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Minor Mapping suggestions [!]


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Posted

With the change in Ops for the Elevator/stairs, we need a way to make sure Hangar Techs don't shatter their everything. Can we put some railings around the elevator?

  • Like 3
Posted
11 minutes ago, ATGiltspire said:

With the change in Ops for the Elevator/stairs, we need a way to make sure Hangar Techs don't shatter their everything. Can we put some railings around the elevator?

FEED! IT! MORE!

Yeah some railings around it would be nice. I've seen a maint drone or two come around and do that lol. Would be nice to have that as a permanent part of the map.

  • 1 month later...
Posted

The Grauwolf, unlike the Longbow, lacks blast doors on its windows and a button to close them with.

 

The Longbow's blast door button, meanwhile, could probably be moved to be less hidden:

pixels.png

  • Like 1
  • 1 month later...
  • 2 weeks later...
Posted (edited)
  • A set of armbands in security - maybe in the warden's office. Some HoS like the whole "red team / blue team" (I know I do) thing. Been able to make this represented with an item would be nice.
  • Camera in the Security locker room - wierd blind spot for AI.
  • Coatrack for the Cap's office.
  • Frontiervend replacing MRE dispenser in the service hallway (why do we even have MRE dispensers there?)
  • Remove the large potted plant in front of one of the Forensics morgue trays
  • A fax machine for the Investigators - out of all the (none command) jobs on the ship, they seem to need it the most.
Edited by Fyni
Added the final bullet point
Posted
46 minutes ago, Fyni said:
  • A set of armbands in security - maybe in the warden's office. Some HoS like the whole "red team / blue team" (I know I do) thing. Been able to make this represented with an item would be nice.
  • Camera in the Security locker room - wierd blind spot for AI.
  • Coatrack for the Cap's office.
  • Frontiervend replacing MRE dispenser in the service hallway (why do we even have MRE dispensers there?)
  • Remove the large potted plant in front of one of the Forensics morgue trays

As an alternative idea, what about headbands instead of armbands, since they’d fit on helmets (super visibly) and because some officers already wear armbands?

Posted (edited)
22 minutes ago, Carver said:

As an alternative idea, what about headbands instead of armbands, since they’d fit on helmets (super visibly) and because some officers already wear armbands?

Also acceptable. I'd love coloured arm guards too.

Edited by Fyni
  • Like 1
Posted
2 hours ago, Fyni said:
  • A set of armbands in security - maybe in the warden's office. Some HoS like the whole "red team / blue team" (I know I do) thing. Been able to make this represented with an item would be nice.
  • Camera in the Security locker room - wierd blind spot for AI.
  • Coatrack for the Cap's office.
  • Frontiervend replacing MRE dispenser in the service hallway (why do we even have MRE dispensers there?)
  • Remove the large potted plant in front of one of the Forensics morgue trays
  • A fax machine for the Investigators - out of all the (none command) jobs on the ship, they seem to need it the most.

MRE Dispenser is a Chef replacement when we have no chef.

  • Like 1
Posted

If any place in the ship deserves to be a fluorescent hell it's the GTR. It's really, really dim. I don't agree with the ridiculously low intensity of lightbulbs in the server, but I do think this is an awful offender. It's worse when the pharmacy shutters are down, then it becomes so much darker. I'm sure we can add a light bulb to the right of the sink or something, maybe even floor lights. Whatever, I just think medical needs to be much lighter to fit what a hospital looks like.

image.thumb.png.639cedb3615a561d8de8f9278922c567.png

  • 4 weeks later...
Posted

Ever since we added more sounds that travel through the walls that little banana peel in Pun Pun's cage has been pretty nutty. You can hear it from pretty far away, it'd be appreciated if that it was mapped out so people a screen's length away don't have to listen to her slipping every twenty seconds.

  • Like 1
  • 1 month later...
Posted

dreamseeker_ZzrY4eLbg6.png.a6201c07f32723367fb0e9a6ebeff51f.png

Don't know if this has been mentioned before, but remove this water cool/table combo in the interrogation room. I get flavor-wise why it's here ("do you want some water?", and it gets swabbed for DNA later) but realistically it's rarely used and kinda just clogs up the room.

Firstly, since the 'default' sitting arrangement most people take is the suspect closet to the wall, and the interrogator near the door, any third-person in the room has to awkwardly stand in the corner, near the door as well - like this.

 

ShareX_QpJnLEch8y.png.ea719724914704d8bc55767807453322.png

I feel like, realistically if someone else wanted to sit in for an interrogation (and not in the hall or in the interrogation booth), it would make more sense for them to be positioned behind the 'suspect', like this, or where the table's at.

FOWmUwjU0y.png.4c370388d091e7334475f039437bbba5.png

 

Obviously, you could argue 'well, if someone else wants to sit in, just flip the seating arrangement and your problem is solved'. Luckily, there's also the additional changes you get by cutting it out mainly? The room will be even and look neater lol.

  • 4 weeks later...
  • 2 months later...
Posted (edited)

image.png.66c0a39acdcadee1cb4e93816568d748.png

Getting a tranq gun is pretty cool! But also, now, we have this huuuge empty space, and I think it could use some filling. Maybe add a long range holopad here, some storage there, a charger there, I don't know.

Edited by Captain Gecko
  • Like 2
  • 2 weeks later...
Posted

I really think the HoS should have a filing cabinet, though the office is kind of cramped so I'm not sure how this can be done without expanding it a bit.

  • Like 1

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