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Faye <3

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Everything posted by Faye <3

  1. I didn't really care about this app before I knew Aclipsa would be CMO, but if she will be one I cannot endorse it. Sil has, on multiple occasions, gotten drunk and/or high as the only medical personnel on station. Getting inebriated like this is unacceptable for anyone in medical, let alone a CMO. It is not an uncommon occurrence to hear Sil slurring her words b/c she's gotten seriously drunk in the bar on an average round you play with her. I recall one time where she went so far as to inject herself with a syringe of vaguely labelled "torture chems" occasionally found in maintenance as the only doctor on the station. -1.
  2. Elyra has helped out Biesel and the CoC in the past. During the 35th invasion they sent part of their navy and stuff. My issue is more that Elyra has potentially the most phoron in the spur during a scarcity, and very little is done with this!
  3. IMO Elyra has a bit more economic power than the CoC maybe due to their absolute ton of phoron (even if they're not sharing it). I also think we should see more of our 'superpowers' than just Sol. There are tons of Solarian-involved arcs, but how many CoC or Elyran ones?
  4. The last screenshotted paragraph specifically says,- "They (The Captain) may take any action or issue orders that violate regulations during non-standard situations. Generally, these orders must be carried out. Even if you feel an order from the Captain to be against regulation, your moral code, or generally detestable, you still have to follow it. You are entitled to begin a vote within command to have the Captain arrested if the order breaks a serious regulation, but disobeying the order or obstructing it is failure to execute an order." This specifically says that Command /can/ begin a vote, yes, but that disobeying the Captain is still in and of itself against regulations. How was Command to begin a vote to remove the Captain from power during a code-red situation, when a malevolent AI was actively attempting to kill crew, and someone was teleporting around, mugging people at gun-point for their IDs, attacking command-members, attempting to kidnap said command members, harming crew and inciting action against and the overthrowing of station command? It isn't feasible to remove the Captain during a situation like that, much less force everyone in command into a meeting to vote, edit permissions, hand-over equipment, etc while the station falls apart. I disagree, and I am sorry.
  5. i would like it. please. thank you.
  6. I haven't been impressed with this player's standard of RP, especially on Cacile Haustens. I've found their gimmicks as antagonist especially to be borderline powergaming, barely enough to toe the line and avoid a bwoink. -1.
  7. Hi, so, I play Shirin. I can give my basis for what happened here: Victor Jenkins broke into the Captain's office and did the usual traitor stuff of editing his ID and taking a laptop. We raised to blue, and security was ordered to search for him. If memory serves, no weapons were issued at this time. However, it was then revealed that Jenkins had 'experimental science weaponry' with him. Shirin, having seen weapons from science that evaporate peoples' blood in two seconds flat, arms her officers and instructs them to find Jenkins. This also coincides with the hacking of the AI, which she wasn't sure if Jenkins had anything to do with. She makes numerous attempts to hail and talk to Jenkins, to little avail. She makes a clear stated intent to fight the individual if she finds them. Throughout this round, Jenkins has teleported very often, had near-encounters with security that he teleported from, and had infiltrated the bridge, stolen items and (in her mind) likely hacked the AI who was a severely destabilizing and outright hostile force. Somewhere around here, the Cpt orders Jenkins dead. The round escalated when Shirin walked up to the HoP's office, to find that there had been an attack. The HoP was on the ground wounded, and they told Shirin that the Captain had been attacked and the intruder fled. She goes into the maintenance tunnel, and finds Jenkins dragging the Captain encased in a block of ice. Interpreting this as an act of kidnap, if not murder, she moves to shoot and kill them. She hits them in the chest with a slug. After a brief shoot-out, they use the ice-block as cover to flee into maintenance, abandoning the Captain. Shirin shoves the Captain Ice-Cube into the arms of an engineer and tells them to get to medical, and gives chase. She follows their blood-trail to a dead end, and figures that they've teleported away. Comms chatter from earlier talked about something happening in tele-comms, so she moves into medical and happens into the Captain. The Captain orders her again in no uncertain terms that they "want the terrorist (Jenkins) dead'." When my character moved to tele-comms while hearing people yell for help, and she found Jenkins on the ground dying. She had orders to kill him, and so she did. She did not know if he still possessed his science weapon, his freeze-ray, or if he could still teleport. Was shooting them twice on the ground a bit much? Yes, in retrospect. It was only after she shot Jenkins to finish them off did she realize he probably wasn't a threat due to his wounds. But Jenkins had been teleporting around, taunting the crew, attempted a kidnapping of the captain , stolen peoples' IDs in muggings, attacked crew with weapons, attacked command members with weapons, stole important items, broken into restricted areas and attempted to overthrow control of the station. Additionally, Shirin had orders that he was not to live. This is untrue. There are multiple announcements and a page on the forums that state the Captain's word is law. You carry out the order, and then complain afterwards. This is what Shirin did. She did not know the Captain's reasoning for the order, but assumed he had one. She expressed upset and shame for having executed Jenkins, and called one of the people who was there into her office to apologize. Her dialogue telling the Captain that Jenkins wasn't a threat was not bragging, but a condemnation. Shirin's public declaration of wanting to kill Victor was a result of Jenkins attempting to kidnap the captain and attacking two command-members, and engaging in a brief shootout with her. She was hopped up on adrenaline and anger, given she just interrupted a kidnapping, was shot at, and had orders to kill Victor. The station was in a state of madness given Victor's activity and an actively hostile AI, so I do not think that her threat is at all unreasonable. She was also confused by the request for a cover-up, and asked to leave the Captain when they started saying they hated Solarians. She argued with him on it. Shirin would not have killed Jenkins without the Captain's orders to do so, but he ordered their death in no uncertain terms. The Captain told Shirin to kill Victor multiple times, both in-person and over command comms.
  8. I like these MUCH better.
  9. Second update! Greatly expanded on the 'prosthetics outside human space' edit (nymph-limbs, PRA teslatech, autakh) and got relevant lore-team approval for each addition. I found a new paragraph that needs to be deleted, and made some small edits based on DM conversation's feedback from Lucaken. Everything looks good for reviewal.
  10. Stationbounds / borgs have a few key differences from FBPs. A FBP is like Raiden from MGS, or Motoko from Ghost in the Shell, while borgs are the stationbounds and sometimes the AIs we see every round. To create a borg, the victim's brain is removed and effectively lobotomized by the MMI Interface. The brain is then used to power the borg or AI's systems. The person prior is effectively dead and gone, their identity destroyed and their brain used as nothing more than a processor. A FBP is someone who has been augmented more and more until almost all - or all - of their body is prosthetic and cyberware. The brain is still there, and maybe some fleshy bits like Raiden, but their bodies are entirely prosthetic. Their brain is never removed, and they are never lobotomized like borgs. Additionally, a borg is simple enough to be lawed. A FBP, like IPCs, would not be able to. These differences make them more than distinct enough for one to be impossible in my opinion. This will be added to my document to be deleted - I must've missed it on the first look over. Zeng-Hu and Eridani in that piece because if you view Zeng-Hu's lore, there's an entire section dedicated to their prosthetics, they're often given to workers and forcibly reclaimed. I do not think that the concept of a 'megacorporation will give you prosthetics for good performance, with the cinch that they still own them as insurance you'll stay in the job' is specific enough to have two people in the entire setting practice it. Zeng-Hu and Eridani are specifically referenced as noteworthy practitioners of this concept. I am not opposed to doing this, stay tuned.
  11. first community feedback edit: fudged the date on the sven karlsson incident elaborated on company insurance plans, along with edited the the part about prosthetic sign-on bonuses a bit.
  12. I think this is fair feedback! I had thought that Zeng-Hu would be unique in their extremity in such matters, whereas other corporations probably just send debt collectors to err, collect. Do you have any ideas as to changing this section to be more distinct?
  13. I imagine that prior FBP experiment were done in the usual corporate quasi-legality grey area, likely on convicts and other "undesirables" so that there wasn't much outcry on it. The Karlsson case in particular was the straw that broke the camel's back due to Karlssons fame and wealth, and the amount of media attention focused on it. I think keeping away from set percentages or ratios is best. I think that the cut-off is likely trying to replace the chest and making large-scale modifications to the skull, with the caveat that not everyone can even withstand modifications to that point. I think all of this can safely be left to player headcanon, though I feel the same as prior. If people like it enough, im not against writing it.
  14. My goal with the implantation of ADS is to give players an opt-in risk to play with in their modded characters. The biggest issue with prosthetics at the moment is that they are VERY widespread in the community, and have so little lore despite how prolific they are. I think that it is unfair to write ADS as a gotcha! now your modded character has a mental illness! sort of thing, and I would also want to avoid any cybernetics make you CRAAAAAAAZY AND VIOLENT tropes a la Cyberpunk 2020, which I kind of found insulting in their portrayal. The symptoms of ADS are kept broad intentionally, with emphasis that not everyone experiences it when getting modifications so that people can portray it how they like best. However, if people do want more examples and symptoms given, I am happy to provide.
  15. Type (e.g. Planet, Faction, System): Lore Expansion Short Description: A descriptive page that elaborates on prosthetic and augmentation in our setting. Costs, accessibility, and some history. How will this be reflected on-station?: This submission gives players much more prosthetic and augmentation lore to work with. Characters can discuss prosthetic models, repair-work, or incorporate some of the cons of prosthetics into their characters if they so choose. Does this addition do anything not achieved by what already exists?: Yes! This submission has a few goals. It gives prosthetics more weight, no longer having them as a 'get it and forget it' direct upgrade over organic limbs / organs, while also leaving plenty of room for player creative freedom. It axes completely the concept of FBPs in a lore-appropriate and interesting manner that allows for IC discussion, touches on vat-grown limbs (something we dearly lack lore on), and establishes the cost and accessibility of augmentation and prosthetic work. Do you understand that the project may change over time in ways that you may not foresee once it is handed over to the Lore Team? Of course! Long Description: Click me. RED denotes content that would be deleted pending this application. GREEN denotes entirely new work. This is my first attempt at a lore submission ever, and I would love to hear your feedback.
  16. What you have said is completely untrue. This is (one of) the things you have posted in the past: There is no 'apolitical context' about this. This meme (which uses 'autism' as a perjorative, by the way) directly compares exploring one's identity, being trans, non-binary and other queer identities with being interested in the Schutzstaffel, or POL POT. You know, the guy that committed genocide? This makes me sick. It's extremely insulting, in many more ways than one. To be lore-staff is to be an ambassador of the lore you write for and represent. Lore-staff exist as community resources - they are meant to be exemplary roleplayers who showcase the lore they write, who get others interested and excited in that species. How will this look to the more vulnerable members of our community? That someone who posted stuff like this and said it was apolitical is meant to be someone who members of the community can go to for writing tips? Who members of the community are supposed to look to and go "Wow, so this is what a lore-abiding, well-written Unathi looks like."? Ridiculous. -1.
  17. I cannot support this applicant. I think that their writing is fine, however I do not like their OOC conduct and I would be uncomfortable approaching them for Unathi lore matters. They have more than one community strike in Aurora affiliate discord. This does not seem like it would factor into deputy selection, however one of these strikes is for posting a meme comparing being queer to being a member of the Schutzstaffel. I find this to be entirely unacceptable behavior from any Aurora staffer, let alone someone responsible for producing lore.
  18. please excuse the use of screenshotted text. i can't, for the life of me, get the thread to post without an 'internal server error' when using plaintext. to elaborate on my misgivings for the Egalitarian Coalition- they cast a very broad net, but that broadness manages to loose any personality or identity within the party. i think that this could be best mended by shoring up some synthetic influence in the party, and establishing it as being popular with other poorer, more marginalized people of the spur. i also think that the elyran party could maybe reference IPC citizenship?
  19. Yeah these look much better, and I agree that the service manager uniform shouldn't have a built-in jacket. That'll make accessorizing really odd. Some kind of Idris overalls for the gardener would make it less 'khakis and a t-shirt' which is good IMO.
  20. The uniforms look interesting, though maybe are a little darker green than the current Idris related uniforms. Can we know anything about uniform regulations on the NBT ship?
  21. I am not in favor of this, as it would only make the people who play a lot able to dominate their roles better, whereas someone with less time would see their role much less often. In short, Nienna summed my point well. -1.
  22. I think that without Goldman I have no issue with Sleepy Command, and would be happy to see them again. Happy to give a +1, as I think that Sleepy is a very good roleplayer with interesting characters.
  23. I am not looking forwards to seeing Goldman as Captain again. Their character presses the boundary of disbelief in a way that is extremely frustrating. Playing command alongside Goldman is usually an extremely frustrating and, quite frankly, uncomfortable experience. A Captain should not exist around intentionally antagonizing and making uncomfortable their command staff. Command is stressful and frustrating enough in running the station, and I do not want to see a whacky character that exists around social powerplays and intentionally discomforting, if not outright insulting their staff in a manner that presses the bounds of wackiness and believability. Take, for example, the round in which they refused to evacuate a severely destroyed station for literal OOC hours to save their IC reputation. They would not answer faxes, and would not heed Central, nor would they heed their IC command-staff. When Goldman is captain, it causes me to quite literally re-evaluate how I play command. If I see Goldman, I know that I will have to not only balance the needs of the crew, but also childmind Goldman and deal with whatever frustrating, power-tripping drama he stirs up whether it is making command uncomfortable, or provoking crewmembers. It often feels like as command, your main opposition is no longer the antagonist. The antagonist becomes almost secondary to trying to mitigate whatever Goldman is doing, and trying to maintain some semblance of peace and order on the Aurora. I think sleepy is a great RP'er and capable of command. However, I do not want to see Goldman again. My aversion to the character is strong enough to make me consider if I really want to join or not. It's very unfortunate because Sleepy's other command characters are good, and I do not have any complaints with them. But the presence of Goldman is a deal breaker. -1.
  24. People who sit in the same role for three, four rounds in a row and play all afternoon need to learn to share, especially when that role is a very limited one. That's my take on this, and why I am in favor of this PR.
  25. I am satisfied with this resolution, I have nothing more to add. Thank you to everyone involved.
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