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Everything posted by Skull132
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IMO a verb would be only worth it if we make it not 100% accurate. (And with accuracy getting worse as time goes on.) Otherwise, like what. A PDA function for it, along with a watch function, sounds much more reasonable.
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Ban by Lessick, a retired admin. Gonna hit some admins over the head with this.
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Oh, this is mine. Sorry, I missed it. [mention]Yezu[/mention] I've lifted your ban. If you run into issues connecting, please PM me over the forums.
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Reiterating my thoughts from Discord: MS is popular right now. But it's not too surprising, considering it was just added. Usually these things pass. If it doesn't pass by like, mid-August, then something like this might be worth consideration.
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This is actually in plans for our new map cleanup projects. I'll post a link to it once I have it set up on Git.
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Read the changelog. Roughly 400 thousand lines of new code. And an entirely new map. We're also the fastest/second fastest and smoothest Baystation12 server now. Uncertain if we're gooder than VG.
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Following Hetzner's recovery, we are back up!
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You should probably do a doubletake and check yourself before you dig your hole too far deep. If your intent here is to solely piss off Hive, then you're free to walk out the door you're not even half-way in, considering: You should also almost certainly pay respect to the gravity of the accusations raised against you, instead of going, "lel its just a joke man". While I find it dubious to reach for the ban button for the case of, "He acted as a degenerate in a den of degeneracy," the accusations having minimal grounds is no reason to act as aggressive here as you have. If your attitude is to tell staff to fuck off, which you have now done repeatedly in situations where you really have no grounds to, then I do not think we, as a community, are a good fit for you. And for full disclosure. I was actually completely against doing anything other than what Tomiix outlined up until I read your responses here. I hate Hive's capacity to snipe at individuals over irrelevant shit they did elsewhere all the while he searches for his own moral high ground. But jesus christ, that does not excuse being toxic and disrespectful of your own accord towards both staff, Hive, and the players.
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Strudel's shitpost is better tbh.
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Disable Superior Powers, Enable Lesser Powers
Skull132 replied to Bygonehero's topic in Completed Projects
The status of genetics will be confirmed in the weekend. But it's possible it'll be nuked until an actual rework plan is re-established and a developer assigned, yes. We will consider this as a possible alternative, however. -
> [CANCELLED] Time to shitpost. https://kama.skullnet.me/index.php/s/QHirgdiG0ku9T9W I love the eye-break this induces.
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There's the ~5 month old meme of the IT department brewing. With TComms now on station, it might be an idea to roll this job into there. The future of the IT department project will be discussed in a development planning meeting later this month, I'll post results then. Until then, discuss as usual I guess.
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With Nümap released, I'll be closing this thread. Any suggestions to its design now classify as regular suggestions.
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Change the health display to show locational damage
Skull132 replied to whiterabit's topic in Archive
pictures please, if you can, White? -
Since no one actually responded to this, I'll just use it to contain my own announcement/speech. Well, the Nümap is now live. With it ends almost exactly three years of planning and dreaming: for those uninformed, the original idea of Aurorastation having its very own map conceived about 3 years ago, when YeahChris was still Head Admin and I was a fresh-faced Head Developer who was just learning coding. It went through two separate iterations, both of those failing, and now finally landed in the hands of the current development team. Who, over the past six months, have contributed over 300 000 lines of code into the development branch, and along with it, hours of work tending to bug reports and player feedback. On that note, I would like to personally thank everyone who has been absoloutely instrumental to the development and completion of the project: Lohikar - For his amazing and indepth work on the SMC port + other mechanics which actually make a map of this scale playable. Lord Fowl - For his management of the mapping project itself. Unfortunately he chose to retire right before release, due to wanting to move on. We wish him the best of luck! Juani, Keknar - For their work on the actual map itself. Alberyk, Arrow, Printer, Moondancer - For their work on the code, contributing both features and bugfixes in support of the testing weekends. All of them did amazing work and if I had medals to pin, I most certainly would. Thank you, all of you again. And a thank you to all of the community members who participated in the testing, feedback, and development cycle of the server. Your reports and feedback have been instrumental in squashing countless amounts of bugs, and making sure that the map actually ships in a very playable state. It is also due to this, effectively three year old undertaking, that myself and the Head Admins have chosen to call the station NSS Aurora. No II, no new name. Just, the Aurora. With respect to our community. Any new maps made after this will probably be called something else. One thing I would like to touch on, however, is that there are still issues present. For one, malf can spawn both a malf and normal AI. There's also ZAS being zaney, and autodrobe pulling its old tricks. While not an ideal release state, it was a decision to push the map and features into master code regardless, as to halt development and feature creep. We could have probably sat testing and patching this for another month had we kept going, but there really is no point to it. Those issues will be fixed over the next few weeks. That's that. The past done and sorted. What now? We no longer have a massive project to look forward to and to concentrate on. Well, in about a week, the development team is going to have a planning session to discuss exactly that! But I will tell you my general plans, what I want us to start thinking about tackling. Consider it a point of, what to expect and think about over the next six to nine months. First, game flow. The SS13 formula is tried and true, but it's old. Very old. The addition of mixed antags on new map helps break up the flow, but the general gist of it is still there. I would like us to think of ways to kick the standard, prep for shenanigans, have antags create shenanigans, go home, formula in the nuts. We don't have amazingly clear opportunities infront of us like a certain other HRP server does, but I'm sure we can think of something. Second, departmental mechanics. Zuhmed was recently pushed into testing over at Bay, it might be an interesting thing to consider (don't jump, it's not a final decision yet). Specially since last development meeting, we decided that we're going to be reviewing a potential rework of medical itself. Alongside that, we also have the IT team project to start and finish. So new gameplay elements for existent and new jobs are a definite short-term goal! Alongside that there's the idea of persistence. We already have a decent amount of persistent inducing mechanics. And a good step-off point for going on with that is definitely the economy. There already exist plans, both mechanical execution wise and concept wise, we simply need to apply manpower. And we'll be looking into that as we convene and plan. Those are roughly my three goals. If you have any ideas of your own, feel free to post them in the suggestion forum! As you can probably see from the projects subforum, we've actually started paying attention to them and incorporating them into our plans! Perhaps don't get your hopes up too much just yet, as we're only one cycle into doing it. But just maybe, it's possible that said place is no longer the place where ideas go to die. Rightly. That wraps up what I wanted to say, I think. PSA + plans + thanks yous all rolled into one. I know I don't express gratitude too much, but seriously, I mean it. Thank you to each and every one of you who's participated in the project in any and all capacity. Hope all of you enjoy the new release, and 1.2 million lines of code and map! (Oh, and feel free to post in this thread your responses and shit.) Apartment server soon, my friends. With ERP and hookers.
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[Accepted] MoondancerPony's Coder Application
Skull132 replied to MoondancerPony's topic in Developer Applications Archives
Application accepted following a trial. Archiving. -
I have plans for the chapel, specifically another holodeck explicitly for the chaplain. However, that's probably not going to happen until shortly after Nümap. Lest we allow feature creep to set in. Though more ideas are welcome.
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If you're a dev then you can do it yourself And not directly, because our save system deviates from it. + we use MySQL for storing the data, not savefiles. Which makes things a little more complicated. I may look into this next cycle, but I don't plan on adding it before Nümap releases as the save system is already too buggy for my liking.
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hnrg. I'm dying at the SQL lifting required here.
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Cane fits inside a pocket? wtf. Canes should be the same size as caneswords. And not fit inside pockets.
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Wintercoats are bork, yes. I do believe there's a bug report about it.
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Shit, that looks dope as fuck. thoughtheplatecarrierbeingsolowhurtsme.
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[Accepted] Unban request for Eurodance
Skull132 replied to Eurodance's topic in Unban Requests Archive
[mention]Alberyk[/mention] guylncognito <-- copy paste this name into the ban panel. You may have mixed an l for an i or something. It'll come up. -
I walked in on msay and was warmly greeted by Ezuo. wtf is happening to msay. :ree: :ee: :ee: !!! No but in all seriousness, both Pikljar and Ezuo have struck me as extremely polite and good hearted individuals. Which is a good sign, provided their rulings are on point as well! Keep it up folks.