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Scheveningen

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Everything posted by Scheveningen

  1. The secret game mode is when the antag does stuff

    1. geeves

      geeves

      and when the antag does a whole lot of stuff, it's called admin event!

    2. Butterrobber202

      Butterrobber202

      and when the antag does too much, it’s called an ahelp

  2. Tall looks much easier to emulate, not to mention it still appears aesthetically appealing sufficiently enough to be worth investing some level of spriter effort in changing things around.
  3. Wholeheartedly support this. MccRib is equal parts zany, artistically insane yet inspired without parallel in several regards that I don't imagine he'll disappoint in making something interesting out of Skrell lore, in general. I do have concerns for what is an obviously prevalent phenomenon in our community and that is the "Skrell lore dev curse". For whatever reason, almost every Skrell lore dev to date has taken on the role, and then did not stick around for very long, which ultimately led to a backlog of issues the next person had to deal with that couldn't be dealt with by a single person or even several persons. What plans do you have to ensure this reputation no longer continues?
  4. I would rather avoid enabling accent bloat if there is not a distinguishable cultural/social difference between Gibsonites and Biesellians. There really isn't, which is why it wouldn't be a bad idea to merge Gibsonites into the new Republic's accent as well. Contrast Amodhans, Crevusians(?), and then the myriad of other ethnicities on Adhomai, there's a greater diversity due to a lack of nationalization on that planet. I would prefer Tau Ceti Republic so it doesn't get mixed up with the People's Republics of Adhomai, since that governing prefix is often associated with relatively communist or left-wing regimes, which Tau Ceti's culture definitely is not.
  5. Only the factions on Adhomai follow the premise of a factional governance being named after the planet, this is the case where it is actually reasonable given the PRA no longer has total or even majority supremacy over Adhomai. The politics on Adhomai are complicated, but still mostly justify every faction appending "of Adhomai" after its governance type as a measure of their current aims and claims over the same world they occupy. While there are other Tajara colonies that exist, Hro'zamal is a developing colony controlled somewhat by the PRA yet suffers the issue of insurgents, and Gakal'zaal is recently liberated by a major command of the DPRA, while also having to deal with the issue of being a developing colony that suffered more changes in regime in fewer years than most factions in the lore (still believable). A faction's name is ultimately reflective of the current status quo and has implicit statements at their future ambitions. After the Alliance balkanized itself, almost all of the major human factions took pieces out of the Alliance border territories, including the so-called Republic of Biesel. To broadcast your intent to defend a larger piece of territory than just one world is a bolder political statement that all types of government expect to make once they acquire the reach to be able to do so, one that expects you will defend that broader territory with means necessary. The rebranding would be far more appropriate than sticking to the status quo. It's also a sort of thing that would impact roleplay pretty significantly, since the Republic in the past has largely been handwaved as a joke state in terms of socioeconomic and other types of reach. Making it the Tau Ceti Republic would significantly expand its initial perception as a more powerful state in terms of a general sense of the term, as well as properly match exactly how much reach and power the Republic has right now, which is substantially more than they did previously, pre-KOTW.
  6. Justification: A multi-world republic should not be named after a single planet. At worst, they would do so after their throne star system, which all current worlds of the Republic currently exist in Tau Ceti according to the wiki (though I am being told Mictlan will be brought in fairly soon once it is reworked appropriately) seem to exist in Tau Ceti. Additionally, a strictly "Biesellian" accent is extremely specific. One would think there would be a specific dialect relating to Tau Ceti Republic citizens rather than just being members of one planet's dialect.
  7. HoP isn't a bad place to explore around for. A majority of the head of staff roles can be played from a managerial/delegation perspective unless nobody else is present to do the job.
  8. I'm a little worried that you do not seem to have character diversity. I was under the impression you played more characters than just Kurtis, but you only have the one character listed here in the application. My reasoning for this concern is that it is extremely easy to play one personality and wing it at every twist and turn until you meet with a failure scenario. I would personally suggest you make one additional character with a different personality and head of staff job in the interest of achieving different types of perspective with different types of character mindsets/goals.
  9. This is an interesting change and I will like to see it. I have no real concerns besides curiosity as to what might change with command staff, though my initial assumption is that they will all be NT for the time being until something changes later on. Also, what Marlon posted. I would also like to see Unathi-centric and Skrell-centric guilds/institutes embedded with the SCC station later on. I'm sure it can be handwaved and roleplayed in IC as-is but having some mechanical support for it would be cool to tie them into the game as well.
  10. I was the captain. The things I almost would've liked about this round was the gimmick concept of people being turned into animals as the twist rather than any animal being up for adoption. I assume that was supposed to be non-canon, yet the problem with this round is everyone went in with the expectation of stuff being canonical, instead we got surprised with the shutter-turrets situation, and this became a problem where I'm again reminded of the toxic frag culture ever-present on Aurora. Like, how is Kathira El-Hashem supposed to incorporate into her character that her brain was transferred into a cat (and apparently her body disappeared)? There's no way this can be canon. Apparently, however, a few, massive, round-destroying mistakes occurred. One, the volunteers were told to be armed up like standard mercenaries. Big mistake, should not have happened. The mercenary assault rifle outperforms the laser rifle in close quarters. It is extremely deadly and standard sec armor isn't designed to survive against it. It has sufficient damage that the difference between wearing the sec stab vest and nothing is not appreciable at all. Secondly, the turret and the shutters situation. I'm primarily referring to how this combines. Apparently the original plan was sleeping gas, to transform everyone into animals. Honestly, I still don't know if I would've liked that more than the turret situation. No matter how this went, the idea of trapping people into a no-win situation to force a specific, non-canon outcome on them that they would've otherwise expected was actually thought to be canon, I don't really like the idea of this. Thirdly, I'm told the volunteers here were not meant to go killing people. So why were they given the means to kill a lot of people anyway (the merc assault rifles, again, are not a joke, just by themselves, they are extremely powerful)? The fact this occurred meant this possibility was likely going to happen, which should've been unacceptable anyway if "you're not meant to go killing people" was the honest intent of the mini-event here. What could've been a genuine attempt at a decent round idea that had a pretty funny reason behind it due to what happened during the Tajara spy incident last year, was demonstrably undermined by the above factors. Again, that the heavy armaments thing happened, that the turret and shutters situation even happened at all, and that the impression of this mini-event was supposed to be a canonical occurrence when it operated upon the logic of a non-canon event, all of this contributed to destroying a round with a potentially good premise. There really should've been far better foresight and judgement on setting up this round to commence in the way it was intended. I don't care about punishment nor believe that is the way to sort this out. There simply needs to be more rigid guidelines for running events that both the staff and players can see and cite in order to produce excellent event rounds. I don't consider this to be a freak occurrence either, because lore events run across the same problems of not conveying proper expectations of round balance and caring about what direction the round could possibly go. I like chaos when it's actually controlled, intended chaos. I don't like when events completely go out of their intended scope and turn the round into an unenjoyable madhouse.
  11. spankman stop being wacky

  12. If you don't know even a little chemistry, you're at a serious disadvantage when playing antagonist. It's considered a de facto practice to have an understanding of almost all the in-game jobs before diving into the antagonist role, otherwise you will have issues with survivability as an exclusive station role that has even more skills leeway than other characters.
  13. Right, I regret engaging in the first place on Discord, that was definitely a mistake. There was no onus on me to have to clear up anything but I definitely got myself into that. I honestly don't believe the notion that you were even remotely okay with how the round went considering how I dealt with 30 minutes + of verifying information IC and relaying it to the handling staff member of exactly what happened on the side of the crew, and how each member in security added their own complexities to the situation. Just the aspect of trying to figure out what truthfully happened on the side of the security members that weren't me was almost an exercise in futility. The fact someone else tried to sneak shotgun slugs into being deployed in the round especially infuriates me still. I was trying to pinpoint exactly where all that went downhill, and nobody even I've spoken to has actually managed to figure out where the downspiral to a terrible round end could've been prevented. It literally did not exist, too many variables were already in play that one person probably couldn't have stopped it from there. It's just as nearly impossible to throw people off the course they've decided once they've committed to it. And since we're circling around to that detail of the stupid armor vest topic, I am actually considering I was wrong. I had a completely different picture of what that initial scene in medical was all about, and being told all of a sudden that actually didn't happen the way it did is driving me up the wall. But seeing as how people misremember images of things happening all the time, I'm not immune. Calling you a liar was brash and stupid. I'm aware my tone takes a disturbing shift from how it looks earlier, don't give me any pity. If there's any chance the staff here find any wrongdoing in what I did, I already had my chance of proving myself and I blew it in under a week. I'm going to step off and not comment much further on this issue.
  14. Two things. Relating to Faye's response, as far as I can recall, you can't have a rifle-type weapon donned alongside a bag, unless you also have an armor vest which opens up the suit storage slot. There's no way to wear both otherwise. As for the second, I really don't want to go over what happened on our side, but I'm doing so anyway. What happened was that the intent of various manuevers and orders given by me did not match up at all with my expectations, and there were a fair few of "creative interpretations" of the orders given by the HOS as well as how they were executed. The original intent of "follow them, backup to sci/chapel maintenance" was to cut the antagonists of the round off and get them to stop moving for a second and actually say more than a few words per sentence. By the time the two burglars booked it, Zivic had a cautious trigger finger and ran straight into the two burglars who had their weapons drawn (note, I never gave the order to shoot until I was given the impression they were shooting). Zivic only shot once, and then immediately disengaging, realizing their original orders but probably being surprised by the close presence of the two burglars. And once it got into the retaliatory action cycle, moral rightness of the situation got thrown out the window. Did you know there was an officer pestering me about shotgun slugs while all this complicated crap was going down? I told them "yes", with no intention of opening the shotgun slugs crate, just to get myself to not have to deal with it because I wasn't going to waste time arguing with them when there was the concern of Omen getting EMP'd up on the surface level by themselves, and likewise figuring out what was even going on. By the time it escalated to an officer and the two burglars exchanging laser duels through the windows, there was pretty much no way that situation was going to end other than the way it did. The situation escalated to an actual threat level, and the prior attempts by the two burglars to dodge interaction by simply walking/teleport pen blinking away made me assume the round antagonists had little interest in speaking (The staff handling the matter asked me about that little detail, by the way). Does that mean I justify that death funnel situation in the shuttle? No. I made absolutely every effort to ensure that wouldn't happen and yet it did anyway because that's the rub of SS13, you cannot control every factor on the board like you would during a game of chess. Were it that I could, that situation would've ended differently, but I have a greater respect for other players' freedom of choice and their ability to occasionally mess up situations on their own terms, because sucks as it is to be on the receiving end, it happens all the time. What I don't appreciate is someone like the OP taking what happened over a video game platform so ultra seriously they decide to trudge the already-resolved matter all the way out to #serious-discussion on the main discord to otherwise provide a totally one-sided and misrepresented account of what happened. And it's not like they don't do this on a regular basis either. That makes this very personal. It's absolutely unfair to see such a scenario being displayed in a super bad faith, uncharitable sort of fashion, as if it counts as valuable discussion to portray players/characters as way worse than they were actually being, especially considering I do not recall being issued a warning for what actually occurred. To paraphrase, the resolution of the ticket there from Cybs, "I don't see any real issue from this apart from the problem with the shotgun slugs", which the officer themselves actually got either a note or warning for, since I was not the first person with the shotgun slugs idea. If I have to take additional measures because of how you treat people, Stev, then I will, if I have to. Were it so easy to tell you to let something go when you should, it would be done.
  15. I honestly feel the self-healing won't help people very much during low pop. The self-heal of burns is almost nothing (on principle, neither should happen), whereas the brute damage self-healing rate is honestly absurd by comparison. With how brain med is how, the primary thing that kills people is blood oxygenation. The secondary concern is liver failure, which murders every organ adjacent to it.
  16. Note: title means specifically for brute damage, less so for burn damage (compared to the former, its somewhere around 10x slower in terms of heal rate), and probably radiation as well, because why not? Justification: The unreasonably quick heal rate mostly interferes with roleplaying around the subject of pain, considering its plenty possible for characters with mild injuries to suddenly regen all of their wounds off after having a run-in with evil maintenance drones during a leisure stroll of the terrible station caverns. It should go, since characters can choose to be in the midst of crying about their wounds and suddenly the self-heal fixes it on its own, and at that point your character doesn't have reason to complain about it. Radiation also falls off at a pretty quick rate when it really shouldn't, which makes radiation storms and radiation sources themselves a lot less serious than they should be. Consequences: This probably makes antag stuff mildly harder when they get injured, but the heal rate is never sufficient enough to be life-saving. Same applies for sec, but they have the luxury of the medbay, antags mostly don't unless they raid it or pack ahead of time.
  17. My two primary witnesses to support my case here are @Faye <3 and @BLUNTFORCE420. They played the CMO and a detective that round, respectively. I was not able to also find NT-Omen, who was also present, and was not able to recall the exact medical roster who were also present and witnessing the conversation between your antagonist character(s) and the rest of the medical staff in question. In addition, there is in-round comms and dialogue during the course of that round that took place that stated you both were in full combat armor at first initial sighting. The merc combat armor is so heavy and full-covering, I wasn't even aware of your undershirt or anything like that, because I don't personally retain jumpsuit-type clothing in my memory. So, here is what I think about this. I don't understand why you would lie about something that is easily verified in the opposite by the initial eyewitness testimony. The very MOMENT I appeared in medical to see what was going on, because the CMO asked for me without giving me many other details, I saw the both of you in full combat gear plus the icelance rifles. And the icelance rifles aren't joke weapons, they can get work done in regards to pushing lethal force out on practically anything. Other HoS players not on their trial would've demanded you disarm without any arguments, and probably commenced with the same yakety sax routine that happened during that round anyway. But the initial assessment didn't lead me to initially think that we NEEDED to have both of the antagonists of the round instantly purged. Nor would I agree with it until it was absolutely necessary. The long and short of it is that aspect of the round was dealt with already by the admins and cleared as a complicated issue that was only problematic in terms of IC. I would personally like to know for what purpose you said what you did in regards to the "defense" that honestly could not be true, given eyewitness testimony by other other parties besides me (because I am being accused here, so mine's a grain of salt in worth) that prove otherwise.
  18. Extremely generous of you, I was not expecting this, thank you. I do not expect or want further action with this complaint.
  19. So what was with my being told that I still had a chance, to "feel free to reapply later", and then the vote is immediately turned to "never"? That's absolutely inconsistent and unfair. I waited half a year having been given the expectation that because there were exactly 0 issues with my being a command player, there wouldn't be a problem re-whitelisted at all. Was that a lie too?
  20. I have no idea, the complaint is wholesale as it is, given my assumption that whatever MattAtlas posted as a closing response on my application was the result of some internal discussion. I understand it only takes one person to say "no", but this isn't exactly my problem, it's that I was either led on with false expectations for my chances of being whitelisted or there was a very sudden changing of people's minds without my knowing as to why that even is. My app being closed without any details is just as confusing that I was told months ago that I still had a chance to be whitelisted. And I doubt ShesTrying would've said what she said if she was the only person who thought the same at the time. I have little to go on besides speculation because I did not receive any communication as to what exactly was the issue this time around, unlike the prior time.
  21. BYOND Key: Scheveningen Staff BYOND Key: MattAtlas Game ID: Not applicable. Reason for complaint: Denying a command whitelist application for no appreciable reason besides "having been given too many chances already." Evidence/logs/etc: Additional remarks: I am making this thread in the interest of addressing the issue of the whitelist process in addition to a lack of transparency and honesty from the command whitelist team. Several months ago back in April when I first attempted to reapply, I was essentially told "no, it is too soon", so I respected that and have essentially behaved not only in accordance of the rules but in recognition that my outburst several months ago was wrong, and that I would strive to do better. Now suddenly the whitelist team has otherwise changed their minds and has stated that I am out of additional chances, despite that is otherwise on record from another representative of the command whitelist team that I would have a chance if I otherwise behaved, which I have, as I have no outstanding player behavior incidents since prior to April. I recognize the type of person I was back in 2015 and 2016, which is where my first whitelist strippings occurred, and I greatly regret having been that person everyday I am alive. But it is on record throughout the years I have otherwise done my best to be as good of a contributor to command play as possible, and several individuals if pressed would testify to my quality of command play. The idea that the most recent incident from months ago (which, while stupid of me, was fairly mild in comparison for what the usual direct command whitelist is intended for) is otherwise proof I have receded back into that person and that I can no longer be trusted with in-game authority feels unfair and like a very personal indictment against me, especially considering that I was told I had a chance to be re-whitelisted otherwise if I simply waited and measured how I interacted with others better. I feel very much twisted around and lied to by the command whitelist team for not initially being honest about my chances for whitelisting, and I actually want this explained as to what the deal is and why I was given false expectations.
  22. I'm open to a wide variety of things, but, even with Nebula's take on it, I am not too sure how I feel about it. My immediate initial response to the image shown is trying to suppress the urge to make fun of the variation in spaceman physique, especially since I am just as mentally scarred from how certain other servers do it. It would be particularly difficult to take seriously, I feel. And another thing is how it would be handled in regards to the extremes. Like, in terms of how players have a tendency to make their character unique, I am concerned just how unique certain characters would be over others. It is enough that Dominians and Unathi can get upwards to 7ft tall, but I hope making a dwarf is not equally as possible, otherwise I would cry everytime I saw one in-game.
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