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Doxxmedearly

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Everything posted by Doxxmedearly

  1. PR https://github.com/Aurorastation/Aurora.3/pull/9103 Title. Why: Player rats are a nuisance. Why didn't I fully remove mechanics: If admins want to make player rats for whatever reason they can still do so. If devs prefer, mechanics can go, too. Easy enough. Discuss.
  2. Well, these have been in for about a month now, and the feedback has been great. Thank you to all of those who have complimented the new system, it means a lot to me. This thread will be moved to completed projects. Any bugs should be reported via git, any suggestions should utilize the suggestions subforum, and any thanks should be psychically delivered directly to my brain. Happy tripping.
  3. This is an incredibly rude and downright incorrect thing to say. In the last six or so months, the following changes to various antags have been performed: Ninja got updated to include a secondary ninja Borer got a total overhaul and was introduced as a gamemode Renegade got a total overhaul and was introduced as a gamemode Multiple improvements were done to cult, wizard, and rev Traitor keeps getting new uplink stuff to improve gimmicks, as well as a number of bugfixes and overall improvements to the gear I'm overhauling changeling as my trial project Countless bugfixess relating to antags and their powers have been performed As the posts before yours demonstrate, I am going to be undertaking an overhaul of the objectives system for antags which will help players with ideas and allow them to become more comfortable with their role, likely asking the community to submit ideas and participate in this change, with the overall goal of increasing antag quality and overall enjoyment for everyone. If there's something else you'd like to see, suggestions are always open, and I know you know how to use DM/git. If you don't see an improvement over how antag types were a year or more ago, you probably need to try opening your eyes. Everything we do involving antags is either 1) an idea we think is cool, 2) in response to a problem with it, or, mostly commonly, 3) a combination of both. Drafting was a response to a problem. Is it perfect? No. Is it better than what we had? It seems to be so far. Do we intend to take feedback into account and improve it? Well, re-read the thread; clearly we see where things can be improved. I'm honestly very surprised and pretty disappointed to see this coming from you.
  4. Well, keep your eyes open. I may very well be asking for ideas in the nearish future for this. The idea would be to move away from simple "objectives" and migrate towards bigger ideas. Anybody can come up with "Kill X", "Steal Y", "Suck X blood", "Raid vault." What I'd be looking to add is ideas more along "Here is a goal to shoot for" or "This problem exists, fix it" or "You are X, thrust into Y situation. Figure it out." Something to give someone a creative push. There wouldn't be checking for completion or anything. Just three ideas someone can use as an outline for antagging in a way that isn't boring. Sometimes you just have such paralysis about being an unexpected antag, you can't think of an idea on the spot. Even for non-drafted antags, it might help people come up with better gimmicks than "Steal captain's spare, go EVA forever." If anything it is worth a shot. It could very well be nixed, but I will probably move forward with redoing and implementing something like this despite that risk. But that will be for another thread.
  5. Yeah, exactly. "Completion" is a thought for the old system. The way I'm conceptualizing it is that it would present you a handful of suggestions for objectives or other ideas that could help give a push for people who need help coming up with something, with a disclaimer that you're free to ignore them if you have your own ideas.
  6. The objectives idea would need a pretty big overhaul in terms of what they offer, but it's not impossible to make them fit our community's RP standards. I feel that replacing them with suggestions/ideas for creating a round story would go far. I've already had others reach out to me about helping rewrite them to better fit our environment. It could be an interesting idea to have people submit ideas for objectives/ideas and go through them to make a new aurora-unique list. I'd be willing to undertake a good portion of the writing myself and go through community submissions to modernize objectives, if that's an idea the dev team feels would work.
  7. This wouldn't be a bad idea to help people get used to it or help people put on the spot. It could do with some updating, but I can see this as a good idea. Maybe even suggesting some gimmick ideas, too. Also we can definitely do with more detailed help menus for the antag types.
  8. I've not noticed the drop in antag quality that I was expecting when drafting was implemented. I was extremely skeptical. I still think it's too early to tell definitively one way or the other. But, I've noticed that on average we have the same players creating the same bad/lazy/uninspired stories as antags that they were doing before, and it's not the new/drafted players doing anything particularly egregious besides sloppier gimmicks as they get used to mechanics or come up with an idea on the spot. I still don't know how to feel about drafting, but I don't think it's responsible for poor quality antags. It seems mostly unchanged to me, save for we now have more varied gamemodes. Sometimes drafting still seems to fail, tho, which is weird.
  9. b551c2250ee7d39a60fc36e0ab10b3a0.png

    1. Alberyk

      Alberyk

      Good meme, comrade.

    2. Doxxmedearly

      Doxxmedearly

      Suns Bless the North my group of four to five people and nobody else, comrade.

  10. Well, I did witness a your RD attempt to protect her staff and exosuits against several heavily armed intruders, who were not really even threatening you or them, and just looking for the exosuits. You did this by attempting to use a KA to firefight with them. I feel like this falls in line with the more recent comments that you have issues with antags. I feel like especially a skrell should know better than to pick fights they cannot win, so do be careful there, as well. I understand staff likely spoke to you about this incident and the round was extremely hectic for a trial, but you really do need to not try to go hero mode to such a ridiculous level. Your RP is good and even great; I was your golem friend that got spaced by telescience nonsense, and we had a fun time. However, command is much more than just being good at RP. I hope to see you improve yourself, but I cannot give you my support at this time. Regardless, good luck.
  11. Joshie has a PR up that will add an inside charger. As for the rest, I know xenoarch has been neglected like the rest of science (Aside from robotics). I'll watch the discussion. Some of these changes are definitely needed and are probably good tweaks for a first project for interested contributors.
  12. After talking with you and seeing the idea of it being plates, I can agree with a durability system. However, we must be careful for powergaming on all fronts. Carrying around plates and swapping them would absolutely be a meta if it was easy to do. Though I think this is easily resolved with two things: Taking time to swap plating, and making them too large for bags. I am interested to see your voidsuit/hardsuit ideas. A blessed change, in any case.
  13. I have looked into it and it seems doable. I'll work on it between other projects. It may take some time but if nobody else is willing to work on it, I am happy to undertake it. edit: For those concerned It is not a confusing implementation. Those who want nothing to do with it won't have to go through extra steps during character creation. It is possible to restrict choices by species, so lore writers will be able to dictate the options available. For instance, we can allow Tajara/Unathi to only choose between binary options. This will be at lore discretion. It is possible to allow bio gender to appear on medical and employment records. It is also possible (and very cool IMO) to flag certain species as gender ambiguous. So, for example, we can have it so that only skrell can tell the gender of other skrell at a glance. Other servers have implemented this separation as far back as four years ago, if not more. It is long overdue IMO. When the PR is up, we can determine what we want to do as far as records, text, options, etc.
  14. As long as you've taken the critiques on your most recent command app to heart, I don't see why you shouldn't be given a trial. You seem to have been open to criticism in your previous app and I hope that that's been taken to heart. Your attitude when disagreeing with people on the forums is not my favorite, but I wouldn't say you have any explicit problems that should deny you a chance for command. That said, I'd expect this would probably be your last one, since it's been stripped twice already and I would never support you after a third. +1 for a trial. Please don't make me regret this support. I believe you can do well if you avoid repeating serious mistakes.
  15. As someone who plays detective somewhat frequently and is responsible with the sidearm, I would hate to see it go... But I also understand that it gets abused. However, while detectives do not (or rather, absolutely should not) go hunting antags, I would say that they should have some semblance of self-defense like security does; they're expected to be out and about talking to people, tailing suspects, or otherwise doing potentially dangerous investigating. That said... they do not need lethals. I do not need lethals in my sidearm at round start. A stun revolver is a cool idea. Though... I do understand the hesitation to give them non-lethals, as they'll probably use their gun more and join hunts. It's already eye-rolling to see CSIs and detectives arming up like officers 5 and 6. It is not a great situation and unfortunately once again we have to design around people who abuse their toys. And while I and some others can use them responsibly, I can name a few who just really abuse it. I'd personally prefer a stun replacement, but I will not oppose a removal, either.
  16. Does this not just make scientists who want to experiment with protolathe items dependent on robotics, instead of the other way around? There are better ways to handle RnD dependencies. Moving it to robotics is probably one of the worst ways I can think of. Additionally, you've gone and made the robotics lab cramped again. Nobody likes the minigame. That's evident. Instead of moving it to robotics, we really should just be rid of it. It's gamey and dated. The only thing it does right now is function as a gateway for the absolutely preposterous amount of powergamers present in robotics, which I see as its only redeeming factor. However, I'd rather be rid of it and simply ban those individuals. But this is out of scope. I, too, love and play robotics frequently, and this seems like a terrible change. I do not want to be responsible for knowing research, and I do not feel that it fits with a roboticist's focus. It feels like we're just trying to shove an old system on someone else's shoulders, and if that's not a bandaid fix, I don't know what is. I agree that scientists lose nothing by removing this from their responsibilities, but you're just hamfisting it into a different area of science here. Not a fan. Strong -1
  17. -1 You still have issues with powergaming, communication, and in general playing to win. You've been antag banned several times. If you were to get this whitelist, I don't think you'd hold onto it for very long. I'd like to see improvement on all fronts before a trial. I also have a personal distaste for promoting existing characters, especially since I've only had maybe two memorable interactions with Gough. I've seen you since my first day here almost two years ago and I don't feel like there's been much in the way of improvement. However, if the whitelist team does believe you can handle a trial, then keep in mind the criticisms you receive here, work on improving, and good luck.
  18. "Sec Man Bad" wouldn't be a popular phrase is sec man was ever good.

  19. https://github.com/Aurorastation/Aurora.3/pull/8536 Attempting removal from nanomeds for now. We can take more steps after if it keeps being a problem.
  20. StarV266 is pretty weird as a synth. I can't say I'm terribly confident in your synth play and frankly your answers leave a lot to be desired. Can you expand your answers? I feel like you have the idea that posibrains are "dumber" than organic brains and that's not necessarily true. They act and process information slightly differently from humans. IPCs especially do not need to follow the "cold, robotic, no likes or dislikes" that stationbounds and drones do. You really don't seem to have developed what makes 267 a unique character, stating that they're all like the rest; if you think IPCs are all the same, I don't feel like you quite understand it. It seems like you just want the whitelist to be able to play Star when stationbound slots aren't open. Between your answers and the RP I've witnessed, I really don't feel like you're ready for a synth whitelist. A -1 from me I'm afraid.
  21. I feel like it would. If the issue people have is "soporific is weaponized too much" making it less available would be at least a good first step to try IMO.
  22. Fair enough, I did overlook those circumstances. Removal is out, then. I still stand by it no longer being needed in nanomeds, as there isn't much need for it outside of emergencies, and perhaps having it metabolize a little faster. It seems the temptation to use it is too high for how available it is. Maybe keep an emergency bottle somewhere in a locker or prep area in addition to chem-only. The numb-paralysis option still does not appeal to me as a solution, however.
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