GeneralCamo
Members-
Posts
201 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by GeneralCamo
-
Generally, the general themes are factionalism and space neocolonialism. With the planned de-emphasis on corporations, that leaves room to look into what happens when these kinda corrupt support networks, collapse. The PRA is actively building a bluespace gate with the support of NanoTrasen, for example. Can the PRA, alone, really maintain this? This kind of uncertainty and instability is a key concept we should maintain with NBT2. Such a thing would easily provide an incentive for tajara to seek a potential slightly better life as part of an independent collective, instead of relying on the uncertainty of their home. We don't necessarily need to keep the factions as they are now. But the scars of the past alone should drive them to seek better frontiers. You're correct that it's best used in moderation. Other times it's best to instead look into unity of the factions against general xenophobia and oppression. Having an arc involving an unfair guideline implemented that all three factions oppose together for instance, could be a way for players to engage with the lore. The main thing however is to give reasons to engage with said lore. North pole races are interesting lore, but they provide little incentive to engage with it in the context of the game. At the end of the day, we're not a collaborative wiki project; we're an RP multiplayer game. I suppose the main thing is to consider how things affect players day-to-day. A players character's homeland being contested between two factions could provide conflict, as they could have their entire life ripped apart based on how that goes. But "pie in the sky" things are much harder to relate to, and therefore engage with. In my other teams, I generally handle ideation, writing, and copy-editing. Being a writer for the game mod Rise of the Reds often leaves me very conscious about render description lengths, as an example. I believe you mentioned particular trouble with making things "too long", which is something I particularly specialize in. I have volunteered for events in the past. I am fully willing to step up and run them instead, or in addition. Possibly even mini-arcs that take little effort. A visit from a government official, or an election day, are small events that anyone can partake in. Typically providing a fair amount of content to engage with, while being extremely light on risk.
-
Ckey/BYOND Username: generalcamo Position Being Applied For: Tajara Lore Deputy Have you read the Lore Team Rules and Regulations wiki page? Yes Past Experiences/Knowledge: I work as a writer on some external projects, and have worked on Aurora's code before. Examples of Past Work: I co-wrote a proposal for a Himeo expansion: https://forums.aurorastation.org/topic/18941-himean-military-expansion/#findComment-167845 - Is there any part of Tajara lore should be expanded, removed, or changed? Explain why. A few years ago, I wrote a major expansion of the Himean military. While this application was denied for understandable reasons, I wrote the majority of the FTC's section on this. I feel with the FTC, while significantly expanded under Catsin, there's still a lot of room for improvement. These people are claimed to have underground bunkers with weapons, and endless training. How is this happening? Would Himeans really prefer a second military competing with their existing syndicate forces? I would prefer a total rewrite on this to instead feature some token integration into Himeo's existing forces (which would be controversial with some members, mind you), instead of having their own military which is completely independent. Honestly this lore doesn't really gel well with the newer lore on the factionalism anyway, tbh. Why would people who don't support the plan to return to Adhomai, train in this group? There's already some existing lore on this integration, but it isn't well-versed or described. I believe differing views on this could be a major reason for people to get involved with it. Fleshing out the DPRA's various internal factions more would also be nice, especially how they see the DPRA's future in an intergalactic sense. Obviously the Ruralist Al'mariists want total isolation from the galaxy. But what about the moderates? Or the Natediists? Some might seek Al'mari's original goal to stand with the galactic community as equals. Others might see this as impossible given the circumstances of the Second Revolution, and revise their thinking accordingly. There may also be different views on who the tajara as a whole should align with, even within the supposedly unified and centralized PRA itself. With NBT2 coming up, I feel this is something that we definitely need to expand upon, so we can tie it with the future of the lore as a whole. - What area of Tajara lore would you like to work on the most, and why? There's a few areas I would like to look into, even before we move to NBT2. First, I would like to go ahead and standardize the usage of improper noun "tajara" vs. proper noun "Tajara", perhaps introduce a new form of the proper noun where we use it currently. Second, there is very little reason to engage with the lore. In the past, the war provided excuses for people to fight on behalf of the forces in our setting, either as antags, or a more natural soon-to-be IR'ed incident. But with a de facto peace, there really isn't much of a point here. While I think igniting a new war on Adhomai wouldn't work, I do believe there is a lot of potential with the FTC's impending proxy war in potentially getting this element back. We could even involve other species in this proxy war so others have an opportunity to get their characters to have opinions on the war. I can't imagine the Coalition of Colonies and Himeo not having a stance on the proxy war that is happening inside their own borders. - What would you like to see in the future of Tajara lore? Overall, the tajara are in an interesting place. Their lore is well-crafted and organized, with only a few issues to solve. I believe we should continue to expand and develop on the existing lore, while looking into how we can integrate tajara into the NBT2. There's plenty we can do on NBT1 mind you, that could serve as a backdrop to how we move forward with NBT2. That apparently won't happen for a couple years anyway. Additional Comments: I am also alright at coding. Though my spriting skills are basically coder sprites at best. I've always been discussing in discord a lot about tajara, and asking questions. I will note I have a character who belongs to the FTC. Given my desire to work on the FTC, I will retire them permanently to avoid any perceptions of a conflict of interest.
-
I'm neutral, but I've always been of the opinion that IRL drugs should exist alongside "fantasy" space drugs, to reflect our extremely wide setting and depth of lore. I see no reason why the two cannot co-exist. People obsess over small differences IRL, a whole new alien species with similar effects being big in the market is not that farfetched if we consider it from that perspective.
-
As a former antagonist main myself, the ability to flag bypassing escalation would be an amazing tool for certain gimmicks. Plus, we could throw an icon in the player list on the uplink, allowing both a full exploitable as before, while also an "at-a-glance" viewing of whether we can treat them as a redshirt.
-
BYOND Key: generalcamo Total Ban Length: Permanent (Discord-only) Banning staff member's Key: roostercat#0 Reason of Ban: Reason for Appeal: Honestly it wasn't common sense for me at the time. This was a problem that I recognized after some self-reflection, and I realized that the stress from the situation here had made me more jaded, and cynical than I realized. This is no excuse to bring this behavior to the community however, and I apologize for my actions here. I took a few weeks hiatus to reflect and improve, and without going into personal details, I have made definitive steps to improve my situation and attitude. I took some more time away to ensure that prior behaviors did not return; this appeal was only made after I ensured that the steps would stick, and I would not regress easily to old attitudes.
-
Reinforce Engineering's Division of Labor
GeneralCamo replied to Mr.Popper's topic in Suggestions & Ideas
I tried proposing this many times in the discord. It was rejected each and everytime. @Sneakyranger is a major critic of the idea, so I'm pinging them to get their feedback here. -
The United Nations
GeneralCamo replied to Outboarduniform's topic in Lore Canonization Applications Archive
This proposal doesn't fix my largest issue with Earth lore: there's no unique culture to work with here. It's basically completely barren other than being "the cradle of humanity". It's a waste of a planet slot the way it is honestly, as the origin isn't unique unless you count a token "oh they're from the birthplace of humanity", which I don't. If anything, your proposal makes it worse, since you couldn't even claim to have a cool space station capital in orbit. -
Regulation: Allow Capital Punishment in Emergency Situations
GeneralCamo replied to Lmwevil's topic in Policy Suggestions
It feels like this should require a tribunal or something similar. To add a check against abuse, add an opportunity for more roleplay, and potentially allow the antagonist to escape. -
For you, I have a couple questions: To what extent should gameplay reflect the lore, and vice versa? Are there any exceptions you can think of to your general opinion on this? What are your thoughts on real-life modern concepts added to the game, and the lore? Let's also consider destructive concepts such as drugs.
-
FluffyGhost - Deputy Loremaster Application
GeneralCamo replied to Fluffy's topic in Developer Applications Archives
So we had a debate on this in the general discord. I'm curious on your thoughts. To what extent should gameplay reflect the lore, and vice versa? Are there any exceptions you can think of to your general opinion on this? -
Kermit's Deputy Lore Master Application
GeneralCamo replied to kermit's topic in Developer Applications Archives
So we had a debate on this in the general discord. I'm curious on your thoughts. To what extent should gameplay reflect the lore, and vice versa? Are there any exceptions you can think of to your general opinion on this? -
We could probably port these from Paradise wholesale. This is something their Atmos technicians have. So there's two reasonable ways I can think of to go about this: Port the reagent sublimator from Baystation Port material phase stages and SSmaterials/Gas merging from Nebula Considering the rest of what you want, the second option is probably preferable, but would be complicated to implement.
-
Kermit's Deputy Lore Master Application
GeneralCamo replied to kermit's topic in Developer Applications Archives
A while ago, you came to me with a concern on a PR I made. You specifically opposed the inclusion of real world drug references in the game, and desired a canonization app to change this in the lore as well. This was eventually overruled by developers and the original authors of the lore. As lore deputy however, you have a hand in approving lore and maintaining existing lore. What is your current opinion on the inclusion of real world references in the lore, and by extension, the game? Do you see yourself changing any existing lore? -
FluffyGhost - Deputy Loremaster Application
GeneralCamo replied to Fluffy's topic in Developer Applications Archives
I think at this point, this is a common theme amongst the lore team in general. As an example, do you have a proposal on fixing one or more of these issues? Do you have any examples of a planet and/or culture that isn't quite diverse to your liking? I'm excited to see what you cook up here. -
Move the AI and Cyborgs entirely under the OM's and Machinist's purview
GeneralCamo replied to GeneralCamo's topic in Archive
Not all RDs have machinist backgrounds (and indeed, based on the fact that the machinist is under Operations, it would be very rare for this to happen). The RD automatically knowing how to work with the AI and cyborgs without having a machinist background is a violation of the rule that "[you] do not automatically have the knowledge of an entire department." So they would likely need to delegate to the machinist anyway. This is a weird holdover, and it would be better for the OM to have this job instead if we keep the machinist where they are now. -
The alternative to: There is no reason for the AI to be under the purview of the RD, when the RD has no staff qualified to run the AI anymore (and therefore would violate rules on qualifications). That's the job of the Machinist, which is under the OM. So, let's move this responsibility to the Operations Manager, and let them delegate the responsibility to machinists if they lack the skills.
-
Supercedes the following threads: Originally, the Machinist was moved to Operations as part of an overall plan to have Operations handle the allocation of resources for expeditions. This wasn't cleanly done however, and has raised numerous questions along the way. In addition, no plans exist to finish the operations rework to justify the move. I'm proposing we move Machinists back to Science, as they were on the Aurora. We can retcon this as well so that it has always been part of Science on the Horizon; Orion and Hephaestus machinists will have a problem here, but I'm sure we can work something out.
-
This would be good in general for if we do something similar to Konyang again. Having command able to keep track of crew in general is good I feel especially for organization.
-
Improve/change/revert the scrubber animation
GeneralCamo replied to Desven's topic in Suggestions & Ideas
As a note: I added this specifically to address any possible issues with it, as I am planning to port extended/overclocked mode from CEV Eris. This needs sprite modifications, but I had previously noted that our scrubbers are rather static compared to other servers' sprites. I ask that any modification to this ignore the one month rule as I would like to get this done ASAP. -
After some discussion, Caseless ammo is now a subtype of the frontier rounds. It's only planned for the new Xanan weapons, and I'll be giving them new effects to differentiate them.
-
The plan is that science loses this one thing, in favor of two things: Modular weapon attachments Experimental ammo FluffyGhost has also floated the idea of modular weapons being re-introduced using the work done on this system here. But the fact is right now modular weapons are very broken and impossible to balance. No scientist wants to use them due to how broken they are, so it's a decrepit system that does nothing for us. The intention with the new systems I am introducing is to ensure they are balanced. Actually that is the primary intention. Security is only planned to receive a few things by default. Science and/or operations is needed for the rest of the stuff this system is planned to introduce. The bloc system is more designed for balance than anything else. Sol calibers are mostly used by the typical antagonists the Horizon will be facing, while Coalition calibers are used by the Horizon and their allies. There's some room for mirror matches, but overall the Horizon will typically be using different calibers from the antagonists. This is also relevant for the upcoming Odyssey Mode.
-
To be honest, I would give them the ability to work on AI. That would give them a reason to exist, and the machinists basically do this anyway with their work on stationbounds.