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Everything posted by Coalf
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Here is a real question. Are you going to add new supplement devices for drinking or are the ninja, mercs, wizard and raiders going to have to take capri sun breaks in the middle of raiding the station?
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It's not really that complicated, pretty much everyone else gets it. For a very simple and plain explanation, the bartender isn't allowed to take a gun out of his department either even though he starts with it. However you'll be hard-pressed to find security officers arresting the bartender when he's using the gun in his department. But you're right I'll probably just talk to the CCIA and specify that a Captain and HoP aren't allowed to walk around with their gun unless code blue has been declared.
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There is a good reason why all jobs that aren't supposed to carry a gun since round-start don't spawn with a viable holster or a secure belt. That is because they aren't supposed to carry around a gun since round-start but instead get it during an emergency. Why would you have a weapon in the first place on code green. Meditate on this. You can't search crew without a reason and a warrant on code green. It's still illegal to carry a weapon in your backpack on code green, the fact security aren't enforcing it is their fault. Identification is usually done through observation, thus it's logical that a security officer would be able to say you aren't authorized to have a weapon if you have it on your belt as they can't see into your backpack. Security also can't search your backpack without a warrant on code green, further suggesting that you shouldn't have a weapon in there in the first place. None of your suggestions fix the "issues" you outline. Make a suggestion. Security officers are supposed to have their guns holstered and secured. You aren't going to get yelled at for carrying a gun around because you're powergaming but because you're easy to disarm. Just like in real life. The fact you have to hide weapons to be able to carry them on code green as the captain and HoP suggests you shouldn't be carrying them in the first place and that it's illegal. If you want to carry a gun, raise to blue. Multiple roles start with items in their default equipment they're not suppposed to be using since round-start. We expect command to be better than the average player. The regulations are identical to the current ones. The only difference is that Blue means you can already have your weapons displayed.
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Yes, it's harder to disarm an officer, that's the whole point of the fucking item what next we're going to remove the jog because it's faster than a walk? You know what the detective locker starts with? A holster to put your gun in. Also you skipped the part where I said "without suspicion". A Captain or a HoP are perfectly valid to grab a weapon once they suspect they might be in danger. Then why did you make this thread in the first place if it doesn't matter where you carry it. Fair, I'd attribute the reason why people seem to ahelp the second issue more to the fact that question WHY captain is somewhere is much harder than seeing them breaking regulations for no other reason than to look cool. "It's against the rules so I ahelped them." Yes this is how rules work Kaed, were you unaware of this?
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Security has to have their weapons holstered not hidden. But guess who isn't supposed to have a gun in the first place, everyone else. In the more modern places guns aren't a thing you carry in public like a wallet. And there is one critical difference mechanical difference, time. Let's make a scenario: I have a security officer who has his gun holstered and I have a captain who carries his antique laser gun on his waist. Let's say I smack the security officer with a good fat stun, I have to drag him onto me, take off his container, drag the container onto myself, look through it and then finally I can click on the weapon to put it in my hand to shoot on him. The average stun means the security officer would most likely be getting up when I'm going through the backpack. Now in the other case I smack the captain, drag the gun off, pick it up and shoot him in the face. If I'm fast enough I can do this with a slip and don't even need a stun. Nobody accusses security officers of being powergamers when they wear their guns on their waist. People accusse captains/HoP's who wear guns around their waist while running to active reported threats on code green. Carrying a gun around with you on code green without any suspicious activity as a Captain/HoP is powergaming even if you keep it in your backpack but people don't have x-ray vision and so usually they don't ahelp it.
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Oh hey this is still going, time for round 2.
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Yeah agree, the one thing I'd mark as REALLY breaking the gamemode is how extremely long a changeling takes to actually you know, changeling. It's fucking impossible to actually impersonate someone because people are on radios/PDA's/suit sensors 24/7 while security patrols the entire station 4 times with the cargo techs and janitors using maint constantly for shortcuts and free items. It takes a RIDICULOUS amount of time to sting someone, take them into maint, interact with them, kill them, take their clothes, take off your clothes, transform species, wait, transform into character, dress up. All of this with a corpse literally AT YOUR FEET THE WHOLE TIME. What I would like to propose as a possible solution is to copy the scan function from /tg/ abductors similar to burgers suggestion. Simply put, a changeling can "mirage" whoever it "sampled" copying their look however not their body. If the changeling receives a certain amount of brute damage or attacks someone, it morhps right back into its original form. Further I believe there should be a mid-point form similar to horror-form, a stronger human mob or perhaps naturally grown armor similarly to Prototype (the game) from which we already copied the shield plus blade. Further I think what ling lacks the MOST importantly, is a second chance. While the ressurection is useful the way corpse elimination works in aurora means you'll either have to out yourself in the middle of surgery or be stuck in morgue without any ID. Perhaps being able to hide a certain amount of biomatter in random areas of the station would help, plus we wouldn't have to include 3-4 lings that way as a single ling could terrorize a round for quite a while and from multiple angles. I am not sure about Kyres's suggestion, I have not thought that one through yet.
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Efficient, relatively quick and with actual counterplay involved. Plus adding new sprites and it looks like an actually unique take on an issue which would have otherwise been slowed by generic % and timers. AND it would help push the policy suggestion. +1
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What JB said, if chefs can already fix the interaction problem then why is it a problem.
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Not saying you should dismiss all criticism with "Do it urself lol", just saying the server has a legit problem with antagonists because nobody but the same 9 people keeps actually readying up as an antag.
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You must first come into terms with the fact there is no "good ninja round". Someone will always be upset you did not personally interact with their character who is hidden in the most remote part of the station and is deaf/mute/socially akward and doesn't speak to strangers. Second, people are going to be upset if you do too well however if you do too bad you'll be called unrobust and waste of an antag round. Second, you come to terms with the fact ninja is the second worst gamemode after changeling and was originally only an admin-spawnable role that was supposed to accompawny an already existing antag. You are in all ways the weaker and shittier wizard. Like a temporal wizard but on analbetics. Three, you understand that ninja is just a Mercenary but on steroids. You know all those times other mercs fuck up and you're the only one left? That's ninja and nobody is going to call you a coward if you perform guerilla warfare. Deceive, entrap, sabotage and kidnapp. Remember if someone calls you a bad antag, tell them to try it next round so we can see what a good antag looks like.
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I had a bigass post to respond but seeing as people are just getting called out for shitposting when they're trying to give legitimate feedback I'd find it pointless to post. -1
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[Accepted]Zaeperry99's Command Whitelist Application
Coalf replied to Zaeperry99's topic in Whitelist Applications Archives
Sorry for the extremely delayed resolution. Application accepted. -
[Accepted] SeniorScore's Human Deputy Lore Dev App
Coalf replied to SeniorScore's topic in Developer Applications Archives
Sorry for the confusion, what I meant is. "Would you prefer the joint effort of a few individuals working on lore OR rather rely on user suggestions?" -
[Accepted] AndurilFlame's Human Lore Deputy App
Coalf replied to Pegasus's topic in Developer Applications Archives
Not much feedback, so I'll start. I for one know that Anduril or Pegasus or whatever has put a considerable amount of work into Dominia and the sprites. Say what you want about Dominia but the work he has put in has not only been surprisingly good but aesthetically and thematically CONSISTENT. Meaning that he just doesn't take any idea that strikes him on the nose as cool and shove it into his favorite factions like some others do. But it wouldn't be me without some questions: One, would you consider yourself more of a builder or a reformer? By that I mean, do you plan on possibly demolishing or trying to demolish whatever the people before you set up as "that faction" to make your own version or do you plan to rather work on already established concepts even thought it may be a detriment to you and your ideas? Do you think it's better to have more or less people in a lore department? Do you plan on making sprites for every human faction or are you just going to stay spriting for dominia? Say that zundy one day decides to just outright remove a faction, not due to lore or any other IC reason he is simply bored of it and wants it instantly deleted without any ceremonies or mentions so he can clear up some space. Would you support this? Do you think an IC removal would be better? Would you oppose this decision? -
[Accepted] SeniorScore's Human Deputy Lore Dev App
Coalf replied to SeniorScore's topic in Developer Applications Archives
Senior good, all others bad yada yada. Let's go into the meaty stuff, the real basis of this, the questions: One, what do you think is the purpose OF a faction or a planet? (Or at least what do you consider the most narrative important about a faction/planet?) Would you consider the joint effort of a few individual working on lore better than just taking suggestions from random users? What is your biggest gripe (temporary or not) with the human faction (or if you have none) with the other factions, what would you like to see changed? Do you think we need more factions or would you consider the amount we have, "enough"? -
Just dropping here to say railroading was in my opinion what harmed the round the most. Read railroaded the event by joining and playing "Commander Huey", she had given both the HAPT an okay, borgs the "murder infected" laws and had bombed the fuck out of the trader shuttle. Also I was the catbeast (visitor didn't play robotics that time) that had the borer in me, our plan was all around just "try to survive and get at least one worm on the shuttle" at which we eventually succeeded even though the HAPT had a gigantic murderboner. I'd say the direct cutting into the event by the event master was exactly what made it overall enjoyable to anyone who interacted with the antags any other way than "Stomp the slugs on sight", due to the fact that people were slaughtered not only FOR being infected but also for being infected in the past which in the end just encourages people to not follow antag gimmicks and instead shut them down for their own personal enjoyment and safety. It's important to note that if you look into this thread all evidence really presented is annecdotal with people both enjoying and not enjoying it and simply stating "Majority is on my side" would be incorrect since Read had done a vote and the people were in an overwhelming majority of "Yes it was enjoyable" All in all I'd say the round was a 4/10, big part of the crew did their best to actually co-operate with the antags, borers didn't just jump to "Hang urself and take control" and command wasn't overly fascistic with the captain even negotiating with one of the borers. What completely shit up the round was the CC inclusion by Read as Commander Huey and HAPT which essentially just served to put a complete stop on any RP with the HAPT members just batoning anyone who didn't follow orders fast enough and murdering anyone who even took a whiff of a borer and giving borgs a "murder infected laws". None of it made sense honestly, NT IS supposed to be a souless company but wouldn't it be in their interest to just capture the borers instead of murdering the shit out of them? More Weyland Utani and Umbrella Corp rather than whatever the fuck that was. I'd also question the AI as Read said they only acted on information provided by the AI? Which I believe at the time was Harmony, I think. Either Read as Commander Huey had over-reacted or the AI had exagarrated the information provided to the commander.
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Big issue. The chef already barely fits into the kitchen over all the gear he has there, where would it even be?
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Strangely enough I have to partially agree, although I'd do it a bit differently. I think what would help a lot more would be that instead of each contract being able to be used by anyone, we restrict the contracts to the wizard's apprentice. If that were the case, wizards would have to think if they really want to sacrifice half their point roster to have an extra helper. Further I think items such as swords, staffs(staves? stafs?), scrying orb and etc. should stay 100% contractable as providing magical items and boons is I think the centerpiece of any good storytelling wizard.
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[Denied] Killstrike's dionaea whitelist application
Coalf replied to killstrike's topic in Whitelist Applications Archives
You forgot your BYOND key -
Agree with pretty much everything above, one concern. You say "deny a command application" but what about existing command? Does that mean that if someone gets banned with a whitelist on, should we strip it? If someone is applying and they get weekbanned, I strip it. But if someone gets weekbanned after his application is accepted, should I strip it instantly? What about job-bans, what if someone does a terrible work as sec offficer but I know he's an awesome medical doctor? Lot of things that can be pondered in this case. I read the rules the day I applied for moderator, it's really not that hard to know what to ahelp and what not to. This is a communtiy game not a WoW server, the simple gist is: "Does it bother you? Ahelp it" Sometimes we say "Yes this is a problem." Sometimes we say "IC issue" we don't operate on some set of super rules, we read the same rules everyone else does. I play robotics a lot and I can't really ban the HoS when he's going something I'm not aware of because I'm the robotics and nobody in security is ahelp, sure I could ghost round start and oversee every single department but I want to play the game too. Not really our responsibility to educate everyone, our responsibility is to respond to issues actively and re-actively, we try our best actively but a lot of times we miss things simply because there isn't that many of us and we're not gods(yet). The pings seem to be broken, still hate you. Wow, metaphore as subtle as a submarine in a teacup.
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Because this is how it is! Don't pick an unimportant position if you want to get involved! It's not pretty but this is what the truth is! I addressed a lot of the points between the cherrypicks, but the simple fact is that civilian is un-important. And even /tg/ has roles that don't revolve around the antag, AT ALL. Actually ALL their roles are tailored to do their own shit until they HAPPEN to run into an antag. Just like us. Wait not, just like EVERY SINGLE EXISTING SERVER OFF AND ON THE HUB. Nobody is entitled to antag interaction outside of security, because it's their responsibility to deal with antags, security cannot ignore antags because is is their job to stop the antag. Events can be tailored to civilian roles, it's hard to make an event that people want to take part in, other departments are included in, civilian are included in and that isn't really fucking boring. Last time I tried such an event (And props to Xander he SERIOUSLY did his fucking best) was the cat refugee event, halfway through people started cryoing because they actually had to do their job and build shit, heal people and cook food. All of the heads were doing their absolute best to include their entire departments, multiple security officers purposefuly let their fucking guard slip to the point where one Tajara was allowed to keep a gun which was later used against a CE and security officer. People still complained about not being included and some people just purposefuly left because they had to do their job. Because this is a community, people aren't going to interact with you more. This isn't communism, we don't distribute the fun equally, if you want more fun you have to work to get more fun. Some jobs get more fun, some jobs get less fun that is how it is and will be, we can try to balance it and make jobs more relevant but I can't do that. Ask the developers to add more relevance to the civilian departments, as they say, Improve not Remove. EDIT: Apologied, Doc not Xander but I think Xander was there too along with Aboshehab and Eve
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YOU picked said job for YOUR character. Why would you pick a job you don't want to do. You are right on this one. Because it's your JOB to create LUXURIES for the crew. You are not required for anything and yes you should not be expected to interact with the antag because civilian is USELESS. An AFTERTHOUGHT that lags behind the rest of the station. Security exists to specifically have the job of interacting with the antag and stopping him, that is their job. Sure security can fail or you happen to get a lucky hit in and stop him yourself, but it's not YOUR responsibility because you have NONE as a civilian. Then don't pick a job that is based on being extranious and unimportant. Easy as that. Again, you cannot have both the maximum amount of free-time for yourself and your character with zero responsibilities and also be required to be involved in everything on station. The more responsibilities you have, the more likely you're going to be involved. That's how this entire game is designed. Then if you come here to roleplay, roleplay, I never said not to. But don't complain about the fact that your kind of roleplay is the calm and constantly mellow one because it's the one the MOST REMOVED from the one big feature of this game. And what do you expect exactly? You pick civilian for calm RP and having free time for yourself, you get calm RP and free time for yourself, then people turn around and complain that they get too much calm RP and it's not what they wanted while doing absolutely nothing to change it, just sitting back watching the rounds unfold infront of them and pouting. Plus, we specifically have gamemodes which exist to include these un-important departments, cult and revolution. Yes, civilian is a dead-weight department, it always was. People enjoy playing that dead-weight department, I know quite a few people who play civilian JUST so they can stay out of the day-to-day bullshit and instead focus on private interaction. Civilian is the break-room of Aurora departments, it's the relax lounge where people get to enjoy freedoms and relaxations. (sometimes antags insert themselves into it though) Again, medical and engineering are the second and third department to be the most involved with antags respectively, because antagonist actions disturbe their jobs and the nature of their job forces them to deal with the antagonist to some degree. So yes, let's remove the dead-weight roles. Cut out the Bartender Chef, Hydro, just put dispensers there. Put away the journo, librarian, chaplain people can print their own books. Get rid of cargo and the QM, hell nothing simpler than just ordering things and putting them on a shuttle. None of them are important. EDIT: Last part is sarcasm I don't actually want to remove any of those roles. But people reading this have to admit that all those jobs are just a cherry on-top, not the meat of the cake. Further while I use a lot of "You's" I never mean Ornias in particular, I'm adressing the unspoken "civilian"