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Offworlder Head of Staff Expansion


Snakebittenn

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Posted

Let Offworlders be HoS, CE, and Captain.
While they aren't very durable (they are still more durable than M'sai Tajara, who we do let be HoS), this shouldn't actually stop them from being in the role. I would rather those characters have to adapt their playstyle around their weakness (not frontlining as the HoS) rather than being completely barred for it. Also, Captain is mostly a desk job and CE has a hardsuit anyway.

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Guest Marlon Phoenix
Posted

Offworlders spend their entire lives on ships. Theyre more qualified than terrans in many ways.

Posted
9 minutes ago, ParadoxSpace said:

Let Offworlders be HoS, CE, and Captain.
While they aren't very durable (they are still more durable than M'sai Tajara, who we do let be HoS), this shouldn't actually stop them from being in the role. I would rather those characters have to adapt their playstyle around their weakness (not frontlining as the HoS) rather than being completely barred for it. Also, Captain is mostly a desk job and CE has a hardsuit anyway.

Yep.

It's honestly always been weird that we don't have Offworlder CEs already enabled tbh. Like, scarabs are so into engineering that it's a cultural custom to carry a second wrench.

 

I would maybe draw the line at captain tho. Offworlders are capable sure. But they're mutated enough for me to say that they're not quite human. Not human enough to be captain.

Posted
Just now, Aphelion said:

Yep.

It's honestly always been weird that we don't have Offworlder CEs already enabled tbh. Like, scarabs are so into engineering that it's a cultural custom to carry a second wrench.

 

I would maybe draw the line at captain tho. Offworlders are capable sure. But they're mutated enough for me to say that they're not quite human. Not human enough to be captain.

We.. literally let Skrell be Captain.

Posted
Just now, ParadoxSpace said:

We.. literally let Skrell be Captain.

I think that's more due to NT wanting to keep up a good reputation with The Jargon Federation. 

Posted

NT doesn't do it out of some dumb stupid shallow-racist thing. They do it because of the actual chance of an accident. I'd say Offworlders shouldn't be any form of Security besides Wardens, Detectives, and CSI.

 

I'm fine for them being CEs and Captain- CE hardsuits auto-splint broken bones so you can just say they use the suit to help them walk steadily and at a decent pace. No reason for Offworlders not to be Captain; not combat-based at all which is the only real issue for Offworlders. HoS is very sketchy though because while they don't have to be frontlining and are very often tacticians and backline strategists irl, they need to be able to stand their own at least, even if they aren't perfect at combat. Offworlders would icly, be able to get their bones cracked from a simple dislocation so I don't see why they'd be let in as this or why any Offworlder who cares about their life would go as this role.

Posted
2 minutes ago, Aphelion said:

I think that's more due to NT wanting to keep up a good reputation with The Jargon Federation. 

I believe its more to do with Skrell being deeply more trusted as allies of Humans, or rather, Humans as allies of Skrell. 

I think CE makes plenty of sense, HoS is a no, and Captain is a why not. CE work seems like second nature to Offworlders who live on ships, but HoS I generally disagree with. I don't think the lanky boys are capable of sticking it out for work as one.

Posted
26 minutes ago, Aphelion said:

I would maybe draw the line at captain tho. Offworlders are capable sure. But they're mutated enough for me to say that they're not quite human. Not human enough to be captain.

 

This is... an incredibly bizarre take and makes me question your understanding of what our offworlders are. No mutations are involved. They're literal humans, simply adapted for different environments. It's practically a medical condition, albeit a heavily life-affecting one. There is no real discrimination against offworlders in this capacity, and its existence would be bizarre- offworlders would be a relatively common sight for any individual who works anywhere near space industries- like, y'know, the vast majority of space stations.

 

On top of what other people have said, I see no real reason they would be barred from anything besides the potentially combat-oriented security team.

Posted (edited)

Gonna avoid tangenting too much. But I guess I had offworlders wrong. I thought they were a subspecies evolved from generations in space.

 

If Offworlders are as human/ as trusted by NT as any human or skrell, then sure. 100% for them being captain.

Edited by Aphelion
Posted

i agree with unrestricting them from all roles. they should be able to be in the role and overcome their physical problems - and with brainmed they are almost stronger in the fact they bleed at 3 times less. their strengths lie in other places than their bones.

and the character possibilities are really cool to be an offworlder captain. i think it'd be awesome.

Posted (edited)
2 hours ago, BoryaTheSlayer said:


The restriction in the first place exists because offworlders have only started being employed by NanoTrasen for a little less than a year. The restriction is meant to go REGARDLESS of the thread here, as originally planned.

 

But... Why?

 

This makes no sense. Offworlders aren't a "faction". They don't come from a culture, society, or locale that might harbor ill-intent towards NanoTrasen. They're not even new to the galactic stage- we just created a new mechanical race to represent the space-faring humans that have existed for as long as humanity has been in space- which is now centuries. Has NT been refusing to employ anyone who has any zero/low-gravity induced biological features for centuries?

Sure, there are offworlder societies, like the Scarabs, who were the primary "introducers" of the mechanical species on an OOC level, but if that's the issue, then it should be Scarab faction members that cannot be these roles, not the entire mechanical race. This already has precedence with Dominians, regular humans, being unable to be captains.

Edited by Doc
Posted
8 hours ago, Doc said:

 

But... Why?

 

This makes no sense. Offworlders aren't a "faction". They don't come from a culture, society, or locale that might harbor ill-intent towards NanoTrasen. They're not even new to the galactic stage- we just created a new mechanical race to represent the space-faring humans that have existed for as long as humanity has been in space- which is now centuries. Has NT been refusing to employ anyone who has any zero/low-gravity induced biological features for centuries?

Sure, there are offworlder societies, like the Scarabs, who were the primary "introducers" of the mechanical species on an OOC level, but if that's the issue, then it should be Scarab faction members that cannot be these roles, not the entire mechanical race. This already has precedence with Dominians, regular humans, being unable to be captains.

I agree with these sentiments fully.

Offies as a species have in lore existed for quite a while, it's just we didn't really have the idea to write them up/create mechanics for them until about a year ago. So it wouldn't really make sense to inhibit them.
Scarabs being restricted rather than the entire species would be the best choice.

Posted

I feel that this thread fundamentally misunderstands how jobs work.

It's not that an off-worlder can go up to NanoTrasen, ask for a Head of Security position and just be told "No, the company policy prohibits off-worlders being promoted".

Rather, NanoTrasen has a limited amount of Heads of Security, Chief Engineers, Captains and the like. And it would be safe to say that there is a lot of people trying to get these positions. Therefore, NanoTrasen has to choose whom to employ in these roles.

So, imagine that you, as an employer, are faced with a choice as to whom to appoint as a captain:

  • A Biesellite human manager with dozens of years of experience.
  • A grotesque-looking skeleton manager with dozens of years of experience. Is also disabled unless actively on medication or wearing suitable supports.

Wouldn't the choice be fairly obvious? It is even more obvious for an Head of Security. It's not a completely level playing ground.

Posted

But by that logic it's totally possible for an exemplary offworlder to be hired. Hell, someone might hire their friend who is an offworlder. Many high level jobs are attained via networking.

Posted
6 hours ago, Coalf said:

Offies as a species have in lore existed for quite a while, it's just we didn't really have the idea to write them up/create mechanics for them until about a year ago. So it wouldn't really make sense to inhibit them.

THIS! I have a Captain (right now) that is TECHNICALLY an "offworlder" because she grew up in a place with very little gravity (gravity generators aren't that old, and it's safe to assume a lot of underground Luna domes can't immediately afford them).

There's two Command members I can name right now that are physically offworlders, but we can't be our actual species due to the Command whitelist issue.

Posted

There's really very little reason to restrict offworlders from any command position. They're arguably even a better fit than a regular human as a CE, particularly with Scarabs, and the idea that the HoS should be expected to have the same physical standards as non-adapted humans goes out the window with the even more fragile M'sai and the Skrell. A 'new species' factor isn't terribly applicable either, since they've existed for a very long time in-setting and are only new mechanically.

Not to mention, a command member's task is that of a manager and supervisor first and foremost. If a head of staff is regularly involved in exerting work to the point where an offworlder would be noticeably hampered, they're severely misunderstanding their role.

Posted

I see no reason for a special exception on a time-limited restriction. It will go regardless, let it come in due time rather than rushing things pointlessly. Especially as your OW characters need the time and experience within NanoTrasen before they're viable for the position. Being a disabled sub-species does not allow one to bypass the requirements thereof, especially for Captaincy.

Posted

If it were my choice, offworlders would be barred from security as a whole. They are simply not designed for the role. It doesn't feel right, having lanky, skinny 6 foot people with glass bones trying to do physical labour.

Posted
20 minutes ago, IAmCrystalClear said:

If it were my choice, offworlders would be barred from security as a whole. They are simply not designed for the role. It doesn't feel right, having lanky, skinny 6 foot people with glass bones trying to do physical labour.

Still more durable than Tajara.

 

 

26 minutes ago, Carver said:

I see no reason for a special exception on a time-limited restriction. It will go regardless, let it come in due time rather than rushing things pointlessly. Especially as your OW characters need the time and experience within NanoTrasen before they're viable for the position. Being a disabled sub-species does not allow one to bypass the requirements thereof, especially for Captaincy.

...They already could have the time and experience? They've been around centuries.

Posted
43 minutes ago, Carver said:

I see no reason for a special exception on a time-limited restriction. It will go regardless, let it come in due time rather than rushing things pointlessly. Especially as your OW characters need the time and experience within NanoTrasen before they're viable for the position. Being a disabled sub-species does not allow one to bypass the requirements thereof, especially for Captaincy.

You're treating OW's as if they're some new, randomly found species of human... but OW's have been around in our lore since it's creation. The damage to a human body from living in a place with low or no gravity is the key point here.... and gravity generators are not some ancient technology. They're (fairly) recent.

You're also forgetting that NT has places in Sol space. There's plenty of places for an OW to get company experience from.

They aren't new to our lore. They're new to our code.

Posted
24 minutes ago, ParadoxSpace said:
45 minutes ago, IAmCrystalClear said:

If it were my choice, offworlders would be barred from security as a whole. They are simply not designed for the role. It doesn't feel right, having lanky, skinny 6 foot people with glass bones trying to do physical labour.

Still more durable than Tajara.

Tajara, again, do not need artifical supports to stand on two feet.

Posted
1 hour ago, ParadoxSpace said:

...They already could have the time and experience? They've been around centuries.

 

1 hour ago, Carver said:

-especially for Captaincy.

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Posted
2 hours ago, Carver said:

 

command1.thumb.png.d400638b422cbe3768e0c48a95ba0193.png

 

I dont think you understand the context surrounding what you're suggesting. What exactly is preventing an offworlder from meeting these criteria? They've been around for centuries, there are definitely plenty of 35+ year old and 10+ years company experienced, with relevant degree, offworlders around who meet all of these criteria and could reasonably become captain if it weren't for this OOCly misplaced restriction.

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