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Carver

Lore Writers
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Everything posted by Carver

  1. Unless you're wearing a voidsuit you're not gonna be indiscernible, and voidsuits and similar already change the examine to they/them.
  2. I already covered this, to an extent: Whether or not my character is able to discern your sex is on my character. You can have flavour text explaining they may look a particular way, but that shouldn't disregard that people have differing perceptive abilities and may be able to identify regardless of such. I noted Aut'akh as an exception because they've had near-all identifying physiological features stripped away, and Skrell because it may be argued that at particular ages it may be difficult to tell them apart due to head-tail length. To say that my character lacks the perception to tell the difference isn't on you.
  3. Would it be recorded, in that case? I can't make any lessons and I'd rather someone else be present.
  4. If there's a written version of the lectures after the matter, I'd be interesting in seeing those for the sake of reference in self-learning.
  5. Sure why not. I wouldn't use it as I shed no tears for xenoarchs and their death waves, but it sounds harmless enough.
  6. It'd have to break the pipes and potentially destroy the electrical cables. If you're willing to have that, why not, it gives people a more valid IC justification to hate the dumbasses driving tanks inside a space station.
  7. Doesn't flavour text already cover this? In the cases for individuals that aren't like - Aut'akh or Skrell, it's on a per-character observer's basis whether or not they'd be able to discern your sex.
  8. Two reasons against this: I can tell who's readying for the job I want, this is undoubtedly cause people to get mad at each other even more OOCly for 'slot hogging' or just plain not getting the slot they want than they already do. It'll make it even more trivially easy to tell if it's an off-station antagonist at roundstart by looking at the crew manifest. I get why you'd want it, but unless I have a way to obscure my selection from everyone else, then I can't agree with this addition.
  9. The gun is there so he's not easy to kill. Stun weapons are so trivially useless that they wouldn't work, you need a genuine deterrent against murdering the only person who can properly catch a stealth antag.
  10. Rubber treads on asphalt roads are one thing. This is a station with somewhat flimsy, easy-to-remove tiling that's covering sensitive piping and cables.
  11. Remove all departments if you're gonna do it. Kill the tribalism at it's core.
  12. Per the above size mention, there's also that tank treads are absolutely notorious for fucking up infrastructure; with station floor tiles no doubt being notably weaker than any standard road. I'd expect tiles ripped up, crushed in or otherwise destroyed in some manner if a tank were to drive over them.
  13. Maybe the antag should pick less of a dumb gimmick. If you're going to say 'Oh the Odin is fucked up', you'd better have the resources behind you to send a fucking Syndicate strike team to the Odin, instead of assuming every wannabe Corporate Spy can take down such a major NT locale. As for Red, there's also an argument to made for not waking crew from cryo as well during Code Red for their own safety. If it's dangerous enough to exclude shuttles, it's dangerous enough to keep people under ice.
  14. There's an argument to be made for applying this to every role. I'm neither for or against it (As someone who hogged the Detective slot back in the day), as different doesn't always mean good.
  15. Because a tank fitting inside a space station is fucking ridiculous. 'Tankette' is a poor excuse for using WW2-tier technology in the 2400s, and it's only been cute so far when the aesthetically low-tech Taj have used it. To have a supposedly 'modern' society like TC using WW2-tier tech is fucking ridiculous, especially when we've had outdated mechs for the longest (Durands) that would fit such a role just as well and without killing immersion.
  16. There's a particular blurry lack of sharpness that my eyes find utterly revolting, as though I've had six shots of whiskey before looking at them. I mentioned this in a thread before, but; the entire art style revolves around how tiles look. When your tiles are blurry and look like they're from the 2003 era of SS13, then you may in fact have an impossibly hideous downgrade that harms the aesthetic of everything around it in turn. On an additional note; there are cases in which the new sprites work, but only in extremely specific areas such as the vault where the lighting complements it and particular effort was put into the floor layout. Not every hallway has dim, coloured lighting and such effort. Additional additional note: Whatever this strange bubble-reflective looking tile is, just doesn't work. This one in particular sticks out for not matching anything else in the new or old sprites. Yet another additional note: Holopads look like an item dropped on the floor that I'd be able to pick up, rather than a part of a floor. Those and the atmos things really shouldn't be sticking out as much as they do. Final note: The walls do look good, but only in particular respect to when they use the old floors. Examples: Overall, my opinion: Keep the walls; toss the floors (except for the reinforced floor, which looks all-around cleaner), atmos things and holopads.
  17. Tanks in stations are incredibly anachronistic, and even more ridiculous for a supposedly advanced society like TC. Just give them a mech or something.
  18. I'm down for increased odds if back-to-back is made impossible for any game mode. Extended is great.
  19. Objectively superior to borer and that was made into a game mode. +1
  20. I'm not sure if it'd even be worth bringing the dog along besides for RP anyways. Guard dogs are incredibly useless at subduing even unarmed personnel.
  21. Please don't make spiders tankier, they're already suffering on lowpop if there's no one with armoury access.
  22. Man brings knife to highly sensitive research station, claims sandwich purposes when he pulls it on fellow crew.
  23. If I had to guess, it was probably changed as some odd anti-meta feature. Neutral on the sprites, truthfully.
  24. I wouldn't mind this. I often never really had incentive to help Cargo with their bounties, especially as most rounds I never need to order something at all.
  25. I would hope you understand that VTM is an abysmal comparison, seeing as it has fairly strong ties to two different mage-focused settings. Whilst not quite as frivolous as men in blue robes, they are well enough proof that mages aren't a 'silly concept' in and of themselves. Harry Potter is also a poor comparison past the first 2 child-focused books or so. If a tonal change is desired, alternatives such as Technomancer have been brought up within this thread. Akin to the Syndicate, this is a hold-over reference. Unlike the Syndicate, it has gotten absolutely nothing lore-wise. It's certainly not the most ridiculous writing you'll find on the server, and so you can merely ignore it as per most lazy gimmicks presented by one-off antagonists. Who aboard our high-tech research station, in their right mind, would ever act against the station and company itself? Revolutionaries are the epitome of LRP, Traitors can often be LRP in their goals and gimmicks, Changelings who do absolutely anything that might reveal themselves are LRP, Mercenaries and Raiders are LRP in their mere existence and somehow not being wiped out by the Icarus before even reaching the station - their very boarding is a justifiable reason to call for an ERT immediately due to the station being woefully under-equipped as a location that's been canonically attacked in a multitude of ways. This argument means nothing unless equal action is taken against essentially any mode that isn't extended or a canon event. To say 'all you have are your spells' is also one of the single dumbest arguments I've seen: All changelings have are their abilities. All vampires have are their blood powers. All traitors have are their uplinks. All ninjas have are their suits. Congratulations, you understand that repetition exists in this game. It applies to every single mode, without fault. A subjective view, as I see all changeling and vampire gimmicks the same way. This is arguing against the RP of the players, rather than the role itself; wizards easily have the most potential out of any role due to their lack of grounded lore and thus ability to make up whatever the fuck they feel like, whilst having greater justification due to the 'arcane machinations of their mind' or whatever they wish to make up. If we're going by wasted potential in player writing we may as well remove half the roles and species due to the playerbase overall. Congratulations, in your first sentence you summed up every single antagonist role bar revs and cultists. If we're throwing the 'dogshit' out, then we'd be losing AIs first and Changelings would've been gone years ago.
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