Jump to content

SatinsPristOTD

Members
  • Posts

    401
  • Joined

  • Last visited

Everything posted by SatinsPristOTD

  1. Have you heard about our lord and savior Ian?

  2. Very sad to see you leave, Abo, but I understand. You remain one of my favorite in this community, and it was great working beside you. Hope everything goes well.
  3. Y'all act like captains don't go "holy shit someone's in my office" as soon as we see it. Some of us are insanely fast typers, hell, the button would be the SLOW option for me. It doesn't really "screw" anyone over, not when radios are easy to use and call out help on. Makes sense from an RP standpoint.
  4. I'm really on the fence about it. I can see both sides clear as day, but I'm for removing them. Corporations do have a sort of.... "standard" for how they expect their staff to dress. When it comes to prestigious jobs, the uniform basically moves to a more high class approach to whatever that job is. Fortune 500 companies expect some rather strict office attire, some companies going to the extent where you have to wear a certain BRAND of expensive suit. Some Fortune 500 companies have a "casual" day scheduled, but even that casual day is people dressed in well-to-do, name brand things. You wouldn't see ponchos, capes, overalls, flipflops etc etc. This goes for the entire staff department, not just upper management or big wigs. Even the janitors are expected to be dressed in a clean manner, and their uniform should be on par for what their job calls for. NanoTrasen doesn't run the Aurora like a Fortune 500 business, HOWEVER, I think they'd still have some standard, especially for jobs outside the civilian block. Now, on the flip-side to this... you COULD argue that NanoTrasen allows them for.... mental comfort levels. It's similar to why the Army places favorite candy's in the MRE's. It doesn't really add much to the job, nor is it needed. In fact, it takes up space that could be used for something practical, but, it's important to ensure a few comforts of home are seen. I'm not sure how far you could stretch that veil, considering the station itself isn't that uncomfortable in appearance, and the vending machines have quite a few junky home foods you could surround yourself with. I guess the argument isn't "Are cloaks logical on the Aurora?". It's more "Where do we draw the line in realism vs. giving people a way to customize their character?" I don't see cloaks as very realistic nor do I think removing them will cause WW3 on how your Engineer looks.
  5. Vouches do not equal free food paid for by someone else, Cobalt. Disney World sells food vouchers with it's ticket packages. Usually these food vouchers are CHEAPER than the food at the park, but still net the company a profit. They're also great for quick convenience. My college had our vouchers on a barcode attached to our ID. We just had to scan our ID and we'd get our allotted meal of the day. I paid for those meals at the beginning of the semester, but it was a package deal and saved me quite a bit of money in the long run. As for the In-Station restaurant/Pub.... whatever. I'm not sure why we can't just have NT charge food and have it as a fully owned NT company. NT is EXACTLY THE TYPE OF COMPANY to charge their employees for food. They aren't the PC white knights there to coddle their precious babies. You're replaceable, even the Captains. I could see them charging for food/drinks. My spouse's company does it, and we'll not get into the ethics of that company
  6. Eh, thirst doesn't bother me. What bothers me is we have to eat about 4 cheeseburgers or 4 bags of chips to even get the hunger meter to go away. At the same time, you can eat a head of cabbage in one. single. bite. It's not about WHEN we're hungry. It's about how much we have to go through to FIX the hunger. So maybe focus on bite sizes, or food nutrition.
  7. I just find it amusing we're forcing everyone to be hungry at the exact same time. Some people don't eat breakfast because they're nauseous in the morning. These are characters based off of people we've created, dude, not robots with pre-programmed feeding times. I'm not hungry at the same time, every day, at the same time every one else in the tri-state area. What does this accomplish besides everyone bum rushing the vendors/chef at the same time? You're not making an announcement to enforce "break time" but you're still enforcing "break time" without the announcement. Your suggestion doesn't add anything, nor does your compromise
  8. So what happens when the round starts, calculates there's a chef readied up, fixes the ICtime and hunger level, then Joe the Chef cryo's way before that "slotted break time."? We're now stuck with modified hunger levels and (surprise) vendor food to "fix" it. Basically, it's forcing us all to line up at a vending machine, vend out food that barely fixes the issue, then makes us develop thirst worse than half the players of Aurora. It's. Not. A. Good. Idea. For the second time this is brought up. I could understand if this was factory worker simulator 5.0, but the reality is people take breaks when they desire if they work at a place that's a bit more prestigious than packing orders for Amazon. This isn't going to promote RP with the chef. I don't have to like your character to walk up, place an order, pay for it, and fuck off back to my department. It takes three minutes? Maybe? And I DON'T have to RP with the chef while I wait for my order. This doesn't add anything to what we already do. Instead of trying to make chef such a value to the crew, start getting people to RP with you via character development. You think anyone wants to RP with a janitor? yet Harper, Castralo and several others get along just fine.
  9. As someone who plays AI quite a lot, the notion that elevator doors hold some kind of magical power over regular doors is absurd. Why do they function differently than any other door on station? Elevator doors IRL are easy as fuck to pry open and keep open. It just doesn't logically make sense that an AI doesn't have access to the most basic of basic doors that carries an electrical panel. Just another way to nerf something that doesn't really need to be nerfed. so the AI locked an elevator door open. If you're an antag, this doesn't really bother you much. You probably have maint access. Go climb a ladder. What it does do is hinder the AI from helping when an elevator door needs to be locked open quickly for an emergency (which I have done quite a bit as an AI.) Furthermore, I'm not sure why shocking a door should be routed through some APC hocus pocus. You do understand it's fairly simple to short circuit a system and have it release an electrical current... right?
  10. BYOND SatinsPrist666 Character name: Calanthia Basinger Item name: Faithful Conduct Medal Why is your character carrying said item to work? Item function(s): It's aesthetic, but it helps paint how long of a command member she's been. Calanthia has been with NanoTrasen for twenty years, ten of which were a commanding staff position. It'd be a medal she wears with her captain uniform only. Item description: Struck in bronze, the NanoTrasen logo can be seen centered on the round disk, surrounded by a pattern of stars. It's supported by a white and blue ribbon. Item appearance: A simple medal shape, with a blue and white ribbon. Medal is bronze. Additional comments: We already have medals located in the Captains office. It doesn't seem too far of a stretch for milestone medals to exist. Several company's today give them out to long term employees.
  11. I have known Shadow for almost six years in the ss13 community. He was a good admin on a server we both held staff status, and he was my co-host for our server several years ago. I think I've known him long enough to give a good opinion on his roleplay. He's fun to play rounds with. I enjoy his characters. I've had a few issues with how he antags, but it wasn't due to roleplay issues. I'm just a salty asshole when it comes to antags. He's pretty open to listening to people come to him and talk to him about what he's done right or wrong. To me, that means he's a good Command candidate. he's approachable and a good roleplayer.
  12. The only real cancerous thing I have with Engineering is dragging those shields up. Setting the engine doesn't bother me (you can RP it as the Stupidmatter needing a "cooldown" between shifts or something similar). And when I play rounds without Engineers, it's not usually an issue since borgs can set the engine. Having more events would be nice for Engineers. Not just "Well, go take that emitter down to the giant glowing green goo, then fix that radically screwed tunnel nightmare once it's gone." but yeah, shield room would be 10/10. You don't even have to have them set UP. just put the damn things in an Engineering closet NEAR WHERE WE ALREADY PUT THEM. Turn secondary tool storage into it. Put all of secondary's crap in PRIMARY anyways. Ninety percent of Engineering start-up is kick dragging shields to the elevator and wrestling with airlocks. It's not even RP promoting. It's not even fun. It's the dullest thing besides watching paint dry.
  13. I only wire them when I'm bored out of my mind and even then, it's to supplement the shields. It's not even remotely viable to wire them. So removing this z-level doesn't effect us much and if it helps, fantastic. We did lose the outpost, but removing the ladder to it isn't that difficult.
  14. One... tiny thing that is easily forgotten: Enough AI holopads for us to actually be of value RP-wise during a medical crisis. Our current Medbay let's me holo-play maybe... 1/5th of the department. They're un-used and that's sad, since players an also holotalk with them.
  15. Xenomorphs aren't just a CM specific antag. They've been in the code since I've started playing ss13, and that was in 2012. I'm certain they were in it well before then too. I'd go as far to say they were the first real BIG bad added, since we have references to the Ripley as well. Xenomorphs and space just go hand in hand and always will. But you got me nostalgic about all the other BIG bads, like hivebots/juggernauts. I miss hivebots. You never see them anymore. I wonder if they were removed from the code entirely..... Oh well. Our Xenomorphs aren't as detailed as CM's.
  16. If he leaves Engineering again, Quinn will stab sacrifice him to the Supermatter God. I love Lee as a character and I like how he trudges the line of "I know that!" "I have... no clue what the hell that's about". You RP an apprentice realistically.
  17. Yeah, the Engineering one is INCREDIBLY annoying. I like this concept for the food vendors because it's like a big "duh, that makes total sense!". It does not make sense for job related vendors to go without forks or cable coil (especially when coil is so abundant, you could wire the station in zip ties for an on-coming apocalypse by just tunnel diving.) "Go set up the shields." One airlock controller "WE GETTING CREATIVE TODAY, BOYS. WHEN WE REALLY SHOULDN'T HAVE TO."
  18. I like you as a person, Sandvich, and I hope you don't take this personally. From the RP I've had with you, and seen from you... and just generally how you act on server... I don't see you as Aurora moderator material. You have changed quite a bit since first coming here, I'll admit that. Feufer isn't the same character he was last month, but you still need a lot of work in terms of RP stability and character development. We need to see well-constructed RP from you to judge how well you'll show others the right path to take. And a moderator app isn't just based on how you Roleplay, but a good chunk of a moderators job is guiding players in the right path when it comes to their characters, how they interact with bad situations, and de-salting a situation. Moderators on Aurora pick up a lot of slack. Short of actually messing with the VV panel or ckeys, they handle a majority of the ahelps. (This isn't to put down our admins, they're busy doing more crap than I'd like to think about.). You're not just guiding RP with new players. You're investigating grief with the admins, handling complaints about the antags, DE-escalating situations between regular players, and so much more. My biggest concern comes from the sheer amount of ahelps I've had to make to get mods to ping you when you go AFK on server for 30+mins as a fairly important job. I've done this more times than I'd like to count, and it leaves a bad taste in my mouth. You tend to be a little.... wishy washy and just because you "log onto" the server doesn't mean you're active on the server. You've gone AFK 5mins into a shift with me and not returned for 25mins or longer, only to cryo. If you get moderator, would this change? or would you become an AFK mod, only on the server to show your name in the staff list, have people rely on you be there, and in the end.... fall short when you're really needed? This isn't an "I went AFK for the bathroom, or to grab food." This is a constant of going AFK for long periods of time (sometimes it happens literally right when you get out of cryo), and then returning ages later. Yes, we all have real lives but... I don't know if that's stable enough to staff properly.
  19. Correct.
  20. .... What? no. There's a MILLION and one things I would never subject a child to on the Aurora. And I won't even start on the RP behind how people will interact with a child (let alone griefers) Open bar concept? Sure, you can call me a strict parent, but I'm not the type of parent to let their child near a totally sloshed stranger. Meteors and sometimes the shields aren't stable enough to cover our asses. So there's the threat of no AIR. Phoron leaks in Chemistry? Happens on accident often enough. Last I heard, phoron in the air isn't good for anyone, let alone a child. It's a RESEARCH station that can make HIGHLY dangerous chemicals, weapons, experiments. All CANONLY done so. How about the threat of blobs, carp, dangerous vines that can sprout up? Radiation storms? Viral outbreaks happen at a higher rate aboard the Aurora because a virus can QUICKLY move from person to person in a closed, isolated station. I'd like to point out NanoTrasen expects SOME sort of criminal misconduct to occur at their facility, hence the decent size prison and corporate regulation book. None of this can predicted, and yet it's all CANON things that occur. Who in their right mind would subject their children to that sort of situation? uhh... call The Department of Family and Children Services if a parent thinks taking their child to a facility that often gets radiation storms is okay.
  21. Yes, the CMC goes offline when the network is down. This includes laptops.
  22. Why move the chapel to the construction room when you can just add the misc rooms to the Sub-Level of Research? It makes more sense than moving the Chapel to the construction zone, AWAY from the other Civvy areas. No one said your concern wasn't valid. I said to ask them for a compromise before -1ing the post. Burger's not that hard to talk to and reason with.
  23. If Security can't be trusted and you're put into a "fight or flight" situation (and flight's a bit hard since you're stuck on that station until a shuttle arrives), then I don't see an issue with people arming themselves, holing up in room they deem as a "sanctuary", and trying to wait out the storm. I have no weapons training at all, but I can pick up a baseball bat and take swing at some creep. Of course, if it's a militia just to be a militia and security can handle the situation, then yeah... that needs to be addressed. But we've already got a pretty 'set" definition of when a militia should be formed. It's when the "oh shit" moment happens and you realize you are defenseless against the very people that are there to protect you (or if they're dead.) If Engineerings handing out spears....okay? Engineer's utilize a singularity as a power source and are basically mad scientists with a wrench. I don't see a problem in them making make-shift spears, nor do I see a problem with a civilian picking that spear up and defending themselves. Spears are so mundane, that cavemen figured it out. So why do we need to enforce protocols when MOST of the time we see a civvy militia is because Sec can't be trusted/is dead? Those are people with wives, children and goals in life. You put them in a corner where they think they may die, or lose their God given right of self-choice and they WILL go into self-preservation mode. It's... pretty realistic. Not everyone is a coward, and in fact... you'll find a lot more people will fight for their life than hide in a locker and cry themselves to dehydration.
  24. Wait, the Science Misc rooms? You mean the filthy, not used unless it's for some obscure hiding spot for an antag, small, dinky rooms located in the tunnel that isn't even really connected to Science, except for said tunnel? Those rooms? Because losing those don't mean a hill of beans when you have a department that has two floors, half of the second floor never really being used. It's like Medbay complaining about the loss of something when we have an entire floor we never use. Have someone throw a few misc rooms on your second floor. Just because something is removed with one map haul, doesn't mean it can't be added. Instead of -1ing something that looks really good and makes better RP with the civilians (which, let's be fair, that's all they GET. We yell at them if they play along with antags half the time), ask Burger to implement the misc rooms somewhere else. Make a suggestion. If it doesn't go through, THEN -1 it. This looks good, from someone who enjoys mapping. It flows better and makes more sense to put Botany there.
×
×
  • Create New...