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Bear

CCIA Leader
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Everything posted by Bear

  1. IR retracted by filer.
  2. +1 they have played a fairly diverse set of characters with good backgrounds, and I am sure they will do fine. Solid rp'r. My advice to you is do not be afraid to enable antag gimmicks within reason even if you could believably shut them down. Good luck
  3. Reporting Personnel: Mikolaj Talmarfaiiq Job Title of Reporting Personnel: Cargo Technician Game ID: cdj-cR1r] Personnel Involved: Victoria Parker - Offender Kaxto Ss'sska - Offender ISU-Courtier - Offender Secondary Witnesses: Ana Morgan - Witness (to the conversation over radio) Real Time: Location of Incident: Cargo Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [x] - Harassment [x] - Assault [ ] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: Was working, literally, and get yelled at over the comms while trying to charge powercells for a bounty for driving a monowheel with this dumb bitch screaming about it being a safety hazard. He calls them a cry baby as they try and list 300 charges it could be with their security goons. Never took the monowheel out of cargo again despite never being shown an injunction. 5 minutes later these dumb fucks show up where he's trying to charge batteries and waltz in showing him a warrant. He tells um to fuck off but was just going to come with and they demand he goes in cuffs while surrounding him in your typical crooked cop style. Miko knows its gunna be a fight either way because the HoS' small scorpion syndrome is activated considering they're literally trying to arrest him for calling them a "cry baby" as slandering a head of staff. He's not even kidding. Miko tells them if they start getting handsy with him they'll get a fight. They instantly pepper spray him. So now Miko is mad and punches the lizard while they all use this as an excuse to dog pile him. So he knows he's being black bagged by crooked cops so he tells them to fuck off as they try and carry him over their shoulders like some animal instead of letting him walk and stuff while ripping the cuffs off sitting back down. Some blonde officer he didn't get the name of silently runs up and starts batonning him. He claws them before they cuff him again. And rip it off once more as the Lizard comes next to him trying to intimidate him or some shit. Miko's mad at this point so yeah he bit the fucker for spraying him and starting this shit before going willingly with the other officer. They keep trying to antagonize him in the odin cells before CivPro comes as that dumb northern bitch Kathira keeps trying to enter his cell and make demeaning comments along the way but finally fucked off after he warned them not to touch him. Really tired of these small ego mall cops trying to start shit over the littlest stuff. Never would have happened if they hadn't assaulted him to begin with. Submitted Evidence: Would you like to be personally interviewed?: [x] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: Why would he try and deal with crooked heads of staff that were threatening eachother on comms prior when the HoS and the CE were fighting on general. Actions taken: Fought back. All he could do. Additional Notes:
  4. IR will be closed to several variable factors making it too hard to approach ICly. DM me for questions or details. Filer and related parties already spoken too.
  5. Due to OOC reasons we will be closing this review request and archiving it. Feel free to dm me with questions at Bear#0117 on discord.
  6. This commendation was accepted. The following actions were applied: -Morrigan Linn and Sezrak Han'San, were officially commended for their participation and aid to Dr. Ulery. -Dr. Angela Ulery was awarded the NanoTrasen Silver Science Medal for their creative use of newly implemented technology.
  7. I hate desven I hate desven I hate desven I hate desven I hate desven I hate desven
  8. BYOND Key: abigbear Discord Username: bear#0117 Character Name: Rajjurl Al-Thaalzir Item Name: Tajaran Noble's Suit, Tajaran Silken Gloves Item Function(s): Nothing more than a clothing article/jumpsuit Item Description: Suit: A dark, older suit refurbished with new additions and golden buttons, embroidery, and trim. Made with silken fabric, crimson epaulette, and matching sleeve cuffs this suit is a remnant of an older time on Adhomai made new again with recent restorations. Gloves: A pair of silken gloves fitted to a Tajaran hand. Why is your character bringing this item to work?: When working in diplomatic functions, appearances are everything. In order to maintain the appearance of nobility while functioning as a consular, a more royal garb helps emphasize the more traditional setting within the New Kingdom of Adhomai How did your character obtain this item?: In anticipation of his retirement from NanoTrasen, an old suit from the monarchs of old was obtained and refurbished before being tailored to fit. What value does this item have to your character, and what story does it tell?: For all familiar with Tajara, the presence of the revolutions and the Monarchal society that came before is ever looming, especially when dealing with the New Kingdom of Adhomai. Acting as a consular for said kingdom, this suit helps bring forth the concept of re-established nobility and the caste system being not-so-subtlety pushed back into place. This item serves a hook for those not familiar with Tajaran society, or an interesting hook for other Tajara on any side of the political spectrum Sprites: Sprite preview and the dmi uploaded with the post. Additional Comments: The .dmi was made with several items but I am bald and don't know how to separate them. I only want the suit and gloves added from it all. Credit to BrainOS for the amazing sprites. consular.dmi
  9. I have to echo what cybs said here sadly. As much as I like the idea, it's hard to find it believable for the Aurora. Left over inmates would, however, make more sense in the nbt. Though I see this being easily griefed or abused.
  10. Double post. Went ahead and made the suggestion and thankfully thegreywolf is fast AF at this. Hopefully this implemented for ayers like me who not so good at following the chat during stressful situations. https://github.com/Aurorastation/Aurora.3/pull/12125 Feeling pretty dumb ngl lol. I guess the warning is fair and can withdraw this. Accident or not it was my fault for not seeing it. My textbox is usually half the size of the screenshot. I just stretched it for the complaint so I wrote it off as a bug fuck off annoucement spam.
  11. Basically what the title size. Could we please change and bold the grappling/grab text sizes to mirror attack sizes? I am a player who tracks sprite movements and audio cues over the text spam and tend to tune out anything that is not in huge red text in stressful situations which has made things hard.
  12. You know I've looked at that screen shot at least ten times. And this is the first time I've noticed those smaller red lines saying exactly that. As I ignored it with the spam of text and the code change announcement and was only looking for the large red fly texts like the PDA one which is the same size as attacks and just assumed they were not there because I could not see the target. Especially as I've gotten used to reading the fly texts over people's head. That's my bad. It was genuinely an accident which is why I made this complaint as I've been trying to avoid a warning since my last back in last year. But I missed info in the text spam that would have changed this outcome. I will make a suggestion to change the grapple text size in the suggestions section.
  13. No see i disagree here. The fight was actively going on until a literal moment at most before my entering. I couldnt see this because the antag's victim was off my screen. You can see this on my screen as the "resist" long pops up with me entering the pharmacy after arming my grenade. I had seen them fighting while exiting the medbay. There was no reason to assume they had stopped fighting as the antag's sprite was still lunging at his target off screen. He was simply off my screen. And by the time I was able to recognize that he was a hostage, I'd already committed by arming the teargas grenade. No matter what I did at this point would still escalate as any movement of the grenade still says "hey I'm attacking." At this point though i was committed. This is why I didn't give it more than the hellos and the paramedic's comment. I assumed they were *still* fighting. Plus this is an unarmed antag so it's not like he was brandishing a gun and rearing to blow the the pharmacist's brains it just looked like he was beating his ass.
  14. I very much understand where Prate is coming from, however, due to my limited viewpoint due to line of sight restriction I'm simply asking for leniency and do not think it was warning worthy. After myself and the paramedic were ignored it looked like fighting was still going on with sprite movements lunging at the victim off screen and his continued interaction with his victim. The antag was armored but unarmed with no visible weapon sprite and I knew stun weaponry would be ineffective. It wasnt until after I had primed the tear gas grenade that his new hostage entered my view. If i had known there was hostage and not just someone getting beat I would have backed off. If I had known the antag was getting attacked by the victim I would probably have given them more time but all I knew was the pharmacist was "hurt" and there was a fair amount of blood on the floor. -I also assumed this was the same fake officer that had raided the vault so the ante was upped as they had already escaped us once. I can only act on what I could see. And what I could see suggested an armored man, who I thought I was hunting down, stomping a medical pharmacist.
  15. Radic made me do it, vote her.
  16. I did not know this. I thought they were the same one as I never actually got eyes on the other one then. I feel even worse about that.
  17. BYOND Key: abigbear Staff BYOND Key: pratepresidenten Game ID: ccC-dqNk Reason for complaint: I hate writing these, and I want to preface that I think prate is a fantastic admin regardless of the outcome. But I want to contest this warning as I feel the context of point of view here is important. In this round, a burglar became a high priority target, got into a scuffle, and became subject to a tear gas grenade. So there is a story ahead. Leading up to the events, a burglar had boarded the station posing as an undocumented security officer in armor. They had broken into the vault quietly, got caught and yeeted the entire security team with a bluespace inhibitor in preparation for what I assume was their own teleportation shenanigans. I found myself stuck in the medical basement and had the cmo come dig me out. Made my way upstairs and come to see the burglar in the pharmacy drenched in blood. I then hear the pharmacist is hurt over comms and go to intervene. Here is where perspective comes into play. The antag's sprite is doing melee lunge animations, however their target is past my view range. I called out to the antag and got no response. A medic asked them what they were doing and got no response. But the antag was still posting at his victim. From our point of view it looked like we were actively being ignored. Hesring the pharmacist was hurt, factoring the vault break, factoring the teleport memes, and that they were armored with an exposed face i opted to start with a tear gas grenade. I prime it and then this is where the antag and his new hostage comes into my view range though he us still unarmed. However I am now committed and in the pharmacy, the antag's back is to me. So I am my pistol, movement triggers a fire not that this mattered at this point as the grenade was active. The grenade pops and I tag another shot while charging up, and the antag teleports away and I did not persue just yet as I had tear gassed the pharmacist as well who was bleeding. The antag did not teleport far however and I found them detained after handing the pharmacist off to an intern. It looks like we were just ignored from this angle. What i could not see was the pharmacist fighting the antag during this entire time in a situation I assumed the antag had complete control over and the injured pharmacist had only actually been struck a couple of times despite the blood pools on the floor making it look far worse than it was. I do genuinely feel bad for this burglar. If I had been able to see this, I would not have instantly engaged and given this antagonist more time. But I can only operate off of what I can see. The role of the job is to protect the crew. So I operated on what I thought was best on the knowledge I had. Here is the excerpt from my vantage point attached to this. I understand prate's points. And he brings up a good point about assumptions. It does make an ass out of everyone after all and if I had been able to see the whole thing I would have taken a far different approach. But as I could not see the victim, or the attack logs in live time, I had to make a judgment call using only a basic security kit with non lethal armaments to protect what I thought was a helpless medical professional and don't want another warning when I have been trying really hard to keep my nose clean. Evidence/logs/etc: Additional remarks: Sorry for the fuss. And again I do feel bad for the antagonist and apologize for shutting them down.
  18. Having worked with Lancer for almost two years now, it's very easy to endorse him. As competent team leader, a fantastic team player, and a creative individual, Lancer has more than shown his worth to the staff team. I think his ideas tend to be not only be creative but also unique and well written. +1
  19. Rooster is a gamer and a long standing member on the :b:aurca team. With enough work to speak for itseld he is an easy pick. He also promised me canonizing Bugsnax. +1
  20. Only way to combat the skrell as ninja...
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