AmoryBlaine Posted July 10, 2019 Share Posted July 10, 2019 This is the third thread on the topic. Take a look at the changes. Mining Spoiler Cargo Spoiler The rest of the species voidsuits are going to be done eventually. Link to comment
AmoryBlaine Posted July 10, 2019 Author Share Posted July 10, 2019 I just realized I either didn't change or didn't notice the difference between the IPC voidsuit and helmet. Link to comment
Nantei Posted July 10, 2019 Share Posted July 10, 2019 YESSS! I love this! The black and orangish yellow isĀ aesthetic. Link to comment
KingOfThePing Posted July 10, 2019 Share Posted July 10, 2019 Way better than your first iteration. I like them now much better. Link to comment
AmoryBlaine Posted July 11, 2019 Author Share Posted July 11, 2019 @ParadoxSpace Thoughts, Dad? Link to comment
Kaed Posted July 11, 2019 Share Posted July 11, 2019 Why did the cargo techs wear booger colored shirts Link to comment
AmoryBlaine Posted August 28, 2019 Author Share Posted August 28, 2019 On 11/07/2019 at 18:35, Kaed said: Why did the cargo techs wear booger colored shirts Did you have a different colour in mind? Link to comment
Hendricks Posted August 29, 2019 Share Posted August 29, 2019 Maybe just all brown with a few yellow lines on the cuffs/sleeves. It does look weird.Ā Link to comment
Jupiter Storm Posted August 31, 2019 Share Posted August 31, 2019 I actually like the yellowish-green, cargo-related roles in real tend to have Hi-Vis stripes or patterns woven into their uniforms due to the nature of their work, i.e. load lifters moving around, cranes etc. It looks very professional. No matter the new colour, these options look great though, the current setup for Cargo is... ummmmm... They look like greytiders but worse because of the shorts. xD Link to comment
Jupiter Storm Posted August 31, 2019 Share Posted August 31, 2019 @AmoryBlaineĀ Also sorry, I forgot one thing. Would you PERCHANCE be willing to add a re-sprite of the mining RIG to this? I don't know how many people will agree but the proportions on it make you look like a mix between a fat clown and a mole. Link to comment
AmoryBlaine Posted August 31, 2019 Author Share Posted August 31, 2019 1 minute ago, Jupiter Storm said: @AmoryBlaineĀ Also sorry, I forgot one thing. Would you PERCHANCE be willing to add a re-sprite of the mining RIG to this? I don't know how many people will agree but the proportions on it make you look like a mix between a fat clown and a mole. I could try, but my focus for now is on uniforms. RIGs and Voidsuits are a real bitch to sprite because there's so many sprite sides and versions for each race. Maybe @kyres1 would be interested in respriting the Industrial suit? Link to comment
Guest Marlon Phoenix Posted September 1, 2019 Share Posted September 1, 2019 Bring back shorts. Link to comment
AmoryBlaine Posted September 1, 2019 Author Share Posted September 1, 2019 There's now a shorts alt for CTs and overalls alt for Miners. Link to comment
FreshRefreshments Posted September 2, 2019 Share Posted September 2, 2019 (edited) Right, so, how does this regard the main issue last time with Mining's purple being removed, which is one of the departments along with Engineering that has that color not just for identification, but also for visibility on the asteroid? Edited September 2, 2019 by FreshRefreshments typo. Link to comment
Cnaym Posted September 2, 2019 Share Posted September 2, 2019 3 hours ago, FreshRefreshments said: Right, so, how does this regard the main issue last time with Mining's purple being removed, which is one of the departments along with Engineering that has that color not just for identification, but also for visibility on the asteroid? How cool would it be to add yellow lights to the suits? Like.. stripes that glow outside? I really like the color plate, but I strongly agree with making miners visible outside. Another Idea would be to let them glow on material / meson scanners. Maybe as a hardsuit module for the RIGs,Ā always enabled on the softsuits? It would make medical and minings work much more realistic and atmospheric. Link to comment
AmoryBlaine Posted September 2, 2019 Author Share Posted September 2, 2019 The suits are yellow bronze and orange and brown with black chests. They've got helmet lights. If you cannot see them, it's more a you problem them a suit problem. Link to comment
Cnaym Posted September 2, 2019 Share Posted September 2, 2019 5 minutes ago, AmoryBlaine said: If you cannot see them, it's more a you problem them a suit problem. We don't use light. We meta the shit out of materials + mesons to gank ERPers through windows. Link to comment
Doxxmedearly Posted September 3, 2019 Share Posted September 3, 2019 Mining is okay but sort of wish we stuck with the purple. They just look so bland, and almost engineering colors. Not into it. The voidsuits are sharp, though I agree with Fresh's points. Lockers are REALLY cute, big fan. Cargo tech sprites look just gross. I really, really don't like that yellowish-green. It's like vomit. A big step down from their current uniforms. As for alt colors, I like their current mix of grey and tan already present. Maybe work with that.Ā Link to comment
geeves Posted September 3, 2019 Share Posted September 3, 2019 (edited) Actually, I kinda like the colour for the cargo techs. Reminds me of beige. Maybe if it were tuned more to this sort of colour?: Ā Edit: Forgot to mention! I agree, I really love this work. Solid stuff. Would like a twinge of purple, but otherwise this is real good. Edited September 3, 2019 by geeves edit Link to comment
AmoryBlaine Posted October 5, 2019 Author Share Posted October 5, 2019 Ā Currently, this is what the Cargo-Mining uniforms look like beside @BRAINOS's RIG. Link to comment
BRAINOS Posted October 6, 2019 Share Posted October 6, 2019 i pasted in thew new version of that RIG. the muted colors on my new one fit a little better with the rest of the resprite. Link to comment
zyymurgy Posted October 23, 2019 Share Posted October 23, 2019 (edited) So I'm not sure why we're removing color-coding to uniforms but I would really appreciate a version that is in Cargo and Mining's colors, and maybe one that is not quite so... lifelessly unsaturated brown and greenish? The station is colorful on purpose. I really do not like this trend of trying to make everything desaturated and brown or tan. Edited October 23, 2019 by zyymurgy Link to comment
AmoryBlaine Posted October 25, 2019 Author Share Posted October 25, 2019 On 23/10/2019 at 15:05, zyymurgy said: I really do not like this trend of trying to make everything desaturated and brown or tan. Ca you cite some examples that are not specifically related Cargo-Mining? Link to comment
zyymurgy Posted October 26, 2019 Share Posted October 26, 2019 22 hours ago, AmoryBlaine said: Ca you cite some examples that are not specifically related Cargo-Mining? My major criticism of your latest work regarding the Command resprite is that you want to go for very desaturated colors, and this also is an example. I would prefer to see the colorful items on the station remain colorful in most cases. Link to comment
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