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Everything posted by Carver
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I'd rather the cult start killing people and be able to put up a fight than just fucking off and summoning Nar-Singularity in the library/cargo.
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This. This is what I most want of this suggestion, if any part of it makes it to the coder's table. If someone can't eat an entire pizza in one sitting then they're a fucking pussy.
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I do so love the idea of a whitelist, but not managed by anyone other than staff(With some very important exceptions in those staff who are renowned for powergaming and poor security play)as I wouldn't even trust the command-whitelisted players to successfully tie their own shoes. I wouldn't be worried about a 'lack' of Security, either, considering as it's already the most popular department on the server. Applications will flood in from people who believe themselves capable of writing more than 5 sentences and can be filtered through quite cleanly, though I would recommend the manager of said whitelists to be someone rather active on the forums. The big issue that might arise is a lack of proper quality control in application approvals, which would only come due to a lazy/favouritism-prone whitelist handler. I'm just going to say, anyone who comes on with "HRP experience" and immediately leaves because a role is whitelisted is a fucking dumbass. Heads are already whitelisted, which by your example would drive away people who are good at/enjoy playing head roles, no?
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This won't change shitsistants at all, those will always exist as they are people who won't care what happens to them either way. Regulations won't change people being dips, it will just allow other people to be dicks. Look at firelock warnings as a fine example of stuff people ignore anyways. This is, in essence, trying to mix the 'spirit' of firelock warnings (Don't fuck around with shit you aren't meant to) and the 'spirit' of Insulting an Officer (Make it easier on officers/heads by punishing people who act like a cock in some sense), but it'll just end up with the worst of both, getting ignored by those it's meant to punish and abused by literally everyone who falls under it and hates someone else. I truly get what you're trying to do here, but I just don't see it helping whatsoever. The community needs to grow up and security needs a whitelist before anyone could be trusted with a regulation/law such as that.
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This sounds like one of the most abusable "crimes" I've ever seen. Like, "insulting an officer" tier. Perhaps when the average player in these departments doesn't act like a moody 15 year old then this would be a sensible addition, but I truly do not trust the playerbase in the slightest to not abuse this.
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This is fucking terrible.
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Pain resistance doesn't particularly matter considering noone actively heals in combat unless they want to get killed or bwoinked. Combined with their need for terrible suit coolers, incredibly frailty, LACK OF INNATE REGENERATION, and the inability to build a new body should they die for some reason or another, they're already /incredibly/ underpowered as a balancing point. Giving them the ability to heal themselves like literally everyone else is only fair.
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Yeah this would probably balance them considering everyone else just regenerates their lost health once bandaged over a period of 10-20 seconds.
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That's more of a nightmare than a dream.
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That's a tail you dip.
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Baycode's had this arbitrary restriction forever and it's never added anything meaningful. Things would be better off without it, considering every other species can self-heal just as easily.
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It is. You can do physicals, check-ups, filling prescriptions, etc. But if someone comes to the place injured they're not coming because they want to spend 30 minutes watching as you fumble with a billion checkups whilst they're dying from internal bleeding or an infection, they're coming because they want to get fixed so they can go back to what they were doing in a timely fashion.
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Howdy and welcome to the salt club! Try not to partake too much in the catering, and remember to be wary of the older patrons of the establishment. Otherwise, enjoy your stay.
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People talk about increasing roleplay, when all I see is increasing time in medbay. If it takes longer, then you'll have either more deaths from slow treatment or more deaths from idiots who immediately toss people into cryotubes. Most people who come to medbay to RP aren't injured, most people who come to medbay injured don't want to be there because it will likely mean they'll be KO'd by either gas or cryo for atleast 10-20 minutes or they'll die from someone incompetent.
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Are you sure you visited the same server as me? Because this is exactly as I've always remembered it; Hell, it's exactly as I've remembered just about every SS13 server or RP community in general for that matter. People (Particularly on the web) are intrinsically toxic.
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It's only a shift-change, staying around for another shift or overtime isn't a completely unreasonable concept, especially for a facility that seems built to be operated 24/7.
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Just rip Polaris' underwear system where the top and bottoms are selected separately instead of adding even more unnecessary snowflake code.
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Seven days is honestly perfect. 30 rounds is terrible unless you literally no-life the game and can go through those 30 rounds in about... 4-5 days or so. Most people don't have the endurance for that and would just get burnt out. Though if the game can actually measure active (That is, ingame and doing shit) playtime I'd aim for 10 hours or so to 'unlock' Security. It'll always be space law in my heart.
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Horse mask could honestly just be reflavoured, it's main point is to remove people's ability to use internals and cry out vocally, which is key, but most people just spam it which is a shame. Keeping the point of the spell intact whilst making it less obnoxious might make people more liable to use it for what it's meant for, killing people in vacuum and shutting them up. Staff of change doesn't really work because noone's bothered to update it with everything that gets added so it causes a billion amusing issues, and it working on borgs is entirely intentional, though pAIs is weird. Making it reversible (By both wizard, via staff, and crew, via genetics or chemicals or the like) would go a long way towards helping it. As for making non-wizards unable to use staves and orbs, fully agree with you, it's far too open to abuse as is. Removing sandals wouldn't be needed if the wizard hardsuit came with wizard magboots, otherwise you're effectively required to take the robeless enchantment/spell to go with it unless you like slipping and getting thrown around by the will of atmos. Fireballs venting stuff is.. Meh, they should still blow up things like welder tanks and the like, but the hull could do with a bit more thickness against fireballs. Maybe make it so there's a minimal initial vent chance, but slightly lower damage, and upgrading your fireball spell will increase the damage and vent chance. I'm also of the opinion that there needs to be an option to have prosthetics replaced with organic limbs if you spawn as a wizard because otherwise you're locked out of a spell entirely, and the only solution is being forced to play specific characters for wizard which isn't a very handy answer for secret when you won't know the mode initially.
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AI has to be on the same frequency iirc. But nuke ops and anyone else with a syndicate headset key will overhear you unless you're using a bounced radio or intercomm.
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I mean you /can/ just switch the frequency slightly and it does the same thing.
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If you must standardize, just allow for multiple formats via a drop-down or something for people who want different themes/levels of detail/etc.