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Everything posted by MattAtlas
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Why shouldn't this be a loadout item?
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This is approved.
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This application is denied. The reasonings here have been given in depth already, essentially. My main concerns is that the HRP mindset hasn't properly settled in for you and that your knowledge of the lore is unsatisfactory. I have doubts about your ability to drive a narrative forward as command as well. I reccomend waiting a month or two before applying. Make sure to take the feedback that others have put on this thread to heart; it's accurate.
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Omicega -- Human Lore Deputy Application
MattAtlas replied to Omicega's topic in Developer Applications Archives
The lore aspect of this server can, at times, be very frustrating. Sometimes you'll want to do something really badly but hit a roadblock - whether that be a species loredev telling you that what you want isn't feasible or, worse, a loremaster telling you at the last minute that whatever you want isn't feasible. I know you've been improving on this, especially given that I prodded you about it a few times and you don't seem to be doing it anymore, but you really are too passionate for your own good sometimes. At other times, when things don't go your way, you have a tendency to let it show too much in public and for a lore position that's especially bad. You'll be dealing with a lot of shit sometimes and it can get to your head very easily. Everyone gets pissed off at games, but being pissed off at people in public where they can see you is undesirable. Doubly so for a lore position where you'll be critiquing others' work and dealing with heated arguments on server direction. With that said, I think you can temper your attitude. I want to believe that you can fix this problem and I know you can since from my perspective you've been improving on it. Pretty fast, too, but it's nonetheless a concern that I have to bring up out of respect. Onto actually relevant questions: Let's talk about languages! I've wanted to rework human languages in the code for a very long time and I know you have experience in the lore aspect for this. We could work on this together if you get accepted, but I want to know your plans. Let's say that you have complete creative direction - what's your ultimate plan for reworking Aurora human languages? Do you have any plans for Eridani? Some of the planets there are extremely barebones. I'd also like to know what you think about Eridani as a whole, about a paragraph or so should suffice, but I want to compare what you think about it with what I think since it's a particularly good piece of lore in my view. Well... the Federation page, that is. Do you think there are any parts of human lore that are 'beyond saving' and should be cut? -
I'm inclined to agree with the people above me. It was a fun experiment and I did want to give it a shot, but it didn't turn out as I hoped. It's good as mindless fun every now and then as a votable gamemode, but it happens too often on secret to be bearable.
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coder Coder Application - Amunak
MattAtlas replied to Amunak's topic in Developer Applications Archives
The applicant retired. Archiving. -
They have retired so I'll move this application into the archives.
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spriter Haydizzle's Spriter Appy
MattAtlas replied to Haydizzle's topic in Developer Applications Archives
So I was convinced you had sprited more than what was actually the case. I looked through the changelog entries and I only found three matches for your name and they're all clothes. Spriters are expected to handle more than just that - how can I be sure you'll handle things like floor sprites or wall sprites or a conversion to 3/4 or new machinery sprites if you haven't done anything of that sort? Ability to sprite clothes doesn't really translate into any of those is my point and to my knowledge you've only made one spriting PR so far, which I was willing to excuse earlier since I thought you had more PR'd by others, but that doesn't seem to be the case. Am I wrong here? If not, I think you need more sprite PRs to be really considered as a viable candidate. -
Caelphons Deputy Loremaster Application
MattAtlas replied to Caelphon's topic in Developer Applications Archives
While passion isn't a bad thing, too much of it is. It can lead to you overstepping bounds because of eagerness to accomplish a task. Similarly, it can lead to things like you abusing powers or rushing a job. These are the main reasons why I'd be concerned about giving you the job: you have too much passion and you're too eager. This can be seen in the various discussions you've had in the loreteam and what Lauren said. Keep in mind that deputy loremasters will work closely with codebase maintainers and head staff and I haven't found your attitude one that I'd like working with. I unfortunately think that you do need a little more time to dull your edges before you can consider a management position that high up. -
I think that this kind of job is one that you need resolve for. You'll have to go against many of your friends and tell them things that you don't want to say, you'll have to impose restrictions that will piss people off, et cetera. I can see you having this resolve, but as you said, I haven't seen it from you. Perhaps you'll develop it in time. Now my biggest concern with a candidate from inside the lore team is that you'll have a lot of pull as deputy loremaster and conflicts of interests are abound. Would you retire from your position of Unathi lore developer? Do you plan on using your position to push anything that may have been denied before? Do you plan to change what species can be which jobs in any way? Do you plan to change what species can be which contractors in any way?
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Cnaym's Deputy Loremaster Application
MattAtlas replied to Cnaym's topic in Developer Applications Archives
You are often passive aggressive and downright snarky when dealing with people. I know because I had to deal with this during the Brainmed testmerges and other updates after that - I know for a fact that it didn't stop. This is not a new thing, as just mentioned; you do it on purpose, I would even say, not just in Discord channels but also in OOC and LOOC. I don't want to see you in a management position where you'll be criticizing people's hard work. Especially considering how your early criticisms of Brainmed consisted in insulting my own work. You had to be told by the Head Developer to leave the chat because you were spouting fairly vitriolic shit as an admin. -
I remember that this was indeed a thing eons ago, but it turned security officer into walking truth tellers that could not OOCly be doubted because they were unable to roll antag. I'm not opposed to making security unable to be roundstart antag, but I am a bit wary of its effect.
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Voting for dismissal. This would be extremely awkward and would make a few players in lowpop able to delay round starts for an extremely long amount of time, which to me is undesirable, while being mostly functionally useless on highpop. I don't think only the wishes of those who play the round matter. People in the lobby also want their shot at playing next round and voting transfer doesn't necessarily mean that they should be locked into playing. If they have sudden obligations to carry out or simply don't want to play because of a subpar ready list, it doesn't matter.
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Like the rest of command, they get self-defense weapons and are expected to be fit enough to use them appropriately. It'd also be a bit of a mess because every faction would then have their own requirements and it's just a giant headache. The fact of the matter is that chemists won't always be in the pharmacy. There will be times where they're needed around the GTR and if you're in a wheelchair you can't really do that.
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Changes that will be made soon: Forensic technicians will change from impaired to unimpaired. Cargo technicians will change from impaired to unimpaired. Janitor will change from impaired to unimpaired. Consular will remain as is since they have equipment that needs them to be reasonably able-bodied. Vision won't be split up as it seems too niche to me.
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Player complaint - Icedcabbage, Liam Dozz
MattAtlas replied to Desven's topic in Complaints Boards Archive
It's fine, but very circumstantial. It can be very lethal but also not depending on how close the disposals bin is, or if there's medstaff playing. -
Player complaint - Icedcabbage(?)/A
MattAtlas replied to Ricky_the_banshee's topic in Complaints Boards Archive
We have looked over the logs to assess @icedcabbage's antagonist play and we found the roleplay provided to be quite lacking: more specifically, there was no narrative driven. The attempted kills during the round were all attempted without sufficient roleplay; there's a recognizable pattern of forcing people into situations to kill them solely to later have a shootout with security, thus leaving roleplay as a side-thought more than your main objective. Because of this, a severe warning be applied. We expect you to overall give more roleplay to your victims and further a storyline instead of purely focusing on escalating with no real goal in mind. This complaint will be locked in 24 hours. -
Player complaint - Icedcabbage, Liam Dozz
MattAtlas replied to Desven's topic in Complaints Boards Archive
We have looked over the logs and deemed the incidents mentioned in the original posts to be fine. You were given more than enough warnings (four) not to approach and at that point killing you was reasonable. The other incident mentioned with Liam Dozz instead escalated from the antagonist using glare, which you replied to by shoving, and they escalated into kicks. All of this is reasonable escalation. The other incidents mentioned, like general complaints about antagonist behaviour during this round, have been addressed in the other complaint on the player in question. -
I don't see why any of that would mean they should be whitelisted. I'd rather see them as an intro-to-command unwhitelisted role.
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Accepted.