Guest Marlon Phoenix Posted August 23, 2019 Posted August 23, 2019 Let us toggle aooc on or off like ooc. I have never and will never use it because i coordinate just fine as a group antag in ic or looc. It clutters my screen and when it get active it gets really distracting and annoying.
PoZe Posted August 23, 2019 Posted August 23, 2019 Interesting, I can definitely make it happen. I will start working on it
Carver Posted August 24, 2019 Posted August 24, 2019 AOOC often kills my immersion when people go 'DO I ESCALATE?' 'WHAT'S THE PLAN' over it an hour into a round. +1
Nantei Posted August 24, 2019 Posted August 24, 2019 Absolutely agree. People need to use AOOC less as is, does not make much sense that you can't opt out of it.
Bygonehero Posted August 24, 2019 Posted August 24, 2019 (edited) @PoZe I dont think it should be something team antagonists should be able to op out of. As otherwise they cannot coordinate with the rest of their team. Edited August 24, 2019 by Bygonehero
Nantei Posted August 24, 2019 Posted August 24, 2019 The thing is, AOOC shouldn't really be used by team antags almost at all after setup. From what I understand, the purpose of it is discussing setup and round projections, not your next move. Planning should be done icly, and I can't see a ton of valid reasons AOOC should be used over IC mid-round except for things like autotraitor or other mid-round antagonists.
Goret Posted August 24, 2019 Posted August 24, 2019 Then lets make it so AOOC is disabled after 10 minutes into the round. That'll give time for antags team to coordinate.
Pratepresidenten Posted August 24, 2019 Posted August 24, 2019 AOOC has its uses further in the round for teambased antags, such as minor adjustments to their gimmick if something falls flat on its face. Things that makes sense to quickly discuss oocly and not icly.
Scheveningen Posted August 25, 2019 Posted August 25, 2019 Not supporting this. AOOC is most often used to ask mechanical questions on how to do things as the more complex antagonists. It's an obligation for veteran antag players to help out and teach the less experienced.
Carver Posted August 25, 2019 Posted August 25, 2019 2 minutes ago, Scheveningen said: Not supporting this. AOOC is most often used to ask mechanical questions on how to do things as the more complex antagonists. It's an obligation for veteran antag players to help out and teach the less experienced. This is why I'd simply prefer a client-side mute rather than a global mute for AOOC.
Guest Marlon Phoenix Posted August 25, 2019 Posted August 25, 2019 1 hour ago, Carver said: This is why I'd simply prefer a client-side mute rather than a global mute for AOOC. This.
ben10083 Posted August 27, 2019 Posted August 27, 2019 CCIA needs AOOC to communicate to antags over interviews for a "no touch" rule. Also the following reasons of why I don't like this idea: Single Antags AOOC would be rarely used by anyone who can used for new players to learn stuff Teams vital for gimic set-up helps improve teamwork lessens change of rogue antags in your team only feasable way for CCIA to easily inform team antags regarding the "no-touch" rule Both Unlike OOC, is not used often as such, the space it takes up is negligible I never seen AOOC clutter anyones screen with the only exception being team antag gimic set-up Overall I feel the cons outweigh the pro of "less bl0at". -1
Carver Posted August 28, 2019 Posted August 28, 2019 11 hours ago, ben10083 said: CCIA needs AOOC to communicate to antags over interviews for a "no touch" rule Then have an alternate method of spreading this information. I tune out any and all AOOC as-is for the sheer uselessness of it past 20 minutes into the round.
Brutishcrab51 Posted August 28, 2019 Posted August 28, 2019 5 minutes ago, Carver said: Then have an alternate method of spreading this information. I tune out any and all AOOC as-is for the sheer uselessness of it past 20 minutes into the round. That sounds like a personal fault, I can't understand turning off AOOC during a round where you have opted to play as an antagonist. Administration and CCIA use it to speak to antagonists. Don't play an antag if you don't want to see the antag chat, maybe?
Carver Posted August 28, 2019 Posted August 28, 2019 (edited) 7 minutes ago, Brutishcrab51 said: That sounds like a personal fault, I can't understand turning off AOOC during a round where you have opted to play as an antagonist. Administration and CCIA use it to speak to antagonists. Don't play an antag if you don't want to see the antag chat, maybe? I'd prefer administrations use ahelps if they need to speak to me, as I'm not a fan of disseminating information in such a way that other antagonists are able to see it. With CCIA, when I mentioned an 'alternate method' I meant simply having a pop-up or red text saying 'A CCIA Agent has spawned, no touchie touchie' or the addition of a rule somewhere. Edited August 28, 2019 by Carver Oh yes, and the 'Don't play an antag if you don't want to use AOOC' argument can be shoved five feet up your ass.
Brutishcrab51 Posted August 28, 2019 Posted August 28, 2019 Administration do not always need to talk to a single person. Often enough, they communicate with antagonists through AOOC to help confirm some things or provide assistance. If you're playing a team antagonist, there is no reason you should have AOOC off. If you're playing a solo-antagonist that is the only one in the game, like a Wizard, or a Ninja, or one of the two during Visitors? No reason to have it off. None.
Carver Posted August 28, 2019 Posted August 28, 2019 1 minute ago, Brutishcrab51 said: Often enough, they communicate with antagonists through AOOC to help confirm some things or provide assistance. If I need confirmation or assistance, I ahelp. This is a valid use of adminhelp that I have done for years. 1 minute ago, Brutishcrab51 said: If you're playing a team antagonist, there is no reason you should have AOOC off. There is, it serves no purpose after the planning phase, and people often use it for the following or similar immersion-breaking purposes: On 23/08/2019 at 15:14, Carver said: AOOC often kills my immersion when people go 'DO I ESCALATE?' 'WHAT'S THE PLAN' over it an hour into a round. If they do this I have 0, and I mean absolutely zero intent of responding to them. It is not my obligation to speak to my teammates in an OOC capacity after the planning phase, as antagonism then enters into a purely IC realm. If there's a problem, solve it ICly. If there's a question that isn't related to mechanics (which can be asked via ahelp if it is related to mechanics), then, I shall quote: "Find out ICly." 1 minute ago, Brutishcrab51 said: If you're playing a solo-antagonist that is the only one in the game, like a Wizard, or a Ninja, or one of the two during Visitors? No reason to have it off. None. If I'm playing a solo antagonist I have just as much reason to have it off as I do to have the main OOC channel disabled. Or, in a more apt comparison, as I would to having dsay disabled as a ghost. If you, as CCIA, need to have it say 'HON HON HONK NO TOUCHIE ME OR MISTER RULEBREAKER' then it can be handled via a prompt/pop-up akin to the one that appears when an individual is winded (Though I'm more of the opinion that those things should be done off-station anyways, as an OOC immunity is just outright strange, but that's another discussion to be had entirely).
Mogelix Posted September 3, 2019 Posted September 3, 2019 ive found myself innumerous times having to clarify to revs the gimmick, or wanting to do group antag things with traitors, i also dont trust the idea of having to co-ordinate gimmicks icly over a limited looc function while unga mcdunga runs away and picks up all the merc equipment. just enforce minimal usage of aooc and a 'no ic questions/resolutions beyond how should we behave as part of our roundstart gimmick. also, its much better to have mechanical questions answered by fellow antags and not just the oftentimes limited capacity admin team. i dont want to have people able to 'opt out' of generating a narrative or story. if you roll traitor you should have just as much reason to attempt to co-ordinate a group gimmick oocly as a merc team. since lone wolf antags typically just plain out arent fun and dont make stories. the second you decide to play antag, you accept some OOC immersion breaking responsibility for the good of generating a fun and interesting story.
Guest Marlon Phoenix Posted September 3, 2019 Posted September 3, 2019 I listen in aooc as a merc until we reach the station z-level and as a rev until the 1st rev or loyalist announcement drops. After that im not interested.
Mogelix Posted September 3, 2019 Posted September 3, 2019 (edited) And I respect your right to do that. But if the traitors all agree on a gimmick, a rare occurrence but made impossible by lone wolf turn AOOC off as soon as possible type antags, then we have a problem. Ultimately it's a non-issue of people occasionally asking questions breaking muh immersion that will cause more problems then it will solve. Antags are a inherently OOC agreement to make and generate a IC story, not 'dick around with less rules and sometimes listen to your nerd teammates for the theme of the round'. You have a obligation to communicate no matter the antag type, even changeling and vamp should have some sort of aooc agreement/communication. While I don't support the old 'DO I ESCALATE' asking in AOOC if I need to clarify shit about the gimmick or generally need to communicate in a non local/IC way, I use AOOC, no matter what time it is in the round. And I don't want these clarifications to fall on people who hold their ears shut. 3 hours ago, Marlon Phoenix said: and as a rev until the 1st rev or loyalist announcement drops You should be paying attention and giving input to AOOC until the last rev announcement, or at total minimum, your announcement. Your goal as a antag is to generate a narrative/story and you will have to co-ordinate and set up a basis for that in AOOC. Shit gets off track easy and people shouldn't be able to just hold their ears shut because sometimes stupid questions that should not be asked from a administration perspective are asked and it breaks muh immersion. The cons outweigh the pros by a mile. All of this is dealing with some mild clutter by making a potential massive inconvenience and break down in communication/clarification regarding gimmicks. Edited September 3, 2019 by Mogelix
Guest Marlon Phoenix Posted September 3, 2019 Posted September 3, 2019 Weve been able to communicate before aooc existed.
ben10083 Posted September 3, 2019 Posted September 3, 2019 1 hour ago, Marlon Phoenix said: Weve been able to communicate before aooc existed. Yes, looc, ic, ooc (if your ballsy???), etc HOWEVER, what sets aooc apart is that its designed to be a guaranteed way to talk to the antag in a ooc setting (no bwoinks are not a sufficient replacement, especially with team antags). Honestly this thread is the first time I (and likely many others) learned that people actually DON'T like the ooc thats used very rarely and never clogs the screen.
Mogelix Posted September 3, 2019 Posted September 3, 2019 7 hours ago, Marlon Phoenix said: Weve been able to communicate before aooc existed. With smoke signals in double brackets? Aooc is a good thing. Maybe we can police it a little so it doesn't clutter your precious screen excessively. But I'm not taking the risk of people closing their ears and fucking shit up.
Guest Marlon Phoenix Posted September 4, 2019 Posted September 4, 2019 Why are you so sassy about this? Let staff who use AOOC force everyone to see it then just like you can see admins posting in OOC even if they globally mute it or something then.
AmoryBlaine Posted September 4, 2019 Posted September 4, 2019 Client side muting needs to be recorded. We do not need people pulling a "I didn't hear the gimmick because I muted the AOOC, so that's why I went on a killing spree." It's extremely important that team antagonists are on the same page at all times OOCly, and there shouldn't be a way for people to actively disregard information pertaining to their role.
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