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Mining Voidsuit and RIG resprite


BRAINOS

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Posted (edited)

our current mining rig:
rigold.png


new mining voidsuits:
miningvoid.png


new mining rig:
rignew.png

 

okay so:

i don't know what the fuck is going on with our current industrial rig.
i seriously don't know. i don't understand the head/helmet thing. it's unspeakably hideous. it's to the point where even OOCly i'm reluctant to touch it. i literally don't want that thing to be seen in a 10 tile radius around my character, no matter what the mechanical buffs and benefits may be. i don't even know what it's supposed to look like.

but brainos, i don't like your resprite
that's okay. that's perfectly okay but if you still prefer the old one for the love of all things holy please tell me why. even if you don't like my resprite much, i'm just hoping it's preferable compared to the old one

what the fuck is the helmet supposed to be?
rigcompare.png
is that what the original sprite is going for? why for fuck? we don't need freaky lookin pointy aero helmets for miners and from practical or aesthetic points i cannot see why this was a great idea. miners don't even have atmos to worry about most of the time???? and when they do they're not moving fast???? so why is the helmet pointy???????
in my resprite, i went for uh... a more practical look. it's a chunky hard lookin helmet. like it should be.

but miners shouldn't have nice things
i'm sorry i just want things in our server to look nice

okay so tell me what yours is supposed to look like, brainboy
so i was going for an industrial look for sure, with exposed hydraulics here and there, especially in key lift point areas like the legs and back, to really sell the idea this thing moves heavy shit. the shoulders are heavily padded and fit way over the arms to keep the load on the back's hydraulic lifters - to prevent fatigue. the helmet's got sort of an iron man thing going with the two eyes, but has a pretty aggressive brow ridge to keep falling debris away from the optics. 

i literally have no fucking clue what the old sprite is trying to convey other than enormous slopey shoulders and a weird fucking pointy head. i don't understand it. it makes me angry because i feel like i'm having a stroke every time i look at it; none of the shapes make sense or convey anything i've ever witnessed in this reality. i don't get it. i'm convinced an extradimensional alien with no understanding of the function or human form sprited this. i do not understand it.

about the new voidsuits:
there's really not much wrong with the current voidsuits! but respriting them to match the style of the RIG helps cohesion. looks nice. totally optional on these, but i do like them a lot.

Edited by BRAINOS
Posted

I really love the new sprite, as the old helmet has always confused me (plus it was kind of a bland look outside of the pauldrons anyway.) I'd love to see your takes on other species versions of it, it looks mean but not for combat.

Posted

But... but... the World of Warcraft pauldrons? How can I show off my strength as a knight of cargonia without something like this:

 

image.png.7f42545df414cbaca2d70c2e69a34929.png

 

All jokes aside the yellow lights reminds me of a forge/smeltery - which is awesome for a mining related suit.

Posted

i agree i fucking hate that biker helmet shit goin on with the old rig. it doesn't make sense.

your sprites are always great brainos and i'd love to see them in game instead of................ whatever that other thing is

+1

Posted
1 hour ago, ParadoxSpace said:

Can we cop an IPC version for baselines?

lol do ipc's even wear RIG's?

ipcrig.png

cus i legit have no idea but it'd be tight if it looked a lot like this

2 hours ago, AmoryBlaine said:

Make the standard mining voidsuits look like watered down less bulky versions of these, and I can get behind it.

rigvoid.png
like dis?
i took a look at the OG mining voidsuits and they're not bad but they suffer from way too many colors without really a clear idea of wtf it's supposed to look like
i don't like mine in comparison for the simple fact they look kinda bland

Posted

miningvoid.png

update with new voidsuit sprites. added some tan and purple accents - the tan here is a little smoother in texture, as if simply another layer of flexible suit material on top of the black stretchy bits. the purple is added just because our current mining color scheme is brown, tan (or yellow) and purple. 

Posted

Lose the unneeded purple. The suit is already an identifier of it being Mining, because no one else has the same suits. Purple is a cold colour, the opposite of something that is going to catch your eye if you're looking for a dead or dying miner EVA. So, really. What's the point of having it stuck on there if it serves no real purpose other than this archaic need to colour everything specifically to a department's  'colour'.

Posted (edited)
1 hour ago, AmoryBlaine said:

Lose the unneeded purple. The suit is already an identifier of it being Mining, because no one else has the same suits. Purple is a cold colour, the opposite of something that is going to catch your eye if you're looking for a dead or dying miner EVA. So, really. What's the point of having it stuck on there if it serves no real purpose other than this archaic need to colour everything specifically to a department's  'colour'.

i disagree. everything out on the rock is a cool gray color, you don't really need a whole lot to stand out, and the lights from the helmet tend to be enough of a giveaway as it is. the darker browns and purple make a nice contrast that's impossible to miss, plus i mean having coordinated colors with your department just helps with that sense of community. but that's just my opinion.

that being said, i really like these voidsuits. they're really nicely stylized and have more uniform color than the current voidsuits and just look... nicer.

Edited by Natiform
Posted (edited)
9 hours ago, AmoryBlaine said:

Purple is a cold colour, the opposite of something that is going to catch your eye if you're looking for a dead or dying miner EVA. 

color.png

goofs aside, @AmoryBlaine, i tried out yellow+tan to reflect your cargo resprite somewhat with some black accents per the discussion last night, and it's lookin p good:
miningyellow.png

Edited by BRAINOS
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