Jump to content

NewOriginalSchwann

Lore Writers
  • Posts

    452
  • Joined

Everything posted by NewOriginalSchwann

  1. Hello, and thank you for applying! My apologies for not getting back to you sooner, I found myself unexpectedly busy last night. I just have a few questions! I'm a bit curious about your desire to make the Scarabs "relatively antagonistic." Could you expand upon that? What do you plan to do with the Coalition? You have a distaste for the sandbox aspect of it, but don't seem to offer anything to fix that. How much freedom would players have in your take on the Coalition? How would you make Elyra less of a punching bag?
  2. Hello, and thank you for applying! I just have a few quick, general questions due to Borya beating me to the punch. What is your plan for working together as part of a greater team? There's a lot of overlap in human lore with other groups, and the overlap isn't always in agreement. I'd like to see how you intent to handle this cross-area cooperation. How do you intend to manage bloat as a lore developer? Namely, how will you determine what does and does not need to be included in the final draft of something? What are some areas of bloat that we, as lore developers, could trim down?
  3. Hello, and thank you for taking the time to apply! I just have one question for you, since Borya touched on a lot of my points. Could you expand upon this? It's a pretty fascinating part of your application for me, and I'd love to see further connections between the human and IPC lore teams.
  4. Compact .45: Seven shot magazine+one extra magazine=14 .45 rounds .38 Revolver: Six shot cylinder+two extra cylinders=18 .38 rounds To reload my compact .45 I have to press Z and insert a new magazine. I can always eject my magazine to see how many bullets it has, and if I need more bullets my gun is compatible with the rest of security's ammunition. To reload my .38 revolver I have to press Z to eject all my .38 rounds, insert my new autoloader, and then shoot. I cannot check to see how many live bullets are left in my cylinder without ejecting every single bullet. If, god forbid, I run out of .38 rounds I need to find a hacked autolathe to get more rounds. I have seen the lethal rounds of the detective's .45 abused a myriad of times, and can testify that they absolutely stomp the shit of antagonists in with their ability to cause arterial bleeding, shrapnel, and bone fractures on code green. There is no reason for the detective to have lethal round when they're so powerful. They're just a fifth officer at this rate, and one that escalates from a flash to round-ending .45 rounds at the drop of a hat.
  5. As for as positronic backstories go, I really enjoy this one - it shows how IPCs are an oppressed group in lore while having their own desires, shows a fairly atypical background for an IPC (most seem to be involved in an industrial or security setting, judging by recent backstories), and the answers given demonstrate an understanding of IPC lore. Combined with your answers to Stryker's questions (I also screwed up the timeline at first, don't worry), I have seen all I need to support this application. Good luck with the rest of the process, and I hope to see Mable alongside the rest of the Aurora's shells soon enough!
  6. This is a very good point. Fire is one of the primary weakness of the titular "thing/thing from out of this world" from The Thing, and it's something that's not really easily accessible for the station's crew unless they go looking for it.
  7. HSF Titáv and NSS Aurora Assaulted by Pirates! A photo of the engagement captured by a member of the NSS Aurora's crew Earlier today Republic of Biesel and Hephaestus Industries authorities reported that the HSF Titáv and NSS Aurora were both attacked by tajaran pirates earlier this weekend. NanoTrasen authorities have confirmed several crew injuries, though names have not been released yet. Security officials with both Hephaestus and NanoTrasen have confirmed the death of several boarders during engagements with the Titáv’s and Aurora’s security wing. Boarders initially assaulted the Titáv as it began to pass through the Romanovich Cloud, managing to hijack one of its cargo shuttles despite efforts made by the security forces of the Titáv. The shuttle, slightly damaged due to fighting that had taken place in its shuttlebay, rapidly lost control and crashed into the NSS Aurora’s asteroid - inflicting severe damage onto the station’s central ring. NanoTrasen authorities have refused to reveal much detail regarding what had ensued aboard the NSS Aurora, however it is known that a skirmish between three different factions of boarders took place. Following a gunfight between several tajara, the Titáv’s shuttle was relaunched by an unknown party. The shuttle itself was rediscovered by a Tau Ceti Foreign Legion patrol vessel patrolling the Romanovich Cloud several hours later, but was empty of its crew and cargo. A Republic of Biesel official stated that pirates and smugglers were likely to blame, a stance supported by NanoTrasen officials interviewed by the Bugle. In response to the suspicions about the boarders’ allegiances, all three governments of Adhomai have disputed the accusations and claimed the boarders to be simple bandits. The People’s Republic of Adhomai has stated that it will be stepping up its anti-piracy patrols in the region, and has stated its willingness to cooperate with Republic of Biesel and NanoTrasen authorities alike. The New Kingdom of Adhomai’s diplomat in residence for the Republic of Biesel has stated that he is “saddened by how the people’s frustration and economic downturn following the [Second Tajaran Civil] War has caused piracy to be a tragically common lifestyle for this one’s people.” In other news, the Mendell City Police Department’s commissioner for district six has reported a spike in March’s crime rate compared to last month (continued on page 6)...
  8. Yeah, they need pain immunity. As it stands a changeling really has no way to escape from security once the stun baton comes out, making it one of the weakest on-station antagonists.
  9. As per my in-character promise, I am now here. Over several rounds I have both observed and played in - both as command staff and regular staff - Shen has proven herself time and time again to be an effective and engaging head of personnel. It's fascinating to see a head of personnel that has come up from the ranks of cargo in a fairly organic manner. I hope to see Samsara as a head of personnel for months to come, and fully believe that Shen has what is needed to pass her trial with flying colors. +1
  10. These are a huge improvement, frankly. Just avoid the metagrudge bro............................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................
  11. Our current floor sprites are horrifically dated, and this is a vast improvement. This has my full support.
  12. Hello, supporter of BRAINOS’ sprite here. I stopped objecting to Wezzy’s replacement due to assuming that a version taking in the community’s feedback was being worked on, either by Wezzy or BRAINOS. Since one is, seemingly, not being worked on, I support a full revert to the BRAINOS sprite. The support is there, if we take this thread as evidence.
  13. Cybsthe is somebody I know can provide quality RP in roles they play, and I find their take on a tajara to be very interesting. Any questions I would have asked have already been answered, and this application has my definitive support. +1
  14. I agree with this. Having been there for the head of staff antagonist round Cybs is referring to, I can safely say it was one of the least fun rounds I have ever had: anything and everything that could be used to fight against the combination of an antagonist RD, two antagonist security officers, and two ninjas was rapidly shut down by the hellish array of antagonist armed with the most frightening equipment science could produce and supported by two ninjas. Any coordination done over the radio was shut down by the RD, our PDAs were cut off, security was either imprisoned or murdered, ERT was unavailable, and even an emergency shuttle call seemed to be out of our reach. My other experiences with antagonist heads of staff have been equally unpleasant, ranging from being called into their office for "a discussion of your projects" then walking out with half of my blood missing, watching a RD vampire turn their entire department into a coven, and seeing a traitor CMO implant people in surgery with explosives for reasons beyond the pale. Perhaps the worst part of head of staff antagonists is that they absolutely ruin a department's coordination unless a robusto steps up to the plate and puts their foot down to coordinate a department while lacking authority, command channel access, and access. I'd rather lose the possibility of good on-station head of staff antagonist gimmicks than have to suffer through another round like the one Cybs and I experienced. You can't really coordinate a department and teach its new players while also playing a traitor.
  15. Bereft of my normal opportunity to play Twenty Questions with the applicant, I will simply have to state that your response are good and this has my support. Best of luck! +1
  16. Personally I like departmental security as an officer, since it allows me to be more present in a department rather than just visiting in the lobby or asking to be let inside to enact a warrant. It makes security officers feel more like members of the crew rather than entities that only leave the security office to hunt an antagonist down. It's very nice, and it seems to do a lot to encourage trust in security when your officer isn't an absolute glue-huffing idiot that attempts to arrest engineers for hacking into atmospherics or science for building guns. But I do have some concerns, particularly in regards to the extremely fun experience that is the antagonist security officer. Not only do they have authority and the best armor and tools you can get as a regular member of the crew at round start, now they also have access to most of your department and your radio channel. We had a round last night where two departmental security officers rolled traitor and took it upon themselves to become the Gestapo of the station, and they mostly got away with it since the non-traitor members of security that were still alive were otherwise indisposed. It was an utterly miserable experience to watch a security officer roll into a department loaded to bear with traitor equipment and walk straight through the door, the threaten the (unarmed) department with his traitor revolver and edgy black voidsuit. Overall, however, I like departmental security a lot! Finally, I'd also like to see departmental heads have more control over their officer (particularly on code blue). It's meant to be a departmental security officer, not a security officer that happens to be in your department.
  17. Good responses, this has my support. I particularly like your response to #2, as you haven't jumped straight to the obvious solution of "GET MORE GUNS FROM CARGO AND VALID" and have instead opted to work around your situation in a very interesting manner. Best of luck!
  18. Good responses. This application has my support, and I wish you the best of luck. +1
  19. DeadLantern is a good roleplayer that can create a variety of characters (look, for example, how original Mazer is - I've never seen anything quite like her as a head of security applicant), so I have no doubt in their ability there. However, the position of head of security is a very !!!FUN!!! one even on extended rounds. Thus, I have some questions. As per normal, there are no right or wrong answers here - instead, find the answer you believe best suits the situation at hand. 1). As a head of security, how do you intend to deal with departmental security? 2). Your entire armory, excluding your armor, has been stolen - right down to the .45 rubber rounds! Disastrously you have a full roster of security personnel too! What do you do? 3). How do you plan to deal with the oh-so-infamous problem of shitcurity, particular officers that commit minor infractions during an arrest? 4). How do you intend to roleplay being loyalty implanted? 5). Mazer is a very original concept, and an unusual one at that. How do you plan to deal with potential insubordination from more traditional unathi under your command? Good luck with your application, and I look forward to your responses.
  20. You've gotten a lot of feedback so far, and I've seen you play medical firsthand. I know you can play surgeon, but I don't know about management. After all, CMO is a role that can make or break somebody's round and we've seen a string of ones that are quite uncooperative. Thus, I have some questions for you. As per normal, there are no real right or wrong answers here - do not feel stressed by attempting to find the right option. Merely find the best one in your eyes. 1). A security officer barges into medical on code red with their laser rifle out, yelling about a ninja being in the surgery wing. What do you do? 2). How do you intend to deal with departmental security as a CMO? 3). It's a very hectic round of vampire. You're getting lots of patients, almost all of which are missing 30-40% of their blood. There simply isn't enough O- blood to go around, but you are fairly well staffed. You have two biochemists, two nurses, one surgeon, a paramedic, and a resident. Your surgeon is an IPC, as is one biochemist. Luckily for you, Valeriya Samsara a quartermaster is active and communicating with you. With all this in mind, how do you solve this issue? Remember that you are a member of command and can delegate. 4). How would you handle a surgeon joining that clearly has no idea what he is doing as a player? 5). How do you think you will resolve fights between departmental members, such as dueling paramedics or surgeons? I look forward to your responses, and wish you luck with your application! Do not hesitate to inform me if you have any questions regarding my questions.
  21. I plan for it to be a more subtle thing, rather than screaming "TWENTY YEARS OF LIVING IN A FOREIGN COUNTRY HAS CAUSED ME TO DRIFT FROM THE FEDERAL IDEAL" at every frog I interact with. Voq'Rav isn't so foolish as to air the drift openly, now that several skrell have been black-bagged by the Federation while aboard the Aurora. This may lead to something of a two-faced character, which is an interesting contrast to their habit of seeing the "purest truth" through psionic powers during investigations.
  22. Thank you for your interest! There are some things here that you seem to have misunderstood slightly, this isn't a two-hundred year old skrell - Voq'Rav is in their early sixties presently, and was barely into their forties when they originally moved from the Federation to the ECF. As for failing to climb the ladder: this is due to the trait of being a listener and somebody that did their work in the Srom, causing them to be regarded as a suspicious and untrustworthy figure by some, which lead to them turning more inwards, which led to them being regarded as even more suspicious. Ultimately they were regarded as a squid not really worth promoting to a higher station because of that. Sure, they were good at their job, but they weren't exactly fitting the mold of the known skrell. I would imagine less shame, more bitterness. A motivator to go abroad where they percieved their skills would be more valued than they were in the Federation. As for turning away from the Federation's beliefs? Rather than an outright rejection it is more distance, time, and pragmatism causing them to deviate into an ECF-centric frame of reference. Is Voq'Rav still a good and loyal citizen on paper, and in the Federation's eyes? Well, probably. But the skrell on the ground is, instead, more loyal to themselves than their home after two decades in the Corporate Federation where the unorthodox technique of reading a suspect's mind was a-okay as long as the authorities were paid enough to approve of it. In essence distance from the government and living the good life in Eridani under the rules and regulations of the ECF have all contributed to the drift. Were they to go back to Jargon, there would probably be some issues with how far they've deviated from acceptable Federal ideals. Thank you, esteemed colleague. I'm going to break this up into a few sections: 1). IPCs? Voq'Rav is more liberal than most skrell here, and has co-opted the ECF's general views on positronics: they're a useful tool, but generally not more than property. Free positronics, due to their rarity in Eridani, are a somewhat new concept to them. 2). Augments? Voq'Rav isn't against people getting them, but is against getting augments from the ECF personally. After all, skrell have their own augments that are generally better-quality than what humanity can offer. As for the skrell's cosmetic augments, those would also be avoided as a suit has to look like a true blue sky suit rather than one with ink under their (somewhat damp) suit. 3). AI? Humanity's artificial intelligence is something Voq'Rav is not a fan of, but not to the extent where they're going to start screaming and throwing a fit over common like some kind of Dominian. Rather than the vehement hatred of AI some skrell have, this is more a demeaning tut-tutting and snubbing of the AI when able. Sure, they can work with an AI, but they don't have to be pleasant about it.
×
×
  • Create New...