicated, passionate, and always enthusiastic. I'd love to see him as a member of the moderation team, and he has my full confidence. Here's hoping a slot is available.
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