Arrow768
Head Admins / Devs-
Posts
1,710 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by Arrow768
-
[2;bin 02/MAR/2019] Proper Resleeving Suggestion Thread
Arrow768 replied to Snakebittenn's topic in Archive
Seems like someone has taken inspiration from altered carbon. I don't believe that this will add much difficulty to cloning as the only thing that you have to do in addition to the process is remove the lance and plug it into the fresh clone. In fact, this would even allow medical to prepare clones so people could quickly receive a new body if they die and due to the concept of the neural lance, that could be any body they have laying around. A proper body can be supplied at any later date/time. I have to vote for dismissal due to a few issues: It does not add any difficulty to cloning, even has the possibility to make it easier (as explained above) The goal seems to be to allow Antags to more easily remove people from the round (which is not something that I agree with, as this should take some effort) It causes a whole slew of regulation issues (Is it really murder if you kill the sleeve and do not destroy the lance?) I do not believe we are ready for such a drastic step into trans-humanism (yet). -
[Dismissed] Stop people from abusing SSD rules
Arrow768 replied to GenericDave's topic in Rejected Policy
Moved to policy suggestions since this is primarily a question of rule enforcement / adaptation -
Restrict telescience teleportation to station levels
Arrow768 replied to Alberyk's topic in Discontinued Projects
As I mentioned in dev, I think it would be better to rework how the loot is distributed throughout the derelict. I would suggest the following approach to it: Remove the static loot (that is causing issues) from the Derelict Add a large number of random spawnpoints with a relatively low spawn chance OR Write a System that can dynamically select suitable spawnpoints for loot and spawn it I believe the Ability to teleport to and from the Derelict is a nice touch that can be kept if the more problematic loot is distributed. -
I have to address a few things mentioned here: From what I saw in the logs it has been handled, however we generally do not inform anyone except the offender about the punishment. The reason because I didn't immediately post an announcement about your retirement was because when I saw your PM about your retirement I didn't have the time to write a proper one. By the time I got home @Bygonehero already made that announcement. (Which is highly irregular)
-
Could you give us a list of what names you would like to replace and the name it should be replaced with.
-
The point of it is, that you do not have medical or engineering rigs running around with heavy combat gear such as laser cannons. If you wish to use a rig with a laser canon, you will have to acquire one that is capable of using heavy combat modules. It is easy enough to make them available via cargo.
-
To post some answers to some questions that have been asked on discord. How is the chance calculated ? Every 3 minutes, the chance to get a ERT is increased by 1% if the station is on green or yellow, 2% if it is on blue and 3% if it is on red (10% if its on delta) This chance is added to the base chance of 10% In addition the percentage of dead people and the percentage of antagonists (amongst the living ones) is taken into account. The more antags and the more dead, the higher the chance. These values are tweakable via config and the intention is to do so once this PR is live and it is actually possible to see how it plays out
-
https://github.com/Aurorastation/Aurora.3/pull/6012
-
The Tajara file has been added to the uplink a while ago. As it fulfils the requirements of the OP -> moving it to completed projects
-
allow the butcher's cleaver to go into the belt slot
Arrow768 replied to Butterrobber202's topic in Completed Projects
Implemented in: https://github.com/Aurorastation/Aurora.3/pull/6004 -
Implemented here: https://github.com/Aurorastation/Aurora.3/pull/6003 (The part with the balaclava for the uplink. The other stuff needs sprites. If you can get them, before the pr is merged, then send them to me and I can add another mask to the uplink)
-
Implemented here: https://github.com/Aurorastation/Aurora.3/pull/6002
-
I concur with what has been said. Moving the Topic to the Archive.
-
Increase the chance for the tau ceti legion to spawn
Arrow768 replied to Alberyk's topic in Discontinued Projects
The ERT and the TCFL have access to the same chems. Because the ERT is powerful enough without standard access to the L6 SAW. If deployed by a somewhat skilled team it has the potential to fuck over any Antag (Group Antag or not) The argument "give ERT more powerful weapons so we can reduce their spawn chance" is flawed. The 50/50 split we have at the moment is fine. Both teams have their respective advantages and disadvantages. -
The associated pr has been closed and the branch deleted by the author. Therefore moving it to the archive
-
[1 dismissal] Hold Security/Command To Antag Standards
Arrow768 replied to Snakebittenn's topic in Rejected Policy
Voting for dismissal, as the raised points have not been addressed by the OP -
As the OP agreed with the explanation given, I am moving this to the archive.
-
[1 dismissal] Corporate punishment system reworked
Arrow768 replied to MO_oNyMan's topic in Rejected Policy
Voting for dismissal. While it is an interesting idea, it removes a lot of the consequences for doing something that is against corporate regulations. Money, at the current point is not very important and people do not really care if they loose a few 100 credits. In addition, you fail to address what to do with someone who does not have sufficient money. If the only applicable sentence that would prevent characters from returning to the shift and causing further issues (for a time) is a HuT sentence, then this sentence will have to be applied much liberally than at the moment. Security needs a way to deal with constant troublemakers that does not involve throwing them into the permabrig after the first two offenses. -
[Dismissed] On Community Responsibility for Bugs and Coding Oversights.
Arrow768 replied to Kaed's topic in Rejected Policy
The abuse of bugs is already punishable according to our rules: For something to be deemed a bug there need to be two things: It has been reported on Github. It has been deemed a bug by the developers. As it is quite possible that a certain mechanic is a feature and not a bug. If that has happened and you notice someone abusing this bug ingame, then it is upon you to report it to the administration. As there is nothing new in this suggestion, I am voting for dismissal. -
As mentioned on GitHub, I do not see an issue with this PR as it is just temporary and alternative (cheaper) snacks are available. The price increase might get people to actually figure out why it has been increased. Therefore it will be merged once lore is ready to move forward with the event.
-
You've "seen" that ingame? It just unlocks other, free goods, not making all the goods free. You are incorrect here. It is possible to get all vendor items for free, you just have to be more creative about it.
-
No longer relevant with the new forum system.
-
Has been implemented. Moving to completed
-
No longer relevant with the upgrade of the forum system. Moving to the archive