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[1 Dismissal] remove traumas


witchbells

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Posted

I'll put it plainly.


Traumas are nothing but an obnoxious gimmick that was forced on the playerbase. They add nothing to the game other than more tedious hoops to jump through for the general populace and medical, even more so because there's way to deal with them and yet another that doesn't work, or only works temporarily, serving only to fuck people over in what I assume is a shoddy execution of adding hamfisted consequences for dying or getting hurt.


They do nothing for the players and they should be removed. Not replaced.

Posted

Just for the sake of clarity.


Cloning has nothing to do with them being implemented. They are not there to make cloning harder or more difficult directly. It's an effect of it, yes; but they are meant to be a standing mechanic on their own.


The entire idea behind them, as per the PR, was to make brain damage in general more interesting. Without it being just another meter that causes instant-death once it exceeds a nominal value.

Posted

Perhaps it would be possible to specifically remove them from cloning?

It is an interesting mechanic in that you've literally been beaten silly but that kind of abuse is fairly uncommon.

Cloning, on the other hand, will cause traumas.

I get that cloning is not a right but a gift, but when you find yourself freshly cloned and with a literally unplayable character due to massive traumas and no one has time to treat you, then death was the superior option.

Posted

I don't think they need to be removed entirely, but I don't think that traumas that make the game completely unplayable, like aphasia, which means you can't communicate with anyone without gibbering, or tourettes, which I thought was already brought up as being obnoxious.


The key point should be that it inconveniences you in some way, or rarely gives you an unusual trait, but not that it completely shuts down your ability to play normally. Anything that significantly inhibits your ability to communicate or roleplay should be cut out. Roleplaying being insane due to brain damage is not the same as not being able to roleplay at all because all your words come out as gibberish or cusswords.

Posted

To be honest, I agree with the traumas. Death shouldn’t be so easily overridden without consequence, and that consequence shouldn't be cheap. You just cloned someone, and the brain is a tricky thing to replicate- organically, mentally... Etc.



My only qualm currently with the traumas is a treatment option, which is isolation therapy.

 

Isolation - Imaginary friend(s), schizophrenia, and conflicting neuroimaging reports.

 

If I recall correctly, isolation actually has negative effects on people, especially with someone that has those problems in specific, and can actually increase the symptoms instead of cure them, and even be a cause.


If need be, I will make a suggestion to replace that treatment option with something else. Hell, hypnotism would do well for it, but I understand that the reason it was implemented to provide more treatment options.

Posted

This mechanic is broken. My character got a popped lung and went to the medbay, he fell into unconsciouness from the oxygen damage (it seems like popped lungs have been buffed for some reason, even though a single popped lung only causes some difficulty breathing irl), and they took him to surgery, I spent most of the round unconscious waiting for them to finish the surgery and my character fell on some kind of coma, when he woke up, he had several traumas and was unable to talk correctly. (even though they did surgery)

Posted

I actually really like brain traumas. They give the PSYCH something to treat and them them a necessary part of medical - just like virologists during viruses, and surgeons during accidents.


-1, I want to keep my traumas.

Posted

This mechanic is broken. My character got a popped lung and went to the medbay, he fell into unconsciouness from the oxygen damage (it seems like popped lungs have been buffed for some reason, even though a single popped lung only causes some difficulty breathing irl), and they took him to surgery, I spent most of the round unconscious waiting for them to finish the surgery and my character fell on some kind of coma, when he woke up, he had several traumas and was unable to talk correctly. (even though they did surgery)

 

Not broken. You didn't take care of yourself, letting yourself get a popped lung. Oxygen deprivation damages the brain, just like real life. TAKE CARE OF YOUR CHARACTERS. TAKE RESPONSIBILITY FOR YOUR ACTIONS IN GAME. YOU. CAN. GET. HURT.


It takes just a few minutes to diagnose and treat multiple traumas. Next time - remember proper internals bb

Posted

I can get behind the idea of making brain injuries more fleshed out than mere numerical damage, but the fact is that in implementation brain traumas have been shoehorned into suddenly being such a huge and important part of almost every medical treatment, and there's rarely anyone who can do anything about it. The brain trauma 'update' is so far reaching that it's had to change doctors approach to injured people, changed chemistry, changed surgery, added anywhere from minutes to an hour of cloning aftercare for every clone, and on top of that this is all handled by a one-per shift role that is rarely occupied despite forcing an entire psych overhaul to deal with this.


Run too much? You get a brain trauma.

Loose air for a while? Brain trauma.

Loose blood? Brain trauma.

Cloned? Several brain traumas.


While some of the above may actually be realistic, I would suggest toning down the ease of which characters can currently get these impactful conditions, and making them easier to deal with.

Posted

I think traumas need modified RNG tables, reduce effects for some of the traumas, and outright removal for some of them.


Tourettes needs to be removed or adjusted since it is more of a meme than actual representation of tourettes.

Muscle Spasms is the same thing, it's more of a meme than actual representation and it's just awful to deal with for a "mild" trauma.

Posted

Brain trauma should be serious per condition, you shouldn't just get loaded with a fuckton of them every time you take too much brain damage. It should be a gradually affecting thing, something that gets worse over time- stages of individual traumas, not just packing on more traumas whenever you reach thresholds.


Also, Isolation Therapy is fucking retarded.

Posted

I'll put it plainly.


Traumas are nothing but an obnoxious gimmick that was forced on the playerbase. They add nothing to the game other than more tedious hoops to jump through for the general populace and medical, even more so because there's way to deal with them and yet another that doesn't work, or only works temporarily, serving only to fuck people over in what I assume is a shoddy execution of adding hamfisted consequences for dying or getting hurt.


They do nothing for the players and they should be removed. Not replaced.

 

Objectively false. they justify the existence of several game mechanics.


Psychologist before was 150% useless, and had no mechanical reason to be on station. (Yes, we're an RP server. no, RP does not justify having a useless job on station)


Brain damage before was fucked. there was no actual impact to it asides from a headache, and suddenly smashing their head against an airlock. which was arguably less RP friendly than them sounding like a retard.


And where the flippity floppity fuck is the hoarde of people advocating for believably now? The current traumas system may not be realistic, but is sure as hell more believable than someone acting perfectly normal other than smashing their head blindly against shit.


And heyo - you know what removing this would do? Make psych useless again, and brain damage. if you're removing something important - like brain damage. it needs a replacement. going back to "unga bunga smash head against airlock despite acting fine lol because talking like you have brain damage isn't hrp!1" isnt an option.

 

fuck people over in what I assume is a shoddy execution of adding hamfisted consequences for dying or getting hurt.

No, it's to make brain damage less (more?) retarded. as said, "ooga booga smash haid against aiewalocks!1" was fucking stupid.

 

obnoxious gimmick that was forced on the playerbase.
wow lol it's almost like spawning a cat, sending it to the station, then controlling it. whew, that's not a gimmick at all, or obnoxious! good point!
Posted

This mechanic is broken. My character got a popped lung and went to the medbay, he fell into unconsciouness from the oxygen damage (it seems like popped lungs have been buffed for some reason, even though a single popped lung only causes some difficulty breathing irl), and they took him to surgery, I spent most of the round unconscious waiting for them to finish the surgery and my character fell on some kind of coma, when he woke up, he had several traumas and was unable to talk correctly. (even though they did surgery)

 

Not broken. You didn't take care of yourself, letting yourself get a popped lung. Oxygen deprivation damages the brain, just like real life. TAKE CARE OF YOUR CHARACTERS. TAKE RESPONSIBILITY FOR YOUR ACTIONS IN GAME. YOU. CAN. GET. HURT.


It takes just a few minutes to diagnose and treat multiple traumas. Next time - remember proper internals bb

A single popped lung only causes trouble breathing on real life, and shouldn't make you go on a coma because medbay didn't treat you for a few minutes.

Posted

Absolutely opposed to removing Brain Traumas. And notice how a thread like this hadn't popped up when it was an easy surgical fix.


Adjust the mechanic, don't remove it. It's the Psyches' only gameplay.

  • 3 weeks later...
Posted

Voting for dismissal. The impact of brain traumas has been severely overstated - at most you can only have 2 traumas at one time (1 minor and 1 major). There is only one way to get traumas, and that is brain damage (Although oxygen damage will also cause brain damage past a certain threshhold, so I suppose technically there are two ways.) The impact of traumas on cloning does bear some consideration because as Skull stated traumas were not implemented to powernerf cloning, but this consideration does not include their removal.

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