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Resilynn

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Everything posted by Resilynn

  1. I can add more one I’m not on my phone but:
  2. I, THE medmain, very much disagree. I have adventures with patients. Last night I did a completely mechanically unnecessary lung transplant and RP’d out the following treatment for organ rejection over the next two rounds. I’ve prescribed weird chemical mixes that do nothing to help people speak. I’ve put so much personality and emphasis on rp and communicating with the station that every single person reading this probably knows my character no matter which hours they play, how often they play. Some island.
  3. Here is why I believe we still need scanners- I probably have the most hours in medical on this entire server, I'm a wizard at all things medical, I can cure internal bleeding mycosis backwards uphill both ways etc etc etc. I still take a scan to the OR every single time. Because sometimes, OOCly, I forget what I'm operating on. Often, because that's just solid RP. A posed solution to this problem was to include more pens and papers, and I find that hilariously LRP. Imagine handing a surgeon a paper that says "his brain fucked" and the guy can just, somehow fix that exact damage. A reminder than equipment is ICly more difficult to operate than it is OOCly. ICly, a scan is very likely a complex series of numbers and advancing imaging that it takes a professional to read (which is why it's stupid when Janitor [name redacted] barges into medical and declares Assistant-and-friend-of-janitor-23 has IB in his left testicle). Replacing that with a scrap of paper that says IB lower body is OOCly about the same, but ICly a world of difference. If we were MRP, no problem. Another posed solution was having the ability to print off an analyzer, in which case, that's just a buff. That's just handheld scanners. Moreover, a huge part of what doctors and nurses do is diagnosis and scanning before handing a patient off to the surgeon. I feel this change removes that role. The rest of the changes, cool. I'm fine with removing cryo. I'm fine with altering cryodaxone and clonexadone.
  4. That would resolve it on my end.
  5. Two things. One, this event was in no way mechanically different from zombies except for that people could play xeno zombies. If they wanted to be a zombie before, they could have just spawned human. So, you hyped it up even though there really was no change to the game mode. Two, it is absolutely unacceptable to spam votes to get your way. And that's what happened, that's why yonni took to ooc to go UNLESS ANOTHER ADMIN DOES IT.... so many times. I don't care if someone else did it, you called for them to do it and the vote was no. You said yourself you explained it was a 'different zombies' (it wasn't) during the first vote. You even argued on the point in OOC. Do not take a vote in the first place if players do not have a choice. And no, saying 'if another admin votes though...' over and over again does not count as giving people a choice. For once, I completely echo burger's concerns about yonni's conduct. "If you don't like the game mode just don't play" is a shitty thing to tell people whose votes you just ignored, who you baited into voting. I PERSONALLY was not there to vote the second time because we had already voted, I considered that that, and went to start making dinner because we were between two rounds. I came back to see another vote happened while I was away and yonni, quite frankly, being absolutely rude in OOC. I'm shocked, I did not realize he was like this, personally.
  6. So all of this is a recurring thing, I think. It seems like these characters get made- They’re pretty good at first- usually the same down to earth character, young, female, but eh no one says you have to make different characters. They’re friendly. And then, over time, they get more belligerent to people the player doesn’t like, including all of security most days. Eventually criticism starts up, we’re all told to post on the feedback thread, except it’s 95% the characters friends praising her for being so friendly and so, well, it feels like you’d be jumping into a shark tank to give feedback that probably won’t do anything. Eventually admins get involved when the character does something especially unrealistic- fighting security as a non antag because they were arresting their friend or what have you. At which point another young female character is made and we are told that the previous character, Siskin, or Harper, was BUILT to get into conflict and be a little abrasive but this new one is chill. And they usually are, for the first month or so. Which is why I don’t think character feedback threads should be the only form of feedback the OP takes. I don’t think the characters are the issue so much as I think the player’s frustrations with security or other players leaks through into their characters and how they act. Which is why you end up getting characters that get into fights with an HoS to protect their friend and borgs that lock rooms when their friends are being arrested- I think player motivation takes over more than character motivation. And I think it’s easier to say “well that’s just the character she’d do anything for her friends post on the feedback thread” than it is to honestly accept feedback about play style. That being said, it is all a problem that has slowly been improving since the very beginning. Each character is lasting longer and longer before getting into trouble. I haven’t had anything but the most minimal problems with Watson so far, but I don’t think I am the end all of knowing all of what Watson does and I’m pretty sure my characters are avoided by the player.
  7. I’ve seen Ian die on extended several times and yet here he is. This is not conducive to a high rp environment. If you’re unwilling to off a character you’ve spent years developing and building relationships to the ic world and ooc community with because you lagged into a carp, are you even committed to role play.
  8. No worries. A solid reply. +1
  9. I haven’t paid close attention to crono for awhile, and I’m not familiar with the other characters. But I DO recall crono was playing security in a round where I was held for a full hour over a 20 minute charge and watched security ignore a man with ruptured lungs in processing until he fell in critical condition (despite two members of medical informing them he was dying.) I’m willing to waive this off as something that happened under that particular HoS, and I know ultimately officers can’t do much if they’re given bad orders. I’m also willing to dismiss what I observed as probably one of your first rounds- you were still a cadet, I believe. But, could you clarify how you feel security play should look like, given you’ll be playing an HoS? Why are security on station, what at their goals and priorities? What does good security play look like to you? HoS has a lot of control over the round. It’s stressful, and the telltale sign of a new HoS is trying to win the round because they feel a good HoS is one that quickly handles all the security concerns in a round. How do you feel pacing and escalation come into play, both ICly and OOCly in a round?
  10. I’m going to science the shit out of this. So, first- yeah, a lot of antag rounds ARE lacking. Some game modes tend to be worse than others-ling and cult come to mind especially (granted, I’ve seen great ling and cult rounds before.) But, from a teaching standpoint, my biggest suggestion is modeling. People do not react to negative feedback. Even if they want to! Study after study shows that negative feedback often just removes the incentive to try new things, especially for voluntary activities like playing antag. By providing negative feedback- whether it’s complaining in ooc at the end of a round, implementing a -1 (and +1) system, or removing the ability to play certain antags, we convince new-but-not-too-new players that they’re not good at the role. They don’t end up playing antag. This means most of our antags are played either by very seasoned players or, more often, new players who we can’t expect to know mechanics well enough or be familiar enough with server culture to drive an interesting round with solid pacing and story telling. Being a good antag takes practice, and we remove the will to practice (which naturally takes failure) by providing negative reinforcement. Failure is a natural part of learning, if we punish failure, we will not get better antags. That’s not anecdotal evidence or my bias as someone who very occasionally antags, that is how learning and feedback works. You can even google it. The best thing to do is to praise good rounds when we see them. Even to praise the good parts of bad rounds- “that crusher kill was awesome,” “I liked that you tried to go loud with ling, sorry about how it turned out,” “cool, raiders going after science got me way more involved than if they went after the vault.” Moreover, play occasional antag rounds. And be the antag you wish to see in the world. That’s what modeling is- you do the thing well and your onlookers get an idea of how to do the thing well. And sure enough, studies show this is a great teaching method. Not every round is going to be awesome. And by all means, if people are breaking the rules, ahelp. But failure shouldn’t be punished. When we punish people for trying and failing, we are punishing them for trying. And if people aren’t trying, we are going to get shitty antag rounds. So in short- don’t complain about gimmicks, praise good gimmicks. Go out there and antag to show people how it’s done. That’s not me being soft and squishy and lovey, that’s the scientifically proven best way to improve performance.
  11. “Do you really think you have a leg to stand on when trying to determine how other people should be experiencing the game?” This seems a little unnecessarily hostile. I might be misreading it, but a pretty decent number of people expressed wanting dying to be easier, and a good number of people have expressed in the past that medicine works too easily. And people have expressed the opposite to each, of course. But sonic put up a feedback thread. And has been probably the most communicative and open to feedback I’ve ever seen a dev be on a project like this. I don’t think anyone is determining how other people should experience the game. I think the very existence of this feedback thread is evidence sonic is trying to determine how people WANT to experience the game. No one is imposing their view on anyone else, we’re just. Saying what we would personally like.
  12. BRAINOS and I once joined a pair of certified shitters who created ‘combat lactate’, which got you beefed up, fast, and gave you horrible organ damage. We didn’t know about the organ damage. Anyway, we were all clad in denim and sweat bands and pink pompadours when we decided to prove the effectiveness of combat lactate by rescuing the captain from a wizard. This largely entailed rushing the wizard with our pink pompadours, screaming “it’s herbal!”, and pummeling the wizard to death with our fists. The captain thanked us profusely and agreed to invest in combat lactate. And then most of us died of organ failure.
  13. *cough* you can also use it for space walks....
  14. That frappe life https://youtu.be/Vqbk9cDX0l0
  15. I’m still metagrudging from that time she accidentally killed me by shaking me up half a second before I’d crawled over a ledge. She seems okay, though. Abrasive and stubborn, from what I’ve seen as Kevin, which is basically the MO of her department. I’ve seen her go out of her way to help her friends and I recall, after bleeding out from being accidentally shoved over a cliff and abandoned (;)), seeing her not know how to patch her friend up when they were injured (sticking to character limitation is a good thing) and decide just to bunker down in a tunnel because at least it had air. So, solid reasoning there.
  16. Busy is okay, it happens to all of us. I like the exploratory nature of this particular froggo. This is a skrell following a passion, who doesn’t feel pressure to succeed as much as she feels a thirst to know more and be involved. I think, in skrell society, this could be taken as a lack of ambition in the sciences (where are all your other degrees?! Why aren’t you trying to pioneer a field?) and it makes perfect sense that she is studying in human space. Application accepted. I hope to see you around soon.
  17. I accidentally turned Orlova into a monkey on extended once. We we spent the entire round running from security with this sad monkey, brought in science to get her back into a human body.
  18. Alright, this has stayed up for long enough. I am going to accept this, because you've already put in a lot of effort to skrell lore, and the conversations we have about it have already impacted the lore I've been producing and editing. Your conversational style of development, your 'what ifs' and 'hey how doeses', fits well with my own development style. That being said, I understand the concerns brought up with this application. You have not always been good at following up with the lore you're supposed to be working on (vaurca, most recently). You have a history of being abrasive when you disagree with someone, including me. I hope to fix this by establishing my expectations as thoroughly as I can, and maintaining those expectations over time. You said the list of objectives I provided works for you, and that you'd appreciate having that kind of loose schedule. I'll trust you on that, you know your work style better than anyone. So, that's the first expectation. The second expectation is that you will be absolutely, 1000% friendly in conversations about frog lore. You've made big strides here since becoming a mod, so I believe you can do it. I have a bad habit of getting abrasive when I disagree with something, too. This friendliness should extend both to people asking questions, even the dumb ones, and people providing criticism. I want to encourage players (and fellow lore writers) to provide feedback, and feedback is often 'hey this is dumb'. I want players to feel comfortable telling us if they don't like something, and I want to open conversations about what can be improved. If all that's agreeable enough to you, application accepted.
  19. TO: Jackie, Nurse, NSS Aurora FROM: AMS, CCIAAMS, NTCC Odin SUBJECT: RE: Incident Report -------------------- BODY: This is an automated message to inform you that an investigation has now been opened regarding your incident report, and assigned to Lauren Verdell (Resilynn). You may be contacted by the CCIAA for an interview, or you may contact them directly if you have any questions. -------------------- DTG: 05-10:18-TAU CETI STANDARD-10-2461 SIGN: CCIAAMS
  20. Hi! Sorry for the lack of response on my end, it's been a crazy busy week. I would like you to answer DeadLantern's questions. I see you've played a good handful of rounds since Abo pointed out your low activity, thank you for that effort. I plan to give you my decision on this tomorrow, so please get to those questions if you have a moment to.
  21. I am personally happy with this explanation. It has been a more consistent problem than once, but I don’t expect you to know all of the context behind that one ahelp. I hope you understand where I was coming from in my misunderstanding of exactly what you meant.
  22. I do not think it is shitty to respond to you. I have not used offensive language, I have not commented about your personality in general. I have responded twice directly to your criticism of my antaggery, and once, mentioned your name as an outlier in the 'everyone agreed with this'. I didn't think to censor myself and not say burger because it was not a big deal to me that you did not agree. I was just making my 'almost everyone agreed' claim accurate. You are taking offense where none was meant, and you're responding with slurs.
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