There are 10,000 different ways that could've been better put for the argument to change the current status quo, but none of them were really taken. There's a reason why Godwin's Law exist, and it's mostly designed to prevent impromptu conversations about Nazism and otherwise making normal people uncomfortable. This thread had to be the most inflammatory display possible, and lo and behold this thread still hasn't gotten very far in spite of the efforts of the people in the replies to get this on track.
The examples skull provided are not whataboutism. Whataboutism is, in response to someone pointing out an issue, claiming that there are "much bigger problems than this!" in attempt to divert from the original issue. Skull brought up another ideological foil to Nazism - the Soviet Union - in attempt to test if the OP's logic still held up. He did not bring up any of his points to completely distract from the initial point, either. Since there are more people alive today who were victims of the Soviet regime than the Nazi regime, doesn't it stand to reason that Soviet aesthetic in the lore/game world is equally or more problematic because of the risk it holds in offending people?
Which rounds about to what the actual issue is, which is not Nazi imagery specifically. The actual issue is using imagery in our game that is essentially parallel to existing (or formerly existing) regimes or powerful forces in real life that hurt people for one reason or another, whether it's due to fascism, racism, imperialism, authoritarianism or whatever else negative connotation you want to use. Completely open to interpretation on that point, feel free to add to it.
Steps we should take to avoid that, imo, is completely dialing back if not shutting the door on real-life parallels in design and lore. We were going to have that conversation eventually, so it might as well be said now. Aurora needs to be its own thing, not some sociopolitical experiment to get people woke about real life bullshit when a strong majority of people come to Aurora to have fun in a video game and not have these extremely difficult and uncomfortable conversations about politics. The Auroraverse can tell its own story about how authoritarianism and fascism impacts its own universe without needing to use Nazi or Soviet Union imagery to convey a point when virtually anything creative and remotely original would do the same thing.