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Faye <3

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Everything posted by Faye <3

  1. I am more tender-hearted in regards to canon deaths. I don't think it would ever be my goal to kill someone, and I definitely think you can have fun and compelling narratives w/out killing station characters. KOTW week comes to mind as a ton of fun. However, stupidity will usually get you killed. There's a difference from dying from poor luck, and dying because you're acting like an idiot in a canon event. IMO, leniency should be used in the former case. I think having a big scary AI who murdered like 90% of your species in the past is a valid reason to disdain synthetics, and my issue with this is more the influence that the JF has. Synthetics exist on a knife's edge in most regions of the galaxy, and I do not like the current trend in Biesel of Jargon Federation skrell influencing the Republic to become more synthphobic. In my opinion, as I said prior, the setting has more than enough places in which IPCs are not treated as people, or outright killed. I don't think that, you know, 'synthetic revolution in our time' is going to happen, but I do think it speaks for itself that community members had to ask for IPCs to be represented in the Biesellite political lore, while there was automatically a synthphobic Federation inspired party. In short, I do not like that it feels as though one side is being represented, and the other is not. Dominia has next to no foreign influence. The main difference between them and Jargon is that Dominia can't really press their policies abroad, while the JF absolutely can. I like Dominia, by and larhe.
  2. If we go to somewhere like Dominia or the JF, I fully expect Horizon's synthetics to, quite frankly, stay the fuck on-board where it's safe. I can't comment to the rest, because we don't know (or at least, I don't) if foreign law will apply on the Horizon. It could be a like,- SCC territory thing. However, I think that self preservation alone would make an IPC not want to mess around in Jargon or Dominia. I think that straight, 1:1 IPC citizenship is really noteworthy for a major human power, even if a lot of Elyran citizens are disdainful of IPCs. It creates an interesting contrast, and makes Elyra by far one of the best places to be a free IPC in the Spur. I think that like with any concept, nuance is your friend. On said CoC planet, I would want tthere to be reasons for and againstt IPC citizenship, and how it has changed the culture of the planet. I also really enjoy the IPC specific cultural groups in Elyra. I think this is a clear and obvious expansion for the Scrapheap in Mendell City. Communities of IPCs barely scraping by, run-aways going into hiding, long queues for repairs and conflict over energy. A lot of IPC lore's focus is on sleek corporate IPCs, which is good, but imo something could be said for the grimy, fucked up conditions of synthetic slums. I had the idea a while back of the TCFL offering free repair incentives tto get IPCs to join, with the advertisement tthat they would handle your repairs after you got out. The cinch was that waiting times were often fatal, and the repairs offered weren't all that useful.
  3. Personally, I think it's best left up in the air, even if it's rather obvious how I feel about the topic. For synthetic lore to have no official stance on it is really important in my opinion, as it can remain a topic of debate IC'ly and each side can form their own arguments without necessarily being wrong. I'm not against it, though there are not any standalone IPC factions in the setting aside from the Golden Deep or the SLF or something. It would need to be a collaborative project, but I think you could get some interesting character backstories from it. I don't really like Zavodskoi Interstellar security IPCs. I think that they need to be heavily reworked to be more unique, or just outright removed. (Which isn't an option because people have ZI characters.) Idris have the cool like- Blade trenchcoats and the very iconic personalities and outfits, but Zavodskoi units are usually some brand of murderrobot that I personally find boring. Not at all against it, I would be in favor of them. However, it would take a truly massive amount of collaborative effort, as well as money. I do not think that mechanical shells and bio-shells could co-exist, however, and we would need to do something to only have one kind of shell. Either retconning all current shells as always having been bioshells, or having some sort of lore update that somehow upgrades all shells? I'm not sure how it would occur.
  4. give security's armory an emergency access button on the inside, and give the warden access to it. the only emergency access button is in the commander's office, which isn't a big-deal on the aurora b/c the commander's office is right nextt to the armory. however, on the NBT it's on the other end of tthe departmentt.
  5. Honestly, I haven't considered this because I don't really want complete and unfettered access to alter lore in any direction I want. I think a lot of work goes into maintaining all of Aurora's lore across all species, factions, etc, and I'm not sure if I could do that. If I had to do something, though, I would probably focus less on Sol and more on the other factions in the Spur. When's the last time Dominia or Elyra or the CoC did something on their own, right? A special favorite of mine in regards to lore and concepts people is finding something without much lore, and turning it into something special like I did with prosthetics. I would want to emphasize the less-used areas of our lore, and make it feel more alive. The terrible, blank page! I definitely am intimidated by starting a new project from scratch, but I think having lore-team and synthetic lore to ask for advice will be a great boon. I think for Aurora's setting to feel alive and inter-connected, interspecies coordination and consulation is extremely important. Without it, everyone's just on their own island. This is especially important for IPC lore, due to how woven into human lore it is. I do understand, and I don't think it'd be an issue so long as I had the resources to complete said projects. That is what I applied for.
  6. My distaste there was that only detriments to synthetics were being added, rather than a more healthy 'give and take' philosophy that I am a fan of. A good example of this is how Cael re-did synthetics in New Gibson. The first iteration was that in New Gibson, synthetics were disliked with little elaboration. There was nothing for how the synthetics themselves felt - used as more prop pieces than as a community. With the subsequent edit, this was expanded to elaborate as to how IPCs felt about this discrimination, and what some did in response to it. A core part of IPC and synthetic lore is being the (often) exploited minority, but you still need to give IPCs enough agency and freedom to still be fun. Adding lore along the lines of "IPCs are shunned here." with nothing else is, in my opinion, poor practice. IPC discrimination for discrimination's sake isn't fun, at least, not for me. There has to be something with it. As a self-owned IPC command player myself, I think it's fine. I would not want to see it changed, and would fight against any attempt to do so. Elyra, the Golden Deep and Purpose are, as I see them, exceptions rather than the rule. The areas in which positronics are second-class citizens, if citizens at all, vastly outnumber the areas in which they are not. I don't think this disrupts the theme at all. Positronics have a long, long ways to go before common society sees them as equal, if ever. However, much like weeds growing in your driveway's concrete, I think stories of adversity and IPCs carving out their own niche and establishing communities for themselves have plenty of room in lore. I like them. I would consider myself more liberal in regards to IPCs, than conservative. If I am fully honest, I think we have enough synthetic-hating groups. I'd like to see a few factions with more nuanced opinions of them, like Elyra. I think Purpose has a whole lot of future, but not a whole lot of present. Your average post-2020 Aurora player (me) barely has any idea what Purpose is, or what Purpose did. They haven't shown up in a while. I'd like to try and rectify that, at the very least. Quasi-friendly robots with unknowable / enigmatic goals is a fun premise, but they suffer from a distinct lack of presence.
  7. Ckey/BYOND Username: PersephoneQ Position Being Applied For: Synthetic Lore Deputy Have you read the Lore Team Rules and Regulations wiki page? Yes Past Experiences/Knowledge: I’ve been roleplaying and doing creative / recreational writing since I was a child. I’ve also been playing IPCs for a while, and consider myself to have a pretty good knowledge surrounding them. I’ve helped more than a few players with their apps. Examples of Past Work: I wrote the Prosthetic Lore Overhaul which was well-received by the community and accepted with few reductive edits, and co-wrote a Dominian Fencing Overhaul. 1) Which part of synthetic lore do you feel needs to be worked on? In my opinion, creating a new IPC can be quite unclear. When I’ve helped people in the past work on their new robots for their apps, there was generally always some confusion on where they could be manufactured from, the different positronic vs frame manufacturers, and general background questions. I would like to see this made more clearly, and perhaps centralized a bit better. I also think that non-shell frames can be pushed to the wayside a bit (funny, coming from the self-professed shell main) and I’d like to work on ways to incorporate them better, especially less-seen frames like the Accessory frame. As an aside note, because I know this question will be asked, I am in favor of bioshells. However, I’m not the person to say how those could be implemented. It would be something I plan on supporting, though. I also think the ‘notable synthetics’ page is vastly underused. You have an IPC band, a real estate mogul, Big Bad Guy Null and Bubble, but how many of these people are relevant in current lore aside BUBBLE? 2) Which part of synthetic lore are you most interested in and would like to work on? My main interest in synthetic lore isn’t so much the lore itself, but the community. I love synthetic lore, and I hope that the passion and fun I put in my robots speaks for itself. My main goal as deputy would be to get others excited and invested, to get them to feel the same way I do whether about the lore, their characters, or both. I would like to work on player involvement and outreach, and to find ways in which synthetic lore can involve the community more. One of my favorite memories from playing an IPC was the random Ceres Lance visits that synthetic lore-staff and their colleagues would do. It was always a lot of fun to interact with them, and I would like to organize things like that myself. I do not think that you necessarily need giant events to make lore relevant (though it definitely helps), but you have to do something. When I first got my whitelist, it felt like the lore responded to me and that my actions had consequences beyond “The Ceres Lance are the robot police and occasionally perform checks..” on a Wikipage. It doesn’t so much feel like that anymore. I want to see more small things, as well as larger events. Bring back the Ceres Lance visits, maybe something with Renter Maxx, or Trinary missionaries doing a charity drive. I would also be more than happy to work with other teams. One of the biggest strengths of synthetic lore is how interconnected it is. It is very widespread, which means that in one way or another nearly every faction / species can interact with them if they so choose. I would do my best to facilitate that. 3) What do you think is the main problem with synthetic lore right now, and how would you tackle it? My main issue with synthetic lore is that it seems to be in a sort of ‘hibernation mode’, which I think is a great shame. By ‘hibernation mode’, I mean that synthetic lore at the moment feels reactive, rather than proactive. The last IPC-focused lore arc or major event was under the last synthetic lore developer, who resigned quite some time ago. Synthetic lore feels very passive, only accommodating to the changes of the setting rather than driving some of them. Synthetics have a unique viewpoint in that they’re a very disadvantaged, not necessarily small portion of many many worlds populations, but so little comes from that at the moment! In short, I want synthetics to have a place in current lore again. In the past, especially with the current Biesel/Peacekeeper focused lore arcs, I’ve badgered and petitioned for synthetics to be more involved. From Biesellite political parties to New Gibson, I’ve done my best to give lore input as to where IPCs could be incorporated more, or to bring up missed opportunities. Synthetics are the disadvantaged, invisible servant-class that are none-the-less present in nearly every area of human space. I want them to feel like it again. See point two for more of my plan to fix this. 4) How much time can you devote in lorewriting on average? I’m a full-time student, but otherwise I can devote a decent portion of my time. There shouldn’t be any worries as to my availibility.
  8. Hi. I handled the warning. Happy to give my two cents. I will re-iterate what I said in the ticket. Ordering red medical kits on security is powergaming, and it infringes on medical's gameplay. This would usually result in a note. I checked your notes. Your notes show a considerable history of powergaming in security / ERT up to the latest security-related note / warning. It says to ban you if security-related powergaming occurs again. Given it was from six months ago, I consulted staff about a warning over a ban out of respect for it being a few months ago. I think it is strange that you are suddenly contesting the warning, as yesterday you told me yourself that the warning was justified.
  9. I cannot endorse this application. -1. Without trying to be harsh, Fros'qer is perhaps one of the most frustrating characters in medical. I vividly remember them going AFK silently at their desk without warning, and having a hell of a time trying to get them to do surgery on a consistent basis. Additionally, I believe that they are very out of touch with proper Command play. Last night, for instance, they took interim CMO at the start of round and immediately began to push unnecessary and, quite frankly, harmful changes to medical. The most aggravating one of these was the concept of "first and second responder'. They designated one first responder as the 'first responder', and the other (full disclosure, my character) as the 'second responder'. The second responder was only allowed to go out if the first responder was overwhelmed, but in exchange had first-dibs on any EVA rescue. However, we had zero miners that shift and only two engineers. The likelihood of an EVA rescue was incredibly small, and true enough, one never happened. In effect, had the two first responders not outright ignored Fros'qer, I would not have been able to play my role and the other FR would have been forced to do everything themselves. Additionally, this round had active antagonists and a bomb-threat in medical. During the aforementioned bomb-threat in medical, Fros'qer gave no orders or instruction to the department, and instead chose to taste the Vaurca Consular's V'krexi Taffy flavors and soda in the holodeck while there was a bomb in her department. Medical had to take their own initiative throughout most of the round because there was next to no leadership shown.
  10. i wrote this bit a little tired, those responsible will be sacked...
  11. oh god please.
  12. Itt's not an annual thing. Matt has answered this before.
  13. A good and necessary change. We already have an issue on canon events where people who haven't played since the American Prohibition show up to play their Captains etc at the demerit of other, consistently active Command players. This issue will simply be compounded come NBT. The Whitelist process really isn't that difficult. If this influx of inactive players are, as they say, competent and good with Command, they won't have any trouble getting it back.
  14. put a labeller in the first responder shack so they can label their lockers. put it on the table or something.
  15. This seems like a super easy way to cheese someone. Getting knocked down generally means you're going to die or become seriously wounded in a fight.
  16. I played with their HoP, Melody Williamson. Adjusting to command can definitely be hard, and I have some feedback after a particularly rough round. the gimmick was that of a terrorist who employed gas attacks against the crew. after the first attack, your character knew who the culprit behind the atttacks was. instead of discussing it with the rest of command - and the Head of Security - you immediately called them out on it over general comms without explaining to command. the rest of command had no idea about your reasoning or accuracy for your claims, and it infringed on the rest of command's decision-making. additionally, when security confronted the perpetrator, he publicly declared that he would set off another gas grenade. at this point, my HoS told your character to vacate the area. you had no mask (to my knowledge), but instead you stayed by the antagonist and shot them with .45 flash rounds while security and the antagonist were engaging with lethals. this resulted in your character getting gassed witth red nighttshade, which could have killed her. i do not write this as a -1 or +1, only that you should put more stock in communicating with the rest of command, and likely not seek out conflict on your HoP.
  17. The core already can't be removed unless the Technomancer willingly unlocks it, to my knowledge. I do not want to see any additions that would make this even more difficult, because there have been so many times where I have seen security successfully capture and restrain a techno, be unable to remove their pack, and keep having to constantly recapture the techno when they inevitablyescape. Most of the time, this ends in security just killing the technomancer because they cannot contain them. IMO Technomancer should be changed to make locking the pack an active decision,- having to spend stability on it, or something similar.
  18. i liked shooting a cannon w/him
  19. I would very much like to see more options to get power going when there are no engineers, as lacking them on lowpop can obstruct the entire round. Maybe solars can be accessible by more people, and able to be wired by more occupations?
  20. Thank u! I think that like with taking any public-facing position, you sacrifice much of your "this is how I think we should be doing this" in favor for "this is what the rules say about doing this." having standardized procedure is important for ensuring that the rules can be clearly understood and followed, as well as fairly implemented. i do not think I would have any issue with this, and if i was unsure in responding to a ticket or otherwise i wouldn't hesitate to reach out to someone else on staff for their opinion. Thanks for your feedback ^^
  21. Basic Information Byond Account: PersephoneQ Character Name(s): Yhara Atiyeh, Sanaa Al-Mansoor, Lady Verline Steerpike, Parting Glass, Shirin Abbasi AI Name(s): N/A Discord username + tag: faye#4607 Age: 20 Timezone: EST When are you on Aurora? Usually day-time and evenings EST. I am a student presently, attending class in the spring and winter and working during the summers. On a free day, I usually play one or two rounds. Experience How long have you played SS13?: Since last October. How long have you played on Aurora: Since last October - Aurora was the first server I played. How much do you know about SS13 (Baystation build) game mechanics?: I know medical like the back of my hand, and I love teaching it. I know service pretty well, and I am fairly alright at security. I think my weak areas would be engineering and science, though I'm sure that can be amended. Do you have any experience moderating for an SS13 server?: Nope! Have you read through the criteria thread and believe that you mark off all the criteria?: Yeah. Have you ever been banned, and if so, how long and why?: Never been banned, have been warned once. Personality Why do you play SS13?: I love writing, I enjoy roleplaying and I adore my characters. Sharing this love of writing with others and seeing their own love of character development and collaborative story-telling is a lot of fun to me. Why do you play on Aurora?: Aurora was the first - and only - SS13 server I've played, and I do not have any desire to play anywhere else. I enjoy the quality of RP and the community greatly. What do moderators do?: Moderators ensure the role-play experience on the Aurora and even outside of the game remains smooth and consistently of high quality. They mediate disputes, educate and inform players, and wind 'Darth Vader the Security Cadet' on occasion. What does it mean to be a moderator for our server?: I think the easy answer is that a moderator is a skilled writer, communicator, and is knowledgeable of gameplay mechanics. Additionally, you should be an active member of the community and up to date on the lore. I think what's most important, however, is that you have a passion for playing the game and sharing that passion with others. Problem-solving, attention to detail, initiative and other stereotypical interview answers are all good and important, but none of that matters if the passion isn't there. Why do you want to be a moderator?: A few reasons! I am a firm believer of action over spoken word, and I'd like to finally put my money where my mouth is. I do sincerely care for this community, and I should want to see it be a safe, comfortable and welcoming space for everyone. Also, I get the feeling that moderation has quite the workload, and wouldn't mind another hand or two. What qualities do you possess that would make you a good moderator?: I like to think that I am patient and understanding. I am a nursing student IRL, and have spent many an hour working with assisted living residents or as an in-house caregiver. I enjoy seeing people learn, and to see another person learn and understand something they didn't know before is one of my favorite feelings ever. I think it's why I like teaching medical interns so much, haha. I think everyone has their heated moments or moments where their emotions get the better of them, but at the end of the day we're all someone behind the screen. Kindness and empathy can go a long way, and I think I might have enough of that to do pretty well on moderation. I also know command gameplay fairly well, and I think that's a boon for any moderator. How well do you handle stress, anger, or insults?: I'm pretty cool with insults, I think. Being someone with the identity I have, you learn to be pretty level-headed with insults and taunts. With stress, I know when I'm tilting and know when to step back, as well as having a support network of friends and activities to destress. On my last application, I was told by Alberyk that I needed to work on my OOC behavior before and remarks in LOOC before reapplying. Since being declined in September, I've changed my attitude in regards to rounds and bickering OOC'ly, as well as refraining from most confrontation in Aurora reated servers.
  22. Shirin was told specifically this and this To me, this says 'kill them no matter what, we are no longer interested in receiving them alive.' At medical, after I shot the antagonist the first time, Shirin was told that in person and over comms repeatedly.
  23. I don't think anyone can question your skill as an organizer or writer, but I do want to question the matter of power centralization. If you were accepted to Loremaster Deputy, you would hold the positions of head admin, loremaster deputy, and tajara maintainer. I think that this amount of power centralized in one person could prove to be an issue in the future. if Caelphon were to step down, then you would become headmin and loremaster. Do you have anything to say on this matter?
  24. I've played CMO over Farson, and I don't think the character would be a good fit. I recall having to constantly keep them within their lane (something very important to ensuring medical runs smoothly), as they repeatedly insisted they could do chemistry and made IV bags full of some sort of special chemical mix as a psychiatrist. -1/
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