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CampinKiller

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  1. The two back to back rounds and then the third round from some time ago are the only times I’ve played with that character and they have acted in this manner every time. I do not have the specific round ID for the round referenced from a few weeks prior. Despite having only played those 3 rounds with this character I have heard from several others that this is a recurring issue with the character
  2. BYOND Key: CampinKiller Game ID: b0j-aI8t Player Byond Key/Character name: Guillermo Chauvin/MagnificentMelkior Staff involved: N/A Reason for complaint: Chauvin acts in an incredibly insubordinate and foolish manner, willingly violates simple uniform regulations on a regular basis, and constantly argues with both their superiors and their fellow officers over the simplest of things. In my opinion, the character breaks the realistic behavior rule, and there is no IC recourse due to the only rounds I have observed this occurring were antag-involved rounds, or directly related to antag actions. The listed round is probably the most egregious example of Chauvin's behavior. During a hostage situation in engineering, they simply got up and left, despite standing orders for officers to remain on post and be prepared to assault the barricaded mercs inside of engineering. When confronted with this after the fact, they simply said "I left to make sure everything else was in order" despite the situation being the only active security threat. This resulted in me ordering them to be charged for Gross Negligence. Throughout the round they also took up a very combative tone with other officers, and even my HoS. This is not the only round this has occurred in, otherwise I would not be making the complaint. In the prior round (I believe) I latejoined and Chauvin was the warden. I was informed that the surviving merc prisoner had their headset with all access, as well as other things. I ordered Chauvin to relieve them of their headset. Chauvin initially resisted, telling my HoS to "let him handle it" and implying that the HoS should go away. He also had completely failed to search a prisoner who was in custody for several HuT crimes, resulting in the prisoner overdosing and Chauvin being charged for Neglect of Duty. It should also be noted that his foolish and argumentative attitude was on display as he actively questioned the merc's status as a prisoner because of "self-defense" from station security. In the final example that I have firsthand involvement in, there was a cult round a few weeks ago where an officer murdered someone in front of the entirety of command and security. After their eventual arrest, Chauvin joined and was ordered to process them for murder. They repeatedly questioned and argued with both my HoS and the Captain over the murder charge, outright demanding evidence and disregarding our and the security staff's witness testimonies that we all stated we had seen it occur. They had to be ordered several times to process the arrest, and continued to argue throughout the process. I do not take issue with argumentative characters, or characters who question things, however it is done in the extreme by Chauvin. He regularly toes the line of being charged or suspended for his attitude. In my opinion, it is not a realistic character, nor realistic attitude for a character in his position to be taking. Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? No, as it was handled ICly in round, though due to antag involvement there cannot be further consequence Approximate Date/Time: Approx. midnight (12AM) CST, Nov 25th
  3. [b]Reporting Personnel:[/b] Marc Price [b]Job Title of Reporting Personnel:[/b] Head of Security [b]Personnel in Question:[/b] Guillermo Chauvin [b]Job Title of Personnel in Question:[/b] Warden/Security Officer [b]Reason for Review:[/b] [ ] - Extended Arrest History [X] - Grievous Infraction on Record [ ] - Other [b]Notes:[/b] He has received two separate charges for negligent behavior in the previous day.
  4. I just want to clarify some inaccuracies in your reply, without turning this into an argument and derailing the thread. The Vault was breached well before the marine arrived. The actual player who was the marine didn't join until the investigation has wrapped up as well. A combat suit like the banshee likely would have been suspected to have weapons, and the Marine was presumed to have weapons in their bag - they're a military scout, they could have grenades, carbines, anything shoved into a holster, their bag, or pockets. There's also the possibility of engaging a scout would cause the rest of the forces following to be much more aggressive - this is a civilian station, not a military outpost. The hostage situation was resolved in the best way it could. We tried to enter negotiations, and the janitor wordlessly threw two manhack grenades at us, which harmed the hostage as well, resulting in security engaging the janitor with lethal force. That's the best way that could've ended given the actions of the janitor. This was a sarcastic remark to your repeated suggestions that security engage a better-armed and better-trained opponent with only 2 members, and your other hostile comments. I'm not sure how you interpret that as encouraging a militia. I want to point out that security tazed the Tajaran when they ran, who then chose to throw the IED. Security didn't make them do anything, and your character running up to the immediate aftermath and outright accusing the HoS of murder in front of half your department is still completely uncalled for.
  5. I have to downvote this in the strongest of terms. Round ref: b0h-cjxu Stob's RD acted in an incredibly hostile, aggressive, and all around shitter manner, for lack of a better term. They repeatedly insulted my HoS, during security situations, for things that either did not occur, or because security wasn't validing the antag. The background of the round: A Solarian Scout appeared on station, with a barebones security staff. Seeing military-grade equipment, my HoS elected to not engage as they are not a threat to the crew, but simply taking some pictures. Due to other situations, this was put on the backburner, and the Scout even helped out medical at one point in the round. Eventually, Security tried to arrest a scientist for several minor charges some time later on, and they used an IED that essentially blew themselves up. At this point, Stob's RD runs in, outright screaming at my HoS of being incompetent and murdering the scientist. This was the culmination of their absolutely awful command behavior on the command network for the entirety of the round that I was present for. Below are several screenshots. After Price said he wouldn't engage the scout with just him and one officer: No militia was encouraged at any time: Antagonizing during a hostage situation: After a scientist tried to blow us up with an IED: Some more fun on command after the Captain joined: All in all, I find this kind of behavior from a member of command towards another member to be awful. I do not believe that they should hold a command whitelist if this is the kind of behavior that they were exhibit - essentially demanding that security valid an antag, then antagonizing the HoS when they do not get their way.
  6. Reporting Personnel: Marc Price Job Title of Reporting Personnel: Head of Security Game ID: N/A Personnel Involved: Vira Bolivar, Captain, Offender Saul Walker, CCIA Agent, Offender CCIA Division, Offender Ian White, Scientist, Victim Secondary Witnesses: The witnesses listed in this report: https://forums.aurorastation.org/topic/15112-incident-report-11562/?tab=comments#comment-142461 Time of Incident: 11:52 Tau Ceti Standard Real Time: 1230 CST, 11/7/2020 Location of Incident: N/A Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [X] - Neglect of Duty [ ] - Harassment [ ] - Assault [X] - Misconduct [X] - Covering up a federal offense Overview of the Incident: Agent Saul Walker has elected to cover up the criminal actions of Captain Vira Bolivar that I reported on 11/5/2462. I was very surprised when I was notified of the investigation into the incident concluded a mere two days after making it, without me ever being notified that an investigation had been opened, or who it was assigned to. In addition, I received no notice of the outcome, as is typical of the reporter. Finally, I myself, the originator of the incident, was never interviewed by an agent. This seemed incredibly unusual, and after discussing the situation with nearly every listed witness I could, it appears that not a single one of them was contacted by investigators. I would love to know how such a major investigation into the misconduct of a Captain, which violated federal statutes, was resolved in two days with nobody interviewed. Then I go into the records that I have access to through my position and discover that Captain Bolivar was simply re-assigned for a week to District Six in Mendell City. In fact, it is not a punishment at all, but an appointment as the public face of NanoTrasen's recruitment efforts, which a court could construe as a promotion. So we are to believe that the proper punishment for committing a federal crime is to transfer the offender to a cushy appointment for one week, having conducted no investigation at all, and hoping it goes away? Bolivar has made no effort to hide the fact that she has somehow gotten this incident swept under the rug, posting in the public relay that she is there, and engaging in discussions with the victim of the incident, insinuating that he is both hysterical and that the incident never occurred, despite it having taken place in front of the entirety of the Internal Security Department. In addition, Dr. White is aware of the fact that this has been covered up by Agent Walker, and now the entirety of the station is acutely aware that Captain Bolivar has gotten away with drugging the victim of a kidnapping. There is no way that a significant portion of the crew could ever work with her, much less take orders from her, and that includes members of command. Dr. White is an incredibly well-liked member of the crew, and with how public the knowledge of the incident is now getting, Captain Bolivar will command zero respect from the crew, which will likely cause numerous incidents. And heaven forbid that this happens again and the coverup comes to light - that would look rather bad should a similar incident occur, especially if the federal government was involved in a future incident. This matter must be actually resolved, and Agent Walker must receive punishment for playing favorites and covering this up - unless he'd like to end up in federal prison with Bolivar. Submitted Evidence: Did you report it to a Head of Staff or a superior? If so, who? If not, why?: N/A Actions taken: Made this report. Perhaps the CCIABS will handle it properly Additional Notes: It would be a shame if I were forced to report this incident to federal authorities in the FIB, in compliance with the law, as opposed to having it handled through the company channels.
  7. Reporting Personnel: Marc Price Job Title of Reporting Personnel: Head of Security Game ID: b9Y-aJs7 Personnel Involved: Vira Bolivar, Captain, Offender Ian White, Scientist, Victim Cart Kanara, Corporate Liason, Witness IRU-Kathy, CSI, Witness Secondary Witnesses: Silos Lir'Dev, Warden: Witnessed the Captain give Ian White a drugged cup of coffee M.ART-YR, Research Director: Presented with the facts of the incident, voted to have Captain apprehended for regulation violations Melissa Al-Mifsud, Chief Medical Officer: Stated that the pharmacist "made a mistake" with the Captain's order and suggested that the drug they asked for would have been worse for White. Ana Roh'hi'tin, Security Officer: Witnessed the Captain give Ian White a drugged cup of coffee Locke, Detective: Assisted Captain in interrogation before the drugging occurred. Interrogated Taika Thompson Amy Tennant, Pharmacist: Filled Captain's order for the drug used Taika Thompson, Xenobotanist: Also kidnapped along with White and returned Time of Incident: approx 0300 BST Real Time: 0000 CST, 11/5/2020 Location of Incident: Interrogation Room Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [X] - Assault [X] - Misconduct [X] - Mistreatment of Prisoners, Possession of Contraband Overview of the Incident: During this shift, Captain Vira Bolivar inserted herself over trained investigative staff into a major Internal Security investigation regarding the kidnapping, and then return, of Mr. Ian White and Ms. Taika Thompson. In doing so, she violated a number of regulations, by drugging Mr. White during an interrogation. Shortly after the shift had begun, security responded to a call of an armed individual at the merchant dock. Responding officers found a suited individual with military-grade weaponry. As I gave the order to unlock disruptors and arm up, the Captain ordered security to allow them to do as they pleased, which resulted in the kidnapping of Ian White and Taika Thompson. A guard detail was posted to the merchant docking area by myself, armed, in case the ship returned. It returned, dropping off Ian and bombing the dock in the process, resulting in the arming of the rest of the team. It was at this time that Ian was treated by medical, and then taken to the brig to be interviewed regarding his kidnapping. The Captain, for whatever reason, decided to be personally involved in the interrogation, taking the reigns from the Detective throughout the interview. It was during this time that she was informed by Mr. Kanara that White had information for a classified project that she was not cleared for. Despite being informed several times, she elected to try to pry the information from White. As the interview went nowhere, she request a door lock and handcuffs to be brought, which were brought by the warden. She then showed a drug bottle of Parvosil to the group of gathered personnel, walked off, and returned with a cup of coffee. She gave the cup to White, who drank it and immediately tasted the drug, knowing what had happened. She admitted to drugging him over communications and in person several times later on. White then was escorted by her out of the brig before IRU-Kathy could get a blood sample for evidence purposes. It was at this point that I spoke with Kanara and the Research Director regarding what had transpired. After a review of the facts and a discussion of what was witnessed, it was clear to us that the Captain had violated i208, i212, and i219 by drugging White and, on advice from Kanara, that part of the Parvosil medication included mindbreaker toxin. It was also discussed that due to the attempts to reveal classified information from White, she could be guilty of i308. Kanara faxed Central Command regarding the issue, and advised the two active command staff (myself and the RD) that due to the circumstances and the unusual nature, we could hold a command vote to arrest the Captain under the regulations. The vote passed unanimously, 2-0. At that point, I briefed Security, and informed the Captain of the decision. The Captain claimed myself and Kanara had been conspiring for some time, as they'd been monitoring our PDA logs, and that we were guilty of sedition. She claimed, baselessly, that I had lied to command, and that myself and Kanara stood to gain from removing her from command via arrest and contacting Central. Due to a very tense meeting in the brig briefing room, it was decided that we would continue the shift without arrest and file the reports at Central Command, as no response to any faxes had been received. As we were preparing to depart, the CMO stated that their pharmacist had made a mistake and given the Captain the wrong drug, implying that the true request by the Captain was a much worse substance. The Captain never replied with what their order was. Submitted Evidence: N/A Did you report it to a Head of Staff or a superior? If so, who? If not, why?: It was reported to the other command staff active at the time (RD) and the Corporate Liason. Actions taken: Command vote held to arrest the Captain on charges, passed unanimously. Central command faxed regarding advice and the decision. Captain ordered to present themselves to arrest, but was not carried out due to the tense situation in the briefing room. Additional Notes: Drugging a victim in such a serious investigation to gain access to information they are not cleared for is appalling behavior, especially for a Captain.
  8. I understand where you are coming from, but for general knowledge purposes, it would not be elevating any heads above another. The reason one suggestion is limiting it to mindshielded members of command is so that command members that fall under antag influence don't just easily give up that there's a self-destruct device on the station. Yes, operation should be limited to the Captain/Acting Captain, I am not suggesting that anyone other than the Captain should know how to work it. Again, this is not for the knowledge of how to work it to be disseminated, but rather for the knowledge that a self-destruct exists to be passed to command/the HoS. There is great benefit to the HoS knowing about it - they don't accidentally trade away the disk in a hostage negotiation, they actually can understand the severity when they are told 'someone has this disk/is in the SAT/knows about the SAT.' As opposed to the current "Hey HoS there's a thing I can't tell you about that is being threatened and I cannot tell you why it's a threat or really anything, just deal with it." In regards to the SAT being left to the NT-ERT, command players are quite literally already being criticized for calling the ERT when it is not necessary - Security could easily handle it and without the regular officer figuring out it's a nuke, bar a gunfight happening inside the hallway - which would give it away anyway, ERT or not. The overall point that some people are missing is not to tell command/HoS that the station has a nuke, and/or how to work it, but rather to tell them the station has a self-destruct failsafe that can be triggered if the Captain deems it necessary and it is approved by Central Command. It doesn't even have to be that detailed - the presence of a failsafe wouldn't be surprising in the slightest, as many vessels likely have them in the universe.
  9. As the title says, either make the SAT and its function known to all of command, or at least make it known to the mindshielded members of command (read: HoS). Why should this be changed? Back in the olden days of Aurora, everyone knew about the nuke. It was the thing nobody cared about or talked about, because it makes sense that the station has a self-destruct. I mean, hell, at one point the nuke was a literal bomb with radiation symbols on it on Vault cameras. I cannot think of a single benefit of making its existence known only to the Captain. That is not to say that anyone other than the Captain should know how to operate it, but that its existence should not be that closely guarded. I cannot count the number of times where I, and other members of command, have had to go "hurrr what, a nuke, yeah right, oh it does exist, okay" because command is, for whatever reason, not entrusted to the information. It makes 0 sense. It stifles the ability of the Captain to tell the HoS what the magic disk is so as to actually cause them to understand the necessity of recovering it. Let's think about it for a moment: anyone in command can assume Acting Captain and would be within their rights to walk into the SAT terminal room and use their brains. This has happened before in extended/otherwise canon situations. They wouldn't know how to use it, sure, but they could ask the AI, who would have to brief them as they are at the clearance level of the Captain. There's also the fact that command as a whole wouldn't just up and blab about it. It would be one more thing that falls under loads of NDAs and company loyalty as a member of station command, and wouldn't be talked about outside of a serious emergency. Captains are already trusted to this information, it's not like station command is a bunch of schoolgirls that gossip about the classified things they have access to. If there is concern about outside influence, then limit it to the mindshielded members of command. But anyone in command is literally entrusted to be the Acting Captain if necessary, and again, they can quite easily find out about the existence of the SAT and its purpose.
  10. The same thing was said of malf, yet malf was removed, as well as wizard should be.
  11. Just please no presence, vamp presence is already both annoying and not RP’d properly
  12. As someone who was involved with this, albeit from the Command end of things, I don't think this is something that warrants a player complaint - needing weapons for an expedition doesn't seem like a terrible idea, and being upset that their character ICly gave your department an ass-chewing is, well, an IC issue. Just as Schev's Captain ignoring the advice and even demands of the rest of Command to return to rescue the two survivors was an IC issue. I can also attest that Hunter was not involved in any accusations of metagaming by producing weapons, but simply following the orders of the Captain who wished to send the expedition, as the Research Director ought to be doing.
  13. Reporting Personnel: Marc Price Job Title of Reporting Personnel: Head of Security Game ID: b9n-aRdN Personnel Involved: Ian White, Scientist, Offender Avery Bell, Detective, Witness Aen Nhone, Engineering Apprentice, Witness Secondary Witnesses: Serenity Nerefit, Research Director: Pulled PDA logs in compliance with warrant, showing Ian White conspiring with another crewmember to cover for him about his transaction logs Mikolaj Talmarfaiq, Cargo Technician: Asked by White to cover for him by saying he bought monowheel parts from him Time of Incident: Approx. 10:30 AM Biesel Relative Real Time: approx 1230 CDT (GMT -5) September 29, 2020 Location of Incident: Brig Lobby Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [X] - Harassment [ ] - Assault [X] - Misconduct [ ] - Other _____ Overview of the Incident: Aen Nhone asked me over Common to come to the Brig lobby to hear a joke. I came up there, to find them and Ian White, and Nhone started into a somewhat distasteful joke about an acquaintance. When they asked for the punch line they said "I will get a thousand credits for this" and sucker punched me. I immediately arrested them for minor assault, and while processing them, they made statements witnessed by Detective Bell about being paid off, and that they'd found a note in the bathrooms with the bounty and money attached. Aen was fined and released, and Ian White made several statements that indicated they may have been the one to place the bounty. Upon further investigation, Aen allowed us to retrieve forensic evidence off of the credit chip, which was inconclusive. While searching Ian White and obtaining a transaction log in accordance with a search warrant, White messaged a Cargo Technician via PDA and deleted the conversation before the search could be completed. A warrant for the logs of such conversation revealed that he conspired with a Cargo Technician to cover for him about the 1000 credit withdrawal that was in his transaction log about twenty minutes before the assault took place. Ian White was then placed under arrest for accessory to minor assault and fined. After his release, he admitted over Common his involvement to Aen, and then slandered Internal Security as performing a frame job. Submitted Evidence: [Due to having to go to bed I do not have screenshots, however, there was a transaction log of White obtained showing the 1000 credit withdrawal, Nerefit messaging the PDA logs to myself, and the fiber report. As well as several warrants] Did you report it to a Head of Staff or a superior? If so, who? If not, why?: As I was the victim, I did not need to report it to myself. Actions taken: White was fined for accessory to minor assault and released. Additional Notes: While I would not normally file a report about an incident that was handled on shift, placing a 1000 credit bounty for the assault of a head of staff is incredibly concerning and deserves more than a fine for accessory charges.
  14. Yeah this can be canned, I don’t really care enough to keep it open
  15. Ah yes, didn't know you could read my mind and know my intentions. God forbid somebody actually prefer ballistics to laser weaponry for reasons other than 'unga dunga valids'. It's quite literally the exact same as carrying a blaster, except you have even more limited ammunition and cannot recharge.
  16. Three things: 1. If I decided to not carry the blaster, but carried a .45 loaded with rubbers while also carrying a lethal magazine on my person, is that considered powergaming? It is no different (and actually longer to switch) than the blaster switching from stun to lethal. 2. I feel like there is a major disconnect between the events on the station and the enforcement of this rule. Canon events that involve character trauma and death, per the rules, say that it should be taken into account by the characters. Yet when done so, it is powergaming to carry a different pistol loaded for bear. We cannot simultaneously claim the Aurora is an incredibly safe and secure place when, in the last month, almost 20 people were killed on the station by various attackers. You cannot have your cake and eat it too. 3. This is considered powergaming, but antag janitors somehow knowing where the Captain's spare is and rushing for it at roundstart with no command isn't? Or a stealth cult emptying the armory of all the weapons so security can't respond when they go loud isn't? God forbid, though, the HoS carries a different lethal weapon because of actual canonical reasoning. Also not really sure about Garn handling this complaint after he popped in the Sec discord yesterday and made fun of my additional comments.
  17. BYOND Key: CampinKiller Staff BYOND Key: Alberyk b]Game ID:[/b] b80-aFQc Reason for complaint: Giving me a warning for powergaming by carrying a .45 with lethal rounds. In extended. Evidence/logs/etc: As explained to Alb in the logs I will post below, it is something I have done since the worm event where Price was nearly killed, as his (then energy pistol) was next to useless for him. It is also something I used to do when I played here previously, with absolutely no issue. The HoS has absolute authority over the armory, and can check out a weapon as he pleases. If I prefer to carry the .45 as opposed to the blaster pistol, how is this an issue? Is there some codicil in the rules that say I can only carry the gun in my locker? It's not powergaming to want to carry a different weapon than what I am issued. This weapon was literally standard issue to officers as of 3 days ago, and now it's powergaming to carry it with lethal ammunition? It's no different than carrying the blaster set to lethal. Worms attacking the station may not happen every round, but it sure as shit happened very recently, and somewhere around 10-15 crewmembers died in a murder-spree the same month, I don't see it a stretch that someone would consider the station unsafe. I also wish to point out the (although true in this case) assumption that "you may have done it in other rounds, so here is a warning," is equivalent to assuming guilt until proven otherwise. Additional remarks: I would like this warning removed. And maybe Alb to be a little more polite in ahelps instead of being aggressive and dismissing any reasoning as excuses or lies. I also realized that he had to VV to even see I had a pistol, and that coupled with being accused of lying about accidentally deleting a character last month, after I'd previously explained that situation to administration, makes me feel targeted. I do not believe it to be the case, but it is how it feels when you are being bwoinked out of the blue.
  18. My guy, I arrived to the real Command calling for your heads and literally kept the Sec team from arresting all of you. I faxed Central Command for confirmation, and only held the RD for attempted murder of the Warden (apparently), and the HoP for breaking into the Captain's office. I never grabbed the ion, the officers wanted the ion. I arrived on the Bridge, prisoner in tow, and opened some doors for officers to escape. Guess what happened? The escaped. Nobody was hostage, I simply allowed them to run by using my access. We even left the HoP (you) behind, to my knowledge, just trying to get the warden out of harms way. There was no reason for us to hand over the prisoner when we were literally there just to escape.
  19. I was observing for the first part of this round and can attest to a couple things: 1. I watched poor Ian White get essentially ganked by the wizard, as he was promised some sort of "escape" in a 30 second conversation, only to follow the wizard to the holodeck and be suddenly choked to death. At least he was then revived as a skeleton 2. Re: abusing mechanics, all of dchat watched as the wizard placed their heart in a maintenance locker, then move the locker to a different place away from the gibs, in some secluded maint room that very few can access (to my knowledge), which would show up as Operating Room 2 on the announcements as opposed to Medical Maintenance. Oh and they also stole the spare, and (I believe) a gun from the HoP's locker prior to their arrival.
  20. Ah, so this is not your sole decision, but keeping it at red was my sole decision, got it. Thanks for clarifying that double standard.
  21. That is an incredibly hot take to have. You seem to have neglected to mention where these people, including the one at large, committed several serious crimes, attempted to kill and assaulted members of security, and were an overall threat to the station. Given what myself and the Chief Engineer were aware of, we decided to keep it at red during the round, because of the armed person teleporting around that had attacked crew. This was not a solo decision. I gave the CE and later the Captain multiple statements of 'we could lower' that were not taken up, so this is not a solo decision. I was even contacted by Yonnimer before I realized it was 2:30 (as I latejoined), and there was no indication I should break character to lower the alert. I disagree based upon the IC knowledge of the round, but by the time CC questioned it the Captain was on station. Apparently I am the only decision-maker, though. The ERT is also outfitted with advanced weapons and things security does not have. They arrived as the antag (who for some reason in your eyes shares no blame for doing nothing except cult-walling themselves when found and teleporting away) actually did something, and didn't set up walls properly, so they got predictably bodied. What I don't understand is that we are expected to roleplay properly, but you expected us to break character and shoehorn it for a round time problem, despite an ongoing threat. The reason they were free is we tried to get them to surrender instead of just up and shooting them, but I suppose by your line of logic I should immediately order them shot before they turn expressly hostile next time, as opposed to actually acting realistically. But then I guess I would be breaking the rules regarding escalation, so I can't win, can I? But yes, you're right, my "I must collect them all" attitude of allowing heisters and merc teams to escape, agreeing to call a truce and let hostiles leave, negotiating for the safe release of hostages, etc. is really what is going on here. Amazing work for you to catch that, from a completely reasonable IC response to IC actions, that weren't solely my decision.
  22. Nope. I'm not sure where you get that idea. The thing that you are failing to understand here is that harming your hostages absolutely destroys your credibility. I can not trust you to act in good faith if your first actions are to beat hostages, and I for sure cannot trust that I will get them back alive and in one piece. It was the conclusion I made, but it is a reasonable conclusion to reach, as, to my knowledge, you are actively doing harm to your hostages. They may not even be hostages, but rather meat shields, as there aren't any good reasons for beating a hostage. It's the reason that police forces around the world IRL stop truly negotiating when someone throws a body out the front door, because now they have to act before anyone else is killed. This is a video game where you have to be within a certain range to see things that realistically you'd be able to see. I am the Head of Security, and it's not like I was throwing myself directly into your line of fire. The Head of Security is not a sit at a desk role, and I do not frontline as one, but there are times when it is required to be at a situation. This is without a doubt one of those times. I was not at the front, I was to the south in the R&D hallway. I was far enough away to where if I had to, I could easily withdraw or fight. But this is not like your local station Captain showing up to the hostage situation - it's best equivalent is a police supervisor showing up to take command and establish contact. First off, you don't get to demand no explanation for my actions. My actions are driven by what has occurred, which requires context. News flash, every situation cannot be de-escalated. De-escalation is not some magical power that works at every opportunity. You were supposedly beating hostages, then fired on Security, there was no room to de-escalate, nor did it seem like it was in the best interest of the safety of the crew. As I have said twice already, because you fired on security and the decision was made to end this situation before you killed any of the hostages that you'd already harmed. I did not ignore them, but when you've already harmed your hostages and are threatening to blow their brains out, the best course of action in that moment is to remove the threat to the crew, not back off and let you continue harming them. At this point, this will be my last post on this matter, because I am repeating myself, you are refusing to accept any of my points, and now you make this asinine statement. How in the world did I "engineer" you to harm hostages, or someone to report it? Guess what, when you harm hostages and shoot at security, security will respond with force. You had no demands to speak of, as you even said in your OP. If the staff that take this complaint need any information or have any questions, I will respond, but I will not continue to repeat myself (to no avail) and be accused of somehow "engineering" your own actions.
  23. I don't know how to split quotes, but, anyway: In regards to the medical situation, officers responded to calls for help, and you had no hostages. Your simple presence in a department does not mean the entire department is your hostage, especially when that department is yelling for help and are able to successfully run away from you. And of course they fired at you, as you'd fired at them and tried to kill them already. That is pretty standard. When it is reported to me that hostages are being beaten, there is no way for me to ICly know that they were slapped a few times for non-compliance, not being savagely beaten for reasons unknown. My concern is for the well-being of the crew, and if I am told that the hostages are being beaten by the hostiles, then it is not at all an unreasonable jump to fear that they may be killed without intervention. Hence my initial orders of "engage if hostages are clear." I do not want the hostages being beaten to death or shot by what appears to be completely unpredictable hostiles. I then arrive and am shot at (he aimed at me, because I got the 'don't move!' message), and I do not have a way of knowing this is a new player or not. Those are both very good indicators that you may well just up and kill the hostages. You've supposedly beaten one, and then you unpredictably fire at security. All the while one of your team is yelling how he's going to blow someone's brains out. If you find it to be unreasonable for security to respond to a hostage situation in force, then I'm not sure you are being serious. Security is absolutely justified in responding to the area, and setting up a perimeter, on an armed force that just took hostages, and is supposedly beating at least one of those hostages. I absolutely had evidence to support my conclusion that you were intending to harm the crew - literal seconds after you were reported on common as being in robotics, you're reported as beating the hostages. In my mind, you've gone from 0 to 100, because you take hostages and apparently start beating them. And then you say you wished to de-escalate by retreating into maintenance - why would I let people who have demonstrated sheer hostility to myself, are a clear danger to the hostages they have (by beating them), and are wildly unpredictable and threatening the hostages with death back into a place where we cannot observe, cannot rescue the hostages if you start beating them or killing them, and where you may very well go and attack more crewmembers. From my perspective, retreating into maintenance was not de-escalation. You had the option, but you were taking the hostages with you, hostages which you'd supposedly already harmed. The portion of my original post regarding how I do those things (negotiate, etc.) was included because you are wanting my whitelist to be removed, so I am providing context in regards to that. What do you mean where was I?
  24. This was ahelped in round and the staff involved didn't find any significant issue, as I recall. Regardless, here's what I was aware of, and the reasoning behind my decisions: The terrified cadet yells that a group of armed hostiles are running past the checkpoint, and heading downstairs. Cool, so we crack open the armory. As we finish, the reports of Robotics being held hostage comes in. Officers respond to the scene, and report back to me that the intruders have taken hostages and are beating them and trying to leave. Not good, as now in any reasonable person's mind, the hostiles cannot be trusted to not harm the hostages. This makes ending the situation quickly a bigger priority, and it also makes it harder to negotiate. I finally am able to get there in order to try and negotiate. Upon my arrival, one of the hostiles (Bishop, I believe), aims his rifle at me and then fires at me. At this point, all bets are off, as before I can even get a word in, a member of your team has shot at me. Now here is what I know about the situation at that time: 1. Hostages are apparently being beaten (yes, I know from the ahelp later that it was just a few punches for noncompliance, but until then I was operating under the impression that the mercs were beating hostages for fun). 2. You are trying to leave with the hostages that you are beating by escaping through maintenance, which makes me believe you wish to do further harm to the hostages. If you're beating them in front of us, you will probably kill them later, or do further harm. That cannot be allowed to happen. 3. A member of your team aimed and then fired at me the moment I showed up, indicating that you have no intent of negotiating and intend to kill (at the very least) me, if not my entire team. There is no reasonable way that I can trust your team to not harm the hostages, and not shoot at security. So I decide that we must take you down. One of the hostages manages to escape, and we recover them. I order a flashbang before entry so the hostages will be on the floor as opposed to being used as a meatshield (spoiler alert: that didn't happen). I order the cyborg ioned, and none of us are aware that one of the hostages is a shell. That is unfortunate, but they did not appear to be a shell, and with the complete chaos and hostility from your team towards me and my officers, it's not like we were able to make that realization. In the end, unless I am wrong, the only crewmember that died was Julissa Lord, who stood in the open and tried to 1v3 the mercs once the shooting started. The IPC did die, but its brain was recovered, and eventually placed in a new shell, to my knowledge. The other hostage was injured but recovered. Obviously it was not the outcome any of us wanted, but sometimes shit happens. When you are harming hostages, start shooting at security, and try to run into maintenance with your hostages, there cannot be an expectation for negotiations. As HoS I must end that threat, because if you're already beating hostages and shooting at me, you may very well turn around and shoot the hostages in the head at any moment in time. I was not in medical for that shooting until the very end of it, but when you've shot up places and medical screams for security, I don't know what you expect. You didn't have any hostages in medical that I was aware of, and security was already there being treated and guarding prisoners. Contrary to what you said in your post, I do negotiate with antags, on a regular basis, and I do make deals with and for hostages, also on a regular basis. I do things that may not be realistic so I don't just shut down antag gimmicks before they can get off the ground every single round. However, your team left me very little choice here, as I said earlier, by being overtly hostile, harming your hostages, and then firing at me the moment I arrive to open negotiations. I believe one of your crew threatened to shoot a hostage about five times after I got there too, and there really is not much choice for me at that point. EDIT: Quick edit, I forgot to mention that Alszar fired back at the merc that shot at me, so again, Sec did not shoot first, but rather returned fire.
  25. BYOND Key: CampinKiller Game ID: N/A Player Byond Key/Character name: RealSync Staff involved: Garnascus, Alberyk, and others, probably Reason for complaint: Low RP antagging, playing to win, and powergaming. Luke Conan (RealSync) engages in nothing but borderline LRP antaggery. He is always an antag, which is not a problem, but his RP ability while antagging is nonexistant. He plays to win, does almost the exact same thing every time, and it is incredibly annoying and frustrating. As an example: on cult rounds, he will always stealth cult until their reveal, where they have rifles and shotguns that they stole from the armory, because that's realistic for the cult, and just rush people. In the most recent instance of this, he openly admitted in AOOC to playing to win, and conspired with a vampire to try and become a vampire cultist, so he could have more power. He will never be on comms the entire shift, before popping up and going loud out of nowhere as whatever antag he is this round. He usually will use traitor items to just empty the armory of any weaponry at some point before he actually does something. His entire idea of escalation is rushing you with a weapon after not doing anything for 1:59. As a ninja, he does the same thing, emptying the armory, because a ninja really needs even more advantages. His behavior is clearly playing to win the game, at all times, and he rarely stops to RP. After being rebuked by staff in one instance earlier this week, he tried to actually RP as an antag for a day before returning back to his 'I must win' mentality. There are many other examples, but listing them all would take hours. Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? Yes, in the majority of cases. No idea of the various outcomes. Approximate Date/Time: Over the last week or so, in several rounds. Most recently, 2PM Central Time, September 5th
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