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Adjust crit levels (So you can suffer longer!)


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Its always annoyed me how you black out way too soon, ruins rp moments.

Maybe the suggestion isnt doable at all code-wise, but here goes!

I honestly want the crit blackout to be significantly higher, to the point where you can almost succumb. To fix up the pain and blackout flavors to signify to some degree to the injured how close they are to death so they can have a precious moment of dying with someone before they kick the bucket instead of blacking out and silently dying for two minutes or some shit.

But I also dont want to allow radio usage or movement when you reach a certain threshold of injury. You'd be at the old blackout limit, but you'd just be paralyzed, unable to move or use radio, but still able to talk locally.

I really think this'd contribute a lot to excellent rp moments, be it dramatic or sad.

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9 hours ago, Kaed said:

I still think you should be able to crawl when seriously injured instead of just laying there paralyzed.

You would be able to crawl up to the old blackout point, but past that you're just conscious enough to realize that you're going to die.

The change is all about flavor, and not an extension of your chance to survive.

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10 hours ago, Skull132 said:

In general I wouldn't mind if combat was slowed down, made more survivable. It's a wee bit hard to do though, considering the ammunition capacity of average weapons.

Therein lies the difficulty of 'If this doesn't kill fast, will it simply be unused by those who aim to secure kills'. Where weapons like the Revolver and Shotgun thrived in killing faster than someone could rush at the user with an instant stun weapon. Though, now that stun weapons are rather comparatively abysmal compared to years ago, it may be interesting to see everything else be slowed down to match.

I'd support making it harder to kill people whilst retaining a similar 'time to down'.

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7 hours ago, Carver said:

Therein lies the difficulty of 'If this doesn't kill fast, will it simply be unused by those who aim to secure kills'. Where weapons like the Revolver and Shotgun thrived in killing faster than someone could rush at the user with an instant stun weapon. Though, now that stun weapons are rather comparatively abysmal compared to years ago, it may be interesting to see everything else be slowed down to match.

I'd support making it harder to kill people whilst retaining a similar 'time to down'.

Lol.

I can tell you from experience that if you attempt a gunfight with someone who has default rubbers while you have a revolver, you will drop before they do barring body armor.  Killing weapons do not need to be slowed down even further.

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15 hours ago, Kaed said:

Lol.

I can tell you from experience that if you attempt a gunfight with someone who has default rubbers while you have a revolver, you will drop before they do barring body armor.  Killing weapons do not need to be slowed down even further.

Slow down their ability to down, no. Slow down their ability to kill, sure.

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  • 1 month later...

Bumping this as I was recently reminded of it. This should be pretty easy to implement I think considering other servers already have this. Suddenly blacking out is a lot less fun than a message of, "Your body is going into shock." and you remain conscious but barely able to do much other than crawl. Both for atmosphere and gameplay this is a big improvement IMO.

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  • 2 months later...

I'm going to bump once more. I honestly think we get unconscious too easily, and that cuts alot of RP. Imagine dying and you can't even say goodbye to your friend next to you.  

Blacking out shouldn't be that common. You don't black out every two seconds, if you go unconscious, you'll remain like this for hours or days or until your death. 
For me, you should only black out when you are on huge oxygen loss. In space, you'll black out a few seconds after your body was exposed to the vacuum because of the lack of oxygen reserve in the bloodstream. For me that should be one of the only cases where you go unconscious. 


Tl;dr, I think that'd be a nice feature. I also support the paralyzed part to avoid a "HELP SEC MAINT" situation.

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1 hour ago, Pratepresidenten said:

To us that dont know code shenanigans, can you elaborate on what is changed?

Is shock stage damage taken? Is blackout removed altogether?

The shock stage is damage taken as far as I know.

There's weaken procs before these ones, but I'll just talk about the ones that changed.

So what this means is at 120 you can get a weaken proc that will probably knock you down. Not sure if 30 is enough to completely paralyze, but you might be able to crawl, maybe. Previously you were paralyzed.

At 150 you will get two more hits of weaken which will pretty much assuredly knock you out.

I am not entirely sure what paralyze and weaken procs will be enough to drop you into unconsciousness, but I imagine it's at about 150 that it will be guaranteed.

Edited by Nantei
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