ATGiltspire Posted January 7 Share Posted January 7 With the change in Ops for the Elevator/stairs, we need a way to make sure Hangar Techs don't shatter their everything. Can we put some railings around the elevator? 3 Quote Link to comment
Codename: Bear Posted January 7 Share Posted January 7 11 minutes ago, ATGiltspire said: With the change in Ops for the Elevator/stairs, we need a way to make sure Hangar Techs don't shatter their everything. Can we put some railings around the elevator? FEED! IT! MORE! Yeah some railings around it would be nice. I've seen a maint drone or two come around and do that lol. Would be nice to have that as a permanent part of the map. Quote Link to comment
party Posted February 18 Share Posted February 18 The Grauwolf, unlike the Longbow, lacks blast doors on its windows and a button to close them with. Â The Longbow's blast door button, meanwhile, could probably be moved to be less hidden: 1 Quote Link to comment
ReadThisNamePlz Posted March 29 Share Posted March 29 On 18/02/2024 at 14:54, party said: The Grauwolf, unlike the Longbow, lacks blast doors on its windows and a button to close them with.  The Longbow's blast door button, meanwhile, could probably be moved to be less hidden: The PR for this is up now. https://github.com/Aurorastation/Aurora.3/pull/18810 1 Quote Link to comment
Fyni Posted April 7 Share Posted April 7 (edited) A set of armbands in security - maybe in the warden's office. Some HoS like the whole "red team / blue team" (I know I do) thing. Been able to make this represented with an item would be nice. Camera in the Security locker room - wierd blind spot for AI. Coatrack for the Cap's office. Frontiervend replacing MRE dispenser in the service hallway (why do we even have MRE dispensers there?) Remove the large potted plant in front of one of the Forensics morgue trays A fax machine for the Investigators - out of all the (none command) jobs on the ship, they seem to need it the most. Edited April 8 by Fyni Added the final bullet point Quote Link to comment
Carver Posted April 8 Share Posted April 8 46 minutes ago, Fyni said: A set of armbands in security - maybe in the warden's office. Some HoS like the whole "red team / blue team" (I know I do) thing. Been able to make this represented with an item would be nice. Camera in the Security locker room - wierd blind spot for AI. Coatrack for the Cap's office. Frontiervend replacing MRE dispenser in the service hallway (why do we even have MRE dispensers there?) Remove the large potted plant in front of one of the Forensics morgue trays As an alternative idea, what about headbands instead of armbands, since they’d fit on helmets (super visibly) and because some officers already wear armbands? Quote Link to comment
Fyni Posted April 8 Share Posted April 8 (edited) 22 minutes ago, Carver said: As an alternative idea, what about headbands instead of armbands, since they’d fit on helmets (super visibly) and because some officers already wear armbands? Also acceptable. I'd love coloured arm guards too. Edited April 8 by Fyni 1 Quote Link to comment
Butterrobber202 Posted April 8 Share Posted April 8 2 hours ago, Fyni said: A set of armbands in security - maybe in the warden's office. Some HoS like the whole "red team / blue team" (I know I do) thing. Been able to make this represented with an item would be nice. Camera in the Security locker room - wierd blind spot for AI. Coatrack for the Cap's office. Frontiervend replacing MRE dispenser in the service hallway (why do we even have MRE dispensers there?) Remove the large potted plant in front of one of the Forensics morgue trays A fax machine for the Investigators - out of all the (none command) jobs on the ship, they seem to need it the most. MRE Dispenser is a Chef replacement when we have no chef. 1 Quote Link to comment
Desven Posted April 9 Share Posted April 9 If any place in the ship deserves to be a fluorescent hell it's the GTR. It's really, really dim. I don't agree with the ridiculously low intensity of lightbulbs in the server, but I do think this is an awful offender. It's worse when the pharmacy shutters are down, then it becomes so much darker. I'm sure we can add a light bulb to the right of the sink or something, maybe even floor lights. Whatever, I just think medical needs to be much lighter to fit what a hospital looks like. Quote Link to comment
Sheeplets Posted May 4 Share Posted May 4 Ever since we added more sounds that travel through the walls that little banana peel in Pun Pun's cage has been pretty nutty. You can hear it from pretty far away, it'd be appreciated if that it was mapped out so people a screen's length away don't have to listen to her slipping every twenty seconds. 1 Quote Link to comment
Girdio Posted June 4 Share Posted June 4 Don't know if this has been mentioned before, but remove this water cool/table combo in the interrogation room. I get flavor-wise why it's here ("do you want some water?", and it gets swabbed for DNA later) but realistically it's rarely used and kinda just clogs up the room. Firstly, since the 'default' sitting arrangement most people take is the suspect closet to the wall, and the interrogator near the door, any third-person in the room has to awkwardly stand in the corner, near the door as well - like this. Â I feel like, realistically if someone else wanted to sit in for an interrogation (and not in the hall or in the interrogation booth), it would make more sense for them to be positioned behind the 'suspect', like this, or where the table's at. Â Obviously, you could argue 'well, if someone else wants to sit in, just flip the seating arrangement and your problem is solved'. Luckily, there's also the additional changes you get by cutting it out mainly? The room will be even and look neater lol. Quote Link to comment
greenjoe Posted July 1 Share Posted July 1 Add a pest gun to the bridge for dealing with carp. Quote Link to comment
Captain Gecko Posted September 8 Share Posted September 8 (edited) Getting a tranq gun is pretty cool! But also, now, we have this huuuge empty space, and I think it could use some filling. Maybe add a long range holopad here, some storage there, a charger there, I don't know. Edited September 15 by Captain Gecko 2 Quote Link to comment
DekserBecauseILostMyAccoun Posted September 21 Share Posted September 21 A very minor update, there are essentially zero holopads in Research at the moment, could some be installed in Xenobotany, Xenobiology, the RD office and the Machinist surgical bay? Quote Link to comment
Fyni Posted September 28 Share Posted September 28 I really think the HoS should have a filing cabinet, though the office is kind of cramped so I'm not sure how this can be done without expanding it a bit. 1 Quote Link to comment
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