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Minor Mapping suggestions [!]


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Posted
11 minutes ago, KingOfThePing said:

These holes exist for verticality and to make maint not 2 tile wide death traps for antags and/or ISD.

Which is why I suggested a ladder be added. Not all of them even need to be filled (if I had to pick, it would be the two holes in the first image), but it's really bad whenever a breach happens remotely in that area. Even with a team of 3-4 engineers, it can sometimes take the entire round and beyond to clear up atmos awfulness just because maints in the aft section is so open.

  • 3 weeks later...
Posted (edited)

could the TCFL third party ship's holopad be moved to by their helm? Otherwise they may be piloting and have no idea someone is hailing them.

Edited by greenjoe
Posted

> The new EVA prep rooms are great, though the Xenoarchs cannot access the room that contains the Field Generators, which sucks since they need these to actually do their work.

> The Intrepid could use an integrated GPS just like the mining pod.

  • 5 weeks later...
Posted

The infirmary reception starts with two medical laptops, I think it would be better if one of them was moved to the examination room which has no computer, unless you count the one in the hallway outside it.

  • 1 month later...
Posted

Swap the engine and sensors consoles with each other in the spark. This way the person sat in the other seat can man the sensors while the pilot drives

Posted

Could we get a locker of cold weather gear in EVA storage? (Coats, mittens/gloves, woolen hats, winter boots)

Would be useful for visiting adhomai and future cold planets

  • Like 2
  • 1 month later...
Posted

Hello! I wanted to request if a shutters button could be added to the command conference room, covering the windows highlighted below. Really just so carp don't interupt CCIA interviews.

commandconf.png.4d03ada874038248e1bc6e34a3f0323e.png

Alternatively it might be worth adding the same feature to the command bar.

  • Like 1
  • 2 months later...
  • 2 months later...
Posted

Having a jar of peanut butter, a jar of jelly, and a loaf of bread at the upstairs cafe would be nice. That way you could make yourself a sandwich real quick when you were hungry and didn't want to eat five donuts in a row. Besides, peanut butter is so finicky to make from scratch; it'd be nice to have some ready made.

Posted

Corporate Regulations and Standard Operating Procedures used to be easily available in a small bookshelf in Sec Lobby.

Now, I see the regulations book only in a few places. The Brdige, and Warden's office. Neither is accessible by Officers or even the general public. I don't think the regulations exist inside of the library printer, either.

Adding some Regulations books in some helpful places would be nice. Additionally, maybe a "Print a Corporate Regulations" on the bookbinder similar to the Bible button.

Recommended Locations:

Spoiler

image.png.8a134787a25478396aa8d261a1453f9c.pngimage.png.036c90a738d2d9b6690d8674c131f6c6.pngimage.png.160383847acb7bcadb3001340e0454ca.png

 

  • Like 1
Posted

Bring back a cig machine in the fore hallway/bar area. Having to talk all the way to the central ring is stinky.

  • Like 3
  • 2 weeks later...
Posted
On 22/08/2023 at 08:36, Afya said:

Bring back a cig machine in the fore hallway/bar area. Having to talk all the way to the central ring is stinky.

I would've given this a +1, but I'm giving it a -1 because it's so perfectly in-character for a megacorp to make you walk some fifty yards to get a cigarette instead of having it in the lounge area.

  • Like 2
Posted (edited)
On 01/09/2023 at 18:48, dessysalta said:

I would've given this a +1, but I'm giving it a -1 because it's so perfectly in-character for a megacorp to make you walk some fifty yards to get a cigarette instead of having it in the lounge area.

because you should be using the deck three lounge that is a designated smoking area and has multiple cigarette machines to hammer this home!!!!

smoke to your heart's content but don't expose your coworkers to it without their consent you animal!!!!!!

Edited by OolongCow
  • Like 2
  • 2 weeks later...
Posted

A crate in the spot where the gibber spits out meat would be nice. That way it wouldn't be so easy to accidentally walk in front of the thing and get killed by supersonic meat. Also, the crate would be handy because you could use it to transport the meat.

Posted

Xenobiology lab suggestions:

  • A bar of soap and a box of cleaner grenades, for those scientists who find monkey vomit distracting. Not every scientist is a mad scientist, after all. No, not even xenobiologists.
  • A box of beakers, for reagents like water, phoron, or blood.
  • A ChemMaster, to separate out the reagents created in slime cores.
  • 2 months later...
Posted

Hey, resident xenobotanist player here.  Was wondering if I could get my table back that was next to the gas heat system, and a light bar fixture added into the decon room.  this is entirely minor, and at someone's convenience whenever they wanna get around to adding it in. I liked the table being there, I was able to set my stuff on it when I needed to suit up to harvest koi's. and the decon room, while I play a tajara, and I have night-vision, I know other players, and my human/IPC Xenobotanist would say the room is far too dim for a decontamination room that we're supposed to spend time cleaning ourselves in, and possibly donning and doffing biohazard suits.

Screenshot (91).png

Posted

Basic improvements to make Hydroponics, and the gardener role a little less annoying:

A public access welding fuel tank, literally anywhere on the ship. This is because the bee smoker needs welding fuel to function.

Access to the freezer (Not the kitchen, but the freezer) because the gardener also makes meat, lard, and other perishables that should be refridgerated. (also they won't fit into the smartfridge)

These fucking light bars that stand right over the hydroponics trays need to be moved, or something. Even replacing them with a lightbulb would be preferable to being gormless to how the plants are (see image)

. image.png.7a3cd6805722c0effb42be0b51252df5.png

  • 3 weeks later...
Posted

These two turrets near the AI Core should probably be removed.

Whenever a borg wakes up from storage or goes to storage and opens the blast doors, the turrets have enough range to target anyone unfortunate enough to be entering/exiting RnD as well as like two tiles inside of RnD.

Screenshot_9.png.86954e8558f1b2bdb4f9cfbc826b1847.png

  • Like 1
  • 2 weeks later...
Posted

There's a lightbulb and a tube on the same tile in the warehouse

Screenshot_20.png.590688cfe04e2eae2e27c2d0637a3893.png

Also a lightbulb inside of a camera (now that bulbs are fixed) in the fire closet, next to the tool storage

Screenshot_21.png.27919e5eb9aa910526378fd14a8e5c4a.png

Posted (edited)

Xenobotany needs a bucket! There used to be a farmbot, and there isn't now; watering has to be done manually. There's a backpack water tank, which is nice, but a simple bucket doesn't have to be worn on one's back. Plus, in a bucket, you can mix fertilizer, water, and mutagen together and add them all in one go. The sprayer won't let you do that; put anything but water in the tank and it'll spray stuff into the air instead of adding it to trays.

A couple more big beakers would be nice too, and another box of smaller beakers. Getting interesting chemicals out of your plants is half the point of xenobotany (the other half, of course, involves teleporting yourself into a table and yelling for Medical to fix your mangled limb).

Edited by chaotic_idealism
  • 2 weeks later...
Posted

During the Bridge reworks, we lost filing cabinets in the XO's office. Additionally, for some reason, the Captain's got put in the visitor area of his office, rather than where his request console and paperwork supplies are. If possible, I'd be a big fan of moving his wall charger to a different place a putting an offset filing cabinet inside the wall where it currently is.

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