AmoryBlaine Posted June 17, 2019 Posted June 17, 2019 The newly added animations are unnecessary, out of place, slow and blurry. They don't really add anything, except more noise to the screen, as each chat bubble shakes and dissipates like a cloud, and every item spins like a top when thrown.
furrycactus Posted June 17, 2019 Posted June 17, 2019 I for one really like the animations, it makes everything feel more... I don't know, responsive. It feels like things are actually moving, rather than 2D things simply gliding around everywhere and at most maybe changing direction. While I am admittedly not a huge fan of the chat bubble animation, the rest I all love, and these are all practically standard animations on many other SS13 servers. I can understand the argument of wanting Aurora to have its own art direction, but even so, Aurora's art development in compare to other servers is exceptionally stagnant, and I think these animations help spruce it up a bit.
Aphelion Posted June 17, 2019 Posted June 17, 2019 (edited) I dig the spinning items when thrown. That said, the popping chat bubbles is annoying, it makes me feel like everyone's talking really quickly/suddenly. I would dig the popping chat bubbles if it only did that when someone used two words or less. Edited June 17, 2019 by Aphelion
Mogelix Posted June 17, 2019 Posted June 17, 2019 I don't like em. I'm not watching and controlling a movie, I'm roleplaying. I don't need fancy graphics, hurts my head and distracts me from the narrative/roleplay.
Bear Posted June 17, 2019 Posted June 17, 2019 Tbh i like the new chatbubble. Helps me track typing vs posting in tense situations. Idwt see it go.
Scheveningen Posted June 17, 2019 Posted June 17, 2019 I dig it. It simulates things happening on screen. I play other games besides SS13 with more things going on at a time, so personally I'm used to this. It makes the game feel more active and helps it stick out more instead of looking monotonous and plain. I will miss the spin-jumps for people jumping with leg actuators though.
Naelynn Posted June 17, 2019 Posted June 17, 2019 I don't understand. They're barely visible 95% of the time as you're either looking for info on the screen or glaring at the chat window. Leave it in! ?
wowzewow Posted June 17, 2019 Posted June 17, 2019 I'll be following this thread and see what needs to be done (since I was the guy who put these in)
AmoryBlaine Posted June 17, 2019 Author Posted June 17, 2019 The animates added further push for a similar feel that was added in your noise overhaul- a gamey feel, that is detached from the IC environment. These aren't quality of life changes, they're aesthetic changes with the purpose of trying to meld the OOC and IC portions of the game. There is a reason these sorts of animations are most associated with LRP/No RP servers. I, personally, cannot stand them, and have stopped playing since they were added, I've tried to play and it's left me disgusted.
wowzewow Posted June 17, 2019 Posted June 17, 2019 Honestly, thanks for the feedback There's obviously something that needs to be done with the chat bubble animation and the throwing animation Even the drop sounds have a toggle feature now It's a very delicate balance between a conducive heavy roleplay enviroment, a gamey shithole and a brain atrophy simulator and I'm working to improve it In the end, what the hell. We won't know if we don't try.
Conspiir Posted June 17, 2019 Posted June 17, 2019 When I play, I play to forget myself and my shortcomings. One of my biggest shortcomings is how distracted I get by things moving on my screen. I can't play bullet hell games or things that even have a film grain filter on them because all I do is stare at the effect, not what I actually need to. I can manage pretty well in 3D games and the like, for some reason, but with 2D games if it's flashy, my eyes malfunction and my brain can't process. Now there's suddenly things spinning around the screen, bubbles jolting around every few seconds. "What's the difference?" you ask. "Things already moved across the screen, speech bubbles already appeared." Yes. But they were flat. There was no motion to them except for when motion was needed to convey the intent (What side a door was being hit from with an object, where the thrown object is going/ended up) but now there's more than that (the object grows and shakes a little when the door is hit, the object spins wildly regardless of what is thrown--including PEOPLE, the bubble--even if someone already has the typing indicator going--re-appears and looks like its jumping and oh, right, I need to actually pay attention to what they said so I can pretend to be a fictional person). It's nauseating for me to think about, actually. I know I'm pretty alone in that, but I really don't feel like playing the game when I think about all of that. It's far worse than when there was undue auditory noise. At least with that I could mute the game. But unless I add in a "Blind" disability I can't avoid them. I think part of the reason it hurts more than it would any other 2D game is because I know what the game is like without them. It isn't something I was forcing myself to get through from the beginning (see: Binding of Isaac's womb filter in all its movement and Conspiir-distracting glory). So I've taken a bit of a break, hoping my brain will reboot itself when it sees them again.
Scheveningen Posted June 17, 2019 Posted June 17, 2019 37 minutes ago, wowzewow said: Honestly, thanks for the feedback There's obviously something that needs to be done with the chat bubble animation and the throwing animation Even the drop sounds have a toggle feature now It's a very delicate balance between a conducive heavy roleplay enviroment, a gamey shithole and a brain atrophy simulator and I'm working to improve it In the end, what the hell. We won't know if we don't try. It's fine by me, as long as the changes are made in good faith and their implementation is at least OK.
ben10083 Posted June 18, 2019 Posted June 18, 2019 Even if they were desired to be removed, there is a 30 day grace period where we allow the playerbase to get used to a change and gauge it more effectively until revert is on the table.
Carver Posted June 19, 2019 Posted June 19, 2019 After playing a good few rounds, I don't really mind them, they're not as noticeable as I'd expected. But for the sake of issues like Conspiir's, I would hope to at least see a toggle for some of the more common animations like the speech bubble popping in.
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