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CatsinHD

CCIA Agents
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Everything posted by CatsinHD

  1. See, the thing with Wiz is that in the right hands it is amazing. I point to the time someone made Nated as a wiz and started an ALA war and stuff. That was fun to no end. Then you get the normal rounds which are interesting at the least even if it follows the same format and is one of like 4 types. Then you get the shit I dealt with last night. A Unathi wiz just zooms around the station throwing shit. No talk, no rp what so ever. Security had a horrible time because they were a Unathi and could tank two full laser rifle dumps before dying by themselves in command. The worst part is that the second you try to retaliate they deploy smoke and blind you. It was below lrp, it was no rp from the wiz. I would love to keep wiz if it didn't have such an unreliable and wide range of quality. When a manifest of 15 crew goes down to 3 with most of that 15 12 who left are ghosts, you have a bad gamemode and sadly it happens too much. TLDR: Replace wiz with Magistake and Loner. Loner just feels like a higher RP version of wiz. Like a slightly less wizardly like technomancer. I've said my piece. (I have not had too much experience with loner aside from like one round)
  2. Alright, so right now I am actually try to implement this but it's gonna take some time. As for the secretary role, that is a completely other discussion.
  3. Physicians are allowed to perform the life saving surgeries according to the recently updated surgery wiki (assuming no surgeon is around). https://wiki.aurorastation.org/index.php?title=Surgery
  4. I think it runs 1:1 but I may be wrong. Instead of basically repeating what was said earlier, all I'm going to say is I like this. If removing night lighting comes along with it, it is a system I will not shed a tear to see go away.
  5. TLDR; Add the selection of forms to laptops and consoles. I recently took a stroll back to bay for a bit just to see how it's been doing since I last left. One of the things I have missed the most is paperwork forms being on computers. Paperwork on Aurora is either a love or hate relationship but considering the message consoles are not always where you need them to be when you need to write up a form, it can get annoying even for paper jockeys like me. If laptops and consoles had them I think it would be great and would also encourage more people to own a laptop. I don't mean PDAs or wristbounds but actual laptops and consoles. I can only imagine how much paperwork would actually get done if the surgeons could fill out the surgery release form in the OR or the investigation team filling out an investigation form and evidence forms without having to have everything in their bag already. Now, how complex this is is beyond me but this is merely a suggestion. alternatively we can add a secretary role to do all of the paper pushing
  6. I agree with Schev that the medispider needs to have some way to stop security from just disintegrating it the second the antag forgets to pick it back up. If you don't want it to have the ability to fight then there needs to be some incentive to not have sec frag it and instead try to capture it or something. As for ghost roles, have a timer on it. If no ghost inhabits it after a certain amount of time it auto defaults to a AI that can heal them, just not as good as a potential player can. If they need it in a hurry (which is their fault for not planning ahead) maybe the ability to bypass this timer. Or, have it be an AI until a ghost inhabits it. idk, just some ideas.
  7. Either way, whether we give antags the ability to join the manifest or just move the manifest to a newscaster or something, antags who want to go all sneaky like that need to choose better names. Seeing a visitor who is clearly human with the name of "Piercer" is sticks out horrendously OOCly. ICly it would be something you either have to ignore or (as command or sec or something) question. TLDR; if antags can join the manifest through a tool they need to choose less obvious names
  8. The one I am talking about takes the overwear slot and let's you use the suit section. You can have it with webbing/drop pouches. I agree that it looks good.
  9. Medical chest-rig would be nice. The only place I ever see it show up is in the lockers in the sublevel yet they seem so good. I don't see a reason why they couldn't be in the loadout.
  10. Honestly, the IAC has always seemed like the 2462 Red Cross and Crescent Organization to me. Their workers are full workers where as the volunteers are volunteers with second jobs, of course. This doesn't come cheap and despite being non-profit that doesn't mean they don't need a way to make money. Considering the 112 million volunteer and worker number, I think that it is reasonable that for the workers who don't get moved to some disaster, since I doubt there are so many disasters that there is no worker who isn't on a disaster mission, they would be "leased" out to help fund operations elsewhere. Whether Nanotrasen would accept those workers is something that would need to be asked, though. If those workers wouldn't be allowed to work on a Nanotrasen station then sure, that is fine and this suggestion shouldn't be ran with. If they are, though, I think it'd likely be as a way for the IAC to keep tabs on NT since they already have showed concern about NT's safety measures. But that's just my 2 cents in bad formatting.
  11. Fantastic to play with and great with rp. They definitely know what they're doing. Would love to see them in command! +1
  12. From the time I've been able to interact with Faye and their CMO I must say, they're good. Knows medical and can rp quite well. I give my support.
  13. Honestly I think a lot of these are solid and, at the least, the concept is good. We could all brainstorm something honestly and iron things out.
  14. Thanks for the tips, especially the tip about faxes! Fine, I'll fix the formatting
  15. Alright, I'll answer most of these from the view of the HoP (with the exception of number 1). 1. Over all of the command positions the first things that I personally would try to do is contact central. Give an update on what we know and the options we are considering to deal with the issue. After all, an up to date Central is better than one sending announcements about not receiving faxes. Next is determine whether the intruders can even be contacted without having a bullet rammed through your skull and setting the code to blue. In this case, contacting them to figure out what they want and negotiating diplomatically would be the safer option. Should that fail, or they are straight up being hostile with no interaction, moving to red, ensuring all the departments are locked down and updating Central to request some form of help would be in line. If Central is not being very helpful or just not responding, it would be time to consider calling an emergency shuttle or launch the emergency beacon. Until a response or the shuttle arrives, a full lockdown would be needed. 2. (Assuming we are in a standard situation) Whether the infraction is high severity or not I would need to contact the rest of command. Personally, I would remind the Captain that they are breaking a regulation with their order and ask that they should look for other options that do not include breaking regulation. If they continue with the order I would fax central, with the other command staff being in agreement, explaining what is happening and the context. If central acknowledges it but does not provide any further info or orders we simply wait for the order to finish and bring it up to the captain afterwards. If it is high severity a discussion would be needed whether or not to remove the captain from power and replace them with an acting captain. Assuming it is successful a fax would be sent to Central again. 3. Considering the only department that can keep the peace and safety is revolting, the first goal is to ensure that crew are safe within their departments. If the revolt starts to shift towards science, inform them through the RD (If one is on shift) or through the PDA and ensure they are on lockdown. Same with the bar, kitchen, engineering (who don't have shutters for some reason), so on. The next step that should be taken ASAP is talking with the HoS, if one is there, about wrangling together security and calming them down. While they do that, or don't because they too are revolting, I'd send a fax to central along with appoint interims assuming it is safe for them to get their ID changed. An ERT would be necessary considering there is no other department that can effectively control a revolting sec (not legally at least and I'm not very fond of an armed cargonia). Without an HoS I'd join security radio to figure out what they are wanting out of this revolt and try to see if talking them out of it would work. Barring that, waiting for ERT or, god forbid it, arming the crew would be in order. 4. Delegate. Bringing us to code blue would be in order along with beginning to hand out interims to people who have records that fall in line with it. Get an interim chief to handle the damages that are inevitable, CMO to coordinate a medbay that hopefully won't fall into chaos once the injuries start arriving. HoS to coordinate the security department and save myself the trouble since I am no tactical mastermind (which is why I never plan on playing HoS). One of these spots, including RD, would already be filled as mentioned in the question. All of the interims appointed would also need to be cleared with that fellow command member before we have problems within the command department. From there I would operate as HoP (assuming that is my job) and try to help the other departments where I can. Assuming no one else does it, updating central is needed. I might have missed something which I have no doubt you will find. Feel free to rip them apart as I expect you will. I will never fix my formatting.
  16. BYOND key: William Murdoch Character names: (Notable Characters) Kandaza Saif Sabah El-Tusi Alik Antonov How long have you been playing on Aurora?: ~5-6 months Why do you wish to be on the whitelist?: Command presents an interesting experience which I am looking for. In the times I have experienced command through being Interim or a random event it has been a position I have found a level of fun that is different than most other things. It is the joy of executing a plan and organizing a team to deal with a situation successfully or improve a section of the station in a quick and efficient manner. Why did you come to Aurora?: Compared to the other servers I played before Aurora, Aurora was the best for roleplay which is what I was searching for. My experiences on Bay were boring and Paradise Station was too chaotic for me to have any lasting RP so I came back to Aurora, which I had hopped on once in August 2019 or sometime like that. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yes. I also have some experience as interim CE (and technically HoP) Have you received any administrative actions? And how serious were they? Two warnings. We mess up sometimes and the best we can do is learn from those times. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Roleplay can be seen as two things, the dictionary definition and the practical definition. Dictionary wise, roleplay is acting out the part of a person or character. This is a solid definition but also lacks the practical side of it. To have good roleplay the player needs to feel their character while playing as them. Roleplay ultimately is about acting out interesting situations and the chaos and adventure in solving them. The enjoyment is from characters who are not us, or who are, and are in a situation or setting that is not our own. The thrill and fun of roleplay comes from players who are invested in their characters and how these characters interact in these situations. What do you think the OOC purpose of a Head of Staff is, ingame?: The OOC purpose of the Head of Staff is to further RP, or enhance it. Mechanically the station can run fine without any command staff but without them a level of rp and fun is lost. Security can deal with a threat and have fun but there is a charm with a commander leading his officers in a way that can successfully deal with a problem. They introduce a level of RP that is not needed but is cool and fun when it is there. Beyond that they also provide a good learning source for players. They can help out new players and give out suggestions to others. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: OOC wise they are there to assist players who have questions about a department or who are new to the game. They are in a position to help and lead those who are under their command in game but this does not change oocly, except for the under their command part. I plan on keeping myself open to questions some players may have about the department or how to work in said department. If it is something I don’t know yet I will strive to learn that field and come back to teach them or help them find someone who does know the field better than I do. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? Fahkr is a reassigned HoP to the Aurora after his retirement from the Legion. Before the invasion he served as a Quatermaster on the NCV Archimedes which experienced a large increase in activity with the phoron shortage. Loading and unloading had to be faster and more flights had to be made as phoron demand increased and increased. The invasion pulled him back to the Legion, though, as he was pulled in full time. His new position finds even more pressure as he has to keep a well supplied mining crew pumping out phoron on one of the major mining station producing phoron. He is also recovering from the war and his time fighting. What roles do you plan on playing after the application is accepted? Head of Personnel and potentially CE. Characters you intend to use for command or have created for command. Include the job they will be taking: Fakhr Al-Kandari – Head of Personnel (Created just for command) How would you rate your own roleplaying?: 7/10 Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yes Have you familiarize yourself with the wiki pages for the command roles? Yes Extra notes: I haven't been as active as normal in the past week or two because of a combination of school and holidays. Hoping to get back into it.
  17. I like all of these although I don't think PDA would need to be linked. My thought process with the PDA is that it is assumed NT is providing these devices and having 2 or 3 would be a little unrealistic for a company just to hand out since they are pretty functional now. I like the backpack ideas though and also think the headset choice should be thrown in too once that it added.
  18. I also think this would be nice. If I was any smarter I would try to code it myself
  19. Thanks for responding. Sorry about the confusion of Tajara, Tajarans, etc. I have the urge to right Tajarans as the plural for whatever reason so it was a few slip ups here and there. In regards to the questions: 1. Ra Kharek'Moro hates the NKA with a burning passion on both a personal and ideological level. She believes the nobility and Caste system is an evil on the Tajaran race. Personnally she hate the NKA for the death of her father, who died to NKA artillery fire. Her view of the DPRA are more tolerant. She hates to see a faction break from the PRA but she also believes that they will fall under their own system. Her main problem against the DPRA is their advances onto PRA territory and their actions against the state. 2. Ra Kharek'Moro is moving to Tau Ceti in search of more adventure and a better purpose. She has never had any desire to enter into the government and politics of the PRA. After the Armistice her job in the military no longer had the ability to make pushes or fight so in response she signed on with Nanotrasen hoping to make an impact as a Security Officer.
  20. I'd like to clear something up, I made a slight mistake on my background. I listed Siik'Tajr as a language that was reinforced by the M'Sai, I meant to write Nal'rasan. Sorry about the mix up.
  21. BYOND Key: William Murdoch Character Names: Angel Shaw, G.Y.V.E.R. (Only notable characters) Species you are applying to play: Tajaran (M’Sai) What color do you plan on making your first alien character: Silver Have you read our lore section's page on this species?: Yes and I still am reading it to ensure I have my facts straight. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I think the Tajara are a very unique species who sit in an interesting position. They are a space-faring race, yet really on humans for equipment that is beyond 20th century technology. They are from a divided planet which has a deep and interesting conflict. Their culture is unique and a speech pattern that is solid and fun. I think they’d be interesting to play in security (which I main) because of the possibilities for backgrounds, former PSIS, Ha’narr corps, or the others. Identify what makes role-playing this species different than role-playing a Human: Tajaran presents, like all the races, its own unique style and RP possibilities, one that I like and can RP well. The inherent disputes that appear from the fact that Adhomai is in a cold war are bound to appear and present an interesting battle of either ideological discussion or, for the more brawl inclined Tajarans, an interesting escalation into a fight, involving sec or creating conflict within the department should it be a sec officer involved. This is similar to how the ethnicities of Tajara play into how each are treated and stereotyped. The Ma’Sai are slender and typically soldiers, mild-mannered but are more than ready to fight when they’re riled up. The Njarir are persecuted for their ties to nobility and a largely burned down culture, and the Zhan-Khazan who are the brute workers, and so on. Another difference is their biological features. Their sleep cycle opens up possibilities for unique RP moments when you are pissed and paranoid for a shift because you pushed too far beyond your waking period. Momentary breaks that not only allow for the RP of the small naps that are present with Tajara but also give some lee-way for players who need to go AFK for a moment without going SSD and potentially stumping a scene. Their biology even plays into mechanics with their need to limit heat which allows them to be the one species that can roll down their jump-suit and not get yelled at immediately. Their language is notorious for being used constantly but only displays their troubles with understanding and speaking Basic, despite passing the test to get a job. Character Name: Ra Kharek’Moro Please provide a short back-story for this character: Ra Kharek’Moro is a female M’Sai Tajara born to a Hadiist family within the PRA on December 19th, 2435. Her parents were former revolutionaries during the first civil war and were granted membership into the party shortly after the end of the first civil war. Due to this she had spent much of her time in Nal’tor, where her family resided, and developed a strong loyalty to the PRA. Her father had taken her on many hunting trips, showing her the ways of hunting any beast he could. This would form a strong bond and begin the love of hunting and her expertise in the use of guns. During a hunting trip an injured Ha’rron was found by the pair and brought back to a small shack outside the city. After a year of caring and work it was domesticated and became a beloved hunting companion. Ha’rri, as her father called it, died a few years later, being mistaken by another hunter for a wild Tundra Hound. Her mother, who had largely stayed out of the fighting and war, was a blade smith. She took any opportunity she could to bring Ra Kharek’Moro to her work and teach her the ways of forging blades, which despite being ancient even for Adhomai, were still used as self-defense weapons or ornaments to hang within the homes of their buyers. Later, when Ra Kharek’Moro had joined the military, this skill would prove useful when Ra used her own knife on many occasions. Ra Kharek’Moro is heavily against the caste system. She holds the opinion that no Tajara should be bound to a set of rules because of something they could not choose. She agreed that each ethnicity had different biological traits but also believed that they could break the mold and do work that would normally not compliment their ethnicity. Her family was a mostly atheist family which led to Ra Kharek’Moro being Atheist herself. Her upbringing in a revolutionary family led to the homeschooling of Siik’tajr, further enforced by the nature of her family being M’Sai. Her father died at the onset of the second civil war, he was killed during a battle with the New Kingdom when an artillery shell struck the tent he was in. His death had pushed Ra Kharek’Moro to join the army and avenge his death and ensure the PRA’s dominance over Adhomai. She had applied to the Mountain Ghost Corps in 2453 and was accepted in at the age of 18. Ra Kharek’Moro’s service in the Ha’narr Corps lasted 8 years and was filled with many missions, often placing her in New Kingdom territory. On one mission Ra Kharek’Moro and her team of 6 were discovered by a Royal guard defending an anti-air radar. The firefight that had followed found Ra Kharek’Moro assisting 3 team-members in a retreat. While providing covering fire an enemy had thrown a grenade which had landed nearby her. In attempt to save her team mates and herself she drove onto her team-mates, driving them to the ground and covering them the best she could. The following explosion tore off her right leg, forcing her to receive prosthetics and forever changing her view on life and death. After the Armistice of Shastar, Ra Kharek’Moro had become discontent with the state of the PRA and Adhomai as a whole. Being unable to further assist, with almost all fighting having stopped, she had made the decision to leave the army in search for a more impactful and adventurous job. While in Nal’tor with her mother, Ra Kharek’Moro had found a job opening within Nanotrasen, who was searching for security officers and ERT members at the time. She had applied to both jobs and left in 2461 to the nearest NT security academy. The following career has seen her placed onboard a Nanotrasen research ship for her time as a cadet and later transferred to the NSS Aurora when a position opened up. She spends much of her free time in Little Adhomai within the PRA sympathetic side. In an attempt to begin the process of gaining dual citizenship with Tau Ceti, Ra Kharek’Moro bought a small apartment in District 6. When she is not spending time in a dive bar chatting with others she is forging a knife or hunting carp with the few hunting expeditions that come by the Mendell City spaceport. What do you like about this character? This is a hard question for me as I struggle to describe why I like things in general. I like her heavy ties to the PRAI like Ra Kharek’Moro’s upbringing with a Commissar father who served the PRA well. I like the many stories that can stem from her 8 years in the Har’Narr Corps. I like the unique situation that a former Mountain Ghost has to adapt to the lifestyle of security and learn to tolerate the other factions that are bound to show up in Tau Ceti. How would you rate your role-playing ability? 8/10 Notes: None that I can think of.
  22. Thanks! I had read that part of the PRA page but it didn't specify if they were allowed to volunteer or not so I just wanted to clarify.
  23. I'm currently reading up on the lore of Adhomai and Tajara so I can make an app later when I'm ready. The one question I have, though, is what the PRA's military acceptance is like. Do they accept female if they volunteer? Along with that question I'd also like a little more detailed explanation of names. I have a name in mind for my character but I want to make sure it would work as a Tajaran name (Her name is Ra Kharek’Moro).
  24. So I went through and I found all the cool stuff I missed. The one thing I'm not sure about is how to get a handle for a blade. Is it the hilt or something else?
  25. Shaw here. The few rounds I've had with you you have been great to talk to and work with. I always hope that if we have a CSI it is you. Happy spider hunting.
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