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GeneralCamo

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Everything posted by GeneralCamo

  1. I've had a few issues with AI static so far. I'm trying to look for it in the code to fix it.
  2. Trudging through the various discords to gather feedback and issues can be difficult to do, so I'm going to post this thread here instead: https://github.com/Aurorastation/Aurora.3/pull/16162 As part of this PR, I have purged all existing layer definitions from maps, in favor of more code-based defines. Going forward, this should be the preferred method of assigning layers, with direct assignments in the map being a last-resort. However, this has created new issues, as some of the assignments were done to fix other bugs, or they have improper layer assignments in the base object. This thread will be maintained going forward for the entire series, as I am certain not only new issues will pop up during the series, but also old bugs that haven't yet been caught.
  3. They only require regular engineering-level access. We honestly could probably expand this to atmos techs and machinists honestly. This is a violation of their laws and should be ahelped. Drones are not supposed to be harming the crew (that violates the third law). The ability to ID-swipe drones does not solve this issue, as the damage would already be done.
  4. Sure thing: References are a direct violation of the atmosphere Aurora is trying to implement. While this rule is meant for characters, the AI is meant to be a character, and having mechanics that encourage them to violate this rule create grey areas that we do not want. I could go on, but these references aren't really that engaging either. Even discarding the rules, I wouldn't want them.
  5. These pipes are so small, I cannot realistically see any crew members crawling through them. It's a dumb trope in movies and shows for a good reason too, since they're terrible for any kind of stealth entrance (unless the guards are deaf), and often times the small ducts are realistic. Sorry, but I am against this.
  6. To answer this: This is part of a longer-term project to bring Aurora to a 3/4ths perspective used by other servers, with the addition of new walls and other assorted things. I echo the sentiment that the tiles are too bright, and this is coming from someone who knows what is a mapping error and what isn't. I am also not a fan of the exposed screws/rivets in the standard tiles. We should probably be updating the color definitions -now-, regardless of mapping errors, so at least correctly mapped areas look correct.
  7. I'll declare this my next project. I'll make a PR when I have the time.
  8. The docking program allows the bridge to view all docks, and their current status (whether a ship is docked or not). The SEV Torch's docks are also secure, and the docking program allows the bridge to view and modify the docking codes for this. This means in order for an off-ship to dock, they need to ask for permission from the bridge before the doors auto-open for them. Otherwise they'll need to break in.
  9. I was considering porting the various levels of portable medical scanners from Polaris. We could potentially find a compromise here: Make really poor scanners that handle surface-level stuff only common, and everything else is either rare or non-existent unless you work with Science.
  10. We're going back to this: Since this thread was made, we have been on the NBT for nearly a year. After three major event arcs, I believe the time has come to re-consider this suggestion. We're moving away from the self-contained event arc, to events that require a more active commitment to our setting and lore. We have events where the decisions of command in one round, will affect the rest of the rounds to come. And a bad or uninformed decision, can cost the playerbase dearly. It is unrealistic to assume that a player who hasn't played for a year, but comes back for the big event, can make an informed decision. Two events so far have had major decisions affected by command: The Dreary Futures arc ended in a mutiny due to ill-advised decisions, while the Cold Dawn arc had an XO give a blank check to the ALA for weapons and other stuff (which was later betrayed). To be clear, I am not saying that they can't re-apply for command, maybe even in an expediated fashion. But we need to ensure that players who can shape the course of not just the round, but an entire arc, know what they're getting into, and have the standards that we desire from the current whitelist process. Yes, this is an inconvenience for inactive command, but my major concern is with the rest of the playerbase, who must deal with their decision making. We can look into options for those who get their whitelist stripped later. Right now, I just want to go ahead, and have the community re-consider this suggestion.
  11. CIC does ideally need to be easy to access in-case of an active combat situation. But I do not mind it being moved elsewhere. I may have ideas on that TBH. The nuke does not. It was always weird that it was right there at the central ring. It would be better off somewhere else TBH, maybe accessible from the CIC?
  12. You shouldn't be able to fall down that ladder. Currently you can't fall down it.
  13. You mentioned Ouerea. How do you feel about their current situation in the lore, and would you do anything to expand it?
  14. Hello I am one of the "others." Primarily I wanted it to be relevant beyond "oh no they stole some Phoron" because it has limited relevance beyond that, and theft gimmicks involving it would stop short quickly, and don't really get the antag anywhere OOCly since you can't do anything with the highly valuable things you steal, other than maybe make a Phoron bomb (bad idea in the early round). Honestly I wouldn't mind removing it in favor of a vault somewhere else, replacing the secure storage room entirely. Personally it does still feel like a rooms ops should have access to, because where else do they store sensitive, valuable and/or dangerous materials? But locking it in the middle of operations may not be the place for it, maybe closer to a hallway? And make it obvious when it is unbolted similar to ammunition and the server roo
  15. Already the case with secure storage. This would just make it more relevant beyond "oh no they stole some phoron." Everything can really. There's no real defense against a bad gimmick. That doesn't justify removing the tools to craft a really good one. Which is already the case with secure storage, and the phoron reserves in general. Giving it actual weapons would make it more relevant for the crew, since the antags can turn it against the crew.
  16. This is merged, but we're not quite done yet. There's probably a few bugs, including one I found today: This air alarm is behind a closed glass box. This didn't detect a window breach until I opened the windoor. Move this out of the box. There are no vents or scrubbers in the freezer.
  17. They aren't unfamiliar with humans. I would presume being in leadership modules, they would have some training on working with them (in addition to classes in Sol Common and Tau Ceti Basic). Of course actually experiencing them in-person would be a bit of a shock, as their main stories regarding humans come from experiences with their quya in the Eridani Federation, which is bizarre even by human standards. They are somewhat familiar with C'Thur and dionaea due to their citizenship within the Federation. The biggest issue however, is IPCs. For obvious reasons this is barely touched on in the federation, but this would be a source of discomfort for them. Being that they are potentially their boss, even more-so. However, directly acting out against this would be discouraged by the federation, so this wouldn't manifest other than obvious feelings of discomfort, and potentially stating this outright if pushed on it. Their SCS is primarily low due to not working for very long. Continued employment would be their primary way of improving their SCS. They will seek to regularly check in with Nralakk and C'thur representatives regarding this to prove their continued loyalty to the Federation. Otherwise, their best bet for improving their SCS is improving their skill set (opportunities abound for space expeditions), and devoting themselves to scientific discovery. They aren't particularly seeking to improve their SCS outside of normal means, and just do what is expected of a loyal citizen.
  18. BYOND Key: Generalcamo Character Names: Comoe Oulai-Tape Abdul ibn Turkiel Species you are applying to play: Skrell What color do you plan on making your first alien character: Naturally #737373, but may opt for spa treatments to #66ffff Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I believe the psionic potential of the skrell, along with their unique social identity, grants the skrell a unique perspective to roleplay from. In addition, their history also grants them a unique opinion on synthetics, and even the C'Thur whom are fellow citizens of the federation. I do also have plans for branching out into less-loyal members of the Federation, however for now I wish to get used to the skrell lore with a loyal citizen. Identify what makes role-playing this species different than role-playing a Human: Skrell relationships are completely different from humans. While for a human polygamy may be considered abnormal, for skrell this is typical. Their history with Glorsh-Omega and contact with humanity has began to shift their culture in several ways, however it is all kept in check by the Nralakk Federation's government, which maintains detailed records on its citizens and assigns many of them a Social Credit Score, which can grant them benefits in society, or have them taken away form them. Being especially long lived, cultural and societal shifts can take much longer than that for a human, and any major deviation would be punished by the federation. This is uncommon however due to their psionic connection to each other, which can often make such thoughts difficult or impossible as the skrell form a collective opinion reinforced by the Nlom. This connection is also why family and relationships are so important to the skrell, and the infertility caused by Glorsh has devastating effects to their traditional culture. Character Name: Xuqon Travenq Xuqon Travenq, is a Xiiori born on 2367 into a Quya between Xuqiri Liliq, a Xiiori, and Volqan Yla-Wul, an Axiori. Their Quya originally met on Eridani, while Xuqiri was working as a liaison for Qerr'Zolvq with their interests with Hephaestus, and Volqan was working as a liaison for Tuz'qlip with their interests with Zeng-Hu. The limited skrell population on Eridani I, plus the strange environment, ensured their formation of a Qu'Nioh, eventually ensuring their formation of a Qu'Poxii. Xuqiri already had a Qu'Poxii with Welairi Luponx, a Xiialt logistics engineer working for Nralakk Logistics on Qerr'Malic, however Volqan was easily welcomed into the family upon their return from Eridani, when they decided to form a Quya. Despite the difficulties presented by the X’Lu’oa, they were successfully able to fertilize an egg. Upon the completion of the Aqi’qa, Welairi was designated as their Qrri'Myaq. While Xuqiri stayed to raise Xuqon, Volqan was called back to work on Eridani only 4 years upon the hatching of Xuqon. However, despite this difficulty, Xuqiri and Welairi continued to raise Xuqon as best as they could. Welairi provided the majority of their Ukutanii, with Xuqiri providing their services as qraa'myaq along with regular visits to facilities sponsored by the federation. When they were able to, Volqan also provided their own services as Qraa'Myaq, however their duties to the Federation ensured they could only stay with them occasionally. Despite this, they did instill the beliefs of Qeblak within Xuqon, often going with them to observatory domes. Welairi also went with them when possible, but they were not quite as dedicated to the faith as Volqan was. Xuqiri on the other hand, exposed them to the teachings of Weishii, and even some of the human followers of Buddhism of which they often conversed with due to their travels in Sol. Upon their attainment of Odurserr in 2386, their quya presented Xuqon with gifts. Volqan presented them with a doll of a human doctor, dressed in the standard uniform of a Zeng-Hu physician. They felt Xuqon would be best suited in the field of medicine. Xuqiri presented them instead with a working hobby model of a stirling engine, with a full technical manual. They felt instead their best fit would be in an engineering field, researching new exotic technologies to enrich their society. Welairi presented them with a holonovel of a skrellian captain from centuries past, who struggled to keep their crew's spirits up after generations in their ship in the unknown space. After considering their choice for a week, and reading the novel they were given, Xuqon burnt the technical manual, signifying their eventual transition into engineering. Untuk'mak was standard for the most part for Xuqon. As they progressed though, they reconsidered some aspects of their prior choice on their Odurserr. Still considering engineering to be the path forward for them, they began to consider that novel they were given by their qrri'myaq. They decided, upon being given the choice, to also take leadership modules. Upon learning this, Welairi seemed very pleased at this. Untuk'mak was also when they were able to develop their own hobbies, and in particular was influenced by their fellows in education to try out srom-capable VR, especially the very popular Swimstars. Their enjoyment of this encouraged their purchase of a swimstars poster, which they keep in their home. It is also at this time that they began to experiment with spa treatments. Naturally having a dark, colorless skin, they began to experiment more with flashy bright colors, and even some new markings often sported by the idols they were exposed to. Deciding they were ready to advance, in 2404 they began to attend a Uyi'vesi. Their solid foundation of physics and chemistry, along with an excellent grasp of calculus, granted them a position in the prestigious Glutip'lyaz University. Their quya was ecstatic upon finding out about this, due to the rarity of acquiring a position there. Pursuing a degree in mechanical engineering, the work in the university took a bit of a toll on them: harsh tests, public results of their work, and high standards were among some of the things they experienced. Still, with the support of their quya, and their mentor's teachings of hard work paying off, they eventually succeeded in graduating with a degree in mechanical engineering in 2438. Deciding to get another degree, they decided to focus more on the theoretical by looking into a degree in mathematics, which they acquired in 2455 at an expedited rate due to already having a foundation in mathematics from prior teaching. Deciding to join Tuz'qlip Researchers, in 2465 they were offered the position of a Scientist for Zeng-Hu, as part of the work exchange program, on the SCCV Horizon. While initially nervous at the opportunity, the experiences told to them by their Quya, and the backing of Welairi in particular, encouraged them to take it. What do you like about this character? Being exposed to so many backgrounds grants Xuqon Travenq a large variety of opinions, albeit all aligned with Federation interests. Being mostly unfamiliar with human space other than stories relayed from their quya, they would be very unfamiliar with human customs going aboard the Horizon. This would grant them a unique viewpoint on the Horizon, but one that is still typical of skrell from the federation. How would you rate your role-playing ability? I would say pretty decent overall, though I admit to struggling at times with interactions between others. Considering skrell social customs are highly unusual to humans, this may be a benefit. Notes: I realized that I forgot SCS scores for the character. Xuqiri is a liaison for Hephaestus, with a background in overseeing mining operations. Their high position, but limited contribution to the advancement in sciences, entitles them to a medium-high score of 6.33. Volqan is dedicated to their work for Tuz'qlip as a liason for Zeng Hu, with a background in research for medicine. With this being considered one of the most important fields in the post-glorsh era, they are entitled to an SCS of 7.15. Welairi is a logistics engineer for Nralakk Logistics. Being in a high-ranking position that requires a highly skilled individual with credentials uncommon in the Federation (due to the typical focus on more theoretical sciences and medicine), they're entitled to a score of 6.68. Xuqon is young, but being part of a high SCS Quya, working in the research field, and attending a prestigious university and successfully graduating with two degrees grants them a total score of 5.27. This score is primarily brought down by their lack of years in the workplace, however it would be considered high for someone of their age.
  19. We do have the secure storage in ops. It has a lot of the solid phoron, plus motion sensors for immediate security response. Perhaps instead you should look towards improving that?
  20. Vending machines will cause a bottleneck when attempting to quickly get equipment, as they allow only one person at a time. I do not recommend this replacing the closets in the armory.
  21. Reporting Personnel: Abdul ibn Turkiel Job Title of Reporting Personnel: Executive Officer Game ID: Cold Dawn: To the end of the World Personnel Involved: Kadeem Rakrubijistri - Operations Manager: Offender Helena Artigas - Captain: Witness Krisza Mezaros - Head of Security: Witness Secondary Witnesses: Artemis Grey: Witnessed the confrontation Ruben Belmonte: Witnessed the confrontation Real Time: 14:20 GMT-5 2023-25-02 Location of Incident: North Pole of Adhomai Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [X] - Neglect of Duty [ ] - Harassment [ ] - Assault [X] - Misconduct [X] - Other: Sent potentially classified information, without command or Captain authority, to the PRA Overview of the Incident: Kadeem attempted to convert the Archeologist we were tasked with finding at the North Pole, to Tajaran hadiism. The Archeologist was not amused at this, and threatened to go directly to the NKA's government to report this behavior, and request immediate severance of relations with the SCC. The crew had prior to this, caused a ruckus at a lesser noble's establishment, and gotten the prior archeologist killed that necessitated this dangerous mission. With relations already shaky with the NKA, this ill-advised action did not serve to help our cause. Upon being confronted about this, Kadeem was witnessed by the Captain, using the Fax Machine. I personally witnessed Kadeem burn the document in front of myself and the Captain. Upon being questioned, Kadeem admitted they sent the record to the PRA, but did not reveal its contents, despite being given a direct order from the Captain. Kadeem claimed the prior agreement with the PRA necessitated him doing so, but he did not consult command on this, nor did he follow a direct order to reveal its contents. He claimed its contents were "confidential." Therefore I am filing this IR, not just due to the clear violation of orders from the Captain, but also due to Kadeem's clear inability to remain objective and avoid conflicts of interest, in their dealings with the NKA. Our crew is likely to be dealing with elements of the ALA in the course of our greater mission, based on information received on this misison, and this presents a clear liability in our ability to handle the situation in the future via diplomatic means. Submitted Evidence: A pile of ashes, representing the burned document Would you like to be personally interviewed?: [ ] - Yes [X] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: This was personally witnessed by the Captain. I was asked to file this in my capacity as an XO, as the Captain was busy dealing with the events following the Crew's visit to Adhomai. Actions taken: Captain requested I file an IR directly to the SCC Additional Notes: As we do not know what was in the Fax, we request that the SCC directly get involved, and seek out the report by any means necessary.
  22. I'm skeptical of this, but honestly the words alone cannot allow me to picture what you have planned. I do like the idea of bringing the equipment to the third deck though, to centralize that a bit. I will need to see a picture of this to give feedback, as I am having trouble imagining what you want here.
  23. I granted them interim Head of Security. They honestly already had the department's leash, and everyone was listening to them, so I made it official. They did well leading the department until an actual head showed up. I would like to see them in a more permanent capacity however, in a full trial. +1
  24. Too destructive and broad, we generally should trust XOs to make the right call at the time. I feel a debrief should be necessary, so that the captain can make any needed corrections or decisions, but completely overriding the XO's order to arm security, while armed mercenaries are shooting the hallways, would be incredibly chaotic and needless for something that a good captain would probably order anyway.
  25. Server Moderator Application Basic Information Byond Account: GeneralCamo Character Name(s): Abdul ibn Turkiel Comoe Oulai-Tape AI Name(s): No whitelist Discord username + tag: GeneralCamo#4928 Age: 25 Timezone: UTC-5 When are you on Aurora?: Generally I try to be on around evenings my time, though I do try to make time for events and similar. Experience How long have you played SS13?: I have played constantly for about 3 years, though I did make an account earlier for some one-offs How long have you played on Aurora: 2 years How much do you know about SS13 (Baystation build) game mechanics?: Most of my time has been spent either here, or on Bay. I am highly familiar with its mechanics. Do you have any experience moderating for an SS13 server?: No Have you read through the criteria thread; https://forums.aurorastation.org/viewtopic.php?f=27&t=4198 - and believe that you mark off all the criteria?: Yes Have you ever been banned, and if so, how long and why?: No, not on any SS13 server for that matter. Personality Why do you play SS13?: Generally I meet some pretty cool people here. I also do like exploring a different, unfamiliar setting, in a relatively detailed game that really can't be matched anywhere else. Why do you play on Aurora?: Aurora is a decent HRP server, and while I played on bay for most of my history, I eventually made this my main server after the NBT was released, and its activity has always been a high point for me. What do moderators do?: Moderators not only uphold the ruleset of the server, but also maintain the safety and integrity of their community where possible. In the case of SS13, they are also generally senior members who are highly familiar with the mechanics of the current server. What does it mean to be a moderator for our server?: As above, but with the additional role of maintaining the general atmosphere, and setting of the server. Why do you want to be a moderator?: Honestly I wasn't sure I wanted to be a moderator. However, ReadThisNamePlz encouraged me to sign up, and upon further consideration I -do- care about this community, and I have prior experience moderating not on this game specifically, but for other communities and other games. I believe I can genuinely improve the community as a whole. What qualities do you possess that would make you a good moderator?: Generally I try to keep an open mind, and consider multiple perspectives on things. I do have an eye for detail, although admittedly that can backfire as well. How well do you handle stress, anger, or insults?: I generally do not get angry over SS13. If I am stressed, I stay away entirely. Insults, I've taken a lot. I can handle them. Anything Else You Want to Add: I'll admit this will be a new experience for me. But I'm willing to assist the community, and learn along the way.
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