Kintsugi Posted November 17, 2019 Share Posted November 17, 2019 What it says on the tin. I just feels like it's kinda metagaming-ish? How is somebody supposed to, at a glance, recognize that this item belongs to so-and-so? An item name should be a physical description of something, not a method of announcing who something belongs to. If you want to change the description to say that their name is written on the inside or something, so be it. But right now it feels like people do this to prevent others from stealing their items, or as a method to identify somebody's corpse. All in all, I want for loadout item naming to be restricted to physical descriptions of the items themselves. Link to comment
wowzewow Posted November 17, 2019 Share Posted November 17, 2019 Agreed, although it is extremely hard to enforce mechanically, I definitely think we should heavily discourage it. Link to comment
HighAdmiral Posted November 17, 2019 Share Posted November 17, 2019 I mean, you could just grab a hand labeler and label it anyway. Link to comment
GreenBoi Posted November 17, 2019 Share Posted November 17, 2019 (edited) I only do it if it has an inscription saying it belongs to me- though even with that, I just name it something obscure so I can take one look at the name and know Yeah, that's my item Besides that, you can do it like "labelled item" or "inscripted item" Edited November 17, 2019 by GreenBoi Link to comment
Alberyk Posted November 17, 2019 Share Posted November 17, 2019 1 minute ago, HighAdmiral said: I mean, you could just grab a hand labeler and label it anyway. You can remove that, unlike the loadout system name change. Link to comment
AmoryBlaine Posted November 17, 2019 Share Posted November 17, 2019 A lot of dumb dumbs name NT badges rather than activating them to have their names on the badges. They have John Doe (John Doe) attached Looks dumb. Stop this, please. Link to comment
ben10083 Posted November 18, 2019 Share Posted November 18, 2019 I mean, why not just have a rule where you can't do something like "Carl's Encryption Disk" but you can put things in the description like "the words "Carl Jones" are written on the back" Link to comment
Doxxmedearly Posted November 18, 2019 Share Posted November 18, 2019 That's what I do, if I want something labeled. Put it in the description. "The tag reads John Doe." "The initials JD are engraved in the zippo." Link to comment
Kintsugi Posted November 18, 2019 Author Share Posted November 18, 2019 6 hours ago, ben10083 said: I mean, why not just have a rule where you can't do something like "Carl's Encryption Disk" but you can put things in the description like "the words "Carl Jones" are written on the back" That is what I suggested in the OP. Link to comment
Carver Posted November 19, 2019 Share Posted November 19, 2019 On a similar note for readability, perhaps if people were able to see the descriptions of items worn from examining a person (Say, by having a blue link in the character examine text that when pressed shows the worn item's description) people would be less-inclined to do this 'John Doe's Jacket' stuff and more inclined to label it via description. Link to comment
Flamingo Posted December 4, 2019 Share Posted December 4, 2019 I'd be fine extending the flavor text rule to custom items. Only for physical descriptions (this would prevent you from naming an item after your character since you couldn't possibly know that by looking at it). I personally have my characters' initials on certain items, but it's listed towards the end of the description and I think this should be allowed. Link to comment
Arrow768 Posted May 10, 2020 Share Posted May 10, 2020 This is currently being actively enforced by the administrative staff. Moving to accepted policy. Link to comment
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