
Arrow768
Head Admins / Devs-
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Everything posted by Arrow768
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Supporting the dismissal by lancer as this is already sufficiently covered by the guide to contraband.
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Seconding the vote for dismissal for the above stated reasons. However I would not be against adding hairnets, ... to the kitchen / medical.
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Make Security be more like Security and less like an angry mob
Arrow768 replied to Skyflieger's topic in Rejected Policy
Seconding the vote for dismissal. Bad security play should be ahelped and handled on a ooc level. -
Seconding Skull here and moving it to rejected policy suggestions. The description of the PR needs to explain what the PR is about. The title should be related or it will get changed by the maintainers.
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[1 dismissal] Lets get actual NT Contracts Written down.
Arrow768 replied to Butterrobber202's topic in Rejected Policy
Moving this to rejected given the two rejections. -
That has been implemented a while ago.
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Well, since I am named as involved. During the end of the round, I saw some mentioning in dchat that someone vented one of the escape pods. Talked to Sue (I think; should be in the logs), because they were the last to touch the airlock controller according to the logs. It turned out, that they did not open it. @Alberyk handled the rest of the ticket and warned menown for it.
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I would strongly advice you to read our forum rules. They explain this. But I would assume the reason is that you contacted Alberyk regarding a appeal on the forum on Sunday, so he lifted the forum ban and set the soft-banned role instead to allow you to access the unban requests / appeals section of the forum.
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Option 1/2 is a stopgap solution as the point of the loadout system is not to spawn with multiple outfits. Therefore option 3 should be implemented to allow players to define multiple outfits in their preferences and select one of them to spawn with.
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Regarding the Radium and the Diona: Given that the mechanic of "radium heals 20 points of damage per unit processed" was requested by a former diona lore writer and intentionally added, I would not consider the usage of that mechanic as "Bug Using" / "Abuse of Mechanics", as the mechanic has not been used outside of its intended function. (However, this mechanic is being removed as a direct consequence of this incident.) If you got warned for it, it is possible to pull the logs, as the date/time is saved with each warning.
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I concur with Alberyk
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[1 dismissal] Remove Distinction Between Personal and Work Computers
Arrow768 replied to Snakebittenn's topic in Archive
Voting for dismissal, as this change is not wanted. You can acquire configurable devices from laptop vendors or via the loadout. These are full configurable. Devices that are already available in the departments are of course restricted to the setup of that department (as NT would want its employees to be productive). That is the point. Each work loadout is specialized for just the specific workplace. If you want to download games and customize the applications of your device, we have the private devices for that. It is the players choice if they want to provision a device as private device or as work device. -
Let Liasion/Consular open a ghost spawner for an assistant.
Arrow768 replied to Roostercat's topic in Archive
Well, the thing with the ghostspawners is that you cant "randomly" select someone, as all the ghost spawner roles are opt-in. I.e. you have to select it to be able to play it (and there it´s a first come first serve base) -
Moving this to the archive as the OP is satisfied with the changes currently implemented (flash ammo + incompatible caliber)
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When was the last time you attempted to evade the ban?
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Would be rather difficult to implement compared to the standard selection.
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I don't like a out right "all knives are legal to carry now" and think that common sense should still apply. Swiss army knife / multitool: sure no problems with that. Cleaver / "good" kitchen knives: Yeah, no doesn't make sense for your average person to carry that around (unless they work in the kitchen)
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Coder Application - Doxxmedearly
Arrow768 replied to Doxxmedearly's topic in Developer Applications Archives
Trial started on 20.03.2020 -
I am not a huge fan of the new sprites. Imho it would look better if we used the blue one with colored highlights to signify the different roles.
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Restrict Heads of Staff from several onstation antag roles.
Arrow768 replied to Doxxmedearly's topic in Completed Projects
For now I would go without the additional implants. -
I can not support this as a gamemode, as I do not see any way how that "gamemode" alone would be able to drive the story for the rest of the players during 2 hours. It could work as a "add on" antagonist for some other gamemodes.
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I can only approve this, if all the "features" shown in this safety instruction video from Germany are implemented. (Don't watch it if you have a weak stomach)
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Malfunction has been removed from the secret gamemode rotation. It can still be voted in.
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Make community poll choices be binary whenever possible
Arrow768 replied to Scheveningen's topic in Rejected Policy
Voting for dismissal. Restricting polls to binary options is in my opinion too restrictive in a lot of cases. -
Well, there are two ideas to solve the problem of damage going from the gestalt to the nymph. The "easy fix" would be to just divide up the damage the gestalt received amongst all the nymphs. So if the gestalt is almost dead, so would be all the nymphs after a split. My preferred option would be to base the damage the nymph has, on the damage location of the gestalt. For example, if only the arm of a gestalt is heavily damaged, then one of the nymphs that spawns would have almost no health while the others are at full health. If a nymph is damaged to the point, where it would die, it is "dropped" from the gestalt, and they loose the damaged limb. However that comes with another question: What should happen if the torso is damaged to that point. (33 HP is not a lot and could be 1-shotted with a energy pistol) I only have two partial solutions to that: We could force a "split" of the remaining nymphs We could select another nymph to take the place of the core and the diona looses that limb instead. (Selection based on the importance of the limb; i.e. head first, then the arms and finally the legs) But that again raises the question if we should increase the max health of a Diona, as something like a laser pistol would be very efficient at taking out a Diona (if it is not armored). (However I think that is something that could be figured out in a balance phase afterwards)