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Dragos Cyberpunk lore deputy application


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Ckey/BYOND Username: Drwago

Position Being Applied For: (Species Maintainer, Wiki Maintainer, Lore Developer, Deputy Lore developer): Human Lore Deputy

Past Experiences/Knowledge: Currently moderator, developer, wiki maintainer, former synth lore deputy

Examples of Past Work:

Plethora of PR's, however notionally the IPC Rework, however never released due to my resignation and with so, the rework was not released but can if whoever becomes the new lore dev wish's to contuine that
 

Spoiler

Peoples Federations Of Srjbelka

 

Overview

The Peoples Federations Of Srjbelka (Known as Belka or PFS outside of the federation) is a collection of 6 planets in a system known as the Belka Strait, named after the discovery of the mega star surrounding the frontier system which was named by Cmdr. Julijanna Belka of the Belka PMC. The Belka PMC were a group consisting of mostly Eastern Asian and South-Eastern European mercenaries who settled in the system following the First Interstellar War


During this time, the ethics of these groups begin to break apart as they formed into what was a new group which consists of a mixture of the original settlers, now known as the Srjbelkans, or Belkans outside of their Tradeband language. While the group was collaborated into one group, ethnic tensions still exist and therefore the group of one people split into 6 planets.

While tensions were high, another threat loomed in the system as Sol naval force’s begin to scout their former controlled area for mining operations. The threat of Sol naval vessels in there system allowed the grandson of Julijanna Belka, Drjuskilia Belka to unite the systems under a single banner, even if be for one fight.

 

The people of Belka had the advantage of the mountains of the systems on their side, being able to hold out and ambush the Sol Marine scouts who set foot on the system, often times when capturing them, torturing or making examples of them to incite fear into their minds.

Following a set of skirmishes, the systems under the flag of the PFS, were able to repel the Sol forces from the system with hit and run tactics on supply lines and scout vessels in the area and repealing of the Sol marines who’s morale was low as was. Sol decided it was in its best interest to ignore the system and retreat its force’s out, thus ending the conflict

Following the “war” which was titled the “Great Struggle”, the systems voted to become a single government ruled under Drjuskilia Belka, who was titled Marshall Belka and voted as president for life…...and beyond.

In 2320, Marshall Belka is taken away from the capitol building on Belka II and is never seen in person again, to this day however he still leads the Belka system, be it from placement inside a AI or elsewise

Population and Notable Locales

 

The population of Belka is in the range of 1,600,889,445 range as of there 2458 Census. IPC’s in the system range in the number of 15,000, this number is however unconfirmed as it is not legally required to report IPC numbers in the Belka Federation. The amount of robots in the system is believed to be in the range of 695,998,887, the types graphed as seen below

 

 

 

 

Sarijavuko(Belka I): Considered the military capital of the system, Belka I consists of a almost inhospitable planet, the surface covered in toxic phoron gas, most of the population that lives on the planet are synthetics and military personal who live in the Belkish Costonov Vault located under the surface of the planet or the Stakovoff Control Ship that orbits the planet, which is considered the home of the Belkan Naval Force’s

 

 

Belagraudlou(Belka II-III

The political Capital of Belka, the planet’s surface consists of low land grassy plains and hills, followed by the large bustling city towards the northern region of the planet. The polar regions of the planet are generally uninhabited besides from Belkan military bases, aswell as the People's Palace, a large scale vault under the ice that is claimed to be the official residence of Marshall Belka. The planets main export is arms and phoron from the deep mines in the south polar region of the planet, the current company that operates the mine is the government owned Coruvlji Dechushe Mining, the only mining company in the Federation, its sole buyer of phoron being Nanotrasen.

Inside this system aswell is the moon, nicknamed Julijana Zvezda, or officially called Belagraulou III. Belagraulou III contains a small amount of people from Belagraulou II, mostly those wishing to live away from the eyes of the government due to the planets massive valleys and mountain ranges, aswell as the inhospitable polar regions that remain devastated from weapons testing early in the Federations history, making the moon perfect for settlers wishing for less bustle in life

 

 

Zagredlou(Belka IV-V)

 

Zagredlou, Considered the medical capital and epicenter for human studys on the Federation. At its main city, sits the BCB, otherwise known as the Belkan Center Of Beauty, a school dedicated to the almost lost art of facial construction and alteration. The planets climate sits at a cool average of 4.4-10 Celsius with most of the world being surrounded by oceans and rock formations along its rocky coasts.

 

 

Lubbelkaina (Belka VI)

 

The planet of Belka VI remains uninhabited due to a large amount of volcanic activity, this however allows the little bit of people to remain isolated from oversight of the goverment. The planet of Belka VI is home to the second major ethnic group in the Federation, The Moghs. The planet often times only has vistors from government agencies come to review the volcanic activity or trade ships docking at the phoron refueling depot

 



 

The Eridani Crisis
Or how to make Eridani society unique and fleshed out for a multitude of characters


Part One: The Problems
 

Eridani culture as is in its current state and form, is a great idea and it has solid lore, however with this being said ,the lore itself is quite dull in the types of characters you can play and the society around them. From asking a select group of players what they would desire out of Eridani is, the ability to play more types of characters that don't fit into the current two categories of people, Dregs and Suits. This archetype of class is very very overdone and limiting to what type of character you can play as or fit into, to the point it is like if S.E Hilton wrote a cyberpunk version of The Outsiders, and as much as I love that novel, I think there is far more points where we can improve or change.


Eridani as well currently lack much identity to themselves with this caste system, which is well overdone as stated before, there is little explained or given that shows WHAT makes a Dreg different from a Suit aside from money and political influence. Eridani themselves are the same in many ways and there is no explanation for internal conflict between these social groups.


To bring to the table another issue before we discuss how these can be improved or resolved, I would like to bring up another point, while not specifically a “class” of people, the idea of Eridani PMC’s is a very popular group to play currently, however there is a question of what it means to be a Eridani PMC, while defined it leaves little up to the player to decide between a set of groups who are all predefined with their own morals and how they operate, I think bringing in player led groups and player inspired groups is the key to this issue, which will be expanded on later



 



 

Part One: The Proposed Fixes
Or How to revitalize Eridani

 

Eridani should be fun to play, it is in a unique position in the lore to be a wonderful hub for many many different characters and stories to be told, however there are things that must be expanded upon in Eridani lore for this to be practical and enjoyable. Firstly, the setting of EridaniI feel should be changed and or expanded on. We are given light glimpses into Eridani society yes, but nothing that makes playing a character from the Eridani Federation interesting or enjoyable in the long run from playing another character from a place like Mendell City or Elyra. My proposal would be in simple terms is to begin looking at Eridani from a people standpoint, expanding on who Eridani are is the key to making the group be enjoyable. In media such as Ghost In The Shell or Snatcher, these societies that resemble Eridani society and their world are worlds where there is a plethora of different people, you take a game like Snatcher and play through it and the world itself even for a game of its kind and time period it was made, it pitched a wonderful immersive vision of life in a grim dark dystopian cyberpunk Esq society, one made up of people from all sorts of places and environments. Currently if you look at one character, it's easy by certain features to tell they are from Eridani, while this may make them unique, this sets a poor representation of what Eridani as a people should make up.


My proposal would see Eridani be represented as many different walks of life, Most themes focus on afro-centric ones due to the West African colonization, but this implies that there is little room for others to come into the Eridani system if all the characters represent the same themes, when in fact the Eridani Federation was built by mega corporations that have high investments and stakes in the system, to imply that the mega corps who have so much in these systems never integrated into society as a major part of it makes little sense considering how easy it would be to do this with as much pull as these companies have. With this being stated, the genetic make-up of Eridani should be changed to represent this, and with it cultural opinions and conflict inside the society



 


 

A ethnic makeup such as this; combining the history and keeping it a core part of Erdnai society and history while also combining East Asian influence and culture to represent their large companies coming into the system and spreading their own influence and corporate agenda, and with this said there being a large identity crisis as to what being a citizen of the Eridani Federation means, what defines the Eridani; and this can be used to fuel more dialogue between different cultural sects of Eridani society, straying away from themes like racism to more so understanding of your identity.


But at the same time, this alone does not define Eridani, so how can we do that? We can begin to implement mechanic and written functions into their society to differ them, an example being Augmentation and the moral implications of this, example being sects of Eridani culture not wanting the spread of augments to go outside of their own sphere of influence while another wish’s to spread the use around the galaxy and make user dependent on augments and the nanomachines that fuel these for a profit. But Drago you may ask, what are augments in our lore? Augments itself are left very undefined aside from auk’tah who are essentially augmented beings that operate different in regards to how augments for other species would work, however we will discuss augments later on in-depth and my plans for these. To finish up on Eridani culture and identity, these are merely proposals and can be discussed and or changed, but the main goal is to give them something that differs them from other societies while promoting some internal conflicts aside from just Dreg vs suit

 


 

Dreg Vs Suit is a theme that may seem unique to our lore but in fact is a very outdated caste type system and does not represent a proper society well; people are not fit into two social classes, a system in this case that works far far better would be a system of Pro Tradition Vs Pro Expansion,  This being the view of people on Eridani society, be it keeping in tradition and isolationism of Eridani society by those who originally came to the system vs the hyper expansion consumerism model of society and basis for profit of the mega corporations. While possible to be both of these, being one or the other of these offers more paths for characters to explore with their character as well as making them able to be in a variety of career fields while keeping their standing in Eridani society checked, an example being that a Pro Tradition viewpoint character could make it to a “Suit” class, being heavily wealthy, of high class and manners but also limited due to there objection to the mass expansion the corporations chase.



Augmentation

 

The Eridani Federation is the only faction where augmentation is mostly mentioned and plays a impact on society, yet we never see this mechanically or really described in lore as to what that impact actualy is aside from a vauge description about augments doing the same thing Marky Zuck has been doing for years with our data. I feel with this lack of information I can mold this into a more well fleshed out vision that makes augments a central point of Eridani society and plays into the struggle society there has with embracing the new vs there traditions. Augments would be fleshed out fully in coordination with Pegasus and under myself would be coded into the game to help aid the vision of how Eridani use augments and biomodification in there daily life, for superficial reasons and applications such as auto-makeup appliers to hacking tools used by the darker more seedy part of Eridani society

 

 

 

Additional Comments:

This is moreso a brief vision of how i would wish to improve the Eridani and is all concept/ideas for the most part, I am as kyres can vouch, always willing to re-work my ideas to fit any greater vision to better the lore team and the communitys experience. If any questions or desire for more ideas to be written out, please do post them here

Link to comment
3 hours ago, DRagO said:

Ckey/BYOND Username: Drwago

Position Being Applied For: (Species Maintainer, Wiki Maintainer, Lore Developer, Deputy Lore developer): Human Lore Deputy

Past Experiences/Knowledge: Currently Supermoderator, developer, wiki maintainer, former synth lore deputy

Examples of Past Work:

Plethora of PR's, however notionally the IPC Rework, however never released due to my resignation and with so, the rework was not released but can if whoever becomes the new lore dev wish's to contuine that
 

  Reveal hidden contents

Peoples Federations Of Srjbelka

 

Overview

The Peoples Federations Of Srjbelka (Known as Belka or PFS outside of the federation) is a collection of 6 planets in a system known as the Belka Strait, named after the discovery of the mega star surrounding the frontier system which was named by Cmdr. Julijanna Belka of the Belka PMC. The Belka PMC were a group consisting of mostly Eastern Asian and South-Eastern European mercenaries who settled in the system following the First Interstellar War


During this time, the ethics of these groups begin to break apart as they formed into what was a new group which consists of a mixture of the original settlers, now known as the Srjbelkans, or Belkans outside of their Tradeband language. While the group was collaborated into one group, ethnic tensions still exist and therefore the group of one people split into 6 planets.

While tensions were high, another threat loomed in the system as Sol naval force’s begin to scout their former controlled area for mining operations. The threat of Sol naval vessels in there system allowed the grandson of Julijanna Belka, Drjuskilia Belka to unite the systems under a single banner, even if be for one fight.

 

The people of Belka had the advantage of the mountains of the systems on their side, being able to hold out and ambush the Sol Marine scouts who set foot on the system, often times when capturing them, torturing or making examples of them to incite fear into their minds.

Following a set of skirmishes, the systems under the flag of the PFS, were able to repel the Sol forces from the system with hit and run tactics on supply lines and scout vessels in the area and repealing of the Sol marines who’s morale was low as was. Sol decided it was in its best interest to ignore the system and retreat its force’s out, thus ending the conflict

Following the “war” which was titled the “Great Struggle”, the systems voted to become a single government ruled under Drjuskilia Belka, who was titled Marshall Belka and voted as president for life…...and beyond.

In 2320, Marshall Belka is taken away from the capitol building on Belka II and is never seen in person again, to this day however he still leads the Belka system, be it from placement inside a AI or elsewise

Population and Notable Locales

 

The population of Belka is in the range of 1,600,889,445 range as of there 2458 Census. IPC’s in the system range in the number of 15,000, this number is however unconfirmed as it is not legally required to report IPC numbers in the Belka Federation. The amount of robots in the system is believed to be in the range of 695,998,887, the types graphed as seen below

 

 

 

 

Sarijavuko(Belka I): Considered the military capital of the system, Belka I consists of a almost inhospitable planet, the surface covered in toxic phoron gas, most of the population that lives on the planet are synthetics and military personal who live in the Belkish Costonov Vault located under the surface of the planet or the Stakovoff Control Ship that orbits the planet, which is considered the home of the Belkan Naval Force’s

 

 

Belagraudlou(Belka II-III

The political Capital of Belka, the planet’s surface consists of low land grassy plains and hills, followed by the large bustling city towards the northern region of the planet. The polar regions of the planet are generally uninhabited besides from Belkan military bases, aswell as the People's Palace, a large scale vault under the ice that is claimed to be the official residence of Marshall Belka. The planets main export is arms and phoron from the deep mines in the south polar region of the planet, the current company that operates the mine is the government owned Coruvlji Dechushe Mining, the only mining company in the Federation, its sole buyer of phoron being Nanotrasen.

Inside this system aswell is the moon, nicknamed Julijana Zvezda, or officially called Belagraulou III. Belagraulou III contains a small amount of people from Belagraulou II, mostly those wishing to live away from the eyes of the government due to the planets massive valleys and mountain ranges, aswell as the inhospitable polar regions that remain devastated from weapons testing early in the Federations history, making the moon perfect for settlers wishing for less bustle in life

 

 

Zagredlou(Belka IV-V)

 

Zagredlou, Considered the medical capital and epicenter for human studys on the Federation. At its main city, sits the BCB, otherwise known as the Belkan Center Of Beauty, a school dedicated to the almost lost art of facial construction and alteration. The planets climate sits at a cool average of 4.4-10 Celsius with most of the world being surrounded by oceans and rock formations along its rocky coasts.

 

 

Lubbelkaina (Belka VI)

 

The planet of Belka VI remains uninhabited due to a large amount of volcanic activity, this however allows the little bit of people to remain isolated from oversight of the goverment. The planet of Belka VI is home to the second major ethnic group in the Federation, The Moghs. The planet often times only has vistors from government agencies come to review the volcanic activity or trade ships docking at the phoron refueling depot

 



 

The Eridani Crisis
Or how to make Eridani society unique and fleshed out for a multitude of characters


Part One: The Problems
 

Eridani culture as is in its current state and form, is a great idea and it has solid lore, however with this being said ,the lore itself is quite dull in the types of characters you can play and the society around them. From asking a select group of players what they would desire out of Eridani is, the ability to play more types of characters that don't fit into the current two categories of people, Dregs and Suits. This archetype of class is very very overdone and limiting to what type of character you can play as or fit into, to the point it is like if S.E Hilton wrote a cyberpunk version of The Outsiders, and as much as I love that novel, I think there is far more points where we can improve or change.


Eridani as well currently lack much identity to themselves with this caste system, which is well overdone as stated before, there is little explained or given that shows WHAT makes a Dreg different from a Suit aside from money and political influence. Eridani themselves are the same in many ways and there is no explanation for internal conflict between these social groups.


To bring to the table another issue before we discuss how these can be improved or resolved, I would like to bring up another point, while not specifically a “class” of people, the idea of Eridani PMC’s is a very popular group to play currently, however there is a question of what it means to be a Eridani PMC, while defined it leaves little up to the player to decide between a set of groups who are all predefined with their own morals and how they operate, I think bringing in player led groups and player inspired groups is the key to this issue, which will be expanded on later



 



 

Part One: The Proposed Fixes
Or How to revitalize Eridani

 

Eridani should be fun to play, it is in a unique position in the lore to be a wonderful hub for many many different characters and stories to be told, however there are things that must be expanded upon in Eridani lore for this to be practical and enjoyable. Firstly, the setting of EridaniI feel should be changed and or expanded on. We are given light glimpses into Eridani society yes, but nothing that makes playing a character from the Eridani Federation interesting or enjoyable in the long run from playing another character from a place like Mendell City or Elyra. My proposal would be in simple terms is to begin looking at Eridani from a people standpoint, expanding on who Eridani are is the key to making the group be enjoyable. In media such as Ghost In The Shell or Snatcher, these societies that resemble Eridani society and their world are worlds where there is a plethora of different people, you take a game like Snatcher and play through it and the world itself even for a game of its kind and time period it was made, it pitched a wonderful immersive vision of life in a grim dark dystopian cyberpunk Esq society, one made up of people from all sorts of places and environments. Currently if you look at one character, it's easy by certain features to tell they are from Eridani, while this may make them unique, this sets a poor representation of what Eridani as a people should make up.


My proposal would see Eridani be represented as many different walks of life, Most themes focus on afro-centric ones due to the West African colonization, but this implies that there is little room for others to come into the Eridani system if all the characters represent the same themes, when in fact the Eridani Federation was built by mega corporations that have high investments and stakes in the system, to imply that the mega corps who have so much in these systems never integrated into society as a major part of it makes little sense considering how easy it would be to do this with as much pull as these companies have. With this being stated, the genetic make-up of Eridani should be changed to represent this, and with it cultural opinions and conflict inside the society



 


 

A ethnic makeup such as this; combining the history and keeping it a core part of Erdnai society and history while also combining East Asian influence and culture to represent their large companies coming into the system and spreading their own influence and corporate agenda, and with this said there being a large identity crisis as to what being a citizen of the Eridani Federation means, what defines the Eridani; and this can be used to fuel more dialogue between different cultural sects of Eridani society, straying away from themes like racism to more so understanding of your identity.


But at the same time, this alone does not define Eridani, so how can we do that? We can begin to implement mechanic and written functions into their society to differ them, an example being Augmentation and the moral implications of this, example being sects of Eridani culture not wanting the spread of augments to go outside of their own sphere of influence while another wish’s to spread the use around the galaxy and make user dependent on augments and the nanomachines that fuel these for a profit. But Drago you may ask, what are augments in our lore? Augments itself are left very undefined aside from auk’tah who are essentially augmented beings that operate different in regards to how augments for other species would work, however we will discuss augments later on in-depth and my plans for these. To finish up on Eridani culture and identity, these are merely proposals and can be discussed and or changed, but the main goal is to give them something that differs them from other societies while promoting some internal conflicts aside from just Dreg vs suit

 


 

Dreg Vs Suit is a theme that may seem unique to our lore but in fact is a very outdated caste type system and does not represent a proper society well; people are not fit into two social classes, a system in this case that works far far better would be a system of Pro Tradition Vs Pro Expansion,  This being the view of people on Eridani society, be it keeping in tradition and isolationism of Eridani society by those who originally came to the system vs the hyper expansion consumerism model of society and basis for profit of the mega corporations. While possible to be both of these, being one or the other of these offers more paths for characters to explore with their character as well as making them able to be in a variety of career fields while keeping their standing in Eridani society checked, an example being that a Pro Tradition viewpoint character could make it to a “Suit” class, being heavily wealthy, of high class and manners but also limited due to there objection to the mass expansion the corporations chase.



Augmentation

 

The Eridani Federation is the only faction where augmentation is mostly mentioned and plays a impact on society, yet we never see this mechanically or really described in lore as to what that impact actualy is aside from a vauge description about augments doing the same thing Marky Zuck has been doing for years with our data. I feel with this lack of information I can mold this into a more well fleshed out vision that makes augments a central point of Eridani society and plays into the struggle society there has with embracing the new vs there traditions. Augments would be fleshed out fully in coordination with Pegasus and under myself would be coded into the game to help aid the vision of how Eridani use augments and biomodification in there daily life, for superficial reasons and applications such as auto-makeup appliers to hacking tools used by the darker more seedy part of Eridani society

 

 

 

Additional Comments:

This is moreso a brief vision of how i would wish to improve the Eridani and is all concept/ideas for the most part, I am as kyres can vouch, always willing to re-work my ideas to fit any greater vision to better the lore team and the communitys experience. If any questions or desire for more ideas to be written out, please do post them here

The augment PR has been on hiatus for some time. Are you going to work on it by what you mean in your app?

Link to comment
13 hours ago, DRagO said:

Currently Supermoderator, developer, wiki maintainer,

See, the problem I have with this app is that you were never really active. You bit more than you can chew by getting all these roles. Your last contribuition as a wiki dev literally doesn't exist. You never said anything in #wiki_maintainance. And I don't see you moderating much. I also don't really know if you've ever done anything for IPC lore. How are we supposed to trust you'll be active when there's plenty of evidence that you won't be?

EDIT: I also have no idea what a supermoderator is. The more I think about the meaning, the less good things come out of it.

Link to comment

Reading the application, I am somewhat concerned that you haven't read my Eridani rewrite. I am also concerned about your activity - see Matt's reply for that - and your ability to finish projects. You've been taking up big features for your PRs, then you vanish for a few weeks and shelve them afterwards. More importantly for lore, this has happened with the very hyped-up IPC rework. Other examples include augments, deptsec, powertools, medicine side-effects rework, proy gamemode, etc.

Long piece-by-piece reply:

Spoiler
8 hours ago, DRagO said:

Eridani as well currently lack much identity to themselves with this caste system, which is well overdone as stated before, there is little explained or given that shows WHAT makes a Dreg different from a Suit aside from money and political influence.

There is actually a precisely stated definition of what makes a person a suit or a dreg - suits have an official address, dregs are considered homeless. There is no in-between: you either have an address and are counted in the Eridani population census, or you don't. Money and influence is somewhat secondary, and there is actually a lot of detail considering suits that don't have any money or influence (also in the same section).

8 hours ago, DRagO said:

Currently if you look at one character, it's easy by certain features to tell they are from Eridani, while this may make them unique, this sets a poor representation of what Eridani as a people should make up.

Why is this poor representation? Is it bad for a faction to be immediately recognizable? 
I'd like to reference Skull's post on the matter.

8 hours ago, DRagO said:

Most themes focus on afro-centric ones due to the West African colonization

Could you back it up with any examples? Because so far, everything connecting Eridanians to West Africa is just ethnic makeup and literally a few words in the history section. 

8 hours ago, DRagO said:

when in fact the Eridani Federation was built by mega corporations that have high investments and stakes in the system, to imply that the mega corps who have so much in these systems never integrated into society as a major part of it makes little sense considering how easy it would be to do this with as much pull as these companies have. With this being stated, the genetic make-up of Eridani should be changed to represent this, and with it cultural opinions and conflict inside the society

That is absolutely correct. However, if you've already immigrated and also integrated yourself into the Eridanian society, why would you leave Eridani to work for another corporation that's not represented there? Sure, I don't exclude the possibility of that happening, but that would be a minority (compared to Eridanian immigrants to Biesel who are native Eridanians)

8 hours ago, DRagO said:

We can begin to implement mechanic and written functions into their society to differ them

While this is not a bad idea, I am concerned that there are few mechanics to be made for other factions (sure, you can add Dominian genemodding, but what about everyone else). One faction suddenly having very strong mechanical representation, while others do not, is not good. 

8 hours ago, DRagO said:

Pro Tradition Vs Pro Expansion

This is a very drastic thematic shift. Here's why I think that this particular theme for Eridani is not a good idea:
1. It doesn't go very well with anything else established in Eridanian lore for years now. 
2. It's difficult to represent. Dregs and suits are very easy to distinguish in-game, and it makes Eridani very well-known among players. With political divisions like these, the only way to know one from another is to talk to them, and probably quite extensively, also provided that the character talking to said political member actually gives a shit about politics of some other faction. Do you have any ideas regarding this?

You then apparently drop this extremely huge idea to change the faction entirely after dedicating a single paragraph to it.

8 hours ago, DRagO said:

yet we never see this mechanically or really described in lore

There is an entire section on the wiki regarding augmentation in Eridani, and how it affects both dregs and suits.

8 hours ago, DRagO said:

plays into the struggle society there has with embracing the new vs there traditions.

How exactly? I thought the theme is tradition versus expansion, not tradition versus technology.

 

Edited by VTCobaltblood
Link to comment
Guest Marlon Phoenix

How much will you retcon and reboot? Human factions have been changing like the tide, and im concerned at the consequences for player retention.

Link to comment
15 hours ago, Datamatt said:

See, the problem I have with this app is that you were never really active. You bit more than you can chew by getting all these roles. Your last contribuition as a wiki dev literally doesn't exist. You never said anything in #wiki_maintainance. And I don't see you moderating much. I also don't really know if you've ever done anything for IPC lore. How are we supposed to trust you'll be active when there's plenty of evidence that you won't be?

EDIT: I also have no idea what a supermoderator is. The more I think about the meaning, the less good things come out of it.

Firstly, as for the question of inactivity. I have not had fully stable housing for the past 6 months, I have either been trying to pay rent alone or living with my cousin, while working two jobs to help support myself and them this alongside with health issues. I dont think its very fair to accuse me of being inactive without understanding my circumstances, Im a private person and I dont want to make my problems be other peoples problems so I don't discuss it, so yes there is alot of times when I come home and just wanna play or do something that makes me happy. I love helping the community and helping the community in itself is very enjoyable to me as I enjoy making others have a enjoyable experience. As for IPC lore, I helped kyres and ironchaos with the synth arc we had going aswell as aiding in the ipc rework, however I will cover more on that topic below.

Also the supermoderator thing is a joke :(

11 hours ago, VTCobaltblood said:

Reading the application, I am somewhat concerned that you haven't read my Eridani rewrite. I am also concerned about your activity - see Matt's reply for that - and your ability to finish projects. You've been taking up big features for your PRs, then you vanish for a few weeks and shelve them afterwards. More importantly for lore, this has happened with the very hyped-up IPC rework. Other examples include augments, deptsec, powertools, medicine side-effects rework, proy gamemode, etc.

Long piece-by-piece reply:

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There is actually a precisely stated definition of what makes a person a suit or a dreg - suits have an official address, dregs are considered homeless. There is no in-between: you either have an address and are counted in the Eridani population census, or you don't. Money and influence is somewhat secondary, and there is actually a lot of detail considering suits that don't have any money or influence (also in the same section).

Why is this poor representation? Is it bad for a faction to be immediately recognizable? 
I'd like to reference Skull's post on the matter.

Could you back it up with any examples? Because so far, everything connecting Eridanians to West Africa is just ethnic makeup and literally a few words in the history section. 

That is absolutely correct. However, if you've already immigrated and also integrated yourself into the Eridanian society, why would you leave Eridani to work for another corporation that's not represented there? Sure, I don't exclude the possibility of that happening, but that would be a minority (compared to Eridanian immigrants to Biesel who are native Eridanians)

While this is not a bad idea, I am concerned that there are few mechanics to be made for other factions (sure, you can add Dominian genemodding, but what about everyone else). One faction suddenly having very strong mechanical representation, while others do not, is not good. 

This is a very drastic thematic shift. Here's why I think that this particular theme for Eridani is not a good idea:
1. It doesn't go very well with anything else established in Eridanian lore for years now. 
2. It's difficult to represent. Dregs and suits are very easy to distinguish in-game, and it makes Eridani very well-known among players. With political divisions like these, the only way to know one from another is to talk to them, and probably quite extensively, also provided that the character talking to said political member actually gives a shit about politics of some other faction. Do you have any ideas regarding this?

You then apparently drop this extremely huge idea to change the faction entirely after dedicating a single paragraph to it.

There is an entire section on the wiki regarding augmentation in Eridani, and how it affects both dregs and suits.

How exactly? I thought the theme is tradition versus expansion, not tradition versus technology.

 


To cover more on the inactivity portion.

The IPC Rework currently is about fully done, aside from minor tweaks and sprites for certain things. My resignation from synth lore was discussed awhile back with kyres as did they discuss possibly stepping down, so yes I stalled working on stuff with it as I do not want to force a new synth dev to work with something they might not like, and if a new synth lore dev wants the ipc rework still, I will gladly re-open the pr to finish it

Augments: The pr listed on github is not up to date with my local copy that I have been working on, I stopped uploading it to that pr so i can focus on working on it without things being reviewed when not fully done

Power Tools: They are ingame currently, along with the construction rework

Medicine side effects: I did not have time to do this at the time so stopped this yes

Proy Gamemode: I was told this would serve better for NBT so I am not focusing on this


To sum up a reply to the rest of the post, there may be things that yes, I may of been misinformed on or confused upon by reading over the lore, however I thank you for bringing more clarity to these points. This is essentially a draft of sorts on ideas that have been pitched and certain complaints from people they have had with eridani lore. I understand these changes stated are drastic in some ways, so to include jackboots comment into this

 

2 hours ago, Marlon Phoenix said:

How much will you retcon and reboot? Human factions have been changing like the tide, and im concerned at the consequences for player retention.

People enjoy playing Eridani currently, however they want more out of it then what they have right now, this being said I would not make any large changes thats makes them a new faction, moreso adding and adjusting then remove and replace so help players retain. My goal is to build up the surrounding lore around it to allow players to understand it better and feel more fluid in there characters creation and roleplay


These changes are suggestions again, I am always open to alternative ideas and input from others and will seek input from others
 

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17 hours ago, Bygonehero said:

The augment PR has been on hiatus for some time. Are you going to work on it by what you mean in your app?

To address this too, the project has been worked on, just not pushed to github. My plan is to implament it in cordination with expanding on Eridani augments

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47 minutes ago, DRagO said:

To address this too, the project has been worked on, just not pushed to github. My plan is to implament it in cordination with expanding on Eridani augments

Supportive entirely! I figured this was the case, and I know that Dwrago does alot of things behind the scenes. A better deputy would be hard to find

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@DRagOInactivity is not an accusation. You can be inactive without doing it maliciously, which you said you aren't so I believe you.

However I think it's a bit ridicolous that you're applying for even more responsibility when, like you said, you don't have the time to do it.

I would endorse you if you weren't this situation. However it'd be unfair to any possible applicants, present or future, if someone in this situation got the slot over someone who can actually dedicate their time. I like you as much as the next guy but I can't consciously support this app.

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9 hours ago, Datamatt said:

@DRagOInactivity is not an accusation. You can be inactive without doing it maliciously, which you said you aren't so I believe you.

However I think it's a bit ridicolous that you're applying for even more responsibility when, like you said, you don't have the time to do it.

I would endorse you if you weren't this situation. However it'd be unfair to any possible applicants, present or future, if someone in this situation got the slot over someone who can actually dedicate their time. I like you as much as the next guy but I can't consciously support this app.

To clarify, I believe I have the time to dedicate to it currently, the situation described before has mostly been resolved, however I thank you for understanding and I understand the concern y ou hold

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On 13/10/2019 at 10:31, Datamatt said:

I also have no idea what a supermoderator is. The more I think about the meaning, the less good things come out of it.

That means that she still managed to handle a shit ton of tickets and join a ton of rounds. When it comes to the moderator position there is no doubt that Drwago has put in the time and energy.

You say that you have the time and energy now. If you manage to invest that time and energy I have no doubt that you will do a great job as lore deputy.

I currently see no reason not to trust you on this. Good luck with your application, I strongly support it.

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Guest Marlon Phoenix

Deputies seem fine for having some inactivity. It's the maintainer itself we really want to worry about. I don't think Drago's inactivity is egregious, especially for what a deputy is. She seems like she'll do good. +1

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So I debated on bringing this up, but I think I will because your ability to handle a lore/complaint properly factors in to it.

You were deputy over Synthetic lore, and were handed an issue regarding my IPC. (knowing full well we have some deep wounds that just won't heal). You contacted a different player and asked THEM to explain my character to you. When they told you to contact me about my character, you continued to question that player about MY character until I got Kyres to remove you from the situation entirely.

So I have to wonder if you're going to actively handle problems properly as a deputy for this. Going to other players and asking them to explain the concept of x's character (that the complaint is about) and continuing to do it after being told x would know best is-- rude? It's harassing other players for information they don't have. If it's because you couldn't come directly to me about the complaint, then why even take the complaint in the first place? Do you have the ability to be unbiased? Because, as someone who has pointed out lies in your ahelps (and pointed them out to other moderators), I'm not quite sure you can be unbiased towards people who have a (rightful) reason to be displeased with you.

 

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1 hour ago, SatinsPristOTD said:

So I debated on bringing this up, but I think I will because your ability to handle a lore/complaint properly factors in to it.

You were deputy over Synthetic lore, and were handed an issue regarding my IPC. (knowing full well we have some deep wounds that just won't heal). You contacted a different player and asked THEM to explain my character to you. When they told you to contact me about my character, you continued to question that player about MY character until I got Kyres to remove you from the situation entirely.

So I have to wonder if you're going to actively handle problems properly as a deputy for this. Going to other players and asking them to explain the concept of x's character (that the complaint is about) and continuing to do it after being told x would know best is-- rude? It's harassing other players for information they don't have. If it's because you couldn't come directly to me about the complaint, then why even take the complaint in the first place? Do you have the ability to be unbiased? Because, as someone who has pointed out lies in your ahelps (and pointed them out to other moderators), I'm not quite sure you can be unbiased towards people who have a (rightful) reason to be displeased with you.

 


Firstly, I believe you are not remembering the situation fully or are confused about it.

I was contacted by a member of the admin team and given a large amount of screenshots of questionable ipc play from you and the other player, another question being how the other player somehow came into ownership of this IPC.

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Kyres at the time was on break/loa to handle personal issues so the issue was given to me to look into. Keep in mind none of you were in trouble nor are you currently, I was given vauge screenshots of questionable synth play and seeked the involved players out to get clarification on the whole issue to put the person who reported it to ease. I went to Darkstar first as  I could find his discord easier and saw it first, inquiring about the relationship between the ipc and his character aswell as how they came into ownership of the ipc, again this was just to gain clarity on the situation where i was given vauge information, I would never act on such vauge logs without understanding the situation from BOTH sides, leading into the next issue

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You essentially asked another player not to discuss with me attempting to look away from the out of context screenshots and understand the situation. I had every intention of coming to you aswell a s then discussing it with you both as a group as again, none of you were in trouble but when Im handed a task I am going to complete it and understand every detail of the situation to help you and to ease concerns of others, as is the mission goal of serving the playerbase. I feel you jumped the gun for whatever reason and assumed you were in trouble, which I understand, I have a hard way of conveying my thoughts at times and tone with how I bring issues up, however I feel the whole process of this incident could of been avoided had you not jumped to assume this was a attack, as my actions in this investigation were solely to address a concern and to get the facts from both of you and not vauge screenshots, that would be unfair to judge anybody by that standard and would be the downfall of this community if we judged on the vauge accusations of one party. I hold no ill will towards you and I thank you for being respectful in your post and allowing me to clarify this with you.

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Okay! Hi.
I like your application, Drago, and I am sure that you'd be a great addition to the team.
I gotta ask, though: is Eridani all you plan on working with? I sincerely hope that you won't stop there in your tenure as a deputy on our team :) It's lonely here with just me and Pegasus.
Also, I'm an idiot and skipped an important part of your app. I would keep the suit vs dreg conflict as it is and only work on expanding on Eridani. It is an integral theme to most eridanian characters and it works well.

Edited by BoryaTheSlayer
I'm dummy thick and missed something
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uh... please don't post the "evidence" about my IPC complaint on this as a way to "discredit" me. That doesn't need to be public, and it looks even worse on you for doing that.

You were told, by him, that Clockwork is my character and that if you wanted any other information to speak to me about it. Given he cannot tell you anything regarding why Clockwork "doesn't fit the RP of an IPC."

A player shouldn't have to tell you multiple times to speak to someone about their own character.

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39 minutes ago, SatinsPristOTD said:

uh... please don't post the "evidence" about my IPC complaint on this as a way to "discredit" me. That doesn't need to be public, and it looks even worse on you for doing that.

You were told, by him, that Clockwork is my character and that if you wanted any other information to speak to me about it. Given he cannot tell you anything regarding why Clockwork "doesn't fit the RP of an IPC."

A player shouldn't have to tell you multiple times to speak to someone about their own character.

I was inquiring with them first about the ownership/relationship to normandy as this was brought up to me as a issue, I had every intention of discussing it with you  and then the both of you until I was told to leave it to kyres, however I apologize if I came off pushing at him to answer for you, that was not my intent.

 

 

50 minutes ago, BoryaTheSlayer said:

Okay! Hi.
I like your application, Drago, and I am sure that you'd be a great addition to the team.
I gotta ask, though: is Eridani all you plan on working with? I sincerely hope that you won't stop there in your tenure as a deputy on our team :) It's lonely here with just me and Pegasus.
Also, I'm an idiot and skipped an important part of your app. I would keep the suit vs dreg conflict as it is and only work on expanding on Eridani. It is an integral theme to most eridanian characters and it works well.



As to this @BoryaTheSlayer my child, I dont plan to just work on Eridani, I will gladly and whole heartly work on other elements as given to me or requested for help on.

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16 minutes ago, DRagO said:

I was inquiring with them first about the ownership/relationship to normandy as this was brought up to me as a issue, I had every intention of discussing it with you  and then the both of you until I was told to leave it to kyres, however I apologize if I came off pushing at him to answer for you, that was not my intent.

Well, now I have the great concern that you posted discord messages of someone you were "investigating in to" without their permission.

None of this is what I want to see in any lore deputy, let alone a moderator for the server. The complaint, which I was vague about on purpose, was a private matter, and the things discussed between you and Jarvis were also a private matter.

None of that needed to be posted on the forums. You could have easily addressed my concerns without bringing an unnamed individual into this and putting them on blast to anyone that reads this thread.

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Hi

I do not see drago putting anyone on blast or exposing top secret info. You brought up a fair issue and drago posted information to the contrary. That is how this works. If you have further issues to bring up or other points to discuss then feel free. On this topic you've said what you needed to.

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My main gripe with this is similar to Cobalt's with radically changing suit-dreg to traditionalist-expansionist. I don't think the big change would be great as a WHOLE, but would be best as a smaller part for inner-suit stuff. We already know enough about dregs and can infer what their lives are like, but we don't have much for suits past surface level things. Moving it to be an inner-suit thing would also make it so it's just an option for a faction, and all eris don't suddenly have to be super-political corpies.

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54 minutes ago, GreenBoi said:

My main gripe with this is similar to Cobalt's with radically changing suit-dreg to traditionalist-expansionist. I don't think the big change would be great as a WHOLE, but would be best as a smaller part for inner-suit stuff. We already know enough about dregs and can infer what their lives are like, but we don't have much for suits past surface level things. Moving it to be an inner-suit thing would also make it so it's just an option for a faction, and all eris don't suddenly have to be super-political corpies.

Again, its mostly a concept thats being suggested, I thank you for the feedback on this issue though and I believe exploring the lifes of upper class Eridani is something we can expand upon without changing the whole system

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