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[1 Dismissal]Remove scrubber surges event


VVipEdout

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Posted

In light of the recent random virus event removal, scrubber surges are another mechanic that cause either annoyance or death to all crew and unwanted, unstimulating work for Medical. On the most benign cases the scrubber can eject juice or water; in the worst ones, one is heavily irradiated, put through hallucinations, knocked out by chloral hydrate, melted down by polytrinic acid, or having their liver turn rapidly necrotic from many other common bursts. The event contributes nothing positive to the round in any end, and might as well go.

Posted

No, you can avoid it by using internals, wearing a  mask or staying away from scrubbers, as there is even a warning. Unlike the virus event that you can't prevent and just picks someone at random to give a disease.

Voting for dismissal.

Posted

Ironically, reworking rather than removing is quite possible for this event. If this thread gets enough approval I might shelf my current projects and pursue this immediately.

Posted

Random viruses were removed? When? 

 

As for scrubbers, I'd just like their weird hitbox to be fixed. It's annoying to get zapped through a wall whilst other people standing right next to it are fine or the like x.x

Posted

I beat the lizard coder man to the punch. Backsurge made to respect welded vents: https://github.com/Aurorastation/Aurora.3/pull/7867

I DO SEE A PROBLEM WITH THIS, though. It might be too easy of a solution for this event. Depending on how proactive the engineers and scientists/robobros are with welding them. The solution to this would be to make the welding them lower the chance of the gas being dispersed, and include a small explosion if this does happen. So mass welding might not be the best idea at that rate. But we'll see how this pans out ingame first.

Posted

Today in lmaos-ville.

9 hours ago, BurgerBB said:

I'm pretty sure it can still trigger even though the vent is welded or off.

Vent being welded blocks this. My PR does nooothing.

Posted

I don't think the vent scrubbing event should shoot polyacid. Polyacid can irreversibly destroy certain items from the round, and chemsmoke code is so old that it can go through walls if you're within the rough proximity of the cloud that's visually in another room.

Posted
9 hours ago, Scheveningen said:

chemsmoke code is so old that it can go through walls if you're within the rough proximity of the cloud that's visually in another room.

This is the biggest issue I have with the event and has actually damaged rounds for myself or people I was playing with when they have to go to medical for being too close to a wall. (upwards of like 2 tiles away.)

Posted
13 minutes ago, BurgerBB said:

To be fair the scrubber event doesn't make sense in the first place. Why would there even be chemicals in the air scrubber?

Very, fair. I would prefer it not be a thing, given it adds literally nothing to any round, ever.

Posted

The thing is, a lot of events don't "add" anything to the round directly. 

However they contribute to the atmosphere of the game and add a certain amount of unpredictability to the rounds. 

I would approve of a way that allows engineering to prevent this event, however I do not support the removal. 

Posted
4 hours ago, Arrow768 said:

The thing is, a lot of events don't "add" anything to the round directly. 

However they contribute to the atmosphere of the game and add a certain amount of unpredictability to the rounds. 

I would approve of a way that allows engineering to prevent this event, however I do not support the removal. 

Well yeah, they provide to the atmosphere. Literally. By spraying areas with acid, or massive amounts of blood and green goo. It's been for awhile that if someone screamed about either of those two things on comms, you just chalk it up to the scrubbers. It feels silly to participate in any conversation dealing with why the scrubber system has so much blood, green goo, or acid.

On top of this, it gets liquid into windows that can't even be reached by normal means.

Overall, surely there's a different way we can have a similar event that doesn't seem so over the top.

 

Posted

My only issue with this event, other than wondering why there's lethal acids in the scrubbers, was more on how you could be affected by the smoke through walls and other barriers (especially awful if said smoke is the aforementioned acid).

On 31/12/2019 at 00:38, Skull132 said:

I DO SEE A PROBLEM WITH THIS, though. It might be too easy of a solution for this event. Depending on how proactive the engineers and scientists/robobros are with welding them. The solution to this would be to make the welding them lower the chance of the gas being dispersed, and include a small explosion if this does happen. So mass welding might not be the best idea at that rate. But we'll see how this pans out ingame first.

Is it a problem when the event itself lasts a total of 2-3 minutes at the most? It's presently less effort and time to just ignore it and wear internals, so if someone wishes to expend fuel welding something they'll have to unweld about 80 seconds later, I'd say let it function.

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