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Carver

Lore Writers
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Everything posted by Carver

  1. Is this a bad thing? The most fascinating part of humanity is being as diverse within itself as the xenos outside are to it. Multiple languages and further differences within the vastness of humans I think is a brilliant point to add to conflict: Knowing the man next to you doesn't share a language, a culture or possibly even the same loyalties. To see them as a beginner species I also find to be a terrible point of view, as it'd imply you're ever intended to 'progress' onto other species. They're in many ways a 'customisable blank slate', with a bare enough 'start' for new players to settle into and a greater 'ceiling' of depth than any other species due to having thousands of years of real life lore one can draw upon for inspiration. A face doesn't need to be inherently alien to be distinct from the rest.
  2. That sounds like more of a timezone issue, no? I've had similar issues with being unable to find a good time to play on a server that suited my pop/RT preferences, but I had to simply accept that some times of day just don't have many people. If this system were retained I'd only advise doubling minimum pre-transfer round length. As for lowpop extended, it's far preferable to lowpop antag where it's either 'kill or be killed' or just some Wizard AFKing in the bar after stealing the spare ID.
  3. Bad idea for aforementioned reasons. If people don't want a mode, then they should vote based on that. This won't change anything but just make more people who'd have potentially stayed for another round leave because their vote suddenly doesn't matter.
  4. Slow mode doesn't really help it, and at 'best' just makes it into a worse version of forums because a channel only ever really has a singular discussion at a time anyways. Balance and policy are also things you absolutely would never find serious discussion on in Discord, because if you actually gave a shit about either you'd make a suggestion thread instead of screaming into the void of an IM platform.
  5. A channel in a discord does not solve the problem that Discord as a platform inherently possesses. If you want people to be serious, then their posts need to be seen for longer than 30 seconds. The forum requires you to consider what you're going to say, rather than being essentially a dressed-up IM platform.
  6. Wrong. Read my reply again, a channel does not solve posts getting buried within thirty seconds or less on average.
  7. This is more of a discord problem than a channel problem. People tend to be serious on the forums because posts are seen longer than some off-handed comment that gets buried in a sea of off-handed comments.
  8. Only if it were a single spawn per ckey per event, rather than letting one person have access to the full stack of 6-8 pests that come with the event.
  9. I'd only accept that if regulations in regard to pest control were made stricter to account for weird fuckers who take disease ridden pests and treat them like domesticated animals, otherwise it may just encourage more immersion-breaking childish behaviour from crew who go '? aw pet da lizard/rat/etc.' at the first sign of a bio hazard alert.
  10. Then you don't need an AI. Two answers to this: Either port the device that tracks when an AI is watching you, or don't perform actions yourself that escalate to 'submit or die' in plain view of a camera network. The basic measures of stealth apply. Because this is a video game and assuming you're willing to learn how to play the game, then you should find relative success for your efforts in regard to skill. It is not intended to be some form of easy street theatre play where everything goes smoothly without fail. If you do something that necessitates that response, then you must be willing to accept the consequences of your actions and plan around them - something I learned well long ago both playing Antagonist roles and Security (both of which have a fair amount of mechanical crossover that helps you learn to play the other).
  11. Rats have a curious habit of metagaming traps in all forms. Out with them unless they're placed under far stricter rules.
  12. At what point do you simply remove the AI instead of adding a bunch of nonsensical rules? The thing is supposed to be one of the most trustworthy assets on-board, previously beside loyalty-implanted personnel - and now rather alone in that regard. If the AI can see what you're doing, either be faster with it or disguise yourself properly. If a CCTV records you doing a crime with your face and similar perfectly visible, then you'd be just as free to be apprehended - if you're conveniently on-scene when law enforcement or security arrives, you'd also be apprehended. If I were to need to go through a million extra loops because of a different ruling, you'd be damned sure I'd be keeping you held in brig whilst that investigation went underway if you were seen or caught on-location by the AI or anyone.
  13. So long as there's some form of humour, and it's actually funny and not some shitty in-joke of 3 medical mains (i.e., it has to be a joke that a player from another server can readily understand) then I don't see an issue in updating the jokes.
  14. I agreed on a need to improve the articles having outdated mentions of mechanics. For the humour, I don't see a reason to remove it unless it's replaced with more relevant Aurora humour like everyone making IRs because the Janitor looked at them funny or the Bartender didn't refill their drink. Most of Aurora's cultural humour is variations of 'man people bitch a lot in OOC channels', 'Miners keep falling into pits and dying 5 minutes into the round', 'Cargo Techs are either violent Taj terrorists or alcoholic human jailbait'. To regurgitate another meme of the server; 'Replace, don't remove'.
  15. There's nothing wrong with new players getting to learn a bit of the old funnies. A culture of humour is universal, and as noted, none of the educational/important articles such as the ones I linked contained anything out of place or encouraging poor behaviour. They just need a touch-up to no longer reference a few old mechanics. One absolutely shouldn't raise new players in a culture of humourless no-fun - even at it's most 'heavy', the RP in this game has never been excruciatingly serious throughout itself.
  16. If Command can simply edit AI perms, then what would be the point of removing such abilities? They were generally only ever used by crew order in the first place with exemption of malf.
  17. Having gone through this and this page, I don't really see any influence of jokiness within full job articles (of importance). I haven't scoured every single one, but everything so far has seemed within reason past a couple of outdated mechanical references such as loyalty implants. The tone seems perfectly fine, as noted the only issue would seem to be that the wiki understandably doesn't keep up with every PR ever made. There's nothing wrong with sharing in the good humour of other servers, especially if it'll make newer players feel more welcome.
  18. If I'd miss anything it was both the watch tower being both an amazing hiding hole, and tool of surveillance.
  19. Someone has to be awful thick in the head to not realize the entirety of those role descriptions are joking.
  20. I'd say one argument is the bottom-most z has zero actual purpose (in comparison to other empty z's of the past), as cooling only really needs space tiles beneath it which could exist on the maintenance/sub-level z. I suppose the only issue is this argument requires someone to map the replacement.
  21. Why not remove both to maximise the anti-lag? Not like anyone cares about cooling being down there.
  22. If loadout customization is a concern, wasn't there a separate idea to make apparel cost nothing or near-nothing as a whole?
  23. F for the solars, and the watch tower. Wish it was cooling that got nuked instead.
  24. You understand that burying yourself in snow is a valid and effective survival method to avoid freezing to death during winter storms? Wind chill is the especially lethal part of arctic storms, not the snow itself.
  25. I would hope such reductions may never be applied to High Severity Infractions.
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