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Everything posted by Scheveningen
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new radio headset sprites (and bowmans)
Scheveningen replied to wowzewow's topic in Completed Projects
The CC headset should look platinum-cyan blue. -
The ERT wiki page says they're an asset protection service employed by and for NanoTrasen. I don't think having a heavily stratified command structure would qualify it as a mercenary service. The TCFL are essentially the French Foreign Legion combined also with US Reservists, seeing as how Volunteers essentially only operate on a temporary retainer basis. ISD is equivalent to a European gendarmerie, but for NanoTrasen. They have very specialized riot equipment, ablative equipment and ballistic armor in addition to shotguns, PDWs and assault rifles, most of these things US cop armories don't get at their station. As far as civil enforcement goes, ISD is more similar to European policing organizations. The ERT is essentially Nanotrasen's Special Weapons And Tactics team. Due to the nature of corporate dominance, they have even more militarization of their more specialized teams when compared to the ISD. Nobody ICly knows of the HAPT, nor do they have a lore page per se, but we all OOCly accept they are NanoTrasen's death-squad. Considering how the goals of NanoTrasen and the government of Tau Ceti differ massively, I can see why security officers cannot be a volunteer for the TCFL in congruence with their current employment as civil law enforcement for the NanoTrasen corporation. It makes sense, and there would be a conflict of interest otherwise, because TCFL may try to seize corporate assets if they have an excuse to. And I really do not want to see "off-duty TCFL vol. security officer" handing corporate property off to TCFL just because of 'camaraderie.'
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Way To Toggle Your ID(Or verb) To Shut Doors Behind You
Scheveningen replied to Fortport's topic in Archive
Because that's silly and you need a KBM set-up to play this game? -
Way To Toggle Your ID(Or verb) To Shut Doors Behind You
Scheveningen replied to Fortport's topic in Archive
Left click on the airlock that you want closed behind you. That is your desired input. Airlocks work based off of identification card recognition to either open or close the door. Having the airlock automatically close the second you walk through it doesn't make any sense as an option. -
The only salient change I think handcuffs need right now is that spamming the resist button while already trying to remove your own cuffs should reset your cuff timer, like how CM does it. Though this is done to discourage log spam.
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Way To Toggle Your ID(Or verb) To Shut Doors Behind You
Scheveningen replied to Fortport's topic in Archive
This is a really small thing to ask to be changed, I'm not really seeing the point. The way airlock timers work as-is is balanced, and has been balanced for years. -
getting some real justice league vibes albeit without superman and batman or whatever looks cool
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You need to look at this pragmatically. Non-antagonists have no reason to crack into the vault's safe on code red. So who else is the ridiculously OP equipment for at that point? Breacher suits are not just 'good', they're objectively better than most other options for armor.
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Aticius' Lizardhead Application do not steal
Scheveningen replied to Aticius's topic in Whitelist Applications Archives
OH HEY I REMEMBER YOU. you were like the only interesting unathi player on bay. It got tiring having to deal with generic white Marine/Navy snowclone goons all the time. I wish you luck with this app, tbh, it looks really good and demonstrates an understanding of the themes set here. -
Move Captain's Spare somewhere less accessible.
Scheveningen replied to AmoryBlaine's topic in Archive
that's clever. put them into ID-locked cubby holes that can be hacked/emagged open but some of them have bombs instead of the spare ID instead eheheheheh -
Sorry for this impending essay, but, blech. I mean, honestly, it doesn't matter if you've dealt with the same pattern of antagonism 5 rounds in a row. If all of sec is headed to cryo by that point, it's a lack of perseverance. It's one thing to go, "Okay this round sucks and either I needed to leave anyway, or I need to leave the round regardless of how this round is going," but cryoing just because the round seems more than just inconvenient to you doesn't indicate very good sportsmanship. I've seen ragequit cryoing from officers over less problematic issues, such as dealing with a head of staff they find disagreeable to themselves. If an officer decides to cryo instead of continuing to participate in the round or by trying to find resolutions their own way, then they are not part of the solution. They're part of the problem. Rounds can suck and one may not find them enjoyable, sure. It should not be punishable to cryo because you don't have the will to play the round, of course, but I think we shouldn't make quitters look like the sole victim here. There are many situations where a sudden absence of an important person from the round because they had to leave, may make the round worse. I was partnered with Nae in a ninja round yesterday. We drove a pretty enjoyable story for everyone involved and not a single person really complained, it was a chaotic round but it had progression and intrigue. Another thing is this strange expectation that all rounds from antagonists must be a hit with the collective OOC consciousness. Reality is bitter and will happily point out for you that whether we have antagonists or not, you'll find your experience on any SS13 server including this one will be "hit or miss." Wouldn't you know it, even with the infrequent occasions where I play, I still see a lot of complaining about what didn't happen according to someone's super-special-the-server-owes-me-a-fun-time mindset. I don't doubt that Nae has pulled off a few rounds that were a "miss" for most people, based off their own opinion and the enjoyment they had with the round. I'm sure they still try their best, I'll let her speak for herself in that regard. I roleplay a fair deal of pacifists/self-defense oriented persons in my character selection. I even have a misguided 'heroic' or two, but I avoid playing them so I don't make a pattern of the behavior. I have never suicided by antag and I never will. I condemn 'suicide by antag' because it is a really ridiculous OOC-motivated behavior that is borderline childish and reckless. If people log into this server anticipating that they'll be in a powerful position 99% of the time then experience will repeatedly give them a rude awakening, because that's not how antag game modes work, and sometimes a very experienced person is the antag and nobody can really stand up to them in a "upfront, fair fight." Sure, that's a really humiliating position and all, but... Not all problems are meant to be dealt with in that way. Be smarter, not stronger -- that is if you're a character that really obsesses over problem-solving. I play a fair few. I've "beaten" situations that were heavily weighted against me simply because I did something unexpected and surprised the antagonist, or inversely where I did something unexpected and surprised security as the antagonist. Even then, if you can't be smarter or stronger than someone else, then you shouldn't be participating directly in fighting said antagonist anyway. There's still a myriad of interactions that don't include trying to murder the other guy. You don't have to be the fighter, sometimes you can be the truck freak, crazy ass, or the a҉̶̸͕͕͖̱̦̼͍̝͚̬͔̙y̸̹͚̥̬̰̯̻̩̙̫̰̩͝͞ͅp̸͓̗̹͇͜ͅr̷̡̻͕͓̤̭͔̼͙̬͕̟̜̹̩̀͞ ͝͏̨͇̼̙̯̬̗͎̠̰̘̮. Many options apart from that exist, obscure meme aside. I'm aware of Naelynn's notoriety, but unfortunately testimony regarding Naelynn's style as an antagonist has to be taken with a grain of salt or at least measured in consideration with the 'style' of certain security players. And, why's a 90-90-90 hardsuit even able to spawn in the vault safe in the first place? Only one thing can come of a massive tanksuit and it's pretty obvious what it's meant for. I'm of the opinion the god-tier equipment probably shouldn't be even seen regularly, let alone available on a pretty generous coinflip basis within the Vault for an antagonist to take. Because we know who it's for, it was designed that way with that in mind. Also, when there's only a single antagonist in the round, where do you expect all of those obviously-meant-for-antagonists-to-steal items to go? Frankly, I dislike that some of these items are available in the game in their present format, as I've already covered with the breacher suit. But do you honestly expect an antagonist to not use them if they're within reach? If they offer an advantage, you're going to use them. This isn't just an OOC mindset alone, by the way, otherwise Naelynn (or anyone else) wouldn't be doing this. It's a legitimate IC reason to grab something if you think it can help you accomplish your goals and you've escalated appropriately. Or if you intend to escalate appropriately. I mean, honestly, just tenderly and seductively tell Geeves or Wildkins to fix something you find is particularly irksome or harmful to gameplay. Gameplay balancing is a step-by-step process, you can't expect results if you're not the change you want to see. Ultimately, developers have the tools to fix something for you, just bring it up to them. Small-time contributors such as myself and Paradoxspace, to name a couple, also exist if you feel like there's something really trivial that still deserves addressing. If there's a numbers change, spawn list or something that badly needs refactored, ask me directly. I won't be able to guarantee an immediate PR up by tomorrow but if you asked me to remove certain things from the safe's spawnlist I can have the PR ready to review before the end of next week. 'Egg hunting' as I prefer to call it, though. It's a pattern to a lot of my characters because otherwise the setting of a space station is a lot more inconvenient or irksome to do basic things without certain tools I need to accomplish basic character goals. For example, as the HOS with EMS training I grab my usual HOS gear, 2 pairs of cuffs, the first aid kit and a cryo bag, then load-up with the spare .45 pistol and .45 rubber magazine from upstairs so I'm not turbofucked with self-defense measures if I get EMPed. As Alma, my roboticist, I grab basic tools and some cable coil plus the borg analyzer, then the insulated gloves and a multitool from tech storage. Alma deals with electronics a lot so having glubbs on-hand is super useful. And hey, I didn't come up with this concept of 'egg hunting' by myself, it's something I picked up from people who played on this server before I got here. They never got bant for it, so it seemed fine to replicate. Depending on my character as an antagonist, I have pretty much an equivalent checklist of things I grab every round because it makes jumping certain hurdles a lot easier than if I didn't have said items. I try personally not to vaporize the spare ID, because I usually want the crew to have a fair chance of clawing their way back into the round. I'll usually immediately toss the ion rifle onto my person to use myself, though, as I'd rather not be on the receiving end of that thing. I'm sure other members of the community have similar 'checklist' habits they do almost every round as a certain character, because why wouldn't they? If you developed a method that helps you do your job more effectively than without those tools, and you make it work, can you really be blamed for doing it? There are extremes, of course, and like any extreme behavior it's probably got a basis in "this is actually stupid". I haven't seen Nae really cross the line, quite the opposite in fact. I've never had a negative experience with them, maybe it's just coincidence that I haven't yet had an issue with them yet. Or maybe people have a tendency to overexaggerate. The truth will be never be known, I guess. I do think the best way to address Nae is to simply nerf the way she plays the game and she'll adjust to less outright powerful conditions. Alternatively you could tell her to dial it back with the breacher memes and I'm sure she'd oblige while someone removes the breacher from the vault, for example. Still, I've a 90% confidence rating from my hueg-ass brain that a lot of the complaining about her isn't necessarily justified, and deadchat has to be taken with a grain of salt, ironically. I complain about things I die to in video games all the time! Just the natural order of things to be irked that something that put you at a disadvantage, but such a position shouldn't be the sole arbitration of what's really going on, though.
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Move Captain's Spare somewhere less accessible.
Scheveningen replied to AmoryBlaine's topic in Archive
I generally make it a point to learn the wires of every airlock but it's a major point of convenience to have all-access as an antagonist anyway, as you won't always have time to spend 5 seconds on each individual airlock to cut ID scan/AI control and then screw the panel back on and walk through. I don't mind where the spare ID is moved to, so long as it's in a place that has a mild challenge to push through that also does not border on the impossible. I do think it is too easy to get through right now. -
Armor is a lot less strong now as fullblocks were removed. So I don't mind more options being given to raiders although it'd be nice if they got a carbon copy of the merchant vendor on their ship already.
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It used to be more common when 'jumping the gun/gank on sight' types of gank itself was something that happened on a few-times-a-day basis, Nan. Either way I feel like the sleepy/para-pen should be worked out to only work through skin exposure. and if you try to go for the head it should print out a message.
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I played with the last three screenshotted rounds with Naelynn. I've also played with them as a partner ninja/heister many rounds before. While Naelynn is dangerously robust, they powergame very infrequently. I know the most powergamey and efficient ways of deleting other player characters in the round, and Naelynn uses zero of them, preferring defensive tactics and only killing people who attempt to (foolishly or not) stop them. If the issue is with the equipment, then I think the issue is the availability of the equipment. For whatever reason, the breacher suits have 90-90-90 armor values and can be found almost 50% of the time in the vault's safe, and while opening the safe is obscure to most people right now, the difficulty of opening the safe is incredibly trivial and can be done in two minutes because it is bugged to be missing the last third of the dial turning minigame. The station is access-locked to oblivion, as well, so it's imperative for any off-station antagonist to essentially beeline to it and either steal said ID or use their agent ID to nab the access. This isn't really negotiable, because stealing access from specific individuals only gets you compartmentalized access, and also makes security more likely to immediately kill you because you offended a single person by asking for their access. I don't think Naelynn's behavior with equipment acquisition is so problematic as much as the equipment that can be acquired by just anyone, not only Naelynn. It seems to highlight issues more with this server's game balance and high-end equipment availability rather than Naelynn being a dirty powergamer. There are also antagonist behavior patterns that must be replicated if you want at all to survive during a round as an antagonist. The security department is too large and not even a ninja/wizard can 5v1 while surrounded, they only win 1v1s effortlessly.
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FEEDBACK: Syndicate Commander Gamemode
Scheveningen replied to Wildkins's topic in Discontinued Projects
This seems pretty cool, it's the inverse effect of what the AI gives to the station. -
Hilarious but I think it's too obvious of a reference to doomguy. I think the visor should be changed.
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I feel like you just don't have what it takes. You don't call, you don't answer my DMs, you don't write, where's my fucking money, Lebowski?
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this is one of those situations where I, as the token community contrarian would say something to be the devil's advocate but there's literally no position to even test the value of this suggestion with. Gonna have to agree, it just seems obvious that "Preston Prestoff, Raider" seems really immersion breaking and hurts others' experiences.
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It was worth waiting 4 years for.
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Add bunne. It's cute and I love it.