
Arrow768
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Everything posted by Arrow768
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BYOND Key: Arrow768 Staff BYOND Key: satinspriest666 Game ID: bUT-df9Y Reason for complaint: During a situation in the medical bay where a hostile intruder, who previously killed the hos and the captain was in a standoff with security and the HoP the CMO walked up to the intruder and injected them with chloral hydrate while they were talking with the HoP / Security. I do not believe that a proper investigation into the issue has been conducted. Evidence/logs/etc: I only have my side of the ahelp: Additional remarks: I do not believe that it is proper for a CMO to chloral a antag unless it is in self defence. Using it offensively and while they are talking to security / the HoP is not really behaviour that is (imho) acceptable unless they are part of a coordinated assault. But soloing a antag with chloral is just validhunting. Even more so when they are currently talking with someone else and the CMOs life is not in danger.
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Add the ability to hide things in Potted plants
Arrow768 replied to Bygonehero's topic in Completed Projects
Forgot to link that: https://github.com/Aurorastation/Aurora.3/pull/4882 -
I could get behind a waiting period for the merchant, but not a whitelist. The job doesnt have the ability to make or break a round such as command or requires a extensive knowledge of the lore such as the species. Therefore a whitelist is overkill.
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I am moving that to the archive since the OP is satisfied with the solution provided
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I am wondering: Do traitors get AOOC ? If so, I´d say a slight buff and a encouragement to actually use aooc and coordinate would be better. If they dont have AOOC. Lets add it to them and give them a slight buff in TCs.
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I dont remember the last time we needed to construct genetics to be able to cure someone of damage received from a rad storm. It is very rare that someone gets caught in a rad storm, because there is enough time to get into a maint tunnel. Also, I believe that it is perfectly fine if some conditions are not treated until the end of the shift. The Aurora is not a medical facility.
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I do not see the point in yet another whitelist. The merchant slot is rare, and if you notice someone who is not following established lore, then ahelp them. The merchant station is only meant as a dock for the merchant that is only used to load items onto their shuttle. I do not support the idea of adding additional areas to it, as this might lead to (as you mentioned) players heading to the merchant station. If you want to chair RP, then join as a visitor.
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This topic has gotten out of hand quite a bit. Focus on the discussion at hand: The addition of dungeons to the Astroid. Regarding a few points raised in the op: Yes, I believe that command should get a list of areas where "unusual sensor data" has been noticed. That allows them to get people from a few departments to explore it, if they want to. I do not really see an issue if these dungeons contain weapons (nothing overkill tough), possibly mech parts, processed materials, possibly xenoarch artifacts, ... I also believe that they should all be defended with defenses depending on the loot found within the dungeon. The dungeons should be somewhat self-contained so the creatures can not escape out of it easily and there should definitly be pointers that there is something going to happen, if you proceed into the dungeon. Would it be possibly to add a slightly changed background sound if you enter a dungeon area ?
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A vaurca drone costs 400 credits with shipment and takes 4 minutes to get there. The following people / entities have the requited access to order stuff from cargo: 2x Cargo Techs 1x QM 1x HoP 1x Captain 1x AI 2x Borgs (roundstart) (and atm even the shaft miners, altough thats a bug)
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Voting for dismissal. It is possible to order protohumans, prototajara, protoskrell, protounathi and protovaurca via cargo.
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I have never seen a fire that spanned across the entire main level. And even then, every department (except security) has a elevator to their sublevel that they can take to their sublevel. Elevators (in our current implementation) have the advantage that they seal off the area with the fire if they leave the floor where the fire is located on. Ladders dont do that. They provide a direct path for the fire to go up the ladder and spread there. Therefore voting for dismissal since adding additional ladders will not solve the fire "problem" but rather increase the danger caused by fires. (Also, I have never seen a issue caused by the elevators during a fire; And I have never seen a fire that spanned the entire main level, including all the departments) Edit: I also dont like the idea of additional ways to get across the z-level since right now the antags can use that to their advantage and block of certain was to get across the z-levels.
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Regarding the brute damage received. While I agree that brute damage all over the body doesn't really make sense, It would make a bit more sense if we actually applied a slight amount of brute damage to their hands. This can be balanced out easily by just wearing gloves -> As that should make the scars on your hands invisible. (Please correct me if I am wrong) Although you would need to check if someone is wearing gloves when they draw a rune -> And prevent that if that's the case.
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Reporting Personnel: Paul Jonson Rank of Reporting Personnel: Captain Game ID: bUz-c88u Personnel Involved: (Name, Rank: Offender/Witness/Other (Ckey)) - Daris Curry - Warden - Offender - Daniel Carmichael - Interim HoS - Witness - Paul jonson - Captain - Witness - Azza Nazkiin - Security Officer - Witness - Mraliikijr M´hakramar - Security Officer - Witness - Davis Rockwell - Security Cadet - Witness Time of Incident: Throughout the entire shift Real time: 23:00 GMT+1 Location of Incident: Security Nature of Incident: [x]Workplace Hazard [x]Accident/Injury []Destruction of Property [x]Neglect of Duty []Harassment [x]Assault []Misconduct [x]Other: Failure to execute an order, Trying to escape confinement Overview of the Incident: At the start of the shift Warden Curry attempted to seize control of the Security Department with no HoS present. After various comments on the security channel regarding him running "training drills" with the officers present I have asked him to my office and informed him about CCIA General Notice #4 (Warden Authority). He made multiple remarks that without control of the security department he would be stuck in his office "beating his meat". After checking his records, which were lacking, I have decided to not grant him the authority to command the security department but instead chose to promote Officer Carmichael to the position of interim HoS. After his assignment Officer Carmichael proceeded to ask Warden Curry to his office to talk to him regarding his unprofessional conduct. Warden Curry failed to show up in the HoS office even after I asked them over coms to head there. Instead they chose to consume "phoron punch" in his office which lead to him and the workplace being contaminated with phoron. The area has been locked down by the AI, inflatable walls have been set up and the warden has been detained, treated by medical and processed by security after his release from medical. At this time the original incident report has been faxed. He has been released early with a light sentence and continued to head to the bar where he had one too many and started a barfight which lead to him being detained again. During his processing he attempted to escape and assaulted the security cadet. Did you report it to a Head of Department or IAA? If so, who?: No IA present. Actions taken: Suspension, Early Parol after first incident, Detainment after second incident, Detainment after third incident. Additional IC Notes: I do not believe that this person is fit to work in the security department let alone in a position where they have authority over the armoury of the station. Copies of the original reports are attached Additional OOC Notes: It was an extended round. No antag involvement.
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[Resolved] Player Complaint: Arrow768
Arrow768 replied to Chen Yakumo's topic in Complaints Boards Archive
To get something out of the way: I do not remember that incident, please provide a round id or a exact date so the admins that will handle the complaint can look that up in the logs. Also, why didnt you ahelp it at the time ? Onto the rest: I talked to cargo and mining after the first announcement to ensure we are able to bring in some profits and possibly turn that vote (that was mentioned in the announcement) around. One of the cargo techs has been promoted to qm. I informed all of cargo that there will be some crew members that are going to be reassigned to mining and informed them that some of those reassignments might not be willing. The cadet (our only security member at the time) has received officer gear as they claimed they were trained. No other weapons have been handed out before the second announcement. I´ve worked with science and the HoP. We assigned science and robotics projects that we can sell to central, again to turn that vote around. Fast forward to the second announcement. I assigned two engineers as asset protection and asked them if they were trained in their usage. They have been handed energy carbines and received a brief introduction in their use and sent off to engineering. I have received word from one of the scientists, that the bartender (who has been detained) attempted to get them to build a EMP grenade. To give the revs a good show I decided to borgify them immediately for mutinity. I moved them to robotics and encountered the CMO in the hallway with a pistol drawn. It pretty much looked like a lynch squad since the CMO previously declared that "since they are no longer part of the crew they will sit in the bar." and now they are in the hallway with a gun drawn after I received info that there is a hostile group on the station that is working against NT. So I decided to make a run for it. The CMO and his lynchsquad followed me and one of them managed to get into cargo. There was a report on coms about the assistant being spotted with a stun baton earlier. That is why I decided to use my baton to keep them on the floor until reinforcements arrived. They tried to hack in through the airlock to get to the bartender, that I was still towing and the assistant. The Ai disabled the power to cargo to keep them outside and delay them. The engineer with the CMO continued to hack into cargo (CMO still had his gun drawn). When the reinforcements arrived the CMO opened fire on them and that sparked the whole gunfight where I moved in and kept them down with the telebaton. While I asked over coms for cuffs for all of them the CMO managed to get up and inject me with some and some of the responders with a strong sedative that knocked us out for a while. The HoP arrived and I had them all moved to robotics for borgification for attempted murder. I have later been informed (via the ahelp) that the assistant in cargo was not part of the CMOs lynchsquad. At the time it seemed exactly like that since they: Were running around with the CMO who had his gun out in the hallway on code green Continued to pursue me with the CMO Was reported to be (or have been) in possession of a stun baton. Yes, in hindsight I should have given them a chance to say why they followed me into cargo when they did, but the CMO and the engineer were hacking in from the outside and I was in there with a assistant who was potentially armed with a stun weapon. The plan at the time was to get on the elevator with the assistant and the prisoner to head to the surface level of cargo and evade the CMO. But actually that is all besides your complaint and just context. Since that is your complaint: The part that I armed security with lethals after the first announcement is not true. Yes, I worked to get various crew members to join the loyalists. But I did not hand out lethal weapons. -
[2 Dismissals] Telecommunications Destruction Policy
Arrow768 replied to Worthy's topic in Rejected Policy
Please keep the thread on topic. It is about having to ask for permission before tampering with tcoms. I strongly support this due to the difficulty to repair if it is done "properly". It also makes it almost impossible to negotiate with the hostiles if it is taken out. I´d say if they have a good reason to do so and no intent to use it afterwards anymore then let them tamper with it after they ahelped. -
Make coat hangers / racks (?) craftable
Arrow768 replied to LanceLynxx's topic in Completed Projects
Can now be ordered via cargo (Operations Category) -
It´s pretty good. But yeah, it would be nice if the shuttle mechanics were a bit more fleshed out (But that is something for another project)
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Right now I am pretty sure that the account value doesnt actually represent the money that you char have (given that its randomized every shift) However if we are ever going to introduce persistent economy, then this will change.
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Indeed, Bauser and Jackboot have raised some very valid points. It would make live more difficult for antags as you can start to metagame who a antag is, if you know what they usually set their sensors to. It also removes the chance for antags that someone didnt set their suit sensors and someone will notice if they capture / harm them in any way.
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https://github.com/Aurorastation/Aurora.3/pull/4777
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I really like that concept.
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I am severely opposed to the notion of "cult EMPs" And making IPCs immune to EMPs when they are converted to cult. A EMP (or other basic effects) dont have a distinction between cult or not cult. EMPs are one of the few weaknesses that IPCs have and we do not need to remove that from them. Just watch out for IPCs if you use want to use a EMP. (Like you have to do in every other gamemode).
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Remove IPCs from being able to be converted to the cult.
Arrow768 replied to Scheveningen's topic in Completed Projects
https://github.com/Aurorastation/Aurora.3/pull/4711 -
One issue I have noticed: There are not enough chairs for all the heads of staff at the shuttle cockpit