Jump to content

Minor Mapping suggestions [!]


Recommended Posts

11 minutes ago, KingOfThePing said:

These holes exist for verticality and to make maint not 2 tile wide death traps for antags and/or ISD.

Which is why I suggested a ladder be added. Not all of them even need to be filled (if I had to pick, it would be the two holes in the first image), but it's really bad whenever a breach happens remotely in that area. Even with a team of 3-4 engineers, it can sometimes take the entire round and beyond to clear up atmos awfulness just because maints in the aft section is so open.

Link to comment
  • 3 weeks later...
  • 5 weeks later...
  • 1 month later...
  • 1 month later...

Hello! I wanted to request if a shutters button could be added to the command conference room, covering the windows highlighted below. Really just so carp don't interupt CCIA interviews.

commandconf.png.4d03ada874038248e1bc6e34a3f0323e.png

Alternatively it might be worth adding the same feature to the command bar.

  • Like 1
Link to comment
  • 2 months later...
  • 2 months later...

Corporate Regulations and Standard Operating Procedures used to be easily available in a small bookshelf in Sec Lobby.

Now, I see the regulations book only in a few places. The Brdige, and Warden's office. Neither is accessible by Officers or even the general public. I don't think the regulations exist inside of the library printer, either.

Adding some Regulations books in some helpful places would be nice. Additionally, maybe a "Print a Corporate Regulations" on the bookbinder similar to the Bible button.

Recommended Locations:

Spoiler

image.png.8a134787a25478396aa8d261a1453f9c.pngimage.png.036c90a738d2d9b6690d8674c131f6c6.pngimage.png.160383847acb7bcadb3001340e0454ca.png

 

  • Like 1
Link to comment
  • 2 weeks later...
On 22/08/2023 at 08:36, Afya said:

Bring back a cig machine in the fore hallway/bar area. Having to talk all the way to the central ring is stinky.

I would've given this a +1, but I'm giving it a -1 because it's so perfectly in-character for a megacorp to make you walk some fifty yards to get a cigarette instead of having it in the lounge area.

  • Like 2
Link to comment
On 01/09/2023 at 18:48, dessysalta said:

I would've given this a +1, but I'm giving it a -1 because it's so perfectly in-character for a megacorp to make you walk some fifty yards to get a cigarette instead of having it in the lounge area.

because you should be using the deck three lounge that is a designated smoking area and has multiple cigarette machines to hammer this home!!!!

smoke to your heart's content but don't expose your coworkers to it without their consent you animal!!!!!!

Edited by OolongCow
  • Like 2
Link to comment
  • 2 weeks later...
  • 2 months later...

Hey, resident xenobotanist player here.  Was wondering if I could get my table back that was next to the gas heat system, and a light bar fixture added into the decon room.  this is entirely minor, and at someone's convenience whenever they wanna get around to adding it in. I liked the table being there, I was able to set my stuff on it when I needed to suit up to harvest koi's. and the decon room, while I play a tajara, and I have night-vision, I know other players, and my human/IPC Xenobotanist would say the room is far too dim for a decontamination room that we're supposed to spend time cleaning ourselves in, and possibly donning and doffing biohazard suits.

Screenshot (91).png

Link to comment

Basic improvements to make Hydroponics, and the gardener role a little less annoying:

A public access welding fuel tank, literally anywhere on the ship. This is because the bee smoker needs welding fuel to function.

Access to the freezer (Not the kitchen, but the freezer) because the gardener also makes meat, lard, and other perishables that should be refridgerated. (also they won't fit into the smartfridge)

These fucking light bars that stand right over the hydroponics trays need to be moved, or something. Even replacing them with a lightbulb would be preferable to being gormless to how the plants are (see image)

. image.png.7a3cd6805722c0effb42be0b51252df5.png

Link to comment
  • 3 weeks later...
  • 2 weeks later...

Xenobotany needs a bucket! There used to be a farmbot, and there isn't now; watering has to be done manually. There's a backpack water tank, which is nice, but a simple bucket doesn't have to be worn on one's back. Plus, in a bucket, you can mix fertilizer, water, and mutagen together and add them all in one go. The sprayer won't let you do that; put anything but water in the tank and it'll spray stuff into the air instead of adding it to trays.

A couple more big beakers would be nice too, and another box of smaller beakers. Getting interesting chemicals out of your plants is half the point of xenobotany (the other half, of course, involves teleporting yourself into a table and yelling for Medical to fix your mangled limb).

Edited by chaotic_idealism
Link to comment
  • 2 weeks later...

During the Bridge reworks, we lost filing cabinets in the XO's office. Additionally, for some reason, the Captain's got put in the visitor area of his office, rather than where his request console and paperwork supplies are. If possible, I'd be a big fan of moving his wall charger to a different place a putting an offset filing cabinet inside the wall where it currently is.

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...