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Prevent people from changing the name of their loadout items to "(Character name)'s (item name)"


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What it says on the tin. I just feels like it's kinda metagaming-ish? How is somebody supposed to, at a glance, recognize that this item belongs to so-and-so? An item name should be a physical description of something, not a method of announcing who something belongs to. If you want to change the description to say that their name is written on the inside or something, so be it. But right now it feels like people do this to prevent others from stealing their items, or as a method to identify somebody's corpse.

 

All in all, I want for loadout item naming to be restricted to physical descriptions of the items themselves. 

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I only do it if it has an inscription saying it belongs to me- though even with that, I just name it something obscure so I can take one look at the name and know Yeah, that's my item

 

Besides that, you can do it like "labelled item" or "inscripted item"

Edited by GreenBoi
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On a similar note for readability, perhaps if people were able to see the descriptions of items worn from examining a person (Say, by having a blue link in the character examine text that when pressed shows the worn item's description) people would be less-inclined to do this 'John Doe's Jacket' stuff and more inclined to label it via description.

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  • 2 weeks later...

I'd be fine extending the flavor text rule to custom items. Only for physical descriptions (this would prevent you from naming an item after your character since you couldn't possibly know that by looking at it). I personally have my characters' initials on certain items, but it's listed towards the end of the description and I think this should be allowed. 

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  • 5 months later...
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