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Everything posted by Coalf
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Sadly that is one of the effects of equality on storytelling. The thing is, we aren't. Players were already expected to follow these head guidelines, Tajara ARE underdeveloped and it is one of their BIGGEST differences compared to other species and so even Hharar and Njarir heads should have been a VERY rare sight, franly it has gotten a bit out of control mainly with the M'sai characters not so much with Zhan, it's why I voted for the first option. Instead we're doing the metaphorical Gengis Khan approach and cutting the metaphorical head off of anyone metaphorically taller then the metaphorical cart. So in a twist of dramatic irony we're fixing our issues with Equality by making everyone from those species equally not allowed to play the roles. Need to talk to JB and his deputy Kaed for that one. EDITED: Fucked up my quotes.
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Time I give my own two cents. I'll be honest, I was the one who supported the first split, i.e "Only Hharar and Njarir" and coincidentally I was one to suggest that only Njarir get to be heads which was shot down by JB and others which was the best decision looking at this feedback. (Although I did expect more flate-rate Tajara players) To it then. "Why now?" Because nobody had the balls before and it should have been a thing from the start. "It limits roleplay." Yes but the mistake is thinking that species are something else than a bundle of arbitrary limitations with an established backstory. If we wanted to give everyone "As many roleplay opportunities as possible" we would have just deleted the Tajara and made them a human faction, the restrictions that we set in place is what effectively makes the species A species. IPCs not feeling emotions, Dionea being averse to violence, Unathi upholding honor codes, Dominians following edicts, Elyrians having a certain skin tone, these restrictions is what makes these factions and species THE RESPECTIVE factions and species. Look at Eridani and how much everyone complained when we let players be whatever species they wanted, everyone suddenly took an issue with "freedom of roleplay" because those players were "mis-representing the faction". Restrictions is what makes a species THE species and what makes it possible for a lore-developer to tell a certain kind of a story and carry a narrative. Speaking of. "Why at all?" Because we need to enforce the narrative. In recent years people have started getting bored of the war and struggle on Adhomai, something which is appearing more and more with "when will it end?" threads being made in monthly intervals. And when there is a leak, the whole boat sinks. The disinterest in the war has lead to disregard of the political factions, the disregard of political factions has in turn lead to people ignoring racial or factional biases on station which leads to Tajara basically being faster, sweaty russians with a speech impedement. (So normal russians) The species in general ALREADY suffers from player freedom, while IPCs, Vaurca, Diona and even Skrell have enforced alien behaviour, Tajara really don't outside of a few quirks they have to follow. "Why don't you just end the war and focus on something new?" The end is coming, but it is WAY more believable for a faction with which NT publicly aligns with having some say in what happens to their citizens in a foreign country than just suddenly stopping the war on shaky grounds of "I was bored of it". Not only that but we're building a new foundation with this, it is hard to express a "fight against opression and the system" when the opression simply doesn't exist and if "Players don't want to be racist" then how else can we express this than making the setting more welcoming to such attitude, do note we aren't FORCING Njarir and Hharar players to BE racist towards Zhan-Khazan or M'sai I would actually say the opossite as the saying goes "Success breeds envy", if anything Zhan-khazan and M'sai will be more prone towards disliking their more privileged bretheren. "But there aren't many/any Zhan heads" Well then this change won't be an issue. I think that covers everything.
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Lonecompany's Head of Staff Application
Coalf replied to Lonecompany's topic in Whitelist Applications Archives
Application accepted. Locking and archiving. -
Sorry for the slow response, this complaint is going to be taken by myself and [mention]ReadThisNamePlz[/mention]
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[Retraced] SatinPristOTD Mod Application
Coalf replied to SatinsPristOTD's topic in Moderator Applications Archives
Interview with player: https://pastebin.com/2AsAgZj5 -
For the sake of posterity, you were banned by Garnascus
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But I never said ballistics are inferior, I just implied it would be pretty neat to have more flexibility as an antagonist to diversify your equipment instead of relying on a single damage output. Also the clips were never the point of the discussion, it was just a footnote. Doc's idea sounds very fun and useful, searching for chargers can be annoying.
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How about a battery pack that would require to be charged instead of being spent? Similar to basically lugging around a second energy gun (something people already do) with the exception of it being smaller (medium size?), besides it WOULD be an antag item, those tend to be somewhat unbalanced or on the stronger side as they're supposed to give the traitor enough leverage to be able to overcome your average armed security officer. Thanks burger appreciated, just too lazy to quote your rn.
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Again, that can be considered both an advantage and a disadvantage, perhaps energy clips would be viable? Portable charger?
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With the recent re-mapping and re-work and re-whatevers have happened, I have noticed the station has become basically a glass dome, near every department is punctured with windows,windoors or doors that have glass panels. Second, diversification, people have tought themselves that antagonists deal brute and nothing else which has resulted in plenty of options just going un-used because it's pointless to use them against projectiles. Third, lasers will I think help (even if only a little) with the overall "Feel" of this being a sci-fi, primary antag weapons are a Revolver, a vintage sub-machine gun and a stetchkin, none of this really screams "Sci-fi" more like "1920's". I don't really know what it could be, maybe just a laser rifle? Concealed laser pistol? Pulse pistol? X-ray laser rifle? X-ray laser pistol? Open for suggestions on this one and I frankly feel like devs would be a lot better at determining what should go there as they're more familiar with the precise damage metrics. Now frankly I can see this impacting security meta a lot, as we know a large part of security are M'sai tajara (for their speed) and IPCs (Due to ressilience). This will kinda flip the whole thing on its head, tajara will be at a disadvantage due to how lasers function and you can't really "Track the bullet" while IPCs will suffer due to burn damage against which they're weaker, same with vaurca. If this is good or bad, can't really tell.
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I planted the original idea of this into Elohi's head so I'm in full support this, not having a way to properly catch animals and beasties really made me tear my hair out back when I played my Xenobio skrell as I hoped to make some dank papers on their lifestyle and behaviour but instead got my speciments shot to death because nobody wants to catch them in a locker. So yes, full support.
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You know what we could do? Get all these abillities to the Detomatrix. Nobody uses it anyways since it doesn't do much damage and with the 3 uses it's pretty useless. One more thing I'd like would be a "Logic Bomb" that spams a specific PDA with 10-20 Spam messages, maybe a ringer that makes everyones PDA on station beep once. I like it
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Question, won't this require like a bucketload of sprites? Or how do you plan to do this visually?
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I'll tell you one thing I don't like, the maintenance door. The great about the current library is the seemless transition, a lot of people don't realize this but library is one of THE best spots to do shady shit in simply from how much cover the bookcases provide and how far away they are. From an antags perspective this is a big nerf, while moving a door up a few tiles doesn't seem like an issue at all it is a big smack in the face as it is now withing eyeshot and earshot of the librarian, crippling your very secret point of entry and no longer being shielded by the bookcases. Everything else was addressed already.
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Thank you very much, that is exactly the kind of emotion I was going for.
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Wow writing something about Tajara, what a brave and noble statement from you Coalf. Again, critique welcome and I'd like to extend thanks to ParadoxSpace who was kind enough to actually check over my grammar this time so it shouldn't be such garbage. Also, wowie internal hastened monologues are fun to write, it's basically like ranting but you're ranting for someone else and not yourself also listen to I Have No Mouth and I Must Scream, Harlan Ellison did an awesome job with the dramatic reading and it inspired the writing style of this story.
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Perhaps we could just add the bandage as its own item and make it function similary to splints.
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I like it
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I think it's aesthetically disgusting, but outside of that it's pretty damn good. I never knew you could use blast doors on the shuttle and it seems like a coolio idea. But here are some highlights. RED: Seems kinda useless? Or atleast redudant, that room and the extra chair just look weird, like some kind of basketball coach spot. BLUE: I think you should add some more windows there, command can really use more windows to the side there I think. GREEN: I think you should place walls there, the "one side glass, other side wall" makes it too assymetrical for my tastes. Otherwise it looks good and I'd prefer it over the current giant fatass shuttle we have.
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[Resolved] Staff Complaint: VoltageHero
Coalf replied to Resilynn's topic in Staff Complaints Archive
Sorry it took longer than expected, timezones are a bitch. Anyways, after a long discussion we have decided the warning is: Valid While we agree that heads of staff CAN have emotions and stick to helping antags if it seems reasonable, however the way you went about it was frankly the part we found an issue with. As a CMO you hold quite the amount of authority in your department and a simple "The Patient isn't ready to go back in security," basically completely shuts down any attempts at arrests security may pose on you, there were many ways you could have handled it and the way you chose to go about it was found by us as the non-desirable one. Yes you are expected to give antagonists more leeway but what was described above was too much, the warning will stick. However the warning WILL be reworded as we found issue with the fact HOW it happened and not that it DID happen. Complaint will be locked and archived in 24 hours unless more proof surfaces. -
[Accepted]Furrycactus' Tajaran Application
Coalf replied to furrycactus's topic in Whitelist Applications Archives
Hmmm, I know you somewhat and I do remember that you as majority of our players range from decent-good interactions and thus I'm satisfied on that part. What I don't like are the answers to the questions of what makes them interesting and what makes them different. You very well identified what makes them different, however at a very skin-deep level and if you don't mind I'll ask some supplementary questions to sate my curiosity: What Tajara faction, in your own opinion, is your favorite out of the three? Could you say why? Would you appreciate if Tajara ethnicities were more visibly different? (different sprites/descriptions) What do you think Tajara on-station are missing the most right now? Appropriate clothing? Bigger mechanical differences? Catnip? On the backstory, again I think it's a very generic "goodboi dindu nuffin", I don't like these types of characters I think they're boring but that has nothing to do with actual constructive criticism. I noticed the homosexual notion you inserted, don't really care as you seem to understand that for Tajara being gay isn't something you should be happy or public about. How did he react to the formation of the New Kingdom of Adhomai thought? We got a lot about ALA but not much about NKA. You are free to answer as many questions as you feel like answering. -
Alright on backstory: It's not my slice of pie but there is genuine care put into it, I like that you used the species to make a character instead of hamfisting the character to fit into the species. There is clear cut smell of consequences, the whole clan is shown to be affected by this choice and not only her which I think a lot of Guwan players like to skirt on as they usually have their character turn into this "Noble Violated Hero" while your character could be potentially marked as selfish under the right line of thought, I like that. I wouldn't call the guwan lesbian as "snowflakey" since the wiki itself doesn't shy away from gender nor are homosexual xenos as rare as people would think, what does not sit well with me however is that she just returns??? Yes I understand that she perhaps thought she could repair the damage she had caused but frankly it seems a bit weird for a character that hyped themselves up THIS hard to escape to just come back, I think a few days in the desert could have been better as it would have played a bit more on the "muh moghes preservation" theme you have going for them, but that's my own nitpick regarding the story structure not the lore itself. On OOC: You are very fun to play with, although I think you lean into the "Too friendly after a single interaction" category which I hold dislike for but it's slight it's nothing extreme and the nature of this game DOES kinda force you into speeding up interactions as you never knew when you'll meet the player ever again. I see you dip a LOT into in-game which I like VERY much, you have made some of the funniest poem books in the library which I actually unironically enjoy, you organized the whole poetry Jam even by yourself! And you didn't even use a discord as a crutch just forums and by hanging posters in game! That is awesome. Overall I'd 100% trust you with this whitelist although I hope you don't stop playing your librarian because of this because I'd miss those stacked bookshelves.
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Question, how will inhalers be available? Will they only be orderable from cargo? Science printing? Default in medical? I'd prefer them being in science so I can provide medical with something useful for once. EDIT: Ignore me I failed my reading classes apperantly they start in chemistry locker, would still like them to be in science or atleast more effective versions.
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The point is that both departments are reliant on each other, it became even more obvious now as miners simply ignore science and mine for 2 hours and then deliver the materials on their wait to the shuttle that's departing in 2 minutes. Besides you are right about the KPA, the main point is to make the shit that strip-mines the asteroid in minutes. Although I still think printable magboots would be nice.