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CommanderXor

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Everything posted by CommanderXor

  1. That's fine, I worked with what I have. From what I know all applications have to involve the civil war and how it affected them. Majority of my characters are security so I related it to the most likely job I'd be playing on the server. If you have any suggestions or tips for any future Tajaran characters feel free to leave it here or DM me on Discord. Cheers for the feedback though.
  2. BYOND Key: CommanderXor Character Names: Species you are applying to play: Tajara What color do you plan on making your first alien character (Dionaea & IPCs exempt): RGB 205, 175, 149 Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I've always been slightly put off by the Tajara species and never really got in to the idea of playing them. This was mostly from previous experiences with them on other servers. However, after looking in to the species' lore on this server, I've come to realise they are a lot different from other servers. The sheer dynamic between the various factions in the three-way civil war, and how this could spill on to the station, how it could affect interactions with others - both Tajara and non-Tajara - along with the possibility for characters' backstories. Overall, I have to say that the sheer freedom this three-way-war gives, and the creativity that it offers has intrigued me. Along with that, I've noticed that Tajaran events are quite common place, from the engine sabotage-espionage mission to the repairing the light tanks event, I feel like these are very minor things but can have a potential impact on the lore, and the fact that players can help influence, drive and build on the events and thus by extension, the lore makes it a highly appealing species to play as and experience. Identify what makes role-playing this species different than role-playing a Human: You got various factors that make the species different from being a stock-standard human. The grammar aspect is a obvious one, the fact they speak in third person instead of the usual first person, "He is at the arrmourry now." instead of "I'm at the armoury now." as an example. Along with this, is another obvious thing. Being coated in fur means you'll constantly be hot on station - at least without adjusting various factors - and probably find certain clothing uncomfortable. This can be roleplayed out, and affect various factors. Mechanically they get a bonus against the cold and a penalty against the heat. You also have culture, religion and various other minor smaller things. The sleep cycle for example could possibly play in, if a Tajara was annoyed/paranoid and the like that shift. The largest difference socially and culturally would be the political spectrum found within the server itself and the lore behind it. The three factions offer a large variety, conflict and potential for story-telling and world-building. You have bitter rivalry between the factions, you have brotherhood for those in the factions potentially, and the potential for backstabbing, fear and propaganda in others. Fellow NKA brothers pouring a drink out in honour of their king, or a PRA bootlicker smiling to another Tajara while handing them a copy of the manifesto while secretly reporting anything bad to the PRA. Character Name: Ghaali'Iyaad Vasilievich, shortened to Gha'Iyad Vasilievich. Please provide a short backstory for this character, approximately 2 paragraphs. Gha'Iyad was born to the Njarir’Akhran Vasilievich house in 2438. Her immediate family managed to avoid much of the murder and chaos of the uprisings of 2421 thanks to their quick action, and the ability to blend in with the M'sai caste thanks to the colour of their fur. They lived in the Northern Wastes and managed to avoid a majority of the ensuring tension, witch-hunts and purges. Her father however, perished in the late months of 2437 due to a incident involving a bit too much mead and some less than friendly listeners. However the dice was cast and in 2438, Gha'Iyad was born. Her mother, being alone, had to rely on a mid-wife, a good friend of the family that had managed to remain in contact. Unfortunately her mother perished from complications related to her birth. Given the death of both her parents, and with no known relatives to offer them to, the mid-wife was morally-obligated to take in Gha'Iyad. She spent most of her child-hood masquerading as a M'sai thanks to their near identical fur colours. She found that she had a talent for maths and helped her adopted-father with his shop. She mostly ran the numbers with his permission and eventually found ways to help assist in other areas of the store. Stock taking, ways to implement better advertising and other little bits and pieces that improved the retention of customers and the likely-hood they would buy something. In her spare time when she wasn't attending what education she could or in the shop, she tinkered with small little projects. Often sling-shots and various other math-related challenges. She often listened to her adopted mother's tales of the world gone by, and was reminded - on request of her deceased mother - of her blood-line and old heritage. She found herself longing for her old world, her blood, her noble titles and birth rights. In 2450, when the NKA declared independence, she found herself in the middle of the NKA. She gave it her support, vocal and otherwise. She helped local troops passing by with what ever she could, little bits of spare food, trinkets and the like she had saved by working in her adopted father's store. In 2452, she decided that mere support was not enough. With her 'parents' permission she enlisted in a officer's training program within the NKA. For four years she spent training and learning what theory the training course offered. She had enrolled in a artillery officer's course, assisted by her math skills she was well suited for it. She was not the best of her class, but was in the upper echelons and learned a great deal of valuable information. In 2456, she graduated and was given the rank of Junior Lieutenant ((There isn't much information on the junior Commissioned Officer structure in the NKA on the wiki, so feel free to correct me.)) from there she was deployed to a mortar detachment in one of the Second Jabrut Almumalik's Alyad'almalikiii at the Dymtris front. She found herself absolutely loving the authority that came with her title, and felt pride with her work, both in bringing 'honour' to her blood-line, heritage, and the NKA itself. The Dymtris front was bloody, and there was much loss. She often found herself in the thick of the front, right up there with the infantry, using her mortar detachments to provide what support they could to their fellow soldiers. It was not a uncommon thing for her unit to enter in to close quarters firefights and melee as they were attacked by PRA forces. The war dragged on and the NKA was pushed further and further inland towards Dymtris. She found herself doubting victory. She still believed in the NKA and what it stood for, along with the royalty, her own blood. She did not know of any survivors of her blood line, if they were alive or even existed anymore. If the war was lost, she knew that the PRA would have her lined up and shot, or hanged. That would be the end of her blood-line, as much as she wished to see the NKA go on, and be there, she knew that defeat was a very possible reality, and certain death would follow if that happened. Thus, in 2460, she managed to use friends, favours and contacts within the NKA to find herself smuggled off of Adhomai via a rickety old ship, and even older guards. The trip was not without danger, having barely managed to get past various pirates and other unsavoury company. In the late months of 2460 she found herself within Tau Ceti. Thankfully on dry land. While the application was processing, she spent her free-time working with fellow Tajaran merchants in the 'Little Adhomai' district on Mendel along with improving her grasp on Tau Ceti Basic. Finally in the opening month of 2461, she found her asylum approved. With her now legal status, and ability to speak basic Tau Ceti Basic, she applied for NanoTrasen's Internal Security. From there, she went to their academy. She managed to barely scrape by the written test - mostly limited by her poor written Tau Ceti Basic - but easily passed the practical. Now, she finds herself being assigned to her first ever full time assignment on a NanoTrasen station. What do you like about this character? Honestly? Probably the fact they're the character I've put the most effort in to, pre-planned backstory wise. I've often struggled to write a backstory and character concept, normally I can't think of something good. This time I believe I've managed to come up with a character concept that I adore. She's something I haven't really touched upon in a solid manner, a actual royal character. I've dabbled with the concept and thought about it, but finally I've drafted up one. So I like the concept behind her, and the general progression of her life. I don't feel like it is too out-landish and far-fetched, I think it strikes the perfect balance of realism, believably and creativity at the same time. How would you rate your role-playing ability? I think I have a fairly solid grasp on roleplaying. I'm use to the more text driven environments of something like Clockwork's HL2RP, but I've really gotten in to SS13. Thus, I believe I have a decent understanding of it and a normal ability when it comes to roleplaying. Notes: Nothing much, just really looking forward to making this character concept work on station.
  3. BYOND Key: CommanderXor Character name: Sean Richter Item name: Silver Star of Merit Why is your character carrying said item to work?: Richter was given this medal a long time a go, through a canon event that he partook in with one of his first friends. His friend, however, is no longer around. Imprisoned for life. He's taking it with him both to remind himself of that lost friendship, and, as a sense of pride in his actions and a constant reminder that he can pull through any challenge and to 'do the right thing'. In a nutshell it's a keep-sake to his old days, his friends gone by and the need to remain true to his beliefs. Item function(s): It's a medal, so a accessory that could be put on a jumpsuit, hopefully it would be visible. Item description: 'The Biesel Silver Star of Merit, rewarded for bravery and professionalism in the line of duty.' ((Taken from the original application.)) Item appearance: I don't actually know what the sprite is, so one of the simple silver medals from the box should be good, unless there was a better sprite? How will you use this to better interact with crew and/or stimulate RP? I think that I will be able to elaborate on the nature of the medal to people. Obviously Richter turning up one day with a medal might arch eyebrows, or just general bar-banter. It'll help relate to the old canon events and characters. How he was friends with Kalren, how the Odin Murder incidents drove the wedge that led to Kalren being detained for murder and the likes. It's basically a story aide to help create fiction and recount past events. Additional comments: Now, I know this was a event from two years ago. But I didn't feel confident in writing applications back then, and my first application was a Vaurca application a few months ago. Looking back at it now, I think I'm confident in applying for it now. The link to Kalren's application for the same item can be found here: I'm willing to compromise on the item, such as the nature of its origins if the lore team don't deem the event canon anymore. Richter was also directly mentioned in the original application, as both persons were present during it and worked together.
  4. Can we get a pocket watch at all?
  5. Another question, how will vampires work? Given teeth can't easily pierce metal. Will vampires have to resort to tricks to get them to open their cases to get blood?
  6. Out of curiosity will there be any restrictions on them? Certain jobs/departments locked, unable to play command/certain command, and so on?
  7. Just like to point out that security doesn't have a break room either, we have a office next to the toilets with a smoke machine and some donuts, hardly counts as a break room since it's clearly a office with all the paper bins and the like. And don't you dare claim the gym is a break room. But yeah, this looks alright but I would prefer that we have hardcover books still around. Perhaps a few shelves somewhere within for the old-bookworm types?
  8. Ah, so more like a tube-fed rifle than something of a single shot semi-high damage weapon. Sure, +1, seems like it could provide interesting alternatives to combat for raiders.
  9. I personally would like to see a Martini-Henry lever action rifle since it'd be single shot per shot. I tried to code such myself in the past but I never got around to implementing it to spawn and githubbing it. Now, when you say hand-loaded, do you mean it's single shot, you have to insert a new round and such, or you have to load each round like a shotgun and then 'pump' it per round?
  10. Hmmm today I will make a Catholic priest character to beat cultists to death with.

  11. What of IPC Internal Affairs? You don't exactly apply for it on station given the entire 'IA must be unbias' thing, and it's 'recommended' (read required) to not cross-department/jobs as IA.
  12. Hmm today I will glass Adhomai from orbit.

    1. geeves

      geeves

      time to pull a moghes

  13. I see. I was not informed you were banned and I saw you as the shuttle departed, I was told you were talked to earlier in the round when I ahelped, so I was not aware. If you were ban then I have no problem with this complaint being closed.
  14. I believed you were responding to get information for the ahelp since you were asking ICly and OOCly in relation to it. The Warden mentioned that the breath mask was an OOC accident since they didn't know it was a breathing mask given it was called a garment. Granted I could presume that was IC escalation enough, but trying to headgib a cuffed player while you held the station's power was pretty iffy but I suppose that and the priest are valid enough. You mention a sudden ban, were you banned after the round or something? Because I saw you on the crew transfer.
  15. BYOND Key: CommanderXor Game ID: bXK-4C4t Player Byond Key: Itanimulli Staff involved: Alberyk Reason for complaint: Powergaming/bug abuse/poor antag play. Itanimulli rolled vampire. We were told by someone that they had been force feeding a passed out person water and food so we went to charge them for it. They told us in LOOC to wait because they were ahelping the arrest. Without telling us they were finished, they abused a bug that allows them to force multiple dominations/hypnos in a row, and instantly stunned everyone in the room with the bug, from there, they wordlessly grabbed me, drained me to orange health, and thralled me. I went to cryo and ahelped I was cryoing due to this. For them to get us to stop, and then not tell us they were finished, and to then abuse a bug to disable everyone and wordlessly attack is in my opinion bad form. They were detained by security and broke out with the help of another thrall. From there, they dominated several people and thralled others. When they captured the Warden, they decided to try and headgib them with head-bites while cuffed, and attempted the same with the priest who they also had restrained. At this point all of security was either dead, cryoed or thralled. The lack of proper escalation, and bug abuse, is something I believe is worthy of a complaint. Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation?: Yes, it was ahelped. As far as I was told, they were talked to and nothing else was done. Approximate Date/Time: 11/12/2018. Round before this complaint was posted. Additional Notes: Screenshots can be seen below. Mostly logs of what they did, you can see however that I have a screenshot of my view, and the HoPs, and how they abused bugs to multi-hypno people.
  16. I guess I'll throw in my input since I witnessed parts of the round. I was playing Internal Affairs Agent Hallowed Quill. I was talking to medical when they rushed off to the library, I followed suit while talking to them only to come across a gardener dragging a Cargo Tech and trying to headgib them, who shot at me as well. I fled to robotics to get repairs, all good. I presume there was some escalation. It was the only thing in the entire round that had happened until the two-hour mark. As soon as the shuttle was called, the supermatter instantly delamed. I presume because an antag bombed it or such. I was heading to the elevator when I noticed a Unathi stepped out of science in a voidsuit with an energy glave and lawgiver. I reported it to security and went on my way. Everything is fine and dandy and the shuttle docks and we pile on. I go and make an announcement about everyone boarding neat and orderly, however, I am cut off by smashing glass and the like. I come out of the shuttle cockpit to find security firing on someone with a glave and shield, the Unathi from earlier. Instantly the shuttle is EMPed and I am nearly killed by the double-grenade. I'm pulled in to the shuttle bridge once more by a roboticist as the antags wordlessly grenade the shuttle and vent it, killing nearly everyone on board. During the flight, they wordlessly start trying to glave their way into the shuttle cockpit but the shuttle docks and some District Officer and CCIA board and put a stop to it. I ahelped it and found that the entire incident had been deemed valid since 'security had interacted with them'. I know this was false as I was with the HoS and security the entire time and nothing had happened until they tried to forcefully take over the shuttle. I think it's absolutely horrible RP for them to wordlessly do nothing all round, and as soon as the shuttle is called, grab weapons, bomb the station and then launch a full-on siege of the shuttle with no build up at all.
  17. The NKA is the only good Tajaran faction, to be honest. Fight me.
  18. Don't see why not, plus I like it. Only wish that we had some way of having the legs visible since the bendy/digitigrade thing seems like it'd be great without anything blocking it. But I doubt we could get sprites for just that everywhere.
  19. I personally like playing a C'thur because my timezone means it's rare to get command members, much less both a captain and the department I play in. It's both something that helps me OOCly given the timezones, and is a good source of tension between the hives. I see no reason to change it. -1
  20. I'd like to point out that the vault loot is not 'sub-par' or the like. The safe is one of the best parts of it. If you crack it open you can find a large variety of items that have a multitude of uses. Automatic shotguns, genuine breacher suits, telecrystals, bluespace crystals, phazon cores and such. It's a risk given it takes like 10-20 minutes to actually crack the safe depending on RNG and the situation ongoing. I'd say at least keep one in there, and would recommend adding possibly another to further the appeal of antags trying to use the vault for something worthwhile.
  21. Just letting you all know that as of tomorrow I'm going to be away for an entire week. Though technically this trial should have ended nearly 6 days ago.
  22. I asked you via Discord if playing as Internal Affairs counts towards the trial and you said yes. I've mostly been playing as Internal Affairs as I've actually found that role more enjoyable than Head of Security and generally is less played.
  23. I'm going to bump this as I feel like this is still something that could be touched upon in the server for general QOL for security players.
  24. While I can't say I like a backstory that directly intertwines one of your own characters so close to another one of your own. I have however seen you multiple times on the server - mostly Nikit and Tamir - and I have thoroughly enjoyed it. You've always stayed true to the lore and interacted in a consistent realistic manner. I do enjoy playing with you on the server and I'd love to see you expand more and make more interesting characters. Hopefully, it's the start of more IPCs as you've grasped Tajarn lore easily, IPC should be a breeze. Overall, I'm gonna +1 this despite the backstory, simply due to the fact that I believe you've got a solid grasp on roleplay and stay true to the setting all while providing fun to interact with characters.
  25. Parapens cannot be stopped by armor. Only hardsuits and softsuits. And again, as clarified multiple times, it is not being nerfed because someone's RP is shit. Last I checked they are stopped by armor? I've tried to parapen a member of security before but they were wearing both the armored trench coat and dermal patch and nothing happened. Unless it was changed since then to work through armor?
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