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Carver

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Everything posted by Carver

  1. Going to post more responses when I have time to read through it all, but two things: Herein lays the issue with this line of thought, is that canonically the station has been raided and set on fire by pirates in events that have happened this very year. I agree the 'baton rush' is often not an ideal reaction (if somewhat harmless these days), the ideal reaction is alerting the department (and hopefully Command, if an HoS isn't on the station) and immediately rushing to the armoury as armed intruders are a very serious affair. -- Overall where I most agree, and this perhaps isn't what you intended to highlight, is that there's too much fucking betrayal between each side. Neither trusts the other in a deal OOCly because, historically, it's extremely rare anyone holds up their end of the bargain. You often have to build an OOC reputation for being reliable otherwise people will just 'plan to betray the other before they're betrayed first', due to an utter lack of trust. Therein lays my method of thinking for the game: "Don't expect to win, but play to make it out alive and safe.", to which betrayal does not typically contribute positively to this goal as it needlessly increases risk of violence/bloodshed/death, which ideally both sides are trying to avoid. Security is a form of asset loss prevention, and they should be acting as such by minimizing damage or loss of assets efficiently, rather than trying to 'catch the bads'. I would equally hope that antagonists would value their lives, for the most part, though I understand a mild exception in more suicidal terrorist-esque gimmicks (though I'd hope said gimmicks are uncommon). Just because you can betray someone, doesn't mean you should (for this alone, I never trust other solo antags as an antag).
  2. Still wearable, too? Very nice job.
  3. On that note, it would make more sense to see this replace a scientist slot and act under the RD than replace an Engineer slot and act under the CE. The CE isn't actually capable of producing the components required for machine upgrades, and giving that sort of buff upfront to Engineering takes a fair bit away from a neglected part of Research's identity.
  4. I'd simply remove slowdown, increase slip chance on wet floors. You ever try running on wet tile barefoot? Let alone even just walking on it.
  5. Carver

    New RD Pet

    It's not particularly thematic, even if rabbits are test animals (to which one can argue so are dogs, and chimps), a huge white lab rat would be more iconic.
  6. Ask Jackboot who liked every single one of his posts years ago when the forum added a like count and you'll understand why numbers on the forum are meaningless.
  7. Something something people using local say quotes over radio/announcement quotes something something.
  8. I do, yet the 9/10 amusingly remains. For whatever reason it's a fairly uncommon pick for non-ganking traitors. Probably for it not holding any value past a single use, which is again why I support OP's suggested "set of pens that are color coded and have different effects (Heal, Pacifier, Hyperzine, Poison?)" as even nerfed it would be more appealing if it gave you other pens with other uses.
  9. Replacing it with the pacifying chemical (and having it give a couple of extra utility/medical pens to benefit the user, as per OP) was a fine idea. 9/10 times I've seen it used it was a traitor dragging someone into maintenance to choke them to death, cut their head off with an e-sword or space them out an airlock.
  10. You forget e-mags have a myriad of mechanics beyond 'break door'. Overall, seeing the syndie borg get a looking at to clean up any bugginess and allowing it for traitor cyborgs seems fine to me. SMG hasn't been potent since the days of SMGs stunning on hit, e-sword's a quite fair tool considering it carries the risk of melee range, and as I said if the 'nade launcher had either no frags or a limited, unreplenishable supply of frags (3?) there'd be no worries.
  11. Parapen is the only item (not abilities, those are a whole other mess) other than the stun talisman I find to be a forgotten holdover of the 'click once in melee range and it's over' era, so I'd support this.
  12. Flash Thermal vision Energy sword Mounted SMG Net gun Grenade launcher Crowbar Cryptographic sequencer Jetpack It's a decent kit, the only questionable thing would be frags in the 'nade launcher. Without frags it's otherwise somewhat equal to what the typical traitor can get with some effort.
  13. Syndieborg module being an option available to 'borg traitors would be interesting, at the least, for lack of their having any TCs (or rather, a way to spend their TCs) to begin with. I'd never give said module to malf or any random traitor who emags a 'borg, though.
  14. I'm aware you donk, I'm stating that I knew of your prosthetics because of that, and in using the starter paper you do damage to yourself. Should this land on a prosthetic, it won't heal in seconds as it would on an organic part, which incidentally is why you should religiously avoid medical and suit sensors as a stealth cultist with prosthetics unless you keep a welder on-hand.
  15. For a bit of mild clarification, they do. This is likely compounded if RNG hates you and puts the damage on one of your (4?) prosthetics that I remember from yoinking you out of the brig and choking you to death. Prosthetics and being a cultist make for suffering due to the non-healing, very easily noticed damage.
  16. Only if Taj are required to wear full-body hairnets when working in medical and the kitchen.
  17. As long as the shade takes the name of the ghost and not the corpse in that case, sure.
  18. Hi I'm Theodore Godwin (Security Officer, Idris), the first converted Sec member of the round whose stun 'n' convert started the cascade that caused Sec to fall, here's my account and opinions on the matter: On patrol, walking by the library, Psych (Mildred I think) and a pair of (cultist) Assistants ask for my assistance. (Mildred taking the lead role in the set-up) I ask what they require assistance with, they want me to check something out so I accompany them. I report over Sec Radio that I'm assisting the Psych with something. They (the three cultists) talk about random shit for a couple of minutes, to which one (Uta or something like that) departs. Psych finally gets around to asking me to check out the Adult Section of the Library for something that he never described, very obvious set-up. I question why something is in the adult section and what that something is, and generally try to figure out what's going on. I get stun talisman'd, duct taped, and dragged into the adult section with headset removed promptly. (This is plain view in the Library and Security/AI see this over cameras, a response is sent to investigate) Conversion rune, a lazy and expected tactic but I opted to accept since I figured round would be a mess if I refused. Another Officer comes up and I'm getting out, then a Detective, both are questioning me, I'm trying to bullshit in such a way that 'I don't remember what happened' and am formulating a story in my head. The Officer and Det get stun talisman'd, same fucking thing happens, I'm locked outside the now-bolted Adult Section. Another cultist walks up on this bolted door, talk with them and try to organize a set-up for me to 'take a fall' and pretend to get attacked so I can maintain cover and the exposed blatant cultists can get away. This doesn't happen. Eventually the two cultists and two Security members, after conversion, are let out as the AI unbolts it to 'let me respond' or something. Aforementioned plan doesn't happen and for some reason people all just calmly walk the fuck away. I'm confused and proceed to stop caring at this point. Cue investigation ordered by HoS, cue an attack on the Consular by someone, cue the two to three cultists (Mildred, Mens and I believe Uta) being arrested. I spread some 'Unknown guy in maintenance jumped me as I was responding to the Psych' shit over Security Radio, seemingly the other Security cultists followed up on this story during the investigations. It didn't work because the AI isn't retarded and saw what happened. One of the assistants summons armour and sword in the middle of processing, it all goes to Hell. At this point I basically sat back, tried to keep the swordsman from dying whilst not impeding him terribly because the violent plan is awful. Coordination is non-existent. Shit happens, people die, Nar'Sie, round ends. In short; AI did nothing wrong as the cultists weren't subtle at all in their forced conversions, basically kidnapping people in plain sight. Security did nothing wrong as the cultists weren't subtle at all in their forced conversions. Security cultists did nothing wrong as the escalation was not their fault. The cult, whilst absolutely awful at being stealthy and leaning towards awful forced conversion methodry, was at least not terribly violent until the HoS gave them charges for assault. I won't defend their rather rushed and terrible Stun-n-Sacrifice-spamming fiesta that happened after the brig fight, though. I had to step in and yell at one to use fucking soulstones instead of straight gibbing random people in the halls. This is everything I expect from an average cult round anyways; poor stealth, lazy conversion tactics that reveal them near-instantly, rapid escalation of violence.
  19. Carver

    Music Lore

    The music of the future should be exclusively Dad Rock.
  20. Something something use your fucking words to convert people instead of going straight to stuns something something.
  21. Isn't this basically what the Electrician is meant to be but instead most of them just use said title to ignore the engine and set up solars.
  22. The amount of times as a cultist I see other cultists saccing people when I know for a fucking fact they can make soulstones is aggravating. Granted, sure, some people would rather die anyways than be soulstoned, but don't just gib people off the bat when I know for a fact you're rushing Nar-Sie and need the numbers for it anyways. They never seem to realize how counterproductive it is to their own rush strat and would rather just permakill people ASAP 4noraisins.
  23. ? is a 'I don't know what to think' response, not a 'I don't like it' response. It's called 'confused' for Christ's sake.
  24. The issue is most players should realize that siding with the attacking terroristic forces that are typically Syndicate-backed would make it so you suddenly wouldn't be able to do freelance work in TC anymore. Sure, you might get rich off this last job, but it's your last job and you'll be leaving Tau Ceti after this for participating in terrorism as your face is plastered on wanted posters.
  25. Mutiny always had the memiest 'objectives' that made it hilariously one-sided one way or another, ranging from 'kill the catbeasts they're sick with an unverifiable disease', to 'temporarily demote the lizards they're spying on us and we got bombed on another station', to 'fire all the men/women because some psychic shit is affecting one of the genders'. Often either nothing would happen or people would get near-unrealistically murderous in short order. As it stands, current iteration Rev is functionally the same as Mutiny. Two factions. Previously Rev only had Revs, and Mutiny was the 'shiny' double faction mode, both having different types of scripted 'objectives'. Rev with the bar closing and Mutiny with firing all male crew or something equally silly. Now we just have objective-less Mutiny going by the name of Rev.
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