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Everything posted by Dreamix
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Can we just leave the like/love/positive reactions, and remove the snarky dumb other ones (haha, confused). edit: I mean yeah. If I were to choose between "keep reaction" and "fuck em", then yeah, fuck reactions.
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BC's exact role and place and direction on the ship (and the server) really should be clarified, I think. A while ago, or I was told at least, the intention was they'd be mainly command learner roles, being able to see how command works, without having any actual responsibilities or authority. But now, it's kinda really weird imo, in that they can effectively control (...command...) the ship if there's no heads, picking where it goes as they pilot it, influencing miners and science expeditions, get to know secret stuff of how the leviathan works, and need to have pretty diverse and extensive education and training (piloting, sensors, guns, expeditions). But at the same time, they have no real authority over any other crew, and have barely any responsibilities most of the time. Even if they do not have any real authority, de facto they kinda sorta do have some minimal authority. Same as wardens, who are not supposed to be above officers, but do often assume command and delegate them around. BCs, like wardens, are like, "important". So like. The question is, I guess. Do we want BCs to remain command-learner roles, providing advice to command, and being delegated to smaller jobs and assistance? Or do we want BCs to shift more to just piloting/sensors/guns/expeditions, and nothing beyond that, and move away from the command side? If it's the former, then command channel should stay; if it's the latter, then it should probably be gone (same as records and cameras access, which they iirc have as well)
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I'd expect that the gloves or whatever absolutely would NOT circumvent the job accessibility requirements. If they did, that'd be really dumb for a lot of reasons. So no mute security officers who wear these gloves, for example. Because uh. "Talking while your hands are occupied is not possible." So any job that requires communicating and doing things at the same time is out. If they do not circumvent the job accessibility requirements, then I see no harm in having these. They'd just be a neat way to characterize a character, showing how progressive and inclusive "the future" is, beyond how it is today. Not cringe at all, but very cool imo.
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That's a people problem, not a job problem. I've heard other people say, they love these jobs, cause they do chems/whatever for 30 minutes at round start, and then are free to roleplay for the remaining ~2 hours, uninterrupted by their job. And both gardening and chemistry aren't even "critical" to ship operation. Chemistry especially so - if there's no chemist, no one's really crying about it, as medical is 100% (or maybe like 99%) capable of treating anything without the chemist's special fancy chems. So if a player does chems for 30 minutes and cryoes immediately after... Just why.
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I'd personally open up the garden to the kitchen front, something like the above
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BCs are not whitelisted, and aren't supposed to have any authority over anything, so I don't want them to be bossing around or butting into other departments, that they have no real business with outside of very rare situations. Also kinda off-topic, but. I don't like BCs making announcements, cause most of the time it's about ship movement, which like, really isn't needed. It's just a loud huge noise about nothing. No one's going EVA anyways, not even engineers as we don't have solars. When a BC asks me to make an announcement, I just tell them there's no need, and to just say it on radio.
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BC is command support, and have not been in service for a long while now. They also never had service radio channel pretty sure. As for a [Gunnery] channel, dunno. I think it'd be neat, but it's also the dreaded milrp that people so very much hate. Absolutely against giving BCs department channels, not operations, and not all channels. As for camera access... I don't think BCs should have any camera access at all. They don't need it.
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I'd love it, but... - we are not ready for this much larp yet (some day though...) - I do not want to see bridge crew assuming anything even remotely close to command (and it is not a command learner role anymore, anyways) - and we already have acting captainship for situations where we need a captain but do not have one
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how man hahas can we get in this thread
Dreamix replied to DriedMilk's topic in Off Topic Discussion
holy hell is that a new death stranding type game -
Would be cool to have more of the uh, weak emergency softsuits or whatever, around. So, yeah, people order more suits from ops or the machinist, if they are really needed.
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Apart from self-antagging or overstepping roles (like science setting up an engine), barely anything you have mentioned really affects the round in any negative way (or really any way at all). If a med borg sprints to an emergency and heals the patient before anyone else can get to them, med players hate it because it takes away their gameplay - they would rather fix up the patient themselves, and potentially roleplay with them. If a research borg gets all the materials, maxes out the research levels, and upgrades machines... No one is going to complain, because this is the most boring and repetitive "gameplay" that everyone hates. Every sane scientist hates the research levels, cause they stop or delay them from doing actually fun stuff, like making weapons or experimenting with circuits or other fun things.
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Man, I don't know. I've really mixed feelings. I think ship guns are really neat, and I love to see 3rd parties fight each other, and I participate in those battles as well. But, I really don't like the militarization of Horizon and our setting, and centering everything around war and violent conflict. I think the ship based setting is an awesome idea, and it should stay like this. I just don't like the direction we are currently heading at. Maybe that direction will change, maybe not, maybe the finale event will be ultra awesome and unforgettable despite the initial pessimism before it has even started, I can't know. These are my thoughts or feedback, based on what I've experienced and observed myself, as a command main, and also an ordinary player that has no insights into staff/lore matters. Like if you went a month or two back in time, and made a generic ex-solarian-military war veteran char, you'd be the center of jokes, with people both OOC and IC telling you "we are civilian/corporate, not military, lmao". Most of our crew is civilians, and we have passengers and the like. But now? Captains, XOs, and BCs operate ship guns. An XO that's a paper-pusher bureaucrat suit was pretty natural, as XO was just renamed HoP that handles our cash and jobs - but now it's growing closer to an actual XO as on military ships. BC used to be a chill job, entry-level into command and to do expeditions from time to time, and I've seen some chars that were like shuttle pilots or the like, and wanted myself to do a science-expedition-oriented BC that used to be Zeng-hu - but now it's pretty much forcing a military-based background that ship combat is expected and necessary, and that's not to mention you can just get killed at any time by flak or a longbow during ship combat. Your ex-solarian-military char would probably be still made fun of, but at least now it'd be a background that makes perfect sense, seeing the things that Horizon has experienced so far. I've seen talks about adding boarding pods OOC, and about boarding other ships both IC and OOC. How many months until security backgrounds like an Idris bank guard or debt reclamation IPC would be soft-invalidated, with the job more favoring literal corporate marines that are launched onto a hostile ship to kill their crew? You can say "but nothing is stopping you from playing a chill BC/XO/sec officer, they just got training when they got on Horizon and can continue to be chill", but it's real weird now that ship combat expected and common, and all crew expected to be shot at and potentially killed, and some crew is expected to go out and do the killing. Not in self-defence, but more just killing and dying "for the phoron company". We should not be doing war and space battles, except to maybe fend off pirates, which I thought would be the intention behind the ship guns we get. But now we have a literal gunship (the Intrepid) to do CAS with, and huge fuckoff guns strapped onto Horizon. You can say that ship combat involves more than just security and command, but is that really the good kind of involvement? Like operations just loads the guns, orders ammo, and does nothing else really. Is that fun? I don't know, because I don't play ops. But I can imagine it's really not, as ops does not really decide how the event is going to go, and only do the same repetitive tasks, and anything they do could be done by someone else - I've had engineers load the guns once for example, when there was only one hangar tech, and myself as XO I've helped with it as well. I hate to hear about this being "an issue of expectations". Maybe it is, maybe not, but the fact is that currently most of the crew is civilians, and we are militarizing things, at the same time saying that we are a "corporate" setting. "Phoron hunting/searching is something dangerous" - only because staff/event/lore people make it dangerous. We could as well be doing a chill tour to see the different interesting planets and places in the spur, scanning each one for phoron with our special advanced scanners or whatever. A lot of people, me included, were very excited to explore Elyra! But instead we've been fighting pirates this whole vent arc, and will be fighting pirates still in the arc finale. Maybe we won't, cause only the staff/event/lore people know what is planned, but like, yeah. A common complaint is that everything is grim, dark, and... dreary. And man, the futures really are dreary, and I do not really like it. I also hate to see people focusing on some tiny details, when responding to the critique in the thread, and ignoring the general feedback or point or whatever, or the bigger picture, not sure how to phrase this honestly. I'd hate to see someone coming in to respond to my post with "actually Idris already trains IRUs in ship boarding so what you are saying is wrong", ignoring everything else, and not really adding anything to the discussion. Like, people shouldn't have to know all the tiny details about everything. Sometimes things look like something else, because of how they are portrayed. This is very long already, so no more rambling I guess.
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I think this would be interesting to try, to see if it'd actually be a good idea at all. Maybe it will, maybe not, we'll see. Bay has overmap antags, but they have a different antag and server culture so like yeah. Raider is perfect for this, cause they don't have a lot of gear on spawn like merc, so they wouldn't need a big base. Or they'd not need any base at all, and could just be a ship spawned on the overmap near Horizon, with all the gear they need inside.
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trolley bus thing shuttle with no thrusters for visiting stations etc
Dreamix replied to Confused rock's topic in Archive
I would also kill for a third shuttle. One that would only have a docking autopilot or something, that can only move between navpoints/sites, but can't actually traverse the overmap and fly to the other end of the sector. So anyone with minimal training could maybe use it, and it wouldn't be restricted to BCs or scientists or whatever. Currently The Gunship (Intrepid) has like, a ton of jobs attached to it, so using it is a pretty big deal, and people associate it with grand expeditions that require a many crew, including two BCs, a first responder, an engineer, two sec officers. This might not be true, but that is how I think many people do see it. A third shuttle would make visiting away sites a ton easier, if the horizon could move over, and people could just hop on, and hop out. Like a taxi. Or something. I've not even drank my coffee yet today, but I think a shuttle like this would be great, and add a ton of mobility to visit away sites and shit. -
Split away site spawns into ghost spawns and other away sites
Dreamix replied to Confused rock's topic in Archive
Honestly literally anything other than the current system would be better. We seem to be getting lots of new third parties, I basically hear almost every day about a new one being mapped in or discussed or proposed or suggested, so the chance for an away site is lower with each new third party. Imo as Sparky says would be better, if we don't want to change the limit. 1+1, with remaining one either away site or third party. If we want to change the limit, I'd love 2+2. -
Related issue/suggestion, is I think we need a way for ships to communicate with each other, other than the holopads with their range limit. Like faxes, but less paper. But not faxes. Or something.
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He is Fakhr Al-Kandari. He works on the Tramp Freighter. He hates this job, the people there are ugly and smell, and he is paid badly. Also they are racists. Orion is nearby. Freighter people and captain go down to some barren planet to mine stuff. He asks Orion to just let him visit in the meantime. Orion agrees, and comes to pick him up. But he wants to stay with Orion, so he takes some cash and passports and guns and other things of his with him. He has a job interview. He thinks he did well. Orion will let him stay and transfer to big corpo vessel so he can actually get hired by Orion people. Freighter captain comes to pick up some food from Orion. He gets into argument with Freighter captain. He is asked to give back the cash and passports. He does not want to give it back, as it is rightfully his. Orion guy has a great idea to have us just. Talk it out. Or something. Peacefully have a conversation. Orion puts him and Freighter captain in a room, alone, to solve our issues among ourselves, and Orion leaves to the kitchen to eat. He understands what Orion guy meant. He meant to fight it out. Or maybe not, because Orion did not like it. He did have his gun. A superheavy pistol cannon he took from the Freighter. He aims it at captain, and tells him to fuck off and leave him alone. Orion comes back with armor and their guns, trying to defuse the situation. Freighter captain called him a cat. Racist. So he asked, give him one reason not to shoot the racist. Orion captain said, here is a reason, and shot him with laser pistol. So he shot the racist Freighter captain, and Orion people too. He may not be a good cook, or a miner, or a trader. But he is good with weapons and he knows medicines. He shot up the Freighter captain, and he had to retreat to heal up, as his fur was toasted by the laser fire. He lost his gun though, so he had to finish off the captain with a kitchen knife, to end his suffering. Both Orion people, his new employers, unfortunately died because he hit them too in the shootout. Unlucky. He thinks he overdosed on pain pills, as he was shaking really bad. He broke his skull he thinks, too. But other than that, he was fine. He is Fakhr Al-Kandari. He thinks he will survive this. He just needs to learn how to pilot, and go fly somewhere else. (Aftermath at roundend.)
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There is no way that cyborgification will be removed. It is too entrenched in the lore at this point. Only a way to consistently join as borgs should be removed.
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How it is supposed to work: - Leadership or specialized roles should require whitelists. Like the Kataphract Knight Captain should only be played by whitelistees, who know the lore and everything. - Third party intern/trainee/low-authority/low-responsibility roles should not require whitelists. Like the Kataphract-Hopeful, who should listen to and obey the Knights, and the Knight Captain. - The intention is to allow people to try out the species, clearly marked as "trainee" on their ID or name, and in a low-stress non-permanent setting. At the same time while being under supervision of a whitelisted player who could guide, correct, or even ahelp if very out of line. - Mappers do mark the roles in the code, according to the above. How it currently works: - There is no mechanism that disables a ghost role if the player has none of the required species whitelists. For example, you can spawn as a Kataphract Knight Captain without a whitelist. - This is a bug/oversight that will be fixed some time soon. -------------------------------------------- IMO, antags are not "intern/trainee/low-authority/low-responsibility" roles - exactly the opposite in fact. They should not be able to pick any species that they are not whitelisted for, except when ahelping and having an admin be aware and potentially watching over. Even disregarding game balance, there is huge potential for unwhitelisted antags misrepresenting the lore of the species. Quick example - random new player merc group going unathi, going against the theme of the lizards being all about honor and family. Now imagine that every second or third merc round.
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2 dismissals Remove two-thirds majority for transfers below 3 hour mark
Dreamix replied to Flpfs's topic in Rejected Policy
Except that ghosts or players in the lobby also vote. The "majority of players" could be sitting in the lobby, and ending the round for people actually in the game. The 2/3rds rule I have always imagined is supposed to compensate for that. -
GladiatorGames's - Command Whitelist
Dreamix replied to gladiatorgames123's topic in Whitelist Applications Archives
Played a round with Dakota, as my XO. They did alright. Got involved in command matters, etc. No red flags. -
A whitelist is just pushing additional work onto the admin/moderation team. Someone has to write up the application forms, go over the applicants, code the whitelist to be functional in game, etc. A whitelist is just a waste time if the expectation is that the whitelisted thing is going to die. Also we have enough whitelists already. The problem with "improving" borgs, is that no one wants to do that. This is not the case as of today, but of months and years until now as well. No one wants to code better mechanics for them, or write better lore, or etc.
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If machinists are to be in science, then they lose easy warehouse access to get metal and other materials that spawn in there.
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Whitelists are not going to solve the problem. The things that people do not like borgs doing, are not really rule-breaking in any way. An engineering or medical borg that instantly responds to every call, is just doing the thing that borgs are supposed to be doing. If borgs were whitelisted, it would change nothing, except to drastically reduce the number of borgs in game... and then they'd be removed anyways after a few months, when their playerbase would shrink to near-zero (just like we have very few AIs lately, with most rounds that I play having no AI at all) It was said already in the thread many times. It's really awkward and uncomfortable to do that on a OOC level, to basically tell the borg to not play the game, cause it is not supposed to really refuse or rebel in any way.
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Well, that's fair I guess. Primarily wanted to hear other people's thoughts, and like maybe it's not a good idea after all. Maybe it'd be better received if we had like, ten times the pop.