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Everything posted by Cnaym
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Character/Player Complaint - Peppermint/Lgn. Valeria
Cnaym replied to WickedCybs's topic in Complaints Boards Archive
Played command during the round and was actively involved in removing the antags afterwards. Just a few corners that I figured were worth noting: Security had decided to betray the antags. Security had set up a chokepoint and geared up with lethal weaponry. The antags went around and had security back into a corner now. From pretty much the first contact onwoards, the nuke threat was in the air. Might just be me, but trying to betray the antags to arrest or murder them backfired hard and that resulted in an understandable shootout. I can understand how it sucks for the first to die but it looked like pretty much normal escelation to me, i.e. the nuke was on the board, lethal weapons in every hands. It was pretty much them or us for both sides and I can understand why the antags decided to engage after the obvious betrayel. -
YourDaddy117 - Command Whitelist Application
Cnaym replied to YourDaddy117's topic in Whitelist Applications Archives
I have seen you confirm more than once that your detective suffers from OOC stupidity. This has my full support. +1 -
I would even make atmos tech the learning role of engineering tbh. These roles are played by new people and experienced roleplayers alike and say nothing about the OOC skill level of folks. Anyone willing to learn can play any role, for medical the learning role mostly is surgeon because of the detailed wiki and you can really tell by how many new surgeons we used to get ^_^ I don't even mean that in a bad way, but by having it an alt title of the learner role you can roleplay a new nurse or someone with 200 years of experience just how you like it.
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Triogenix wants to shill - a command app
Cnaym replied to Triogenix's topic in Whitelist Applications Archives
A CMO that is not super cringe. Knows mechanics and even roleplays, what more would I want from a command member? They even talk on the command channel which CMOs tend to dodge like the plague, so overall a very good addition to the whitelisted peeps. Big fat +1 -
Sad state of affairs that having alt titles to promote roleplay is considered bloat on an HRP server, just my hot take. Just throw such alt titles into the learning roles, unlimit their slots and be done with it.
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This is mostly a human issue since white listed species have rather established living conditions. Sure a Tajara RD is going to earn more than a tajara janitor, but neither will be able to spend money like a skrell captain for example. To my understanding there are no hard rules to allow a bit of a grey area concerning the off station situation, but the believable character rule should make it pretty clear that your average employee is not the owner of his own merchant fleet for example. In my experience this usually works and rarely clashes with some of the more, let's say "special" characters that people come up with. If you ever feel that someone is doing something unbelievable you can simply ahelp it to have an admin take a look at it.
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Character/Player Complaint - Hakura Yamazaki
Cnaym replied to Dr. Farson's topic in Complaints Boards Archive
To be clear about this, Kistler iniciated the fight and lost. There was over an hour of roleplay before violence broke out and it involved multiple interactions with a lot of crew that only saw part of it, which I believe may be the major issue here. It is okay that you did not witness the entire story, but an IR is a purely IC thing, which does not apply here since Kistler was an antag, which was made clear via OOC at round end. The reason why your character was constantly turned away may have had to do with the nature of the job as psychologist. Running into the brig and demanding to talk to someone is a surefire way to get thrown out by most officers ( not saying that you did that, just naming it as a possibility for their reaction here, as it was quite a busy round for them). Overall, if this was ahelped, it was handled, if it was not, the parties involved deemed it fine. I saw nothing wararnting an ahelp to be honest. -
GladiatorGames123 - A.I Application
Cnaym replied to gladiatorgames123's topic in Whitelist Applications Archives
We need AIs. Give us AIs. Also used OwO talk to advertise. The AI council approves of such methods. +1 -
You have never seen a molotov spam during a revolution round eh? This is the "do we put in staff effort or code it out" issue we face with a lot of things. Imho we all abuse things to a degree. For some it is antag gear, for others it is extending their characters knowledge just a little to safe someone, for others it's completly bonkers stuff which works as long as it stays under the radar really. I'd like to respect my fellow players autonomy in this regard as well, but it's not a sentiment widely spread. Stuff will be considered abuse once it damages someones round, not benefit it and as such it takes a decent amount of restrain to not do the things yourself. We honestly got staff to handle the frequent and worst offenders. No clue why we remove some things and ignore a lot of others but it is what it is. My suggestion would be to just make the entire list automated and unlock things over time if the goal is to keep some stuff out of the early round, because the current process does not do anything in that regard really. Even the material requirements are a joke since people added a shit ton of phoron and even uranium to the stations layout -> Very unreasonable design choices tbh. Weapon research starting with SMGs for Exosuits can only be a cruel joke, I fully agree with you on that. Having to ressearch an advanced mop does not exactly scream balance. Every miner with decent gameplay knowledge spends 20 minutes outsides and the round is over in terms of materials and upgrades. There is no reason to farm points, there is little to no reason to farm materials, there is nothing left to find outside since the removal of sites. My suggestion would be reducing the R&D system to copy things found by the crew. This way expeditions would become worthwhile and allow for randomized blueprints to spice up rounds, while making it easy to lock certain stuff from this (we don't need emag spam for example). Also adding in sites and mini dungeons outside so the crew can stumble upon them and find things was one of the best features we scrapped for that one derp abusing it again. Big sad. The rest of the stuff can start unlocked for all I care. Nobody going to abuse an IMS.
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Herpetophilia's epic Command application
Cnaym replied to Herpetophilia2's topic in Whitelist Applications Archives
A great role and chess player +1 Has a good sense of humor as well, important for not having the "command" issues as soon as there is an antag around. -
The problem would go both ways as well, seeing a janitor hack a door? VALID AS HECK THERE MATE It's a good idea in theory, would love to see it implemented in a clever way, unlikely to happen though. A soft skill system that gives bonuses to stuff would be better, like having some stats transfered from clothing items to specific roles instead, explained via "this person is trained in X"
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100% this. The gamemode is lrp down to the concept and most of the times you don't even get enough people willing to play the revs to get any meaningful interaction going. My usual experience is one roleplauer and three suicide chargers that all get to have no fun due to how quickly security responds to "le blespace threat". Funny enough this mode could do with less revs and more other antags. Make it a bug hunt lite or give the crew meaningful interactions for not shooting revs on sight like shipping them via cargo for rewards or such. Witnessing a massive bluespace issue has potential, TDMing for the high score not so much ( unless you make it as event and give us high score counters lol). As the mode stands now it has no place in an HRP environment.
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Cnaym's Deputy Loremaster Application
Cnaym replied to Cnaym's topic in Developer Applications Archives
Consistency honestly. A ton of stuff got changed quickly which is not a bad thing, but instead of additions we had some changes that basicly yeeted some characters or even entire settings out of the window. This is goes from small scale stuff of IPCs no longer having to worry much about tags, over the pretty much complete retcon of the Aut'akh subspecies or the fact that Vaurca are mostly cute instead of creepy insects over to the larger events like the burning of Mars and pretty much firering everyone from Phoenixport as a monday morning surprise. I don't think large changes are a bad idea but they should be treated carefully and decided upon together with the playerbase. I prefer not to wake up to my characters being ready for deletion, having to change entire backstories or pretty much becoming a surprise war survivor. We got a pretty solid vote system we could easily use for such things. I get that surprises can be exciting but large scale changes could still do with a lot more communication. Giving people an early warning shot or clearing over DMs beforehand if characters can be yeeted for event purposes would go a long way in gaining the support of our playerbase and a ton less salt when such things happen. Getting up to speed on the NBT stuff. As stated above, change is not bad, surprise change that has been done behind closed doors is. Frequent updates would go along way and Kyres has done a stellar job with the news article of hyping it up, which I would love to continue. Well as with most positions in our staff team you will always find people willing to welcome the new and happily work together to improve everyones hobby experience and there are those that don't. For myself I tend to enjoy working with the first kind a lot more but have no issue to remain professional with the other part. As for my experience with the lore staff so far. I have worked together with most of them in my other staff position and not encountered any issues that would make it impossible to work together, quite the opposite, some of the kindest people are currently on the lore team. As for the coding team, there was an incident in which I untactfully questioned as to why a debug message made it into a test merge. This did not happen out of anger or spite but simply me not knowing at the time how such things are planned and implemented. I excused my behavior to the person that felt attacked, ignored getting called a cunt by half the chat and called it a day. The situation was handled by Garn and I have held up my end of not letting it repeat itself. That being said I understand that for both staff teams projects are highly personal issues and it can easily seem like an insult if one questions or criticizes the results. I have adjusted my feedback accordingly and to my knowledge such a situation has not repeated itself. I'd even go as far as claiming that the people I got most differences of opinions with are the ones that I talk to most professionally. I value honest critic and open discussion and I found that people openly disagreeing with you are usually easier to engage with than those who prefer to withhold their posts from public discussions. I have no history of denied application due to not posting them. Just for the record. I thank you for posting your opinion. As for experience I have helped with event related things multiple times and partaken in the peer reviews of multiple proposals, meaning that lore writers have send me their documents and asked for my take on their proposals. This was not done in any official position though, so I did not find it fitting to put it into the application as prior experience. I likewise see my lack of experience as my biggest weakness, if other members of the lore team want to pitch in on what I provided so far or worked with them on they are free to do so but I do not claim anything of it as my work. Simply said, as wiki maintainer, I do the guides and job pages and not touch the lore pages without being asked to do something specific. This is an absolutely fair opinion to hold and I would prefer if you reported any behavior that seems problematic to you to staff (even if it comes from fellow staff). As for my record I have a total of two forum warnings for minor situations and was never banned from it or the discords. Apart from friendly conversation no administrative action was taken against me, likewise my resignation as admin was purely due to private reasons. I have posted the link to the forum complaints against my decisions as staff or me as a player so that people can get an overview over what situations I got confronted with and how they were resolved so that everyone can get a picture of how I worked in the roles of admin / moderator. I recommend giving them a read even if it's just for the entertainment value of it. Furthermore I have not been spoken to or warned about my ingame behavior in regards to OOC or LooC, as such I do not think there is currently any issue with it. Overall thank you for the feedback so far! -
Ckey/BYOND Username: Cnaym Position Being Applied For: Deputy Loremaster Have you read the Lore Team Rules and Regulations wiki page? Yes Past Experiences/Knowledge: Moderator, Admin, CCIA Liaison, Wiki-Maintainer -> All on this lovely server Examples of Past Work: https://wiki.aurorastation.org/index.php?title=Special:Contributions/Cnaym https://github.com/Cnaym https://forums.aurorastation.org/search/?&q=complaint cnaym&search_and_or=and&sortby=relevancy (Probably the best way to figure out my style) Current State of Lore: I think we got a pretty open and decent workflow going on in terms of new lore, feedback gathering and player contributions. The system of pooling ideas and having it peer reviewed is working well so far and the community votes in the lore discord are honestly amazing, seeing how much value is now placed in feeback compared to some older parts of lore that somehow nobody liked but is still awaiting change. I am usually the person with the really stupid question about an issue which then a lore writer has to think about before giving anything official ("Do diona detectives just drink the evidence?" me, at 4am ). In my opinion those small questions and everyday situations make lore more realistic. I cannot see a single species debate the big war from three decades ago without sorting out the "what do we even eat" question beforehand. Problems I noticed: My main issue is not the lore itself but how situations regarding it were handled in the past. I remember asking a ton of times about any update on a certain city that was just declared a none NT area (with everyone from there being unable to work for the company anymore) and not getting a single public information blurb out for the playerbase until it was slapped on the wiki as "done". Another large issue is the planning and execution of events. I get that they left a lot of good and bad impressions but with better planning and more information for the playerbase those could go a lot smoother. Seeing fellow staff DM you two hours before an event because half the volunteers skipped boat should be an exception and not the standard. Admins knowing what to do for an even beforehand is a giant aid as well. Casually spawning things was never a thing and that process would go a ton easier for all sides involved with a little bit of planning (i.e. find out your item paths and names instead of going "some badge" and then "slap on this sprite and explenation for like 20 of those"). Gameplan: I am currently a wiki maintainer and not a lore writer, I wrote apps for two deputy positions in the past and always figured the others are a better pick before posting any. I like to discuss lore, read it, give an opinion or suggestion and see what the creative people do with it. My biggest contribution was probably suggesting that we make the oldest IPCs space proof to give them at least one reason to be played. I am however a person deeply into planning and managing projects, with a ton of IRL experience to back that up. I want to create a system and ruleset for events that makes them consistent, fair and in all honesty easier to do so we can have more of them (even small side stuff, not only the "summer blockbuster" arcs). I also want to keep tabs on lore changes and information being clearly define and announced beforehand OOCly and ICly as well, since our characters should have an article or such to point at for big changes imho. Additional Comments: Happy about any feedback, give my complaints a read some are funny, some not so much, judge for yourself. I think I treated everyone fair before and after my time as ingame staff and even people who frequently declared their disposition towards me had no problem claiming my aid without having to beg for it ^_^ Mostly ran into issues with making a misunderstood joke or comment, never had any trouble clearing it up with the people involved personally. Mostly throwing my hat into the ring because I want to improve the system, not see it decline. Kyres did a good job making lore fun and engaging again which I wish to continue through more ingame representation. I got experience with pretty much all our systems, be it IRs or how to code something in. Recently I mostly code dive and tell people to report the wiki errors instead of screeching in OOC about how "wiki bad". My response time is usually pretty fast given that I only work 6ish hours per day and got that premium EU timezone while being a complete night owl.
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The main issue I see is the round with 2+ traitor sec, would be a lot easier to just limit sec antag slots to 1 or 2 depending on overall department size. I'd go with one officer or warden and one cadet being able to antag as a hard number for highpop. Lowpop probably has enough to do with one rogue officer. Wardens taking the entire armory as antag is the no brain move for making a round suck. Never figured why people cannot just play together instead of doing the power moves all the time, but then again my image of most wardens is pretty shaded tbh.
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PO mains unit! It would be super NEAT to have that. RP jobs are usually the best anyway.
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CourierBravo/BejewledPot's Command Whitelist
Cnaym replied to CourierBravo's topic in Whitelist Applications Archives
Dies trying to save someone and not hunting antags. Right mindset for a command member. Big +1 from my side. -
Finally a good list of good ideas. Thank you! Let me ruin it: Move robotics to engineering. Ayup. Give Mining, Engineering, AI a default mech or two. Have the roboticist focus on maintenance and repairs for anything robotic. Replace the military grade weaponry we get with sleep darts and net projectors so we can go catch some wildlife instead of ruining relationships with other empires. The mechs are some of the most underused utility we got and the only time you see the damn things used is when the antags get stomped by three of them. Not exactly getting the "ressearch" vibes from that situation. Roboticists get the same tools as engineers anyway and could have the "totally logical tech support" as an alt title or integrated.
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Nailed the issue. Play to win and everyone loses. Funnily enough I have treated my traitor AI rounds as the rules suggest and handpicked a couple of people that had nothing else to do to involve in my little side story. So far had no complaints with that. The intensity of a traitor AI is dependant on the player not on the tools a malf had. The fact that you can role traitor AI so reliably is because nobody else wants to play antag anymore, for which threads such as this are responsible. Instead of reporting it to the whitelist team or having it solved through a regular a help this intro kindly declares it all to be "the same shit" which is not really encouraging.
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There is little to no game balance and it should be rather obvious that this is not a goal at all. This leads to either killing the officers early and rushing the armory for your easy green text or security rushing you as soon as they got armored up. I'd say that the only thing currently balancing it is the fact that both sides rope skip with the rules until either does an oopsie or gets trigger happy, then it depends on which staff member handles the situation. The result would be a loss of any sane antags which we hopefully never... Oh... In all seriousness though. This is a good suggestion to fix one of the big issues. I don't want to fight the master chief tag team with explosives every time I allow security to grab a suit. Make all of security wear a cozy armor which makes them harder to kill instead of mirror meme suits. 2 sets of 2 specialized armor sets for four officers is like throwing a coin on a glass table on looking from below if you don't like the result on top. If there was another option to counter them this topic would not exist. But someone figured it would be a great idea to make melee the least useful damage type against anything wearing a T-shirt or more. Got to use explosives on master chiefs. Fun for nobody involved. Armory power ranger suits should not outmatch any other armor (including most hardsuits).
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[Accepted]Desven chirps in choir!
Cnaym replied to Desven's topic in Whitelist Applications Archives
Asked me to +1 this in OOC I even read it +1 Their roleplay is also good -