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Everything posted by Carver
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Civilians that make no sense having it: Miners, Assistants/Visitors (Latter isn't even a department member, they're just a plain civilian), LIKELY Cargo Techs and MAYBE Janitors if we're going by a strict sense of what "Service" encompasses, which I would imagine is the general "Food and Drink" type of thing.
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The NT loyalty shit doesn't affect your antag rolls, it just affects if you make it into the Syndicate report list. If you do, /and/ you roll traitor? That's about four extra telecrystals for you. I say leave the system as is, you won't always get your favourite job, you won't always get your favourite role. You can game the system for certain roles, but that's about it. Just vote for the mode you want, ready up at the start, and that should be that.
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I will state yet again that importing more skins to allow for resemblance/identical appearance of a race is incredibly simple, but due to the nature of the skins themselves you just can't really recolour it to have an orange cat or some other crime against nature.
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Phasers? Phasers.
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From quite a bit of what I've seen ingame, I'm calling bullshit on this.
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The point of private security is protection of facilities and employees, I don't know what kind of cheap-ass place NT runs but if you break into an actual research facility I don't imagine the Security there will have rubbers in their firearms. Just because it so happens that average SS13 players don't know anything but "Shoot first, ask later", doesn't mean Security as a whole should be given inferior tools. If anything it just shows that Security might need a whitelist sometime down the line because you can't trust people to be responsible.
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It's not like putting real bullets in the pistols makes Security suddenly heavily armed and able to take on everything, but it's still a step up from packing atleast three different redundant tools that do the same thing. It's even worse nowadays for Detectives, who used to be able to reliably defend themselves from attackers.
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Wouldn't really consider it efficient property defense against intruders when the on-site Private Security is generally helpless against any surprises.
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So far the plan seems to be locking this entire feature behind the whitelist, both Positronic and Cybernetic Androids, with the whitelist being a general "Synthetic Crew/Being able to use the Full Body mechanical parts button" whitelist. That would be ideal atleast so people would read the lore and have a general understanding of the various types of Synthetics, and their differences. Ultimately with this whitelist option it would be just the same as before with the Shell whitelist, people without it can still use their limbs (Which received a very nice buff), organs, etc. They just won't be able to be a full-bodied robotic crewman, just as they couldn't be a shell before without a whitelist. Hell, trust me, from what I've seen it's generally a very unwise idea to entrust a playerbase with any kind of unwhitelisted non-'basic human' species.
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He still has more likes than you, Delta.
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I don't see the point of arbitrary restrictions when said restriction wasn't even present for Shells.
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Fun fact: If you vote for a mode, you have a chance to become an antag in that mode regardless of your antag settings. Usually this is when noone else has that antag setting picked, it's also there to ensure you think about what you vote for. It's also why I don't vote for secret.
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I'm more a fan of just having it all be lethal to begin with and having rubbers as the side option for the oddly pacifistic character sorts, but that's mainly because I prefer my handbreaking to be done in one bullet instead of several. Hit % is already horrific on baycode as is without factoring in the lower % due to targeting hands. I don't get why you call this new meta when I already made a point of targeting hands in the old code anyways, and it was actually more effective then. As for OP since we've gone off-topic, I've heard there's some execution move of sorts involving ranged weapons and neckgrabs but I've yet to see it actually done so I'm doubting whether it exists. Main reason headshots don't instantly kill like they realistically would is "balancing", though TBH I wouldn't mind guns being a lot more lethal. The reason the heads pop off is just funny coding.
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Then you realize your entire arsenal is worthless against armour because noone gave you proper ammo for self-defense.
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I still don't get why we have rubber bullets by default when we have tasers, what's the point of a defensive ballistic sidearm to complement the non-lethals if it's loaded with non-lethal rounds anyways?
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You might think that's neon, but they're the exact same shades as the various coloured jumpsuits.
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A Socratic Seminar on the Influence of SS13 Lesbianism
Carver replied to hivefleetchicken's topic in Off Topic Discussion
This is the easiest to answer at the moment considering my insomnia, I'll get to the others at a later period. The reason they do so is often to satisfy a personal feeling of loneliness, or, desire. They act through their character, with the character on occasion being what they wish they could be, or otherwise being a 'puppet' to act out the aforementioned fantasies. Through doing this, they act on their own emotion, their own desire. Their drama is often akin to a child's tantrum, or stereotypical TV show middle/high school drama. It ultimately has no depth, just as their character has no real depth beyond being an inserted extension of themselves. -
I hereby grant you the title of cringiest staff member.
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A Socratic Seminar on the Influence of SS13 Lesbianism
Carver replied to hivefleetchicken's topic in Off Topic Discussion
They attempt to make their romance and romantic drama the center of attention, they think they have to be the center of attention, and if things don't go their way they try to further draw attention via inciting drama. Often a result of attempting to 'live out' the player's fantasy, whilst totally disregarding logical sense and realistic character development. Childish, overtly whimsical when the situation calls for a serious nature, just generally trying too hard to be a anime-esque character archetype, or in the particularly bad cases, stereotype. It is often that the character archetype is one they find sexually or romantically appealing to themselves. They play their own idealized 'waifu'. -
Fire the entire station and hire clowns, they would be more responsible tbh.
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Security can't be changed without changing the people who play Security, and people can't change, silly. Security by mechanical nature, exists to challenge antagonists and keep the other departments in balance so they don't go full nations. Being someone who's almost exclusively played Security for about 3 years, I could probably go into a big ol' rant about the nature of Security and why you get this wonderful mixture of shitheads and saints in there, but I'm far too tired for that. So I'll put it simply, the issue with Security can't be fixed without OOC supervision. Why? Because I can 100% guarantee you that if you gave Security's tools and options to any other department, that department would be just as bad. Case in point, the old issue of Ramboneering on Baystation a few years back. In short, don't blame the department, blame the people. I also wanted to point out that another issue with these things is the odd 'domineering power fetish' you find in these kinds of roles in all sorts of games; HL2RP, Jailbreak, etc., any instance in which players are given the option to hold power over another, you'll have this issue. But hey I didn't want my argument to sound /too/ Freudian, so even though I do believe this is a major component of the issue, I opted to hide this part of my argument.
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Fixed that for you.
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All of these are pretty great ideas, except gibs. That's kind of just a massive middle finger when you can just blow up the machine, especially considering if it works as you said, it will permanently kill the person since gibbing their cloned mob will ghost them for good unless an admin varedits their ckey back into the original corpse or the gib pile leaves behind a brain. Though I do particularly love the 'wrong analysis' suggestion since that punishes inexperienced Medical personnel who can't diagnose a patient without the thing, and it might give them reason to start using/learning the other methods of diagnosis.
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It can also be mentioned that adding in skins to resemble the species you're an android of is a very, very simple matter from what I've seen of new prosthetic model/skins being implemented within this system. I would hope though that it would still require a whitelisting for said species if you want to look like it, for obvious RP quality reasons.
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You're one of about three people who even knows you can do that, I can't imagine the average AI player will.